Vanilla Rogue Best In Slot?

Vanilla Rogue Best In Slot

Who is the best Rogue in classic WoW?

Rogue DPS Guide – WoW Classic Season of Mastery Welcome to Wowhead’s DPS Rogue Class Guide, updated for ! This guide will help you to improve as a DPS Rogue in all aspects of the game, improving your knowledge to face the hardest Dungeons and Raids from WoW SoM.Throughout this guide, we will cover many different aspects to increase your Rogue expertise, including concepts like Rogue talents and talents builds, Rogue BiS gear choices, Rogue stat priorities, Rogue consumables and enchants, among many other aspects of your class and specialization.

  1. Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject.
  2. Our Rogue guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Rogue guides for, make sure to browse the Navigation Bar below, and our list of Related Guides just beneath the Table of Contents, OverviewLeveling (1-60)BeginnersTalents & BuildsBiS GearRotation & AbilitiesStatsEnchantsConsumablesAddonsMacrosPvPDuelingPvP BiS GearWarsong Gulch TipsAlterac Valley TipsArathi Basin TipsAbout the Author Rokman is a World of Warcraft veteran, having played in Vanilla, The Burning Crusade, and Wrath of the Lich King.

Rokman focused primarily on Player versus Player, Battlegrounds and Arenas, and created highlight videos. If you enjoy Rokman’s content, you can follow him on Twitter and Twitch, Rogue is one of the best Damage dealing classes in the game. Because of how high their damage output is, most high-end guilds will bring a large number of Rogues with them on Raid night.

In Alliance Raids, you will often see 4-6 Rogue in the Raid. Of course, the Horde will value a Rogue more, because of Windfury Totem increasing Melee damage output, Horde often bring 5-8 Rogue per Raid. Rogues perform extremely well in the early phases of Classic.

Rogue Class Overview Rogue Leveling Guide Rogue PvP Guide

ul>Can make gold from Lockpicking in town or Pick Pocket in Dungeons

Rogues are incredibly self-sufficient, using their class specific skill, Lockpicking, to unlock lock boxes for members of their faction. They can also choose to run various dungeons, using Pick Pocket on most humanoid targets often making a considerable amount of gold.

One of the highest damage classes in PvE

Rogues played well are able to be consistently at the top of damage meters. Rogues can choose between using dagger weapons and Backstab or sword weapons and Sinister Strike with different talent specializations to back up each style.

One of the most dangerous Classes in PvP, can win nearly every one versus one encounter

Because a rogue can pick and choose their battles, thanks to Stealth, a rogue can open on a target when they feel the time is right. This allows the rogue to be an opportunist, taking advantage of enemy players who let their health get too low. Even when a rogue isn’t “ganking” someone and chooses to participate in an “honorable” fight, with enough cooldowns up ( Vanish, Blind, Preparation ) a rogue can solo nearly any class in the game – especially when the rogue gets the opener.

Taking into account the last thing I mentioned, a big problem is a rogue is fairly exposed when all of the major cooldowns are down. Nearly every cooldown ability a rogue has is at a minimum of 5 minutes, Sprint, Evasion, Vanish, and Blind, This means you might have to wait quite a long time for all your strong cooldown abilities to be ready! Not many other classes have quite as many 5+ minute cooldowns as necessary for survival as a rogue does.

Speaking of long cooldowns, a lot of these abilities also require a reagent! Blinding Powder and Flash Powder are both must have at all times, allowing a rogue to Blind and Vanish, respectively. Not only that, but your poisons are a big part of what makes you a rogue, and those are required to be crafted and in your bags.

Rogues are one of the most common Classes

The biggest weakness of all, rogues are everywhere ! It can be difficult winning the rolls for various items in a Raid or even just finding a group, for a raid or a dungeon, because there will be so many rogues online at any given time! If you are the type of person that doesn’t want to compete with a large pool of players, you will likely not have a good time playing Rogue.

  • Seven races can be rogues in WoW Classic: Dwarf, Human, Gnome, and Night Elf for the Alliance, and Orc, Undead, Troll for the Horde.
  • Human is the best Classic WoW AlliancerRogue race for PvE.
  • Gnome, Human, or Dwarf are good choices for Classic WoW Alliance rogue race for PvP, each with different strengths.

Alliance Rogue have the benefit of raiding with a Paladin, which can buff the rogue with powerful blessings such as Blessing of Might or Blessing of Kings, A paladin also uses various auras, giving a buff to all party members, Devotion Aura, Fire Resistance Aura, but the paladin might also be using Concentration Aura, which doesn’t benefit the rogue.

  1. Human Rogue Humans are, without a doubt, the best PvE Raiding Alliance Race because of the incredible racial Sword Specialization,
  2. Having a higher weapon skill reduces the odds you will miss an attack, reduces the chance the target can block, dodge, or parry your attacks, and most importantly reduces the damage penalty of glancing blows when attacking a higher level target.

Weapon skill goes an incredibly long way in PvE content, increasing your overall damage by a significant margin. As for PvP, Humans are decent. Perception can increase your chance of getting the opener versus another Rogue in the world, which makes a huge difference when fighting the mirror match.

  1. Of course, you can always catch a Druid who is Prowl ing nearby, as well.
  2. Racial Bonuses Dwarf Rogue Dwarves are one of the best PvP races for a Rogue.
  3. Again, the racial mostly only helps against other Rogue, Stoneform will allow you to remove all poison effects on you, but more importantly it allows the Dwarf to break out of Blind ! Stoneform has other uses as well, allowing the Dwarf to remove a Warrior bleeds, or even an Undead Priest ‘s Devouring Plague ! It is extremely useful to have Stoneform to remove damage over time effects, allowing the Dwarf to cast Vanish, without it breaking shortly after.

As for PvE raiding, Dwarf has no damage dealing benefits. Racial Bonuses

Find Treasure : Allows the dwarf to sense nearby treasure, making it appear on the minimap Frost Resistance : Increases Frost Resistance by 10. Gun Specialization : Guns skill increased by 5. Stoneform : While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

Night Elf Rogue Night Elf has nearly no benefits for a rogue. Shadowmeld doesn’t do much, other than passively increasing your Stealth level. While choosing to play Night Elf doesn’t have much of an impact in PvE or PvP, Night Elves do start with the highest agility of any of the Races, but this is a fairly minor benefit.

Nature Resistance : Nature Resistance increased by 10. Wisp Spirit : Transform into a wisp upon death, increasing movement speed by 50%. Quickness : Dodge chance increased by 1%. Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Gnome Rogue Gnomes are the absolute best Alliance PvP race for Rogue, thanks to their racial ability Escape Artist, One of the easiest ways to control a rogue is to use immobilize effects, such as Frost Nova, Entangling Roots, or Improved Hamstring,

This is known as “peeling” in PvP, where a player uses slow and immobilize effects to effectively “peel” a melee character off of their ally. While rogues do have access to Improved Sprint in the Combat tree, Gnome rogues can forego that for other talents, increasing their damage output and going for more aggressive talents such as Cold Blood in the Assassination tree.

As for PvE raiding, Gnome has no damage dealing benefits. Racial Bonuses Orc is the best Classic WoW Horde Rogue race for PvE. Orc or Undead is the best Classic WoW Horde Rogue race For PvP. Horde Rogue have the benefit of raiding with a Shaman, which has access to Windfury Totem, an insanely powerful boost to a rogue’s damage output.

  • For Windfury Totem to work, the rogue has to forego applying a poison to the main hand.
  • It’s also important to understand that Sword Specialization auto attacks can trigger a Windfury Totem, and vice versa, allowing the rogue to output an avalanche of auto attacks throughout a raid boss fight.
  • Orc Rogue Orcs are the absolute best PvP Race in the game, period.

Hardiness is so powerful, Blizzard had no choice but to nerf it a total of three times, leading up to Warlords of Draenor. In the classic version of the game the true power of Hardiness will be realized once again. Every character in World of Warcraft has a base 5% chance to resist a stun effect.

Hardiness increases your stun resist chance, effectively giving the Orc a 30% chance to resist incoming stuns. Things like Iron Grenade, Tidal Charm, or even an enemy rogue’s Kidney Shot, all can be resisted. It’s also important to mention that the rogue’s PvP trinket ( Insignia of the Horde ) does not remove stun effects, only increasing the power of Hardiness,

As for PvE, Blood Fury only gets more and more powerful as the rogue acquires better gear and more attack power. It is a strong damage boosting racial for PvE. Racial Bonuses

Axe Specialization – Skill with Axes and Two-Handed Axes increased by 5. Blood Fury – Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. Command – Damage dealt by Hunter and Warlock pets increased by 5%. Hardiness – Chance to resist Stun effects increased by an additional 25%.

Undead Rogue When it comes to PvP, Undead is a formidable race for rogues because of the racial ability Will of the Forsaken, It is a strictly better Insignia of the Horde, being only a 2-minute cooldown, versus 5 minutes. Furthermore, with Will of the Forsaken, you can essentially have another trinket slot, because you won’t need to carry your insignia.

Cannibalize : When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Shadow Resistance : Shadow Resistance increased by 10. Underwater Breathing : Underwater breath lasts 300% longer than normal. Will of the Forsaken : Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

Troll Rogue Trolls are pretty close to Orc when it comes to PvE. Berserking provides a activated temporary boost to your damage output, similar to an Orc’s Blood Fury, Regeneration is also fairly robust, essentially giving you a higher health pool during a raid boss fight, potentially giving your healers more time to toss a heal your way.

Beast Slaying : Damage dealt versus Beasts increased by 5%. Berserking : Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. Bow Specialization : Skill with Bow Weapons increased by 5. Regeneration : Health regeneration rate increased by 10%.10% of total Health regeneration may continue during combat. Throwing Specialization : Skill with Throwing Weapons increased by 5.

There are three specialization talent trees for Classic Rogues: Assassination, Combat, and Subtlety. Classes in Classic WoW will earn a total of 51 talent points, allowing them to take talents from multiple trees, though most builds typically invest the majority of their points in one tree, while taking only select bonuses in the others.

Seal Fate builds depend on critical strikes from their combo point builders in order to generate extra combo points and funnel damage into a single target, though the dagger variants are dependent on attacking from behind with Backstab.

Combat: A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.

Combat Swords builds stack hit and the chance to trigger extra attacks with swords in order to deal a large amount of sustained auto attack damage, supplemented by powerful cooldowns for two-target and bust damage capability. Combat Daggers builds trade the extra attack effect of sword specialization for the extra critical strike chance of Dagger specialization, while taking up many of the same valuable talents in the Combat tree.

Subtlety: A dark stalker who leaps from the shadows to ambush unsuspecting prey.

Cold Blood Hemorrhage builds are capable of stunlocking and near one shotting vulnerable targets in PvP, however the build and Rogues in general are extremely cooldown driven and considerably weaker when caught without them available.

Combat Rogues are the best spec for Rogues in the early phases of Classic WoW. They will choose between Combat Swords (19/32) or Combat Daggers (15/31/5), depending on what are the best weapons available. Many Rogues will stick with Daggers, but it largely depends on which weapons you can actually get your hands on.

If you can get much stronger swords than you can daggers, you may deal more damage switching to a sword specialization. Viable end-game PvE builds are covered in our Classic Rogue DPS Talents & Builds Guide, Engineering is an absolute must-have if you are trying to go the extra mile in PvE or PvP. In PvE, you should go Gnomish Engineering, allowing you to craft Gnomish Battle Chicken, a Bind on Pickup Trinket that summons a Pet.

After being summoned, the Battle Chicken will attack the nearest target and has a chance on hit to trigger a Battle shout, Battle Squawk, which increases the Melee Attack Speed by all party members by 5%. Also in PvE, you will be able to use Dense Dynamite, a bomb that deals ~400 damage, which only has a cooldown of 60 seconds, which can be a significant boost in damage.

  • In PvP, Engineering changes everything.
  • Because Rogues can really only do damage within Melee range, many classes will try to “kite” the Rogue, by applying Slows or Immobilization effects and creating distance.
  • With something like Iron Grenade, a Rogue can Stun the target and allow the Rogue to catch up, allowing the Rogue to continue dealing damage.

There is also the super-powerful Goblin Rocket Helmet, a Helmet item that will enable you to charge a target and “knocking them silly,” which is an incapacitate effect that lasts for over 10 seconds. This can be a great tool to close the distance, as well as a great way to keep a target Crowd Controlled for a longer period.

  • I also can’t mention Engineering and PvP without talking about the Reflector Trinkets.
  • Hyper-Radiant Flame Reflector, Gyrofreeze Ice Reflector, and Ultra-Flash Shadow Reflector,
  • These Trinkets allow the Rogue to “reflect” various Spells back at the caster.
  • Things like Pyroblast, Frostbolt, and Death Coil,

These can be massively game-changing moments that can turn the tide toward the Rogue’s favor if timed properly. The Reflect Buff only lasts for 5 seconds and has a noticeable effect on the Rogue’s body, notifying all enemies the Reflector is on (that is if they are paying attention).

  1. Lastly, Goblin Sapper Charge is a massive burst of damage.
  2. With this Consumable, a Rogue can easily kill an enemy player in a single chain of Stuns, bursting a target down.
  3. The rogue is one of the most lethal character classes in the game, able to deal out immense damage in a short period of time.
  4. The most effective rogues sneak through the shadows without detection, and then strike enemies from behind with a flurry of assassination attacks.

Yet, for all their fast-hitting power, rogues are not very durable, relying on quickness and stealth for protection instead of armor and high health. – World of Warcraft Game Manual, 2004

One of the most unique things about the Rogue class is the use of Energy as a resource to activate Abilities, instead of the more common resource, Mana. Rogues are also unique because they use Combo Points to trigger powerful Attacks; a target can have up to five combo points on them at a time. Another unique aspect of Rogue, is the use of Poisons, allowing the Rogue to apply harmful effects to their weapons, increasing their assassination skills. A Rogue will also use Stealth, sneaking around creatures and slipping undetected behind enemy lines.
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Energy is used to power rogue abilities. Unlike mana or health, energy does not improve with level, nor is it influenced by any attribute. A rogue’s energy bar always starts at 100 points, unless modified by a rogue talent. When a rogue uses a special attack or ability, it costs energy points.

Energy replenishes reasonably quickly over time, so a rogue can continue to perform special attacks during a battle. However, energy regeneration isn’t rapid enough to allow a rogue to continue to use many abilities indefinitely. The rage bar is displayed in yellow underneath the character’s health bar.

– World of Warcraft Game Manual, 2004 All Rogue start with 100 Energy, unless of course, some decide to take the Talent Vigor in the Assassination Tree, which is not recommended. Every 2 Seconds, Rogues will gain 20 Energy, which is known as an “Energy Tick.” So, when a Rogue is at 0 Energy, it would take 10 seconds, or five Ticks to pool enough energy to get back to 100.

A vital resource for a Rogue is an addon known as “Energy Watch.” Energy Watch creates a small bar that fills up every 2 seconds, indicating an Energy Tick. Pooling Energy is when a Rogue chooses not to spend Energy, saving up Energy for a large amount, to quickly spend in a flurry of attacks. Pooling is essential when a Rogue wants to wait for an important Cooldown to come up or to time their Abilities with a proc like the Crusader Enchant, Holy Strength,

These three things are all vital to understand as a Rogue, because these are small mechanics that can be taken advantage of, to increase a Rogue’s Damage in a Raid. Combo points are only generated when the rogue uses specific special attacks or abilities.

  1. The rogue’s powerful finishing moves require combo points to use, in addition to the regular energy expenditure.
  2. A rogue can accumulate a maximum of five combo points.
  3. You can see how many combo points you have by looking at the target monster’s NPC portrait.
  4. The combo points appear as red dots.
  5. When a finishing move is executed, all combo points are spent, and the move takes effect.

A minimum of one combo point is required to use the finishing move, but the more combo points spent, the greater the effect. – World of Warcraft Game Manual, 2004 Combo Points are another mechanic unique to Rogue, Combo Points are generated from specific moves, such as Sinister Strike, which will add a Red Circle next to the target’s portrait.

If the Rogue changes to a new enemy Target, all previous Combo Points will be lost. An Enemy Target can have a maximum of 5 Combo Points at once, allowing these Points to be consumed when the Rogue uses a “Finisher”, such as Eviscerate, gaining a stronger effect, the more Combo Points consumed. Rogues get Poisons at Level 20.

Alliance Rogues can start a Quest Chain that begins with Mathias and the Defias, while Horde Rogues start a Quest Chain with Mission: Possible But Not Probable, After completing a few quests, the Rogue will be rewarded with Poisons and Recipe: Thistle Tea, a massively powerful Consumable that every Rogue should have on them at all times.

Poison Skill Rating is granted to the Rogue each level, increasing the Max Skill Rating by 5. A Level 30 Rogue will have 150 Skill Rating, whereas a Level 60 Rogue will have 300 Skill Rating. Reagents for crafting Poisons can be purchased from Vendors with the title in capital cities, near Rogue Trainers.

After purchasing the necessary Reagents and Vials, Rogues will be able to craft Poisons of their choice. The best Poisons to use on your Weapons depends on what you are doing and what you are attacking. In almost every PvE encounter as an Alliance Rogue, you will want Instant Poison VI on both of your Swords, as Instant Poison VI can proc even on the Sword Specialization Auto Attacks.

  1. Deadly Poison V is technically more damage over a longer fight, but it does take up one of the sixteen Debuff slots on the Raid Boss, lowering the total Raid’s damage potential.
  2. For this reason, you should never use Deadly Poison V while Raiding.
  3. As a Horde Rogue, you will only apply Instant Poison VI to your Off Hand weapon, allowing your Main Hand to benefit from Windfury Totem,

In PvP encounters, you will almost always want Crippling Poison II applied to both your Main Hand and Off Hand weapon, allowing you to Slow your target as often as possible. If you come across a Spell Caster such as a Mage, Warlock, or a Priest, it might be beneficial for the Rogue to stay in Stealth and change the Off Hand Poison to Mind-numbing Poison III, allowing you to slow down the Spell Caster’s cast time, allowing you to Kick more often.

  1. This can also apply to Wound Poison IV, when coming across Healers in the world.
  2. It is important to remember that most Healer classes will also have a Cure Poison type spell, allowing them to get out of Crippling Poison II and get away! Next Page: Beginner’s Guide Thanks for reading our class guides! If you have any feedback about the guides, feel free to leave a comment in the section below and we will reply as quickly as possible.

If you’d like to talk with any of our writers directly you can do so by joining our Discord Server and finding them there! : Rogue DPS Guide – WoW Classic Season of Mastery
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How much hit does a rogue need in classic?

Rogue DPS Attributes and Stat Guide – WoW Classic Season of Mastery Welcome to Wowhead’s DPS Rogue Attributes and Stats Classic Guide, updated for, In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during end game content.

  1. In this guide, we focus purely on Classic WoW endgame stats.
  2. If you’re looking into what stats to focus on while leveling your Rogue, check out our Rogue Classic Leveling Guide for more information.
  3. Our Rogue guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Rogue guides for, make sure to browse the Navigation Bar below, and our list of Related Guides just beneath the Table of Contents, OverviewLeveling (1-60)BeginnersTalents & BuildsBiS GearRotation & AbilitiesStatsEnchantsConsumablesAddonsMacrosPvPDuelingPvP BiS GearWarsong Gulch TipsAlterac Valley TipsArathi Basin TipsAbout the Author Rokman is a World of Warcraft veteran, having played in Vanilla, The Burning Crusade, and Wrath of the Lich King.

Rokman focused primarily on Player versus Player, Battlegrounds and Arenas, and created highlight videos. If you enjoy Rokman’s content, you can follow him on Twitter and Twitch, The most important thing to understand is a Rogue’s role, which is strictly dealing as much damage as possible. Once this is understood, it’s pretty easy to recognize what gear is the best.

Strength determines the physical power of your character. A high strength improves your attack power. Strength is also a determining factor in how much damage you block if you use a shield. Rogues and hunters only use a partial value of strength to determine their power.

World of Warcraft Game Manual, 2004 Strength is relatively simple for a Rogue. For every point of Strength gained from Gear, the Rogue will gain a single point of Attack Power. Many pieces of gear will have a mixture of Strength and Agility on it; the Bloodfang Armor has a total of 86 Strength on the set, netting a total of 86 Attack Power.

Attack Power increases nearly everything a Rogue does. From White Auto Attacks, to Sinister Strike, to Rupture, Attack Power is the quickest and simplest way to increase a Rogue’s Damage output.

  • For a Level 60 Rogue :
  • 1 Strength = 1 Attack Power

Agility improves your armor rating, your chance to dodge an attack, and your chance to score a critical hit with a melee or ranged attack, thus dealing increased damage. Rogues and Hunters also use agility, in combination with strength, to determine their attack power.

  1. World of Warcraft Game Manual, 2004 As the quote from the game manual mentions, Agility is a primary stat for both Rogue and Hunter.
  2. For quite some time, Players didn’t know exactly how Agility was calculated for Rogue and Hunter Classes, thankfully in a Blue Post on the EU Forums from 2005, Blizzard cleared up the details on what Agility offers for every Class: Agility increases the chance of a critical hit with melee and ranged attacks.

The amount of the increase is dependent on both class and level. For most level 60 character classes, approximately 20 points of Agility will increase your critical hit chance by approximately 1%. Rogues require 29 Agility for an additional 1% critical hit chance, and Hunters require 53 Agility for an additional 1% critical hit chance, but both of these classes also gain attack power from agility, and the items available to them typically have much higher amounts of Agility.

  • For a Level 60 Rogue :
  • 29 Agility = 29 Attack Power, 1% Crit Chance, 2% Dodge

Stamina affects your hit points, no matter what class you play. However, characters designed to absorb damage, such as warriors and paladins, gain more benefit from stamina than classes who have other capabilities, such as rogues and druids, who in turn gain more benefit than pure spellcasters, such as mages.

World of Warcraft Game Manual, 2004 Stamina is a vital Attribute for PvP. In a lot of situations, your total Health is 100% the determining factor in winning or losing, regardless of how good a Rogue is. Stamina is so important; you will often find Rogues stacking Stamina, to the point where it is a detriment to their total Attack Power and Critical Strike chance.

Items like Master Dragonslayer’s Medallion, Eskhandar’s Pelt, even Archimtiros’ Ring of Reckoning, In PvE, Stamina isn’t as quite as important, but it can still play a vital role when dealing with Boss mechanics! (Don’t stand in the fire!)

  • For a Level 60 Rogue :
  • 1 Stamina = 10 Health

Intelligence improves your mana reserves. Intelligence has no bearing on non-spellcasting classes. – World of Warcraft Game Manual, 2004 While Rogues like to think of themselves as clever, they lack Intellect quite a bit compared to their Spellcasting counterparts.

  1. Intellect overs no value for Damage in Raiding or PvP, but it will, however, increase the rate at which you learn Weapon Skill.
  2. If you are Level 60 and find a new Weapon, and you haven’t leveled up the necessary Weapon Skill to 300, it would be a good idea to ask your neighborhood Mage for an Arcane Intellect Buff! Spirit determines the regeneration rate for your health and mana.

A high spirit results in much faster regeneration, while a low spirit gives you reduced regeneration. – World of Warcraft Game Manual, 2004 Spirit, like Intellect, doesn’t offer a Rogue anything when it comes to Damage. While Leveling, however, Spirit can be extremely valuable for reducing a Rogue’s wait time between pulls, as well as saving a Rogue a fair amount of Gold on food.

You could also always ask that same Mage to conjure you some food, as well! Level 60 Creatures and Enemy Players in the world will have a Defense Skill of 300. For a Level 60 Rogue to never miss their Activated Abilities such as Sinister Strike or Eviscerate, it requires both 300 Weapon Skill and 5% Hit Chance,

The 5% Hit Chance is required to cover the base Miss Rate. Level 63 Creatures (as well as “Skull” Level Bosses) will have 315 Defense Skill, which requires 9% Hit Chance to cover the base Miss Rate. This is a requirement and the most important Stat for a Raiding Rogue, period.

  • 5% Hit Chance = PvP Ability Hit Cap
  • 9% Hit Chance = PvE Ability Hit Cap
  • 27.2% Hit Chance = PvE Auto Attack Hit Cap

Each Weapon Skill has a maximum level of 5 times your character level. Players and Non-playable creatures also have what is known as a Defense Skill, which also has a maximum level of 5 times the level of the the player or creature. For every point of Weapon Skill the Rogue has over their Target’s Defense Skill, the Rogue gains the following:

  • Chance to Miss decreases by 0.04%.
  • Chance for a Critical Hit increases by 0.04%.
  • Target’s chance to Block decreases by 0.04%.
  • Target’s chance to Parry decreases by 0.04%.
  • Target’s chance to Dodge decreases by 0.04%.

Against a boss enemy you are likely to have lower weapon skill than the target’s defense. This means your chance to miss is increased, to critical strike is decreased, chance for your attacks to be blocked, dodged, or parried is increased by the above amount per point you are below the target’s defense skill.

  1. All enemies have a defense skill equal to their level * 5, and bosses are considered to have 315 defense skill.For PvE rogues the most important aspect of Weapon Skill isn’t even about the increased hit or crit chance – it is the glancing blow mechanic.
  2. When you are attacking an enemy which is 3 levels higher than you, 40% of your attempted auto attacks will result in a glancing blow which deals reduced damage and cannot be a critical strike.

While you cannot modify the chance for this to happen, you can modify the damage penalty by increasing your weapon skill. If your weapon skill is more than 10 points below the target’s defense skill, the game will penalize you with an additional -1% chance to hit.

For most raiding rogues this is not relevant because the talent Weapon Expertise allows everyone to get at least 305 skill and avoid this penalty. This is why Weapon Skill bonuses on items or Talents are insanely powerful, things like Aged Core Leather Gloves or Weapon Expertise, While seeming relatively basic and boring, this is one of the most powerful modifiers a Player can come across in Classic WoW.

Reaching the 308 weapon skill soft cap to minimize the damage penalty of glancing blows is a big deal. This chart shows the glancing blow damage penalty against a boss enemy, based on your character’s weapon skill. Glancing Blow Damage Penalty 300 35% 301 31% 302 27% 303 23% 304 19% 305 15% 306 11% 307 7% 308 5% 309 5% 310 5% 311 5% 312 5% Almost all physical damage a rogue deals is capable of being a critical strike, which deals double the normal amount of damage.

You can increase your critical strike chance with items that have increased critical strike chance, consumable buffs like the very powerful Elixir of the Mongoose, talents, and you gain 1% increased critical strike chance per 29 points of Agility. Increasing critical strike chance is a good way to increase a rogue’s damage output.

Once you are beyond your ability hit cap, 1% bonus crit chance will be slightly more valuable to your character than 1% bonus hit chance. The only physical damage a rogue could deal that cannot critical strike is the periodic damage from Rupture or other periodic bleed effects like the debuff from Barman Shanker,

  1. ≥ 9% Hit Rating
  2. ≥ 308 Weapon Skill
  3. Agility
  4. Strength and Attack Power
  5. Crit Chance

As mentioned previously, 9% Hit Chance is not an option, it is mandatory, and there isn’t any excuse for not having it when showing up to a Raid, you get 5% of it from Precision and 2% from Devilsaur Armor ! Many rogues will use considerably more than 9% Hit Chance because even after the 9% ability cap, it is still a valuable stat that adds to your damage through auto attacks.

Unfortunately, there aren’t a lot of options for Sword Rogues when it comes to weapon skill, pretty much just Weapon Expertise, Sword Specialization, and Maladath, Runed Blade of the Black Flight if you are a Human. Dagger rogues have many options for bonus weapon skill throughout the game including Mugger’s Belt, Distracting Dagger, Aged Core Leather Gloves, or even the incredibly powerful Death’s Sting from Ahn’Qiraj! After that, your primary Attributes should be Agility and Strength, both of which offer you Attack Power.

Don’t forget a lot of items do come with raw Attack Power on them, such as Ebon Mask, or even Cadaverous Walkers, Lastly, Crit and Hit Chance is your next Priority for gear. While it is nice to order the stats like this, keep in mind a item with a high amount of a less desirable stat will often increase your damage by more than an item with a low amount of a more desirable stat.
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What gear does rogue use?

Pre-60 Rogue – Rogues can only wear leather and cloth armor, see also leather armor. level 1-25 You can buy some standard leather armor when you start your character. You may be lucky to get some uncommon armor from mobs’ corpses or from quests. The Defias Leather set is quite suitable for rogues below level 20, but you can get superior quality armor as follows:

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, Bind on Pickup, requires level 18, from Wailing Caverns,, Bind on Pickup,requires level 18, from Wailing Caverns, Bind on Equip, requires level 19, from recipe (quest rewards), Bind on Pickup, Alliance quest rewards involve The Deadmines, BoP, requires level 19, one of Defias Leather set., BoE, requires level 19, world drop, from AH., BoE, requires level 22, world drop., BoE, requires level 22, from recipe., BoE, requires level 22,world drops., BoE, requires level 25, Gnomeregan trash mob static drop.,boe,requires level 25,world drop.,bop,requires level 25, Razorfen Kraul trash mob static drop., BoE, requires level 25, world drop., BoP, Horde quest – Warsong Supplies in Ashenvale, Soloable between 22-24+ if the player has the Deadly Blunderbuss item for the quest and can travel to Booty Bay. Also, once you hit level 15, as of patch 3.3, you can use the Dungeon Finder to start doing some low-level instances, which, if you take advantage of the Dungeon Finder’s reward system for doing random dungeons, can net you some much-needed money and rare items.

level 26-45 During this period,you can head into many dungeons if you like, such as Shadowfang Keep, Gnomeregan, Scarlet Monastery, Uldaman, Razorfen Kraul, Razorfen Downs, Zul’Farrak,The quest rewards and boss loots are rich and generous.

, BoE, requires level 26, world drops., BoE, requires level 27, from recipe., BoE, requires level 27, Scarlet Monastery trash mob static drop., BoE, requires level 30, Uldaman trash mob static drop., BoP, requires level 30, from Gnomeregan rare spawn boss Dark Iron Ambassador,, BoP, requires level 30, from Scarlet Monastery rare spawn boss Fallen Champion,, BoE, requires level 31, world drop., BoE, requires level 31, world drop.,BoE, requires level 32, Uldaman trash mob static drop., BoP, quest rewards involving Gnomeregan,, BoE, requires level 33, Scarlet Monastery trash mob static drop., BoE, requires level 33, Uldaman rare spawn mob Digmaster Shovelphlange (out of dungeon) drop., BoE, requires level 34, Razorfen Downs trash mob static drop., BoE, requires level 35, from leatherworking.,bop,requires level 37,from Razorfen Downs boss Tuten’kash,, BoE, requires level 37, world drop., BoP, requires level 37, from Razorfen Downs boss Glutton,, BoE, requires level 38, world drop,bop,requires level 42,from Zul’Farrak rare spawn boss Zerillis,, BoE, requires level 45, from Arena Treasure Chest., BoP, requires level 45, from Zul’Farrak boss Chief Ukorz Sandscalp,,boe,requires level 45,from leatherworking.

level 46-60 Probably you may run Maraudon, Temple of Atal’hakkar, and Blackrock Depths, When you reach level 60, there is a variety of choice of gear, so only equipment before 60 is listed. Refer to the Rogue Gear Guide for further information.

,bop,requires level 46,from Maraudon rare spawn boss Meshlok the Harvester,,bop,requires level 46,from Maraudon boss Razorlash,,bop,requires level 47,from the 6 bosses of Temple of Atal’hakkar,bop,requires level 47,from Temple of Atal’hakkar boss Atal’alarion,,bop,requires level 48,from Maraudon boss Rotgrip, Stormshroud Armor set,boe,requires level 50/52/54,from leatherworking.,bop,from reward of rogue class quest (level 50).,bop,from reward of rogue class quest (level 50).,boe,requires level 50,world drop.,boe,requires level 50,world drop.,bop,requires level 50,from Blackrock Depths boss Eviscerator,bop,requires level 52,from Blackrock Depths boss Lord Incendius,bop,requires level 52,from Blackrock Depths boss Hurley Blackbreath,bop,requires level 53,from Blackrock Depths boss General Angerforge Devilsaur Armor set,boe,requires level 53/55,from leatherworking.,bop,requires level 54,from Blackrock Depths boss High Priestess of Thaurissan

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Which Rogue spec is best?

Best Leveling Spec for Rogue in Dragonflight – Out of all three Rogue specs we recommend Subtlety as the best choice for leveling. It offers the best single-target burst damage and allows you to dispatch enemies within only a few seconds, jumping from enemy to enemy in quick succession.

  • It also has the best self-healing toolkit out of all the Rogue specs so you do not have to take a break to sit down and regenerate your health as often.
  • While its AoE damage is not quite as good as that of the other specs, it is only trailing behind by a small margin so you can easily pull multiple targets at once and still be healthy enough to immediately jump into the next pack of enemies.

Outlaw is a very good leveling spec in its own right and plays smoothly at all stages of the leveling process. As you level up you will gain access to a variety of maintenance buffs that freshen up the playstyle as well as several mid-range abilities that allow you to pull and damage enemies from further away.
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Is Kestrel the best Rogue?

Everything you need to know about Rogue Company’s Kestrel is right here in this guide. Vanilla Rogue Best In Slot Kestrel is the newest addition to Rogue Company, and might arguably be one of the best Rogues you can use. Her loadout is pretty much unstoppable and her abilities are way overpowered, which is why she costs 20,000 Reputation to unlock. When she is in the hands of a player who knows what they are doing she becomes a weapon of mass destruction.
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Which Rogue spec is easiest?

Which rogue spec is the easiest so ive been trying all rogue specs and i didnt found an awnser which one is more straighfoward? (pve btw) Um rogue is not an easy class like a hunter, Blood do, or a frost mage where you can just hit a couple of buttons and be decent.

You have to practice and learn when and how to use the ability’s correct. I think all rogue specs are not that hard to play in pve. I love Outlaw for its grappling hook and its survivability I also like stealth ganking. I also just made this rogue this past weekend and have already got full set of pvp gear and working on geting to 1800.

I am currently at 1550 in 2v2 at the moment. The correct answer the op is looking for is Assaination.16 Likes I think it depends. I see a lot of people saying that assassination is easier, but as I started in the outlaw, I never adapted to others and I end up finding the outlaw easier and fun despite the rng it carries.5 Likes Grappling Hook and Crimson Vial alone made it hard for me to adjust to sin/sub on my Rogue heh.2 Likes Assaination is the goto for pve,its not hard to learn ether.

  • Honestly impossible to say, the most general answer is assass
  • However in my experience people pick up different specs better than others, I’ve always played outlaw spec and always regardless of how balance is looking performed better as outlaw.
  • It can be super annoying because sometimes guilds want you to respec to the meta spec but you play your comfortable spec better

None of the specs are “hard” so to speak. But, they are very different. Assassination is slower paced and more forgiving if you make mistakes with the rotation. It’s all about managing your DoT’s Subtlety is faster paced and revolves around Shadow Dance.

It’s very unforgiving if you make a mistake. Outlaw is also a faster paced spec that seems to focus on cool down and proc management. To me it feels like playing Wak-a-Mole.4 Likes Assassination for sure. It’s two consistent buttons between keeping bleeds up. Plus it has the delectable perk of S/D renewing on envenoms.

Ðeádpool: Um rogue is not an easy class like a hunter IMO MM is much harder/tedious than all three rogue specs.1 Like Lol, my main is a horde Tauren hunter and MMis easy AF to play. I play BM and love it, but hunter is by far one of the easiest classes to play behind arcane or frost mage.4 Likes Assassination is slower paced and more forgiving, so I’d say it’s generally the easiest.1 Like Outlaw 4 piece is pretty easy Byrdstabber: IMO MM is much harder/tedious than all three rogue specs.

Lol no. MM is definitely easier. It has the benefit of being super ranged (longest damaging abilities in the game), and the rotation is a very straight forward priority system with proc consumption. Also, the set bonus turns it into a meme spec where you’re basically spamming Aimed Shot 90% of the time, in ST and AOE.3 Likes I really think sub is the easiest spec.

Maintain rupture and slice n dice. Pool energy for shadow dance. Pop shadow dance, symbols, and shadow blades if it’s off cd. Aoe is just shuriken into black powder while you weave sd and symbols lol. Super easy. Sin has a ton more micro management with multiple targets and is about the same in terms of difficult for single target.

  1. You might have a point had you just said Sub rogue.
  2. Slice and Dice is yet another obstacle to finally get to dispatch on Outlaw and yet another plate to keep spinning as Assassination.
  3. I feel more and more like im playing legion feral druid.

2 Likes SnD feels good on Outlaw because it directly results in more energy, and thus more button presses. It could use more interaction on Assassin for sure, but I enjoy spinning the plate regardless. Assassin in DF looks great imo.2 Likes Percept: Maintain rupture and slice n dice.

  1. Pool energy for shadow dance.
  2. Pop shadow dance, symbols, and shadow blades if it’s off cd.
  3. You usually want to use your finishers on evisc and not waste a full 5 combo point on rupture if you dont need though You also dont want to just waste shadow blades because its not on CD.
  4. It’s a huge CD and a huge damaging ability you want to use at the right time.

And again, SnD, for your finisher you dont want to waste combo points on unless you really need to (restealth, points falling off, nothing to spend on if you’re stuck in a spot currently)

  • Do rogues even use black powder?
  • Probably the only thing i see you got right was Symbols, i have it in a macro of mine to use after i use a couple of Shadowstrikes and right before using evisc to get the energy back
  • This is all speaking on sub as PvP, but I don’t think black powder is really used as sub either way.

1 Like : Which rogue spec is the easiest
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Is Rogue overpowered?

Why are rogues allowed to be so OP? The rogue has NO weaknesses, and always has SUPERIORITY over you, even tank DH dies in seconds. I just experienced it frustratingly many times in otherwise nice Brawl that we won (they really stalled it after they got that rogue, though).

  1. The most OP rogue ability is to KEEP YOU FROM BEING ABLE TO DO ANYTHING.
  2. It’s impossible to ‘counter’ a rogue, when they can just KEEP YOU IMMOBILE.
  3. It’s like taking your keyboard and mouse away so you can just helplessly watch your HP go down.
  4. What kind of a gameplay is this? Who thought this was a good idea? I hope they will nerf those bástards next patch, because this is just INSANE to let one class dominate everything else SOLELY because they can take your ability to DO anything away until you are either dead or have 5% HP.

Then they can just do it again, and you can’t escape. Even IF you somehow escape a bit, you will be REALLY slow, and they can’t be ever slowed down. If you manage to be in a position where you can attack a rogue, it will just vanish and heal and come back and take your mouse and keyboard away again.

WHY are they allowed to be this OP? I am a darn tank DH in a brawl, and I can’t get 1 flag, because a rogue comes, keeps me in stun while quickly stabbing me to death. I use the ‘weakening thing’, thinking I can escape now, but it uses the same thing on me, and somehow it is still able to just kill me.

I can’t move, I can’t escape, I can’t heal, I can’t stun the rogue (they never stay stunned, do they?), etc. WHY is this allowed? Rogue is like 1000 times over any other class, and people say DHs are somehow supposed to be able to do something about them.

  1. The rogue can’t keep the DH stunned until the rogue stabs it to death
  2. The rogue can’t counter EVERYTHING a DH can do (try ‘rain from above’ on rogue, has it EVER worked? Rogue must have like 20 separate ways to counter that)
  3. The rogue can’t inflict huge amount of damage on the DH while the DH stays stunned/sappeD/whatever
  4. The rogue cvan’t slow the DH while the DH can’t slow the rogue

In these BG situations, a rogue will always kill a DH in a couple of seconds, and DH can’t have enough time to do more than maybe one jump, and then it’s dead. Doing anything against rogue is useless, because rogue won’t get any damage, and if it does, it heals.

  • Notice that I didn’t even MENTION Smoke Bomb (can’t attack rogue, because ‘vision is obscured’), Cloak of Shadows (try ‘rain from above’ when rogue has this up), ‘Evasion’, etc. etc.
  • Rogue has too many stuns, it it too fast, it can vanish too much (Spectral Sight is useless, because you can’t re-use it when rogue re-stealths, and rogue is FAR AWAY immediately when you use it, so you can’t reach the rogue before it wears off) I know the classes probably can’t be balanced, they’re too com,pliated.

But for the love of common sense, why allow 1 class to dominate others while pretending it’s not happening? At least let’s talk honestly about this enormous elephant in the room, and admit they’re the most OP thing that ever unfairly existed in any game, that can traumatize any DH beyond reason.

I was attacked by two druids in the next brawl, and it was a PARADISE-PICNIC compared to the trauma the dámn rogue caused in the previous one. Any 1 player shouldn’t be able to take away ability to do anything, and any 1 player should definitely not be able to kill a tank DH in a few seconds without the tank DH being able to do anything.

AT LEAST give tank DH back the ability to ESCAPE something – back in the day, it could sometimes even escape a rogue! But not anymore so NERF those rogues already, regardless if some dev’s son plays one, PLEASE, and create more equality, fairness and balance in the world by doing this one simple thing.

  • with full CDs a rogue is strong yeah, but as u said it is hard to balance because out of CDs they are dead meat.
  • I would put their blind on a same DR than sap, because currently they can keep a FC or a healer completely out of the game way too long.
  • I would also put a global DR on slows, there are too many snares in this game it si sometimes ridiculous you just can’t move a whole BG

4 Likes Eygor: I would put their blind on a same DR than sap, because currently they can keep a FC or a healer completely out of the game way too long. If your team doesn’t know what to do yeah. As soon as you see someone is getting sapped blind, aoe around and he will stop blind and sap.

  1. A team who knows what to do wont allow blind and sap when running flag.
  2. Iirodinya: even tank DH dies in seconds.
  3. Cuz tank dhs are dogs hit in pvp after their mobility got nerfed there is no reason to play em so stop crying and just learn how to counter a rogue probaly when u play a class that has so much op s-hit that u can counter a rogue easily 2 Likes Kiirodinya: Even IF you somehow escape a bit, you will be REALLY slow, Thats if they run with a specific poison which most good rogues dont use cuz its not even that good compared to another poison Kiirodinya: because this is just INSANE to let one class dominate everything else SOLELY because they can take your ability to DO anything away until you are either dead or have 5% HP.

Have you seen DH’s with full gushing wounds? Kiirodinya: I am a darn tank DH Dont play DH tank in pvp ur the most useles person in the group even a dude with 200k health is more useful Kiirodinya: I can’t move, I can’t escape, I can’t heal, I can’t stun the rogue (they never stay stunned, do they?), etc.

Maybe get better at the game and dont waste ur cds on nothing and play havoc it will help u big time Kiirodinya: Notice that I didn’t even MENTION Smoke Bomb You go into the smoke bomb or leave it easy as that Kiirodinya: AT LEAST give tank DH back the ability to ESCAPE something – back in the day, it could sometimes even escape a rogue! They still got that chance other than when they FC cuz it inbalances the bgs I don’t feel like Outlaw is that strong tbh.1 Like It’s about ur ilvl and spectral sight.

I find demon hunters far more annoying to fight against than rogues. If you manage to ruing the first strike from rogues they kind of suck butt and runaway like a banned word from Garrosh. Them DH tears are deliciously refreshing.9 Likes Yules: You go into the smoke bomb or leave it easy as that i think he is referring to using smoke bomb as a counter against “rain from above” Kiirodinya: The rogue can’t counter EVERYTHING a DH can do (try ‘rain from above’ on rogue, has it EVER worked? Rogue must have like 20 separate ways to counter that) How many melee can counter rain from above? They cant dps you when you are in the air, so its either use a cd, los it or stand in it and see your hp fall.

Rain from above is a strong ability used correctly and can be used quite effectively also as a offensive where you are not about to die. Use your spectral sight wisely, how many classes can do that? Strongest thing about rogues is their ability to chose their fight and chose when and how to open. With spectral you can break that.

I smell that your frustration is more of an itemlevel/bis borrowed power thing. In most bgs now there are more people with high itemlevel and best corruptions essences etc, so ofc any class will feel overwhelming when you are not.2 Likes Hes in tank spec he doesnt have RFA Find rogues pretty dumb, especially muti with GW – its the same as Legion BM when they run around pillars from you and their monsters killed you in the same time – nice gameplay.

  1. Sub have braindead rotation – people like it coz the best from 3 specs surv/burst/CC/mobility – they are jus broken for PvP, the same why people like retri – wings + melee range = dead.
  2. Huehuehue.
  3. The most fun is pirat, but he is not so good for PvP.
  4. Heard lots of teenagers like and main rogues.
  5. Im 31 and have no future and main rogues usually.1 Like Aand we found rogue player here who defends his op class bingo! Rogue have been every xp top tier class and in sl they sre gods in pvp.
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What about prot warriors? Plate + shield and die faster. Its so sad that some classes are more stronger than the others ( same will happen when SL comes, beta show it).1 Like Was about to have a beer, but these DH tears will be fine, thanks bro! 1 Like Well most of the melee specs have something to counter Rain from above with tho.

  • DK can grip.
  • Warr can Stormbolt.
  • Rogues can vanish or smokebomb.
  • Ret could bouble if they´re close to death.
  • Enha can counterstrike totem.
  • On top of that it is very easy to simply los this ability and also gain alot more pressure doing so since the dh is literally stuck in the air without being able to cancel it.

Imo their toolkit is not the big problem, sure they have alot of control but that has always been the case. The main issue is the damage they get on top of that. They have probably the highest dmg in the game atm, they have very good defensives against both casters(cloak) and melee(evasion), they have selfheal pretty often, they have alot of instant cc aswell as smokebomb, they have one of the best gapclosers in the game with the option to have 3 charges of shadowstep(aswell as sprint and shadowstrike if stealthed).
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Do rogues need high Charisma?

Player’s Handbook pg.167 – Rogues often have high mental ability scores. Although they traditionally use Dexterity the most, they often want high Intelligence, Wisdom, or Charisma to aid them in using other skills. Keen Mind can take things one step further, and make a rogue even more effective.

Knowing things like the direction of north or the number of hours until dusk or dawn can be very useful for a rogue, particularly ones who indulge in the more criminal side of their skills. Most useful is remembering anything they’ve seen or heard, however. A rogue doesn’t need to steal a letter if they can memorize it verbatim.

As such, Keen Mind is one of the best feats for a rogue in 5e,
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Is Rogue bullet proof?

Wonder Man’s Powers Made Her Indestructible – Vanilla Rogue Best In Slot Despite the absorption of Ms. Marvel’s powers and abilities, Rogue could still be hurt during a battle. Her increased stamina and durability could protect her to a limit. She could still suffer severe injuries and wounds that required time to recover from.

However, since she absorbed the essence of Wonder Man, Rogue’s overall durability increased drastically. The tissues in her body became extremely durable and could harden to help her resist injury. Her body could also resist being penetrated by various weapons, unlike before. She could even withstand high-caliber machine gun bullets against her own skin.

Her new hardened and resistant body could also survive high falls, strong impacts, and physical attacks from stronger enemies. Her abilities even extended to her resistance to extreme conditions including incredibly hot or cold environments.
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What is the best subclass for Rogue?

Assassin PHB – Assassins are good at two things: Infiltration and (you guessed it) assassination. If you want to get into places unsuspected or just straight up murder people, the Assassin is the way to go. However, they lack utility options for handling situations outside their specialized skillset.

Assassins have a weird divergence in their subclass features where Assasinate and Death Strike emphasize frequent combat, while Infiltration Expertise and Imposter both work in campaigns where you’re doing a lot of spying, infiltration, and intrigue. This doesn’t stop them from being excellent in your typical dungeon crawl, but if you’re going from levels 1 to 20 in a full campaign you may rarely see some features come into play.

Because their premise and their features are so simple, the Assassin is one of the easiest rogue subclasses to play. They don’t have resources to track or complicated additional mechanics, so if you’re comfortable with the complexity of the Rogue’s core features you’re already ready to handle the Assassin.

  1. Bonus Proficiencies : Both tool kits are fantastic and open up wonderful options for the Rogue.
  2. Assassinate : To make this work, you really want to go first in combat. Maximize your Dexterity as soon as possible, and consider the Alert feat. If magic items are available to you, try to get a Weapon of Warning. Critical hits are very powerful for rogues because critical hits multiply your Sneak Attack damage. Imagine how satisfying it is to roll that big pile of d6’s, then consider how good it will feel to roll it twice. Your weapon’s damage is also multiplied as normal, but your damage die will be a tiny portion of your overall damage so don’t stress too much about trying to find a big damage die.
  3. Infiltration Expertise : Situational, but very flavorful, and absolutely fantastic in some situations. If you’re getting a reputation for being an assassin, maybe it’s time to take on a new identity. Start fresh. Introduce yourself to your party as a completely different assassin that’s definitely not the same person who has been in the party since level 1. Or maybe the party knows what’s up and they just need to start calling you by a new name or something.
  4. Impostor : Very rarely useful in most campaigns, but very flavorful and usually hard to accomplish without magic.
  5. Death Strike : Combined with Sneak Attack and Assassinate, this is an absolutely huge pile of damage.

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Which is better Rogue S or SV?

How do the 2022 Nissan Rogue S and SV trims compare? – At a slightly higher rate, the 2022 Nissan Rogue SV offers better driver assistance features like Intelligent Lane Intervention and Intelligent Blind-Spot Intervention. The SV also offers NissanConnect® Services powered by SiriusXM® with trial access to a 5-year Select and 6-month Premium package.

Featuring an intuitive infotainment system, the 2022 Nissan SV is equipped with an AM/FM audio system with six speakers, two USB A-ports and two USB C-ports, and NissanConnect® with a Wi-Fi hotspot. You can also opt for the SV Premium Package at an additional MSRP of $2,660 and get various other features like a heated steering wheel, heated front seats, leatherette seats, roof rails, rear door sunshades, a power liftgate, a dual-panel panoramic moonroof, and Prima-Tex™-wrapped steering wheel.

If you are interested in the 2022 Nissan Rogue S and SV trims, schedule a test drive at Glendale Nissan in Glendale Heights, IL. Feel free to reach out to the dealership for further assistance and information regarding the Nissan Rogue.
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Is Rogue good for beginners?

Few classes in Dungeons and Dragons evoke the same feeling of danger and mystery as the Rogue. It thrives on risky play and versatility, making it a favorite among D&D veterans and new players alike, The Rogue is an especially popular choice for beginners to the game, as it comes with powerful abilities, plenty of interesting build opportunities, and backstories that practically write themselves.
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Are Rogues friendly to Usecs?

Behaviour – A Rogue mounting a Rogues defend the water treatment plant by patrolling the area and manning emplaced weapons. They will open fire on players who come near the plant, but are more lenient towards PMCs and, To, Rogues will only engage once they have entered the plant, unless they are in a group with a PMC.

Rogues often patrol in groups of 2-3, and will make use of highly accurate suppressive fire while pushing players. They are extremely dangerous both in close-quarters and medium-range combat, capable of firing in full-auto with laser-like accuracy. They may also use flash grenades or fragmentation grenades against their enemies.

Rogues manning either the or will typically spot players within 200 to 250 meters, but have been observed to shoot even up to 500 meters accurately. If they are wounded while on a mounted weapon they will abandon the position to fall back and heal before returning to the mounted weapon.

If a Rogue manning a mounted weapon is killed, he may be replaced by another Rogue if there is another on the rooftop. If a USEC player engages the Rogues, they will be considered hostile for their next 3 raids. Rogues will not designate player Scavs as hostile on sight, only when they are shot at or otherwise provoked by standing too close.

Also, if you climb a tower or a machine gun, you become an enemy for them. If this happens, they will be considered hostile until the end of the raid. Rogues are subject to shoot on sight any players nearby if they were shot recently including Scavs and PMCs alike no matter your,
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What race is Umbra?

Umbra is a high ranking Jackal assassin, and a true believer of the Jackal cause.
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What is the best rogue DND?

Rogue Races – Dexterity bonuses are critical, and Darkvision is fantastic for sneaking around in the dark. Size doesn’t matter since Rogues don’t use heavy weapons. That sets a very low bar for races that work for the Rogue, so there’s a lot of room to look for other benefits.

Access to better weapons like heavy crossbows, racial traits like flight, innate spellcasting, and damage resistances can all be excellent assets and with such simple requirements you have lots of room to explore racial traits which go beyond ability score increases. Note that setting-specific races like the Changeling and the Satyr are addressed in setting-specific sections, below.

For more, see our Rogue Races Breakdown, For a classic rogue feel, consider the Lightfoot Halfling. For a highly-skilled rogue, consider the Half-Elf or the Kenku. For a high-damage melee rogue, consider the High Elf. For a ranged rogue, consider the Fairy or the Owlin.
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Should a rogue multiclass?

Rogues in Dungeons & Dragons are already great at what they do, but multiclassing can give them some extra options both in and out of combat.
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Are rogues hard to play wow?

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Rogues are hard to play and it requires something that most other classes do not need. Smarts. A while back, rogues were the least played class for a few years. This wasn’t because they were weak or have crappy skills, it was because it required you to use the skills they gave you correctly or else you would be dead.

If you played a rogue but yet don’t know what you are doing wrong, then this guide was made for you. If you want to see if you are playing your class right or if I am a dumby on the class, that is your opinion. You can also read this to learn how to fight a rogue by knowing their main moves in battle.

It is all up to you and how you use this information.
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Who is the strongest rogue in rogue company?

Rogue Company tier list – We’ve decided that it would be best to rank each character based on their designated roles. So in this order, we have Duellists, Defenders, Breachers and Support Rogues. For any new players to Rogue Company that might be wondering what these roles even mean, here’s a quick breakdown of each position:

Duellists : Focused on forcing trades with the enemy team and winning combat engagements. Defenders : Their primary goal is to secure objective locations and slow down the enemy. Breachers : As their class name suggests, Breachers specialize in creating openings for their team to advance and push through enemy lines. Support : Support role Rogues’ main focus is to provide assistance to their teammates.

One last thing that we need to mention is that future game updates might bring unpredictable changes to the meta. We will make sure to keep our lists up-to-date whenever something like this happens, so make sure to check back on this page. Without any further ado, let’s dive right into our Rogue Company tier list.

S Lancer Glimpse
A Ronin Kestrel
B Dallas Scorch
Phantom Talon
Lancer and Glimpse are on the top of Rogue Company tier list, and there’s probably little to no argument about that. Glimpse combines amazing playmaking abilities with duellist power, while Lancer is simply the strongest duellist in the current meta. So these two being on the top of our duellist tier list is justified. Ronin, Chaac and Kestrel are still solid options and in the right hands they can perform very well. The rest of the Rogues fall into lower tiers for different reasons. Phantom, for example (a sniper Rogue essentially) simply loses this battle to Runway. Scorch is an overall balanced unit that excels in one versus one situations.


Tier Rogue S Anvil A Vy The Fixer B Mack Trench D Cannon Anvil is primarily a tank that can soak up a lot of damage thanks tohis 5-star toughness, which provides him with 9% damage reduction. On top of that, he has immunity to blind effects and ever since the December update, he can have up to two barricades coexist on the map, plus reduced cooldown from 60 seconds to 35 seconds. Spec him defensively and you have the best Rogue in this role. That’s why we’ve put him on the top of our list. Even though Vy isn’t as strong as she used to be, she’s still a top tier option. Defensively, Trench is up there with the best of them and the Fixer remains a very solid all around Rogue.


Tier Rogue A Gl1tch Sigrid B Dima Switchblade After the change to his ability, Gl1tch isn’t what he used to be. Of course that doesn’t mean that he’s not a viable option anymore, no. He can still be very effective in the right situation. Sigrid’s shield has made her a top tier Rogue. Usually spec for tenacity, an argument can be made that she could have been ranked even higher.


Tier Rogue S Runway A Dahlia Saint D Seeker Runway is the best Sniper in the current meta. On top of that she provides utility to her team. Combine these two, and you get why we placed her on the top of this list. Saint’s ability to revive his fallen comrades from anywhere on the map always remains relevant. Dahlia – she’s still a very viable option, especially in the right hands.

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