Hunter Marksman Best In Slot?

Hunter Marksman Best In Slot

What is the best race for marksman hunter?

Best Races for Marksmanship Hunter The best races for Hunters tend to be Orc, Troll, Mechagnome, Tauren, and Dwarf, though depending on your gear, setup, and situation, many races can be competitive and ultimately, your Race is less than 2% of your DPS and therefore does not matter for the majority of situations.
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Is marksman hunter easy?

Marksmanship Hunter Overview – Marksmanship is the least mobile Hunter spec, as it is the only spec that has to deal with long cast times during which you cannot move. From a playstyle perspective, Marksmanship is relatively simple with only a few central abilities you must understand to play the spec optimally.2.
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Is marksman hunter good in Shadowlands?

The best Marksmanship Hunter talents and build in WoW: Shadowlands Hunter Marksman Best In Slot Image via Blizzard Entertainment Marksmanship Hunter has been a popular class among players through the early stages of World of Warcraft: Shadowlands, As one of the top DPS classes in both raids and Mythic+ dungeons, many DPS players are turning toward Marksmanship as a viable class for high-end content.
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What is the rotation for marksman hunter?

General ST Rotation: –

Cast Aimed Shot if you are about to hit 2 stacks Cast Steady Shot to apply or maintain Steady Focus, Cast Kill Shot (if the target is below 20% or if playing with the Deathblow talent) Cast Double Tap on cooldown(if talented) Cast Death Chakram (if talented, delay it for Double Tap ) Cast Volley (if talented, delay it for Double Tap ) Cast Steel Trap (if talented and on cooldown) Cast Wailing Arrow (if talented and on cooldown) Cast Rapid Fire (if talented and on cooldown) Cast Explosive Shot / Barrage (if talented) Cast Trueshot (if talented) Cast Aimed Shot Cast Arcane Shot Cast Steady Shot during downtimes (cast is a second time if Steady Focus is at 7s or less of its duration)

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Should marksman use a pet?

What is the Best Pet for Marksmanship Hunter? – Generally speaking, you should not use a pet at all as a Marksmanship Hunter due to your Lone Wolf talent. If you do want to use a pet, we recommend a Ferocity pet for the self-healing. It is best to use one that suits the fight you are doing with its Special Abilities.4.
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What is the best Hunter spec?

Shadowlands Hunter Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Hunter leveling guide! This WoW Hunter leveling guide is dedicated to teaching beginners how to operate the Hunter, masters of the wild. We will cover the best Hunter talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

If Hunter isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

There is a new tab on your spellbook between General and your talent specialization, simply titled “Hunter”. These are abilities that are now shared by all Hunters, regardless of what specialization they are in.New Hunters will not begin in a default spec (Beast Mastery). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Hunter abilities available to all specializations.Experienced Hunters will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.AoE (Area of Effect) caps are being introduced in the Shadowlands pre-patch, which places a limit on how many targets the ability can hit at once. This affects a couple of Hunter abilities. Beast Cleave (Beast Mastery) – capped to 5 targets Multi-Shot (Beast Mastery, Marksmanship) – capped to 5 targets Barrage (Beast Mastery, Marksmanship) – capped to 8 targets Explosive Shot (Marksmanship) – capped to 6 targets Carve / Butchery (Survival) – capped to 5 targetsAny AOE Abilities not listed above remain the same as they were cap-wise before the Shadowlands pre-patch.

Hunter’s Mark is returned to all Hunter specializations as a baseline ability!For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Beast Mastery as the best Hunter leveling spec. Beast Mastery is one of the strongest solo specializations in the game, with a stronger arsenal of pets available and huge utility both from talents to learned abilities, which leads to a much easier leveling experience than most classes.

  • Many players have chosen Marksmanship as their choice of best Hunter leveling spec.
  • Marksmanship does not rely on pets for their damage nearly as much as Beast Mastery, but it can still dispatch of enemies really quickly with a barrage of lethal shots.
  • However, you will need to be a Lone Wolf and not use any pets to get the maximum out of your Marksmanship Hunter.

If you’re looking for something completely different when leveling your Hunter, Survival is an interesting talent choice for leveling! Unlike Beast Mastery and Marksmanship, Survival is a melee DPS specialization, using close combat abilities and bombs, as well as coordinated assaults with their pet, to defeat enemies.

Before level 10 you are just a Hunter with a smattering of Hunter abilities. When you reach level 10 you get to pick a specialization, Beast Mastery, Marksmanship or Survival. All three Hunter specs are viable for leveling so if you are coming in with a preference that is just fine.At level 10 you will select a specialization.

You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button. There is no cost to swapping!Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change.

Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Hunter to be whatever race suits your aesthetic best! Hunters can choose from the following races (click on the race names to learn more about them!): Alliance

Default Races: Human Dwarf Gnome Night Elf Worgen Pandaren

Allied Races:

Void Elf Lightforged Draenei Dark Iron Dwarf Kul Tiran Mechagnome

Horde

Defaults Races: Orc Undead Tauren Troll Blood Elf Goblin Pandaren

Allied Races:

Nightborne Highmountain Tauren Zandalari Troll Mag’har Orc Vulpera

In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Hunter. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.

Level 15 Talents: Dire Beast is a strong, low cooldown skill that grants you a little bit more of a burst when leveling, and our recommended talent pick for this row. Killer Instinct is not that bad of a talent option, but with how fast normal mobs die during leveling, you may not see a whole lot of damage increases from Kill Command, Animal Companion is a fun talent option if you like more beasts, but it won’t add as much to your damage as the other talents from this row.

Level 25 Talents:

Scent of Blood is the best talent pick for leveling, as it rewards you for using Bestial Wrath often by granting it a bit more of burst via granting you two free charges of Barbed Shot, As Bestial Wrath has a very low cooldown as it is and using Barbed Shot reduces that cooldown even further, it is a very strong talent. One with the Pack is not that bad of a talent pick, but as Wild Call relies on critical strikes to even proc, it is not that reliable for leveling due to you not being able to stack a lot of Critical Strike rating. Chimaera Shot is an interesting talent if you plan on doing a lot of dungeons, but rather weak on a solo leveling build.

Level 30 Talents:

Trailblazer is a very simple and strong talent that gives you benefits almost immediately while questing. Natural Mending is not a bad talent choice if you feel like you need to use Exhilaration often, but quickly becomes useless the better you become at managing your pet. Camouflage is a niche talent that has its uses but the cooldown is rather long for this talent to be a reliable one. This becomes worse as Camouflage’s cooldown only starts after you leave stealth.

Level 35 Talents:

A Murder of Crows is a strong execute-style talent that has its cooldown reset every time a mob dies while afflicted by it, so it is a reliable tool to deal more damage while leveling. Spitting Cobra isn’t that great of a talent, as if you plan your Focus usage properly during Bestial Wrath, you won’t be casting enough Cobra Shot s to benefit from this talent. Thrill of the Hunt can be an interesting talent choice if you manage to keep it fully stacked at all times, but you will likely have a hard time to do so during leveling, as your low innate Critical Strike chance means you will not proc Wild Call very often.

Level 40 Talents: Level 45 Talents:

Stomp is a very simple yet effective talent, granting you free damage from your pet each time you use Barbed Shot, It is especially strong against multiple mobs. Barrage is not a bad talent, but it’s incredibly large area of effect means you are at risk of pulling mobs by accident, becoming a more prevalent issue in dungeons. Stampede is a fun talent to use, but its long cooldown and low duration means it won’t deal as much damage as the other talents in this row.

Level 50 Talents:

Aspect of the Beast directly increases your pet’s damage dealt and the effectiveness of their pet family skills. It is a very passive talent but considering your pet is a significant portion of your damage, this talent is very strong. Killer Cobra is a very strong burst talent that can be taken without too much issue if you feel like you need the added burst, but Aspect of the Beast will grant you more damage whenever you are not using Bestial Wrath, Bloodshed can be a good talent if you are doing dungeons often, but in solo leveling, where your pet is tanking damage for you, the increased damage taken may prove troublesome.

The talent selection below will focus on maximizing the Marksmanship Hunter’s burst potential, so they are able to level without using pets a bit more easily.

Level 15 Talents: Master Marksman is a great talent choice that adds even more oomph to your Critical Strikes. Serpent Sting is not that great as a leveling talent, as mobs will often die far before the periodic effect has had any chance of dealing any significant amount of damage. A Murder of Crows can be an interesting execute talent for Marksmanship, but suffers from similar issues as Serpent Sting – Although the cooldown does reset if enemies die with it, mobs will often die before Murder of Crows has had a chance to deal significant damage.

Level 25 Talents:

Explosive Shot is a great talent that grants you some burst and AOE damage fairly early on for a Marksmanship Hunter. Careful Aim is an interesting talent that will increase the initial burst potential of Aimed Shot, but will likely only trigger once per mob. Barrage is not a bad talent, but it’s incredibly large area of effect means you are at risk of pulling mobs by accident, becoming a more prevalent issue in dungeons.

Level 30 Talents:

Trailblazer is a very simple and strong talent that gives you benefits almost immediately while questing. Natural Mending is not a bad talent choice if you feel like you need to use Exhilaration often, but quickly becomes useless the better you become at managing your pet. Camouflage is a niche talent that has its uses but the cooldown is rather long for this talent to be a reliable one. This becomes worse as Camouflage’s cooldown only starts after you leave stealth.

Level 35 Talents:

Chimaera Shot is a very strong talent that replaces Arcane Shot with an immediate cleave ability. Stronger than the Beast Mastery version since it can be spammed rather than used on a cooldown. Steady Focus is not that great of a talent to use, as using Steady Shot twice in a row runs you at risk of overcapping your Focus, and the Haste increase will not be as powerful than an Arcane Shot or Aimed Shot, Streamline is not a bad talent choice, but Chimaera Shot will provide you with more damage in the long run.

Level 40 Talents: Level 45 Talents:

Double Tap is the strongest talent in this row by far, at it instantly increases your burst potential with both Aimed Shot and Rapid Fire, Lethal Shots is not that great of a talent, as the cooldown of Rapid Fire is already very low at 20 seconds, and the chance isn’t reliable enough to make this talent worth picking. Deadeye can be an interesting talent choice if you’re constantly engaging with multiple mobs, but it will take some finesse to properly use this talent, as you usually won’t need more than one Kill Shot to finish off a mob.

Level 50 Talents:

Volley is an incredibly strong AOE talent option, allowing you to deal much more damage thanks to the permanent Trick Shots effect without needing to rely on using Multi-Shot, Calling the Shots is not a bad talent pick if you feel like you need the burst damage increase from Trueshot more often, but won’t offer as much of a benefit if you aren’t using Trueshot often. Lock and Load is a very strong talent when it procs, but the proc rate for this talent is fairly low and not reliable.

The talent selection below will focus on increasing the kill speed of Survival Hunters, as well as improving their main ability cooldown, Wildfire Bomb,

Level 15 Talents: Terms of Engagement is the strongest pick in this row by far, as it greatly increases your killing speed by both granting a damage component and constant cooldown resets for Harpoon, Viper’s Venom is not that terrible of a talent choice, but a good portion of the damage increase is likely to be wasted at all times, as Serpent Sting takes 12 seconds to deal its full damage. Alpha Predator is a simple talent that can be a nice pick if you need more damage, but you will likely benefit more from the increased engage speed from Terms of Engagement.

Level 25 Talents:

Guerrilla Tactics is a very simple talent that greatly improves the potential of your Wildfire Bomb by granting an extra charge and double damage on the instant portion of the ability. Hydra’s Bite is a weak talent choice, once again, because of the periodic damage portion of Serpent Sting taking some time to deal its full damage. Not a terrible pick for AOE, though. Butchery is also not a terrible AOE pick, as it deals more damage than the ability it replaces, Carve,

Level 30 Talents:

Trailblazer is a very simple and strong talent that gives you benefits almost immediately while questing. Natural Mending is not a bad talent choice if you feel like you need to use Exhilaration often, but quickly becomes useless the better you become at managing your pet. Camouflage is a niche talent that has its uses but the cooldown is rather long for this talent to be a reliable one. This becomes worse as Camouflage’s cooldown only starts after you leave stealth.

Level 35 Talents:

A Murder of Crows is a strong execute-style talent that has its cooldown reset every time a mob dies while afflicted by it, so it is a reliable tool to deal more damage while leveling. Bloodseeker is a rather weak talent choice, as unless you manage to proc a lot of extra Kill Command s and use them quickly on multiple different mobs, you will not get a lot of benefit from this talent. Steel Trap is a rather weak talent due to the periodic damage effect taking so long to deal its full damage, but the added immobilization effect can be good for leveling.

Level 40 Talents: Level 45 Talents:

Flanking Strike is a strong talent that grants you and your pet a quick engage ability that generates extra Focus over time. Tip of the Spear is not that great of a talent choice, as you will rarely be able to stack it to the maximum amount due to the nature of Survival’s version of Kill Command, Mongoose Bite can be an interesting talent choice, but a bit harder to use than Raptor Strike, as you cannot use Mongoose Bite multiple times in a row to stack its damage increasing effect.

Level 50 Talents:

Wildfire Infusion is a very strong talent that adds random effects to your Wildfire Bomb, All effects are strong and will likely not require any extra upkeep to take full advantage of them! Birds of Prey can be strong if you use Coordinated Assault often, but Wildfire Infusion will grant more benefits when not using Coordinated Assault. Chakrams is not a bad talent, but the pathing from Chakrams makes this talent a bit difficult to use.

Although all three of the Hunter specializations focus on dealing damage in Shadowlands, they all have different playstyles. In this section of the guide, we go over basic rotations for all three Hunter specializations.Optimal Beast Mastery Hunter Ability Use While Leveling You will want to start your fights by sending your pets onto the target and then spending your full Focus on Kill Command on cooldown and Arcane Shot if Kill Command is not available to use.

  1. You can generate Focus by using Barbed Shot on cooldown and Cobra Shot as a filler spell, but be careful to not overcap on Focus – Don’t waste Focus generation! Elite Mobs: Make sure to keep your pet healed at all times with Mend Pet to ensure you have a tank for elite mobs.
  2. Bestial Wrath is a burst cooldown on a very low cooldown on a Hunter, and Aspect of the Wild is also a very strong offensive cooldown.

You can use your CCs like Intimidation to temporarily stun the elite or even slow them down with Concussive Shot and Tar Trap, If things are starting to go south, you can always completely disengage from combat by dismissing your pet and using Feign Death at a safe distance to completely drop combat.

Lots of small mobs: Early on, Beast Mastery Hunters do not have a lot of ways to deal damage to multiple mobs at the same time, so it is recommended to not engage with too many at a time. Once you learn Beast Cleave, this becomes a lot easier – Make sure all mobs are near your pet and keep Beast Cleave up with Multi-Shot to kill them! Dungeons: Make sure to help your team by stunning as many mobs as you can with Intimidation, interrupting mobs with Counter Shot, or using traps like Tar Trap to slow them down.

You are also able to help the tank with keeping threat on mobs by using Misdirection on him. Optimal Marksmanship Hunter Ability Use While Leveling You will want to start combat by using Aimed Shot to engage the mob with and dealing a good portion of damage.

You will continue wanting to use Aimed Shot whenever it’s out of cooldown, weave some Arcane Shot s to spend Focus when Aimed Shot is on cooldown, and use Steady Shot whenever you need more Focus. Be careful to not overcap on Focus – Don’t waste Focus generation! Elite Mobs: Although Lone Wolf is a nice damage increase, you will want to have your pet out against Elite mobs so you have a tank against them.

Make sure to keep your pet healed at all times with Mend Pet, You will want to use your offensive cooldowns like Trueshot and Rapid Fire as often as possible to burst the mob down, and you can kite them with Concussive Shot and Tar Trap, If things are starting to go south, you can always completely disengage from combat by dismissing your pet and using Feign Death at a safe distance to completely drop combat.

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Lots of small mobs: Initially, you won’t be able to deal with small mobs properly, but things start getting easier once you learn Rapid Fire, and become a lot better with Multi-Shot – Just use these as often as you can to kill mobs! Tar Trap and Disengage are very helpful here to help you kite mobs as you kill them.

Dungeons: Make sure to help your team by interrupting mobs with Counter Shot, or using traps like Tar Trap to slow them down. You are also able to help the tank with keeping threat on mobs by using Misdirection on him. Optimal Survival Hunter Ability Use While Leveling You want to start the fight by sending your pet onto the target and spending your full focus on Raptor Strike and deal periodic damage onto mobs with Serpent Sting,

Use Wildfire Bomb whenever it’s available and Flanker’s Advantage when you need Focus. Do not overcap Focus! Elite Mobs: Make sure to keep your pet healed at all times with Mend Pet to ensure you have a tank for elite mobs. Coordinated Assault is a very effective burst cooldown ability, and you can also choose to keep your distance for a few seconds with Aspect of the Eagle,

You can use your CCs like Intimidation to temporarily stun the elite or even slow them down with Wing Clip and Tar Trap, If things are starting to go south, you can always completely disengage from combat by dismissing your pet and using Feign Death at a safe distance to completely drop combat.

  • Lots of small mobs: Survival Hunters don’t have much in the way of dealing AOE damage until they learn Wildfire Bomb, which should be used on cooldown.
  • Once you learn Carve, you can spam it whenever you have enough Focus to lower the cooldown on Wildfire Bomb and quickly kill small mobs.
  • Dungeons: Make sure to help your team by stunning as many mobs as you can with Intimidation, interrupting mobs with Muzzle, or using traps like Tar Trap to slow them down.

You are also able to help the tank with keeping threat on mobs by using Misdirection on him. Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR. Dungeon boosting is having a max-level character pulling a low-level character through dungeons.

Because all three Hunters specializations are DPS specializations, be mindful that you will not be able to get into dungeons super fast. You will want to quest while waiting for dungeon queues to maximize your leveling time.In a dungeon, be careful to not pull threat over the tank or pull more mobs than them.

Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Hunter players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

  • You can obtain this mount by completing the achievement Heirloom Hoarder,
  • Relics of the past are a new profession reagent added in Shadowlands.
  • When crafting profession items and adding them to the craft, these items will have their item level and required level changed.
  • All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to be a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Agility and Stamina.

Although there are many professions to choose from, some can give a Hunter a bit of an edge. A good profession combo as a Hunter is Skinning and Leatherworking – Skinning allows you to extract scales and furs from dead Beast mobs, and Leatherworking allows you to craft these scales and furs into wearable pieces of Mail gear.

  1. Leatherworking is especially important for Hunters at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession.
  2. Another interesting profession set for Hunters is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.

Potions are always useful, be it to extract that extra bit of damage or to heal yourself in a bad situation. If you’re looking just to make money, you can pair Skinning with one of the other gathering professions, Mining or Herbalism, Enchanting is also an interesting money making profession, as it allows you to disenchant unwanted pieces of gear into reagents used to create powerful armor and weapon enchants.

Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate

Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModeHunters are an agility based, mail-wearing, ranged class, using of ranged attacks and pet abilities to overwhelm enemies. Hunters are one of the best solo classes in the game, with many cooldowns centered about keeping their distance between themselves and the targets and arguably the most effective way of disengaging from combat completely.Hunters use one resource, Focus. Focus is a quickly generating resource that is used to fuel the Hunter’s most devastating abilities. Focus is the base resource for all Hunters. When idle, Focus stays at his maximum amount. Your strongest abilities will spend Focus, while your filler abilities will generate Focus. You also passively generate Focus over time at a slow rate. Ideally, you will always want to avoid reaching Focus cap, because it means you’re wasting Focus generation.

Hunter Resources Health Bar in Green and Focus in Orange, with the Pet Bar below, in the same color coding.

Every time Hunters are mentioned in WoW, the first thing that comes to mind are their pets. While not a feature unique to Hunters, Hunters have the deepest pet system in the game. Hunters are able to tame beasts enemies in the wild, befriending them and fighting with them against enemies.

  1. All tameable beasts have special traits, depending on which pet family they belong.
  2. Hunters can have up to five pets with them at all times, plus plenty of room in their stables to store and collect other pets.
  3. Hunters can further customize pets by nicknaming them.
  4. Every different pet family has a specific pet specialization.

Those abilities range from simple short duration stuns and defensive abilities to the pet to more exciting ones like Heroism/Bloodlust ( Primal Rage ) abilities. In Shadowlands, each pet family is tied to a different specialization. Below, you can see an overview for what each pet specialization does.

Ferocity (PvE DPS) – Driven by a frenzied persistence to pursue prey, these beasts stop at nothing to achieve victory. Abilities gained: Primal Rage and Predator’s Thirst,

Tenacity (Tank) – Stalwart and veteran defenders who unquestionably place their thick hides and protective exteriors in harm’s way for their allies.

Abilities gained: Survival of the Fittest and Endurance Training,

Cunning (PvP DPS) – Guileful creatures capable of skillfully mitigating lethal blows dealt to themselves and their allies.

Abilities gained: Master’s Call and Pathfinding,

Beast Mastery Hunters have access to a larger pool of available pets with their spec-only ability: Exotic Beasts, This ability allows them to tame and use in combat more families of pets, including the much sought after Spirit Beasts. Currently, there are no differences stat-wise from normal to Exotic beasts, but some Exotic-exclusive pet families do have access to some interesting abilities.

  • Hunter pets are very varied and it can be a bit hard to determine which pets to use while leveling.
  • However, it doesn’t matter much what pet you choose for leveling, as the differences between them besides their pet family abilities are minimal.
  • Make sure you have at least one Tenacity pet to use against harder enemies, and one Ferocity pet for more damage and to use in dungeons.

Looking to choose a specific pet family? Head to our Shadowlands Hunter Pet Guide to see a complete list of pet families and their abilities, and choose the ones that suit you best! Hunters signature utility comes in the shape of Freezing Trap, Feign Death and Aspect of the Turtle, the former granting hunters the ability to prevent an enemy to act for a minute, the second one granting the hunter the ability to leave combat at will in the open world and the latter allowing the hunter to prevent most of the incoming damage.

  1. Besides those two signature spells, all specs have access to Aspect of the Cheetah, Exhilaration and Tar Trap,
  2. Hunters have also access to escape spells like Disengage, and Survival also get Improved Harpoon,
  3. All specs have also access to an interrupt, in form of Counter Shot for Marksmanship and Beast Mastery, and Muzzle for Survival.

When you first start your Hunter you will only have one ability, Steady Shot, This ability deals Physical damage to an enemy and generates Focus.

At level 2, you will learn Arcane Shot, a shot that uses Focus to deal Arcane damage to an enemy.At level 3, you will learn Wing Clip, a close-range attack that reduces movement speed.At level 4, you will learn Disengage, an ability that makes you jump backward, allowing you to quickly gain distance from a target.At level 5, you will learn Aspect of the Cheetah, an ability that increases your movement speed for a few seconds. You will also learn the following pet abilities: Tame Beast, an ability that allows you to take a beast and make it your pet. Call Pet 1, an ability that allows you to summon your pet to you. Mend Pet, a spell that allows you to heal your pet over time. Feed Pet, a spell that allows you to feed your pet and instantly heal it out of combat. Dismiss Pet, an ability that temporarily sends your pet away. You can summon it back with your Call Pet spells. Beast Lore, an ability that allows you to gather information on a selected beast, such as diet, available specializations, and whether or not you can tame it. Revive Pet, an ability that allows you to resurrect your pet, should it die in combat.

At level 6, you will learn Feign Death, an ability that allows you to pretend you’re dead and drop aggro from enemies. At level 7, you will learn Hunter’s Mark, an ability that allows you to track the marked at all times. At level 8, you will learn Aspect of the Turtle, an ability that reduces your damage taken and allows you to deflect attacks for a few seconds.

  • You cannot attack while under Aspect of the Turtle.
  • At level 9, you will learn Exhilaration, a spell that instantly heals you and your pet.At level 10, you will have to choose a specialization.
  • You can choose a specialization by pressing N, then selecting one specialization and click on Activate.
  • You will then start learning spells that define the specialization you chose.

If you created an Allied Race Hunter, i.e. Void Elf, Lightforged Draenei, Dark Iron Dwarf, Kul Tiran, Mechagnome, Nightborne, Highmountain Tauren, Mag’har Orc, Zandalari Troll or Vulpera, you will start as a level 10 Hunter with all the above abilities learned.

(level 10, Pet): Summons your second pet to you. Freezing Trap (level 10): Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 1 min. Damage will break the effect. Limit 1. Trap will exist for 1 min. Call Pet 3 (level 17, Pet): Summons your third pet to you. Flare (level 19): Exposes all hidden and invisible enemies within the targeted area for 20 sec. Tar Trap (level 21): Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min. Command Pet (level 22, Pet): Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet. Ferocity: Primal Rage Tenacity: Survival of the Fittest Cunning: Master’s Call

Misdirection (level 27): Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. Eyes of the Beast (level 29): Take direct control of your pet and see through its eyes for 1 min.

Tranquilizing Shot (level 37): Removes 1 Enrage and 1 Magic effect from an enemy target. Scare Beast (level 39): Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. Call Pet 4 (level 41, Pet): Summons your fourth pet to you.

Eagle Eye (level 43): Changes your viewpoint to the targeted location for 1 min. Only usable outdoors. Improved Exhilaration (level 44, Rank 2): Exhilaration also heals your pet for 100% of maximum health. Aspect of the Cheetah (level 46, Rank 2): Aspect of the Cheetah’s initial movement speed burst duration is increased by 2.0 sec.

Kill Command (level 10): Give the command to kill, causing your pet to savagely deal moderate Physical damage to the enemy. Mastery: Master of Beasts (level 10, Mastery): Increases the damage done by your pets by 15.0%. Pack Tactics (level 11, Passive): Passive Focus generation increased by 100%. Barbed Shot (level 12): Fire a shot that tears through your enemy, causing them to bleed for light damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Concussive Shot (level 13): Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot and Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. (level 13, Passive): Concussive Shot will replace Wing Clip. Cobra Shot (level 14): A quick shot causing moderate Physical damage. Reduces the cooldown of Kill Command by 1 sec. Counter Shot (level 18): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Bestial Wrath (level 20): Sends you and your pet into a rage, increasing all damage you both deal by 25% for 15 sec. Multi-Shot (level 23): Fires several missiles, hitting up to 5 targets within 8 yards of your current target for light Physical damage. Wild Call (level 24, Passive): Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot. Kindred Spirits (level 28, Passive): Increases your maximum Focus and your pet’s maximum Focus by 20. Beast Cleave (level 32, Passive): After you Multi-Shot, your pet’s melee attacks also strike up to 5 other nearby enemy targets for 75% as much for the next 4 sec. Intimidation (level 33): Commands your pet to intimidate the target, stunning it for 5 sec. Barbed Wrath (level 34, Rank 2): Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Aspect of the Wild (level 38): Grants you and your pet 5 Focus per sec and 10% increased critical strike chance for 20 sec. Exotic Beasts (level 39, Passive): You master the art of beast training, teaching you the ability to tame Exotic pets. Kill Shot (level 42): You attempt to finish off a wounded target, dealing heavy Physical damage. Only usable on enemies with less than 20% health. Cobra Shot (level 49, Rank 2): Cobra Shot deals 100% increased damage. Improved Kill Shot (level 58, Rank 2): Kill Shot’s critical damage is increased by 25%.

These abilities can only be used by Hunters in the Marksmanship specialization:

Aimed Shot (level 10): A powerful aimed shot that deals heavy Physical damage. Mastery: Sniper Training (level 10, Mastery): Range of all your ranged abilities is increased by 5.0% and damage of all abilities increased by 11.0%. Improved Steady Shot (level 11, Rank 2): Steady Shot now generates 10 Focus. Bursting Shot (level 12): Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing light Physical damage. Concussive Shot (level 13): Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot and Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. (level 13, Passive): Concussive Shot will replace Wing Clip. Crack Shot (level 14, Rank 2): Arcane Shot Focus cost reduced by 10. Counter Shot (level 18): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Rapid Fire (level 20): Shoot a stream of 7 shots at your target over 2 sec, dealing heavy Physical damage. Usable while moving. Multi-Shot (level 23): Fires several missiles, hitting your current target and up to 5 enemies within 10 yards for moderate Physical damage. Lone Wolf (level 24, Passive): Increases your damage by 10% when you do not have an active pet. Improved Rapid Fire (level 28, Rank 2): Each shot of Rapid Fire now generates 1 Focus. Trick Shots (level 32, Passive): When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 50% of normal damage. Binding Shot (level 33): Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 sec if they move more than 5 yards from the arrow. Trueshot (level 34): Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec. Precise Shots (level 38, Passive): Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage. Kill Shot (level 42): You attempt to finish off a wounded target, dealing heavy Physical damage. Only usable on enemies with less than 20% health. Target Practice (level 49, Passive): Arcane Shot and Multi-Shot damage increased by 25%. Improved Kill Shot (level 58, Rank 2): Kill Shot’s critical damage is increased by 25%.

These abilities can only be used by Hunters in the Survival specialization:

Raptor Strike (level 10): A vicious slash dealing moderate Physical damage. Mastery: Spirit Bond (level 10, Mastery): You and your pet’s Focus spending abilities deal 13.0% increased damage. While your pet is active, you both regenerate 1.0% of maximum health every 5 sec. Kill Command (level 11): Give the command to kill, causing your pet to savagely deal moderate Physical damage to the enemy. Generates 15 Focus. Serpent Sting (level 12): Fire a poison-tipped arrow at an enemy, dealing light Nature damage instantly and additional moderate damage over 12 sec. (level 13, Rank 2): Wing Clip Focus cost is reduced by 10. Harpoon (level 14): Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Muzzle (level 18): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Wildfire Bomb (level 20): Hurl a bomb at the target, exploding for light Fire damage in a cone and coating enemies in wildfire, scorching them for moderate Fire damage over 6 sec. Carve (level 23): A sweeping attack that strikes up to 5 enemies in front of you for light Physical damage. Aspect of the Eagle (level 24): Increases the range of your Raptor Strike to 40 yds for 15 sec. Flanker’s Advantage (level 28, Rank 2): Kill Command has a 25% chance to immediately reset its cooldown. Coordinated Assault increases this chance by another 25%. Frenzy Strikes (level 32, Rank 2): Carve reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5. Intimidation (level 33): Commands your pet to intimidate the target, stunning it for 5 sec. Coordinated Assault (level 34): You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command’s chance to reset is increased by 25% Improved Harpoon (level 38, Rank 2): The cooldown of Harpoon is reduced by 10 sec. Kill Shot (level 42): You attempt to finish off a wounded target, dealing heavy Physical damage. Only usable on enemies with less than 20% health. Improved Wildfire Bomb (level 49, Rank 2): Wildfire Bomb deals 25% additional damage. Improved Kill Shot (level 58, Rank 2): Kill Shot’s critical damage is increased by 25%.

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As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Hunter to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level Hunter journey! Beast Mastery Hunter Shadowlands Guide Marksmanship Hunter Shadowlands Guide Survival Hunter Shadowlands Guide : Shadowlands Hunter Leveling Guide & Best Leveling Spec 1-60
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Is marksmanship hunter good for PvP?

Marksmanship Hunter has one of the strongest bursts in PvP that doesn’t rely on gear or trinkets, with Double Tap giving incredible on-demand burst.
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Is Marksman Hunter fun?

Mm hunter fun? hey guys, I’ve got a lot of alts but I really didn’t play MM hunter much since MoP do you guys recommend in 9.2? pve and pvp wise? is it fun in your opinion? lmk!! <3 cheers Personally I feel it is a bit staggering spec, feel a bit bumpy to play, far away from my favorite, but I know there are very many MM hunters that swear to the spec and loves it.

  • the rapidfire build was ok to play for m+ not super fun but ok.
  • The aimedshot build is far better, but its also super boring to play.
  • sad to say bm is way more fun than any mm build or surv build, but bm is way weaker.

Personally I found BM to be the easiest but least engaging. Really good for new hunters and for getting into raiding. MM is nuts damage and can literally 1-shot in PvP, but personally I find SV to be the most fun spec, as well as possibly the strongest.

  1. Do you dislike not having the option to play without your pet?
  2. If so, MM is the spec for you.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed. : Mm hunter fun?
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What is the best hunter subclass?

3/4 Revenant (Stasis) – Hunter Marksman Best In Slot

PvE PvP

Excellent Crowd Control Impetus + Font of Might grant S-Tier DPS Incredibly Build Dependent

Great Agility Can Create Cover Limited Slaying Potential

Revenant is all about keeping your enemies slowed and your abilities charged. Nearly every ability in the Revenant’s kit can slow targets, granting incredible crowd control for all PvE content and even the Crucible. You have a solid melee ability that can be built around, powerful grenades, and a solid shutdown Super.

  1. That sounds underwhelming compared to Light subclasses on the surface, yet Revenant has one thing up its sleeve: armor mods.
  2. Elemental Well mods have incredible synergy with Stasis subclasses thanks to Elemental Shards, a mod that counts Stasis Shards as Elemental Well.
  3. As a result, Revenant is the most build-rich out of the Hunter subclasses.

A good build will have constant abilities, a near-permanent 25% damage buff, 40% DR, and enough crowd control to keep GM Nightfall enemies at bay. Revenant is a criminally underrated PvE subclass with a high PvP skill ceiling.
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Why can’t i boost a marksman hunter?

110 boost for MM Hunter not available You guys have been so helpful, THANK YOU!! I have another question for yall. I tried to boost my MM Hunter to 110 but, was greeted with the message: “This specialization isn’t available for Boosted character. You’ll be able to switch to this specialization later.” Umwtf? lol Boost it in another spec and then change it over? Weird it wouldn’t let certain specs though.2 Likes It’s because the boost trial is for BM.

  1. Once you finish the trial, you can switch to MM.
  2. You wont be locked out of a spec once you start question and such.
  3. No worries.1 Like Hiitman: “You’ll be able to switch to this specialization later.
  4. I’m not sure how this could’ve been made more clear o.o 2 Likes what is the trial? Is it like a series of quests or a period of time? The trial is a short scenario where you can test drive a 110 without having to pay for the boost.2 Likes yeah I’m just so STUPID.

Thanks for your comment, was very helpful. Drahcir: The trial is a short scenario where you can test drive a 110 without having to pay for the boost. It is also possible to skip it, use your Hearthstone.1 Like Thanks man! I truly appreciate you! Yeah, you can just hearth out of that scenario and that will be that for future reference.1 Like Good info on the Hearth. Weirdest necro I’ve seen in a while : 110 boost for MM Hunter not available
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Is marksman better than beast mastery?

Marksmanship vs Beast Mastery – Hunter – Best DPS in WoW Dragonflight 10.0.2 What’s the best spec for Hunters, Marksmanship or Beast Mastery? Below breaks down their current DPS potential and compares the two. This page analyzes multiple simulations for both Marksmanship Hunters and Beast Mastery Hunters using profiles and settings intended to achieve their maximum DPS.

Beast Mastery Hunter Best boss DPS (in perfect settings) Beast Mastery Hunter achieved 6.92% more maximum boss DPS than Marksmanship Hunter when there was no movement or lag, Best boss DPS (in realistic settings) Beast Mastery Hunter achieved 2.01% more maximum boss DPS than Marksmanship Hunter when dealing with occasional movement, lag and crowd-control, Best AoE DPS (in perfect settings) Beast Mastery Hunter achieved 0.34% more AoE DPS than Marksmanship Hunter when there was no movement or lag, Best gear scaling Beast Mastery Hunter scaled better with increased item-levels, single-target DPS benefited 9.22% more from 372 ilvl to 422 compared to Marksmanship Hunters.

Marksmanship Hunter Least affected by movement (single-target) Marksmanship Hunter’s single-target DPS was -178.23% less affected by increased movement compared to Beast Mastery Hunters. Simplest Gameplay Marksmanship Hunter has fewer damaging abilities which could indicate a simpler rotation. DPS less dependant on big cooldowns Marksmanship Hunter’s DPS is less bursty, meaning it had more consistent damage. With 31.6% less difference in lowest and peak DPS during a fight when compared to Beast Mastery Hunters.

While the above highlights the DPS advantages between Beast Mastery and Marksmanship Hunters, the DPS potential should not be the only factor in your decision. Ultimately, you should also consider the playstyle that you enjoy most while crushing it in Mythics+ and Raids! Resources More Spec Comparisons : Marksmanship vs Beast Mastery – Hunter – Best DPS in WoW Dragonflight 10.0.2
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Is Venthyr good for marksman hunter?

Venthyr Covenant & Best Soulbinds for Marksmanship Hunter Guide – Shadowlands 9.2.5 Allegiance to the Venthyr Covenant for Marksmanship Hunter provides you with many benefits, two new active abilities, access to three soulbinds; these soulbinds, and much more.

  • In this guide, we will explore what are the perks for aligning yourself with the Venthyr, explaining their Covenant Abilities and Soulbinds and how they modify and enhance your toolkit both inside and out of combat.
  • We will also recommend the best soulbinds for Venthyr Marksmanship Hunter and explore how they impact your rotation, gearing, and talent builds, updated for,

If you are looking for information on how strong the Venthyr Covenant is for Marksmanship Hunter, as well as details on which covenant is best, please visit our Best Covenant for Marksmanship Hunter guide. S1 Season 1S1 Cheat SheetS1 Mythic+S1 Raid TipsS1 Talent BuildsS1 GearS1 Tier Set BonusOverviewAbilities & TalentsRotationAdvanced ConceptsStatsConsumablesMacros & AddonsWeakAurasCommon TermsMythic+Common QuestionsLevelingMage TowerSimulationsHotfixesPvP OverviewPvP BuildsAbout the Author

I’m Azortharion, hailing from the cold north of Denmark. I have been theorycrafting, writing guides, and streaming for Hunters since 2014, as well as playing the game on a high level, with hundreds of rank 1 parses and dozens of World #1 Mythic+ runs on all 3 Hunter specs over the game’s history. I also founded and run Trueshot Lodge, the official Discord for the Hunter Community, where I always solicit and address feedback, suggestions, and comments for this guide. Most importantly, I wrote the Wowhead Marksmanship Hunter Guide that you are reading now! You can also find me on my Personal Hunter Discord Server, where I offer more direct coaching and advice to thousands of Hunters. You may also find me on Twitter and YouTube.

Flayed Shot is a DoT applied to a target that lasts for 18 sec. Each tick of the DoT has a 10% chance to give Flayer’s Mark, allowing us to use a free Kill Shot that deals 25% additional damage, usable on any target, regardless of their health. Flayed Shot also costs zero focus and has a 30-second cooldown.

  • Venthyr is a single-target focused Covenant, but falls short of Night Fae in most scenarios and thus is never used when trying to be optimal.
  • The big caveat with Venthyr is that it requires susatined single target.
  • Meaning if there are multiple phases present, any adds present or any burst damage requirement, Venthyr falls short.

Flayed Shot contributes little AoE, and by nature of being a DoT, Flayed Shot loses value if targets do not survive for its full duration. Venthyr Conduit for Flayed Shot The covenant-specific conduit for Venthyr is Empowered Release, It simply increases the rate of procs and buffs the damage of Kill Shot s that stem from Flayer’s Mark,

  • It’s a decent conduit for pure single target, but it performs worse than most of our generic conduits in AoE by itself.
  • Empowered Release synergizes very well with our covenant-specific Legendary Pouch of Razor Fragments, which I’ll discuss below.
  • Marksmanship Hunter Conduit Guide Venthyr gives us access to Door of Shadows,

Using Door of Shadows, players are able to teleport a sizable distance. Unlike Soulshape from the Night Fae covenant, Door of Shadows can be used to cross areas that do not typically have a clear path, similar to a Warlocks Demonic Gateway, The major downside to this ability is that it has a cast time of 1.5 sec, so it typically doesn’t have many uses in raid.

  • In Mythic+, however, there are a number of places that Door of Shadows can be used to facilitate skips or shortcuts.
  • While the additional teleport and movement speed can be useful, practically speaking, Hunters don’t have too many uses for it considering we have Aspect of the Cheetah and Disengage,
  • That being said, there are a number of Soulbind traits that enhance Door of Shadows, giving it some additional utility.

Traits such as Agent of Chaos or Watch the Shoes! can be quite useful, especially in PvP or dungeon content. The Venthyr covenant legendary is Pouch of Razor Fragments, It causes all bonus Kill Shot s that stem from Flayed Shot to apply a bleed to 6 nearby enemies.

  1. This legendary provides Venthyr some much-needed AoE to its toolkit.
  2. The AoE it provides is sustained as well as RNG since it relies on getting procs.
  3. Thus, Venthyr still falls behind on any type of burst AoE content when compared to the other covenants.
  4. Pouch of Razor Fragments scales directly with the damage of Kill Shot,

This means that the bleed applied is bolstered by any damage amps or critical strikes. This also means that the legendary synergizes extremely well with Empowered Release since it directly increases the damage of Kill Shot. Additionally, the bleed from Pouch of Razor Fragments acts like our talent Master Marksman in the sense that the DoT compounds and will not overwrite itself.

  1. There are no special legendary interactions for Venthyr Hunters.
  2. For a full description of Marksmanship legendaries, check out the legendary page below.Marksmanship Hunter Legendary Guide Nadjia is our go-to single target soulbind while Theotar is strong in AoE.
  3. We’ll be using Sharpshooter’s Focus in single target scenarios and Deadly Chain in AoE.

At renown 55, Nadjia gains Fatal Flaw which gives us an enormous Critical Strike (or Versatility) bonus for 10 sec, approximately every minute. For Theotar, we’ll pick up Party Favors at renown 54, giving us a large Agility or secondary stat bonus for 4 hours.

  • The below Soulbind Calculator is valid starting at Renown 60.
  • Conduits are socketed in order of highest priority from top to bottom in order to facilitate the greatest benefit when empowering conduit rows from renown.
  • Please see our Marksmanship Hunter Conduit Guide for more information on Conduits including Empowered Conduits.

Marksmanship Hunter Conduit GuideAs usual, this page only highlights the specific use case of the class and signature abilities. To see how they fit within the context of the entire spec, we encourage you to check the other pages in the guide related to the context you are looking for:Marksmanship Hunter Rotation Guide Flayed Shot There are no additional rotational changes for Venthyr Hunters.

  1. As per the standard rotation, use Kill Shot when it’s available (which we’ll be using much more often due to Flayed Shot ).
  2. Try to be conscious of how long adds will survive as using Flayed Shot on a dying mob is a pretty significant DPS loss.
  3. Your talent build does not change at all while picking this Covenant.

Marksmanship Hunter Talent GuideFollowing the trend of most expansions, towards the start of it we always typically want the highest item level pieces. For the most part, we will be taking item level over stats. As always, it’s recommended to sim yourself on Raidbots to find the most optimal build.

  • Venthyr have access, across all classes and specs, to the same three Soulbinds: Nadjia the Mistblade, Theotar the Mad Duke, and General Draven,
  • They are the NPCs you complete the zone story with and allow you to “attune” yourself to them to gain access to a tree of upgrades centered around your base toolkit (through Conduits) and covenant abilities (through special, game-wide traits).

The tree progressively unlocks based on completion steps (such as finishing the campaign) and your Renown level with the Venthyr covenant. I’ve summarized the optimal traits for each Soulbind below, along with potential conduits to slot in. Nadjia the Mistblade gives you 3 major DPS traits:

Thrill Seeker is a fairly decent trait for most classes. Unfortunately, Marksmanship Hunters don’t really like Haste so it performs worse for us in comparison. The major downside to this ability is that it increments in a way that desyncs from our cooldowns. That being said, it gives a fairly decent amount of Haste so despite Haste being bad, it still offers a decent benefit. Dauntless Duelist is a simple damage buff against your primary target. In a raid environment, this is literally a straight damage buff to the boss. Dauntless Duelist loses value in AoE situations since you may only have one “Adversary” at a time, meaning other enemies do not benefit from the increased damage. Dauntless Duelist resets when combat is dropped, so Hunters can utilize Feign Death if you wish to swap your Adversary target mid-fight. Fatal Flaw increases your Critical Strike or Versatility by 20% for 10 sec after Thrill Seeker expires. This is a hefty buff that may or may not line up with our burst. We will benefit from it approximately every minute.

If you are using this Soulbind, you will want to pick the rightmost branch in the middle of the tree to pick up Dauntless Duelist, as it will tend to outperform our own Conduits. Nadjia only gives us access to a single endurance trait (assuming you take the optimal paths) but, Nadjia is one of a few Soulbind trees that allow us to have access to multiple Finesse conduits slots.

Sinful Preservation gives you an absorb equal to 50% of the amount healed by Healthstones and Health Potions. A solid trait that is fairly decent if you have a Warlock in your group.

An example tree to follow on this Soulbind is as follows:Theotar the Mad Duke gives us three potential DPS traits:

Soothing Shade offers a massive Mastery buff approximately once a minute. It typically lines up with our one-minute cooldowns but it can become out of sync. Marksmanship loves Mastery so this trait is pretty huge for us. The major downside to this ability is that it occurs at random and requires us to remain within the shaded area. This can be difficult while dodging mechanics sometimes. Refined Palate simply increases the duration of combat potions. While it sounds good, now that potions are on a 5-minute cooldown, this trait isn’t very good compared to some other options. Wasteland Propriety gives us a pretty hefty Versatility buff every time we use Flayed Shot that lasts for 10 sec. Assuming we’re using Flayed Shot on cooldown, Wasteland Propriety has an approximately 33% uptime throughout the encounter. This is pretty big considering that not only do we get 6% Versatility, but 4 nearby allies also gain 3% Versatility as well. Party Favors gives you a large stat bonus for a 4 hour period. It is unique in the sense that you can pick which stat bonus you’d like to obtain. You can speak with Theotar in Sinfall to gain either a Haste, Versatility, Critical Strike or Agility bonus. We’ll typically want to go with the Haste bonus.

Theotar is Marksmanship’s best covenant for all content. Soothing Shade and Wasteland Propriety alone provide a really good benefit. Adding in Party Favors at renown 54 gives us a huge stat boost for a 4 hour period. We also have access to two endurance conduit slots or two finesse slots depending on which route you opt to go.

For potency conduits, we’ll want to stick with Empowered Release in most scenarios. For the secondary slot, we’ll want Sharpshooter’s Focus in single target and Deadly Chain in AoE. Defensively, Theotar gives us access to two endurance conduits. At renown 45, we’ll get access to It’s Always Tea Time which is a fairly solid defensive trait.

Other than a few utility traits such as Watch the Shoes! or Leisurely Gait, he really doesn’t offer much on his baseline tree besides Wasteland Propriety which gives a pretty big Versatility buff. An example tree to follow on this Soulbind is as follows:]General Draven gives you 3 DPS traits:

Built for War seems like a solid trait, and eventually, it might be. For raid progression purposes though, this is a pretty bad trait. Any trait requiring you to stay above a certain health threshold isn’t typically great while trying to learn fights and do mechanics properly. Of course, this is highly fight dependent, as it depends on the encounters (or dungeons) damage profile. Once content becomes farm, you are much more likely to get a higher benefit from this trait. Superior Tactics gives 10% Critical Strike every time you land a successful interrupt. If it were possible to interrupt enemies every 30 sec, this could be a good trait. Unfortunately, the only place where this trait is really beneficial is PvP. Battlefield Presence increases your damage done by 1% and reduces your damage taken for each enemy within 100 yards, up to a maximum of 3 enemies. It’s simply a straight 1-3% damage gain depending on the number of enemies present. Decent trait in single target, but excels in AoE.

Draven is the worst of the three soulbinds for Venthyr. He makes us choose between Built for War, Superior Tactics, and a potency slot, so the potential damage output is rather low. If you are confident in remaining above 80% health, Built for War is the path to take.

Otherwise, taking the additional potency slot is optimal. In Mythic+ or PvP, Superior Tactics is a bit more viable, but not very consistent. At renown 57, we’ll unlock Battlefield Presence which is a nice passive damage boost. For potency conduits we’ll take Empowered Release in most scenarios. For the second slot, we’ll want Sharpshooter’s Focus in single target and Deadly Chain in AoE.

If you opted for the third potency slot, Powerful Precision should be used. While his offensive abilities are fairly underwhelming, General Draven gives us access to a ton defensive options. At a minimum, we are able to get two Endurance conduits, potentially up to four.

Service In Stone is General Draven’s signature ability. First off, all damage taken while below 40% health is reduced by 10%. This is a huge benefit that just adds a passive damage reduction to our arsenal. In addition to the damage reduction, When we die, our corpse turns to stone and explodes, dealing 100% of our maximum health to nearby enemies and healing allies for the same amount. The damage from the explosion is fairly notable, but you shouldn’t be dying in the first place. That being said, there may be a cheese method of suiciding as the boss is dying to force the explosion towards the end of the fight to make full use of this trait. Hold Your Ground provides a solid stamina boost after standing still for 4 sec. It also increases healing done which will benefit Exhilaration and Mend Pet, but this portion is largely irrelevant to us. While it’s not amazing, the bonus stamina can be pretty useful depending on the situation. Regenerative Stone Skin turns 15% of all overhealing on you into a HoT that will be applied over the next 6 sec. Pretty nice quality of life trait that may help you recover from future damage events, despite being at full health.

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An example tree to follow on this Soulbind is as follows:Patch 9.2 adds the option of using two legendaries at the same time, with the restriction that one of them is your Covenant legendary. This change empowers $covenant Marksmanship Hunter even more.

You can learn more about it in our Legendary Guide.Marksmanship Hunter Legendary GuideSoulbinds are important Covenant characters players encounter in the Shadowlands. Soulbinds bind themselves to players allowing them to use their powers to strengthen characters while in the Shadowlands.Learn more about Soulbinds in our in-depth guide.Soulbinds in Shadowlands Thanks for reading our class guides! If you have any feedback about the guides, feel free to leave a comment in the section below and we will reply as quickly as possible.

If you’d like to talk with any of our writers directly you can do so by joining our Discord Server and finding them there! : Venthyr Covenant & Best Soulbinds for Marksmanship Hunter Guide – Shadowlands 9.2.5
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Is versatility good for MM hunter?

Stat Outline – Agility: Increases the magnitude of your attacks and abilities. This is your most important stat, which is why you want to look at the item level of each item rather than the stats on it. A higher item level is usually better because it gives more agility.

Mastery: Your mastery is called Mastery: Sniper Training, increasing the range of all your ranged abilities and the damage of all abilities. It affects most of our damage and is usually our best secondary stat. Haste: Increases your auto attack speed, increases focus regeneration, reduces the cast time, and the cooldown of Aimed Shot,

Not bad, but we have better stats choices for MM. In AoE situations, make sure to have enough haste to be able to cast 2 Aimed Shot s and 1 Rapid Fire during your Volley window. Critical Strike: Increasing your chance to critically hit with all spells and abilities.
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Do marksman hunters use arcane shot?

Marksmanship Hunter Talent Guide for Dragonflight –

Ability Abbreviation Description/Effect
Aimed Shot AiS A ranged shot that deals heavy Physical damage, with a 2.5-second cast time. It costs 35 Focus and has 2 charges.
Crack Shot Reduces the Focus cost of Arcane Shot / Chimaera Shot by 20.
Improved Steady Shot Causes Steady Shot to also generate 10 Focus.
Precise Shots PS Causes Aimed Shot to grant 1-2 stacks of Precise Shots, each increasing the damage of your next Arcane Shot / Multi-Shot by 35%.
Rapid Fire RF Shoots 7 shots at your target, each dealing low Physical damage and generating 1 Focus.
Lone Wolf LW Increases your damage done by 10% when you do not have a pet active.
Chimaera Shot Replaces Arcane Shot and deals increased damage, and also cleaves a second target for slightly reduced damage.
Streamline Increases the damage of Rapid Fire by 7/15%, and causes it to make your next Aimed Shot cast 15/30% faster.
Killer Accuracy Increases the crit chance of Kill Shot by 10/20%.
Hunter’s Knowledge increases the crit chance of Aimed Shot and Rapid Fire by 5%.
Careful Aim CA Causes Aimed Shot to deal 50% increased damage to targets above 70% health.

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Ability Abbreviation Description/Effect Lethal Shots LS Gives Arcane Shot / Multi-Shot a 30% chance to reduce the cooldown of Rapid Fire by 5 seconds. Mutually exclusive with Surging Shots, Surging Shots SuS Increases the damage of Rapid Fire by 35%, and gives Aimed Shot a 15% chance to reset the cooldown of Rapid Fire, Mutually exclusive with Lethal Shots, Deathblow – causes Aimed Shot to have a 15%, and Rapid Fire to have a 25% chance to grant a charge of Kill Shot, and make it be usable on any target, regardless of current health. Target Practice – Increases the damage of Arcane Shot and Multi-Shot by 25%. Focused Aim – Increases the damage done of Aimed Shot and Rapid Fire by 5%. Multi-Shot MS Is an AoE version of Arcane Shot that deals low Physical damage to multiple enemies. Razor Fragments – Buffs your next Kill Shot when you gain Trick Shots or Deathblow, causing it to deal 50% increased damage, and cleave on up to 5 additional targets for 25% of its original damage, over 6 seconds. Deadeye – Gives Kill Shot 2 charges, and reduces its cooldown by 3 seconds. Double Tap DT A 1-minute cooldown that will “double” your next Aimed Shot or Rapid Fire, Aimed Shot fires a second time, while Rapid Fire will shoot 14 Arrows (up from 7). Deadeye – Gives Kill Shot 2 charges, and reduces its cooldown by 3 seconds. Bursting Shot – A close-range knocback and 50% snare that lasts for 6 seconds, dealing extremely low damage. Trick Shots TS Will make Multi-Shot grant Trick Shots when it hits 3 or more targets. Trick Shots causes your next Aimed Shot or Rapid Fire to cleave on up to 5 additional targets for 55% of normal damage. Bombardment – Causes every 4 Arcane Shot s to grant Bombardment, causing your next Multi-Shot to grant Trick Shots regardless of how many targets are hit. Volley – A ground-targeted ability that rains arrows on the ground, dealing low Physical damage 12 times to all enemies caught in it. It also grants you 6 seconds of the Trick Shots buff (see Passives section below). Steady Focus SF Causes you to gain 4/8% Haste for 15 seconds when casting 2x Steady Shot s in a row. Serpentstalker’s Trickery SST Causes Aimed Shot to also fire Serpent Sting on the target, even if the talent is not chosen. Quick Load – Causes Bursting Shot ‘s cooldown to immediately reset when you drop below 40% health. This can only happen once every 25 seconds.

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Ability Abbreviation Description/Effect Heavy Ammo – Causes Trick Shots to only cleave on 3 additional targets, but increases the cleave damage by 10%. This is a universal DPS loss. Mutually exclusive with Light Ammo, Light Ammo – Causes Trick Shots to cleave on 2 additional targets. Mutually exclusive with Light Ammo, Trueshot TS Your main burst cooldown. It reduces the cooldown of Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster for 15 seconds. Your passive Focus generation is also increased by 50%. Lock and Load LnL Gives your auto-attacks an 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus, and have no cast time. Bullseye – Causes you to gain 1% crit whenever your abilities hit a target below 20% health, stacking up to 15/30 times. Bulletstorm – Causes each cleaved target from Trick Shots to grant Bulletstorm, increasing the damage of Multi-Shot by 7% for 15 seconds, stacking up to 10 times. Its duration is not refreshed. Sharpshooter – Increases your critical strike damage done by 2/4%. Eagletalon’s True Focus ETF Increases the duration of Trueshot by 1.5/3 seconds, and reduces all of your Focus costs by 12/25% while it is active. Wailing Arrow WA A 2-second cast that deals heavy Shadow damage to the target, and moderate Shadow damage to all nearby targets. It also silences them for 3 seconds. Legacy of the Windrunners – Gives Aimed Shot a 25% chance to fire 3/6 Wind Arrows on your target. Each Wind Arrow deals low Physical damage, and is affected by all Aimed Shot damage multipliers such as Careful Aim, Salvo – Causes Multi-Shot and Volley to apply Explosive Shot on up to 2 random target hit. This effect has a 45-second cooldown. Calling the Shots CtS Reduces the cooldown of Trueshot by 1.5 seconds for every 50 Focus spent. Mutually exclusive with Unerring Vision Unerring Vision UV Grants you 1% Crit, and 2% Crit Damage every 1 second while Trueshot is active, stacking up to 10 times. Mutually exclusive with Calling the Shots, Windrunner’s Barrage – Causes Wailing Arrow to fire off 5 Wind Arrows on your primary target, and 10 Wind Arrows split among secondary targets hit. Each Wind Arrow deals low Physical damage. Mutually exclusive with Readiness, Readiness – Causes Wailing Arrow to grant 2 charges of Aimed Shot and reset the cooldown of Rapid Fire, Mutually exclusive with Windrunner’s Barrage, Windrunner’s Guidance, – Gives each Wind Arrow a 3% chance to grant you 10 seconds of Trueshot

There are 3 different pet specializations. These specializations are determined by your pet family and they cannot be changed. We recommend having a variety of pets of each spec, so that you can cover any situation.

Pet Spec Passive Effect Active Ability
Ferocity Predator’s Thirst gives you and your pet 10% Leech. Leech heals you based on how much damage you do. Primal Rage, which provides the Bloodlust / Heroism effect, increasing Haste for you and all nearby allies by 30% for 40 seconds. This shares cooldown with Bloodlust/Heroism and similar effects.
Tenacity Endurance Training increases the maximum health of you and your pet by 5%. Fortitude of the Bear is a defensive ability that increases your maximum health by 20% for 10 seconds, on a 2-minute cooldown.
Cunning Pathfinding increases the movement speed of you and your pet by 8%. Master’s Call removes all movement-impairing effects from your pet and a friendly target, and makes them immune to movement-impairing effects for 4 seconds. The friendly target can be you. It has a 45-second cooldown.

9.
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Which is better sniper or marksman?

Description – In common usage, “” and “marksman” are synonyms. Within the specialized fields of and military usage, however, sharpshooter and marksman each refer to different levels of skill. Specifically, in the US Army, “marksman” is a rating below “sharpshooter” and “expert”.

  1. Four levels of skill are generally recognized today in American military and civilian shooting circles: unqualified, marksman, sharpshooter, and expert.
  2. For the three qualified levels are commonly awarded to both civilian and military shooters who attain proficiency in shooting higher than “unqualified”.

The main difference between and is that marksmen are usually considered an organic part of a of soldiers and are never expected to operate independently away from the main force, whereas snipers are troops who usually work alone or in very small teams with independent mission objectives.

Snipers are also often tasked with responsibilities other than delivering long-range fire – specifically, conducting reconnaissance, and for coordinates/corrections for fire or, Within the military, marksmen are sometimes attached to an or (where they are known as ) where they support the squad by providing accurate long-range shots at valuable targets as needed, thus extending the effective tactical reach of the fireteam or squad.

Marksmen competing in Australia
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Is marksman or sharpshooter better?

Army basic marksmanship training consists of three phases. Training to become a marksman lasts approximately 2-3 weeks and ends with qualification testing, where you must pass with at least a minimum score to graduate. Passing the marksmanship training course will earn you an Army marksmanship badge.
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Is marksman higher than expert?

U.S. law enforcement – Each U.S. law enforcement organization, such as the Los Angeles Police Department (LAPD), New York City Police Department (NYPD), have established various law enforcement marksmanship qualification badges for their officers to highlight their proficiency with their service firearms and encourage their peers to strive for excellence with their sidearm, LAPD marksmanship badges; from left–to–right: lowest to highest qualification Some organizations, such as the LAPD, follow the NRA’s marksmanship guidelines and award unique LAPD Marksmanship Badges to their officers at four distinct levels: (from lowest to highest) Marksman, Sharpshooter, Expert, and Distinguished Expert. NYPD Firearms Proficiency Pistol Expert Bar Other organizations, such as the NYPD, award only two marksmanship badges, known as the NYPD Firearms Proficiency Bars, to their officers who certify or recertify as either a (lowest to highest) Pistol Shot or Pistol Expert with their service weapon. NRA Explorer Service Handgun Qualification Bars The NRA’s Explorer Service Handgun Qualification Program is designed exclusively for the Law Enforcement Exploring program and is used as a development tool to help potential law enforcement officers (called Explorers) establish safe shooting habits and increase their shooting proficiency with a handgun.

  • Performance is measured against established par scores and any Explorer who meets or exceeds those scores can be awarded the appropriate badge by the law enforcement post to which the Explorer belongs.
  • These Explorer Service Handgun Qualification Bars are awarded in five levels (lowest to highest): pro-marksman, marksman, sharpshooter, expert, and distinguished expert.

Prior to participating in NRA’s Explorer Service Handgun Qualification Program, Explorer’s are required to complete an eight-hour firearm safety course. Only a law enforcement service handgun, authorized by the sponsoring law enforcement agency, is to be used against standard NRA B-8 targets.

The courses of fire are conducted from either a benchrest or standing position, from ranges of 5 to 25 yards, with 20 to 30 shots, and has 2 or 3 phases of fire (slow fire, timed fire, and rapid fire). A course of fire must be completed in the same session and must be witnessed by the range supervisor or the officer-in-charge of the law enforcement explorer post in order to qualify.

The following courses of fire must be achieved to be awarded the corresponding Explorer Service Handgun Qualification Badge:

  • Pro-Marksman: From a benchrest, achieve a 50% hit count in slow fire against five and seven yard targets
  • Marksman: From a standing position, achieve a 60% hit count in slow fire and 50% hit count in timed fire against a seven-yard target
  • Sharpshooter: From a standing position, achieve a 75% hit count in slow fire, 65% hit count in timed fire, and 50% hit count in rapid fire against a 15-yard target
  • Expert: From a standing position, achieve an 85% hit count in slow fire, 75% hit count in timed fire, and 65% hit count in rapid fire against a 20-yard target
  • Distinguished Expert: Aggregate course of fire shot five times with a score of 201/300 or better in each aggregate.

These Explorer Service Handgun Qualification Badges are authorized for wear on the Law Enforcement Explorer uniform.
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What is the most skilled hunter?

1. Hyenas – Hunter Marksman Best In Slot Hyenas are highly intelligent creatures, perhaps even as smart as certain apes, some scientists believe. Hyenas hunt in packs, which are usually female-led. They also tend to hunt in opportune conditions where their prey will be most vulnerable, such as at night or during thunderstorms, when the prey is more prone to slip.

  • When hyenas spot their prey they target the weakest and most vulnerable creature from the group and separate it from its herd.
  • That’s when the hyena clan zones in and conquers.
  • They have a heart that is twice the size of a lion’s, making them resilient runners and excellent persistence hunters able to chase most of their prey into exhaustion.

Watch video:
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What is the most efficient hunter?

2. Black-footed cat – 60% successful kills – Hunter Marksman Best In Slot A black-footed cat disturbed while hunting in the Kgalagadi Transfrontier Park, Botswana. © Dave Hamman/Getty Black-footed cats are astonishingly active and successful nocturnal hunters – one scientist’s observations show they make a hunting attempt every 30 minutes, and are successful 60% of the time, making them one of the world’s most efficient predators They eat a wide variety of prey, from gerbils and shrews to small birds and insects, and make 10-14 kills every night.
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Which hunter spec does the most DPS?

Beast Mastery Hunter – Important Utility: None Beast Mastery Hunter is the best Hunter specialization for raiding right now by a decent margin. Beast Mastery has competitive single target damage with the option to respec for substantial sustained cleave, and is overall strong throughout the raid.

The most compelling reason to bring them is their unparalleled ability to deal with movement. Beast Mastery is the only ranged DPS spec in the game that is able to perform 100% of their rotation while moving. While not as “required” as some other classes and specs, having at least one Hunter on your roster will ensure the gear is not wasted and will help round out your raid composition.

Important Utility: Arcane Intellect, Arcane Mage has competitive single target, but more importantly has the best single target burst damage in the game right now for small burst windows. On longer burst windows it gets beaten out by Unholy DK, but they only get to burst every 3 minutes while Arcane has much more frequent windows. Ice Block will always have value in a raid. Important Utility: Mystic Touch, Generous Pour, Close to Heart, Windwalker Monks have exceptional burst AoE and solid single target damage, making them quite formidable even without factoring in the numerous group buffs that they bring. Every raid always needs at least one Monk, and Windwalkers are possibly the best option when it comes to applying Mystic Touch, Additionally, Monks can talent into two incredibly useful buffs with Generous Pour and Close to Heart, which could be critically important on high-damage Mythic encounters where you are stacked with the raid group. Important Utility: Blessing of the Bronze Devastation Evokers have exceptional burst AoE, decent single target damage, and perhaps most importantly are able to deal with movement better than almost any other ranged. It is important to note that Devastation Evokers only have a range of 25 yards while still being classified as ranged DPS, which can be a huge drawback on some encounters depending on your raid positioning.
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What race goes best with Hunter?

Best Hunter Race for PvE: Dwarf/Orc – Hunter Marksman Best In Slot Image: Blizzard via HGG / Jeffrey Hsu While multiple races compete for the best Hunter race for the Alliance, we have to give it to the Dwarves. Their Might of the Mountain passive boosts the damage of all critical strikes by 2%. Given the crit focus for all Hunter specs, you can’t really go wrong here. The Dwarves’ Stoneform ability also comes in handy for cleansing nasty debuffs. Hunter Marksman Best In Slot Image: Blizzard via HGG / Jeffrey Hsu Orcs win out by a large margin on the Horde side. Blood Fury is just pure, raw value for boosting your attack power when you pop your big offensive cooldowns. If you’re playing as one of the Hunter specs that uses pets, the Command racial also gives them a nice damage boost. It’s hard for to provide as much DPS value as orcs.
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Is marksman better than beast mastery?

Marksmanship vs Beast Mastery – Hunter – Best DPS in WoW Dragonflight 10.0.2 What’s the best spec for Hunters, Marksmanship or Beast Mastery? Below breaks down their current DPS potential and compares the two. This page analyzes multiple simulations for both Marksmanship Hunters and Beast Mastery Hunters using profiles and settings intended to achieve their maximum DPS.

Beast Mastery Hunter Best boss DPS (in perfect settings) Beast Mastery Hunter achieved 6.92% more maximum boss DPS than Marksmanship Hunter when there was no movement or lag, Best boss DPS (in realistic settings) Beast Mastery Hunter achieved 2.01% more maximum boss DPS than Marksmanship Hunter when dealing with occasional movement, lag and crowd-control, Best AoE DPS (in perfect settings) Beast Mastery Hunter achieved 0.34% more AoE DPS than Marksmanship Hunter when there was no movement or lag, Best gear scaling Beast Mastery Hunter scaled better with increased item-levels, single-target DPS benefited 9.22% more from 372 ilvl to 422 compared to Marksmanship Hunters.

Marksmanship Hunter Least affected by movement (single-target) Marksmanship Hunter’s single-target DPS was -178.23% less affected by increased movement compared to Beast Mastery Hunters. Simplest Gameplay Marksmanship Hunter has fewer damaging abilities which could indicate a simpler rotation. DPS less dependant on big cooldowns Marksmanship Hunter’s DPS is less bursty, meaning it had more consistent damage. With 31.6% less difference in lowest and peak DPS during a fight when compared to Beast Mastery Hunters.

While the above highlights the DPS advantages between Beast Mastery and Marksmanship Hunters, the DPS potential should not be the only factor in your decision. Ultimately, you should also consider the playstyle that you enjoy most while crushing it in Mythics+ and Raids! Resources More Spec Comparisons : Marksmanship vs Beast Mastery – Hunter – Best DPS in WoW Dragonflight 10.0.2
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What race is best for Demon Hunter?

Best Races for Havoc Demon Hunter in WoW – If you want to take part in the demon-like fighters, you’ll only be able to use two races: Blood Elves for Horde and Night Elves for Alliance. As aforementioned, Havoc Demon Hunters are great for both PvE and PvP, unfortunately, that cannot be said for both of the classes’ playable races.

  • Although Night Elves have their niche with their Shadowmeld and other Racials, Blood Elves’ Arcane Torrent can’t be beat.
  • The ability to have 15 Fury on command every two minutes and be able to remove one beneficial effect from all enemies within eight yards can be clutch in both Arena and Mythic+ settings alike.

Article continues after ad Blizzard Entertainment Blood Elves are the best choice for Demon Hunters.
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