Best In Slot Shadow Priest Tbc?

Best In Slot Shadow Priest Tbc

How good is shadow priest in TBC?

TBC Classic Shadow Priest Guide Last updated on May 06, 2022 at 19:40 by Welcome to our Shadow Priest guide for TBC Classic, tailored for PvE content. Here, you will learn how all you need to know to play Shadow Priest proficiently. Click the links below to navigate the guide or read this page for a short introduction.

Priests are invokers of both the light and dark spirits. They remain devout in their faith above all others, putting the needs of the people and the greater good above all else. Shadow Priests choose to support their allies by hindering the minds of their foes. These Priests choose to assault their enemies directly, rather than mend the wounds of their allies.

This spec returns a portion of its damage dealt as Mana and health to their party, making it extremely strong in raids. If you would like to see where Shadow Priests fall in the overall rankings among DPS specs for both PvE and PvP in TBC Classic, we have created pages dedicated to explaining what classes and specializations are the best of the best through multiple factors.
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Which tailoring specialization is best TBC shadow priest?

TBC Shadow Priest DPS Guide – Best Races, Professions, Builds – Burning Crusade Classic 2.5.1 Welcome to Wowhead’s Shadow Priest DPS TBC Class Guide, updated for of Burning Crusade Classic! This guide will help you to improve as a DPS Shadow Priest in all aspects of the game, improving your knowledge to face the hardest Dungeons and Raids from The Burning Crusade Classic.Throughout this guide, we will cover many different aspects to increase your Shadow Priest expertise, including concepts like Shadow Priest talents and talents builds, Shadow Priest BiS gear choices, Shadow Priest stat priorities, Shadow Priest consumables, Shadow Priest gems, Shadow Priest enchants, among many other aspects of your class and specialization.

Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject. Our Shadow Priest guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Shadow Priest guides for Phase 4, make sure to browse the Navigation Bar below, and our list of Guide Navigation just beneath the Table of Contents, OverviewLeveling (1-70)Starter GuideTalents & BuildsBiS GearRotation & AbilitiesStatsGems & EnchantsBuffs & ConsumablesAddonsMacrosPre-Patch BuildsPvPAbout the AuthorIf you wish to learn more about this class, including the PvE viability of other specializations, basic classic mechanics, strengths, weaknesses, tier sets, and class trainer locations, please read our Priest Class Overview linked below:Priest Class Overview Changes to existing abilities & talents

Shadow Weaving —Effect reduced from 15% to 10%, but made up by Misery, Mind Flay —Spell power coefficient buffed from 15% to 19% per second. Darkness —Now affects spell power bonus as well. Meditation —Buffed from 15% to 30%. Healer Priests enjoyed 30% throughout most of Classic with their Tier 2 bonus, but this is a novel feature for Shadow Priests.

While no change is too significant, they are all positive and add up to a decent performance boost. New abilities & talents

Shadow Word: Death —Instant Shadow damage spell with a short cooldown. Costs some health, but increases output and may inflict critical hits. Especially viable in PvP. Vampiric Touch —Damage over time effect, mechanically similar to Vampiric Embrace, Whenever you deal Shadow damage to the afflicted target, 5% of it will be converted into mana and restored to you and each party member. Misery —Mechanically similar to Shadow Weaving, this talented debuff increases target’s spell damage taken by 5%. Focused Mind —Further helps with mana efficiency. Shadow Power —While critical strike rating is far from preferred a stat for Shadow Priests, this talent itself translates into 7.5% total damage increase for affected spells. Mass Dispel —Dispels magic in a 15 yard radius, removing 1 harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable. Shadowfiend —Creates a shadowy fiend to attack the target. Caster receives mana when the Shadowfiend deals damage. Lasts 15 sec.

These additions considerably expand Shadow Priest’s damage and utility toolkit! Vampiric Touch is particularly groundbreaking as it fixes trademark mana issues—and provides exceptional regeneration boost for your entire party. Mass Dispel is revolutionary for PvP where it can dispel immunity effects such as Ice Block and Divine Shield,

  1. It may sound tempting to grief entire guilds with the spell, but bear in mind that world buff meta is gone in TBC.
  2. Shadow Priest brings an arsenal of unparalleled raid utility— Shadow Weaving, Misery, Vampiric Touch, Vampiric Embrace,
  3. A few abilities are shared with other Priest specs— Power Word: Fortitude (usually also talented), Shadow Protection and Fear Ward,

While in 25-player content there will always be a Holy Priest to provide them, in 5-player and 10-player you are very likely to be the only Priest. While DPS slowly falls behind other casters, it is still rather strong early in Phase 1 and 2. Limited AoE capacity and relatively poor Critical scaling hinder your output.

  1. Nonetheless, Vampiric Touch is so strong that raid leaders will want every Arcane Mage, Protection Paladin and sometimes even Healers to be in a group with a Shadow Priest, guaranteeing at least a single spot in every 25-man raid.
  2. Arazhan and heroic dungeon groups will also be thankful to bring a Shadow Priest! Vampiric Touch restores mana equal to 5% of Shadow damage you deal to each party member.

Excluding mana you gain yourself, 5 percent times 4 members times 5 seconds—mana restoration (in mp5) Shadow Priests bring to their group is equal to their DPS. Just imagine it—if you do 1,000 DPS, your group get 1,000 mp5 shared between 4 of them. Specs like Arcane Mage are almost entirely enabled by Shadow Priests, while other specs like Protection Paladin benefit massively, even if they don’t always need the mana.

New in TBC, Misery is a debuff that increases target’s spell damage taken by 5%. A host of specs will enjoy this addition—Mages, Warlocks, Balance Druids, Elemental Shamans, Retribution Paladins and all healers who decide to dish out a little DPS between heals. Shadow Weaving carries over from Classic.

It is a bit nerfed, but including the general effect of the above, the boost still remains at 15%. This is especially valuable now that Warlocks are top DPS dealers! Range of additional utility Being shared with Healer Priest, a few abilities and buffs may not be unique to Shadow Priest in 25-man setting, but are of utmost importance in Karazhan or heroic dungeons.

  1. They include Power Word: Fortitude, Shadow Protection and Fear Ward,
  2. Shackle Undead is especially strong in Phase 1 with vast majority of mobs being Undead in Karazhan,
  3. Mind Soothe can notably be used to skip certain packs of mobs in raids and dungeons.
  4. Relatively low damage output Shadow Priest deals considerably less damage than Mages and Warlocks.

AoE is also extremely limited with only DoT abilities allowing to substitute it to some degree.Bear in mind this does not mean that Shadow Priest damage output is absolutely terrible—it still keeps up with less glamorous specs. However, the utility well makes up for lost output! Little benefit from critical strike rating Critical strike rating is extremely common on TBC caster gear and only few options exist that are itemized purely with spell power.

Since the only spells that can crit are Mind Blast and Shadow Word: Death, most of your toolkit will not be affected by the stat. While fellow casters tremendously gain in power as they obtain crit-rich raid gear, Shadow Priests are stuck with pre-BiS items and their output growth is stunted. It is jokingly said that the best raid for a TBC Shadow Priest to gear up is Auction House—not far from truth, most of your Phase 1 BiS gear is crafted.

If you have enough gold, you can be almost best in slot as soon as you hit 70! DoT (Damage over Time) Spells One of the tools defining Shadow Priest are DoT effects. In TBC, Shadow Priest may learn:DoT spells offer extremely high damage output for their cast time, but require to last their entire duration to work to their full extent.

Furthermore, they can be used to ‘blanket’ entire groups of mobs, offering some sort of AoE substitution. This requires mob packs to live long enough for DoT spells to run most of their course. Vampiric Touch should almost always be your priority DoT for the amount of mana it generates for your entire party! Alliance All races are very close to each other, depending varying kinds of utility.

Night Elf racial Priest spell Starshards can amount to 30 or 40 DPS in Phase 1 making it the best race in terms of sheer damage output. Human gains an edge in itemization pace with Diplomacy racial. Both races get strong PvP toolkit, but Dwarf arguably offers the best utility with a powerful combo of Desperate Prayer, Chastise and Stoneform, even if both spells need you to drop Shadowform in order to use.

Draenei provide their raid group with Symbol of Hope, which virtually doubles Vampiric Touch mana regeneration for 15 seconds. Inspiring Presence is a valuable boost for fellow casters should you happen to land in a group with them. Horde Undead and Troll are roughly on par, offering PvE output increase via Devouring Plague and Berserking respectively.

Both can access strong PvP utility, although Will of the Forsaken is a classic, effectively countering a number of unpleasant PvP crowd control effects. Blood Elf has the best mana efficiency utility— Consume Magic and Arcane Torrent directly affect your mana capacity throughout the fight.

Desperate Prayer : Instantly heals the caster for 1637 to 1924. Feedback : The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 165 of the attacker’s Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

Diplomacy makes Human the most convenient Alliance race to play. Reputations play major role in TBC endgame, granting access to certain BiS items, enchants, high-demand crafting recipes, and most notably Heroic dungeon unlock keys. Desperate Prayer —shared with Dwarves—is a potent instant heal without GCD that can pull the caster from brink of death, even though Shadowform has to be dropped.

  • Feedback traditionally found little use, but can be a decent counter for enemy casters in PvP, especially when they no longer focus on dispelling or spellstealing.
  • With Rogues and Druids being among the most popular Arena classes, Perception is invaluable aid when facing stealth-based comps.
  • The Human Spirit bonus is rather minor, but always contributes to some additional mana replenished.

Dwarf

Desperate Prayer : Instantly heals the caster for 1637 to 1924. Chastise : Chastise the target, causing 370 to 430 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Find Treasure : Allows the dwarf to sense nearby treasure, making it appear on the minimap. Frost Resistance : Increases Frost Resistance by 10. Gun Specialization : Your chance to critically hit with Guns is increased by 1%. Stoneform : While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

Desperate Prayer —shared with Humans—is a potent instant heal without GCD that can pull the caster from brink of death. Chastise —shared with the Draenei—finds most application in Arena PvP, where it provides additional crowd control against melee opponents.

  1. Even though both require cancelling Shadowform, they can prove extremely useful in many situations.
  2. Most unfortunately, Stoneform no longer drops Blind, but still remains a strong defensive effect against enemy Rogues, Druids and Warriors.
  3. Frost Resistance is a minor survivability bonus for some PvE fights, including Shade of Aran in Phase 1, then Hydross the Unstable, Lady Vashj, Rage Winterchill and Kalecgos later on.

Obviously it also helps against enemy Frost Mages. Night Elf

Starshards : Rains starshards down on the enemy target’s head, causing 785 Arcane damage over 15 sec. Elune’s Grace : Reduces the chance you’ll be hit by melee and ranged attacks by 20% for 15 sec.

Nature Resistance : Nature Resistance increased by 10. Wisp Spirit : Transform into a wisp upon death, increasing movement speed by 50%. Quickness : Dodge chance increased by 1%. Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Nature Resistance is a minor survivability bonus for just a few PvE fights, most notably Hydross the Unstable and Felmyst, albeit these only are introduced in further phases. Starshards helps push some additional damage—as a DoT effect wth 50% uptime it offers relatively high damage output with little time and mana investment, amounting to as much as 40 DPS in high end Phase 1 gear.

Symbol of Hope : Greatly increases the morale of party members, giving them mana every 5 sec. Effect lasts 15 sec. Channelled. Chastise : Chastise the target, causing 370 to 430 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

Symbol of Hope replenishment is a bit stronger than what Shadow Priest would restore with Vampiric Touch, virtually doubling mana output for these 15 seconds. Chastise —shared with Dwarves—finds most application in Arena PvP, where it provides additional crowd control against melee opponents whenever opportunity arises as you drop Shadowform,

Shadow Resistance is a minor survivability bonus for great lot of raid bosses with Shadow damage being so prevalent. Inspiring Presence is a useful party-wide buff, especially if you are assigned to caster group. All in all, the Draenei are a great choice if you wish to provide as much PvE utility as possible.

Undead

Touch of Weakness : The next melee attack on the caster will cause 80 Shadow damage and reduce the damage caused by the attacker by 35 for 2 min. Devouring Plague : Afflicts the target with a disease that causes 1216 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

Cannibalize : When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Shadow Resistance : Shadow Resistance increased by 10. Underwater Breathing : Underwater breath lasts 300% longer than normal. Will of the Forsaken : Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

Touch of Weakness is sadly not very useful, but it scales with spell power and is an instant cast buff. It is more useful in PvP where it applies Shadow Weaving and may proc Blackout, building on its application as dispel fodder. Unfortunately, having just one charge it still offers less utility than Shadowguard,

Devouring Plague is amazing for PvP being an additional DoT—on top of that it restores additional health in addition to what would normally be granted by Vampiric Embrace, It costs heaps of mana, which can be mitigated with Inner Focus, but low uptime limits its output in PvE encounters. Will of the Forsaken is the community’s beloved racial skill that effectively counters a lot of crippling crowd control effects, most notably in PvP.

Cannibalize is much more useful for Forsaken who do not have any healing magic (i.e. all non-Priests,) but still may find some use in panic situations when out of mana and enemies happen to be disengaged. Shadow Resistance is a minor survivability bonus for a great lot of raid bosses with Shadow damage being so prevalent.

Hex of Weakness : Weakens the target enemy, reducing damage caused by 35 and reducing the effectiveness of any healing by 20%. Lasts 2 min. Shadowguard : The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 130 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat.3 charges. Lasts 10 min.

Beast Slaying : Damage dealt versus Beasts increased by 5%. Berserking : Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. Bow Specialization : Your chance to critically hit with Bows is increased by 1%. (Was Weapon Skill in Classic) Regeneration : Health regeneration rate increased by 10%.10% of total Health regeneration may continue during combat. Throwing Specialization : Your chance to critically hit with Throwing Weapons is increased by 1%. (Was Weapon Skill in Classic)

Shadowguard deals much stronger damage than Touch of Weakness and has 3 charges. It shines in PvP where it applies Shadow Weaving and may proc Blackout, While it does not apply the dispel fodder debuff, Hex of Weakness has a similar effect and can be downranked to cost much less mana and still apply 20% healing reduction.

As it deals no damage, it will not proc Blackout, Beast Slaying damage bonus seems large at first, but few bosses are classified as Beasts—2 enemies in Wizard of Oz Opera Event in Karazhan, Servant Quarters minibosses in Karazhan and The Lurker Below in Serpentshrine Cavern, arriving with a later phase.

Berserking costs no GCD and offers a solid cast speed increase—a personal mini- Bloodlust, Regeneration is insignificant and likely exists just as a lore frill. Blood Elf

Touch of Weakness : The next melee attack on the caster will cause 80 Shadow damage and reduce the damage caused by the attacker by 35 for 2 min. Consume Magic : Dispels one beneficial Magic effect from the caster and gives them mana. The dispelled effect must be a priest spell.

Arcane Affinity : Enchanting skill increased by 10. Magic Resistance : All resistances increased by 5. Mana Tap : Reduces target’s mana by 50 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Arcane Torrent : Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Mana for each Mana Tap charge currently affecting you.

Touch of Weakness is sadly not very useful, but it scales with spell power and is an instant cast buff. It is more useful in PvP where it applies Shadow Weaving and may proc Blackout on top of its base effect that makes decent dispel fodder. Unfortunately it still offers less utility than Shadowguard,

Blood Elves boast the best mana efficiency of all Horde races, having access to Consume Magic and Arcane Torrent (mana value scales with level—10 is a misnomer.) The latter requires to be first charged with Mana Tap, which costs GCD and hence is less useful in PvE. Magic Resistance is universally useful in all content, granting a tiny damage reduction against all elements.

Arcane Affinity helps a little with leveling enchanting if you decide to roll that profession. Shadow is the only specialization that allows Priest to provide a decent damage output—though if you have decided to roll this class, it is handy to know what to expect from other specializations!This is the sole specialization if you wish to pursue Priest DPS in PvE.

As both other trees are dedicated to increasing healing capacity rather than DPS, they cannot be directly compared to Shadow. This is the go-to specialization for healing in PvE content. A good spec in the beginning, it only gets better deeper into TBC as Circle of Healing grows in demand as an answer to progressively introduced raid-wide damage mechanics.

While much inferior to Holy in PvE, this specialization is among the very best in Arena PvP. Discipline Priest stays one of top Arena healers all the way until the end of TBC.As mentioned above, Shadow is the only talent tree that stays viable for Shadow Priest DPS.

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All builds are very similar to each other with core talents staying the same and only a few low importance traits being swapped around. Usefulness of Shadow Priest DPS is explained in-depth in many sections across this guide.– Tailoring offers by far the greatest output gain out of all professions. As you level it throughout TBC content, you get to choose 1 out of 3 specializations— Shadoweave Tailoring is the one from which Shadow Priest may benefit.

All 3 pieces bind when crafted and cannot be traded:You may compare the set pieces with the top items for each category: The discrepancy between Shadoweave set and otherwise strongest Phase 1 gear, let alone pre-raid BiS, is quite enormous—the stake is 70 spell power.

Come Phase 2, however, rivaling BiS gear at long last matches the humongous numbers of Shadoweave items—arguably and by very narrow margin. As such, having received Phase 2 BiS gear for the slots, the player can finally trash Tailoring and choose a profession they actually feel affinity for. Nonetheless, the journey towards such gear is long and arduous—fresh raiders should seriously consider this profession as the gear will last long enough to make up for all gold spent.

Patterns are trivial to acquire and can be purchased from Andrion Darkspinner in Shattrath City, Enchanting benefits are rather straightforward—you gain 12 spell power per each ring, totalling 24 points. The recipe, Formula: Enchant Ring – Spellpower, has a trivial reputation requirement, and material cost is very forgiving: The caveat is that Enchanting needs to be learned for the effect to work.

Once Tailoring is no longer needed, Enchanting becomes the profession with highest stat gain, yet this only should concern those who make it to the top gear. Unlike other professions, whose focus is gathering reagents or crafting a certain type of gear, Engineering has a diverse scope of products, ranging from explosives, through no-purpose novelty, to ingenious creations of unique function, no less prone to malfunction.

Phase 2 brings a breakthrough discovery of gear that finds actual use in PvE setting—a range of high-end headgear, designed in mind with all classes and specializations. Of course, it is nothing else than the staple of the profession, and the Shadow Priest goggles are Destruction Holo-gogs,

These are your BiS head item if you decide to go Engineering, being available Pre-raid is also a significant point in their favor if you go Engineering and Tailoring. This is accompanied by Powerheal 4000 Lens, a strong item for Healer Priest. Since both pairs of goggles share the requirements, this comes as a neat bonus if you also play Shadow spec.

When compared with other professions, Engineering ends up well ahead in terms of stats, under most conditions remaining the strongest candidate, unless you are aiming for 4-piece Avatar Regalia, Both of these professions do not grant any benefits for Shadow Priest, but allow easier acquisition of gold.
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How much HIT do shadow priests need TBC?

TBC Shadow Priest DPS Stat Priority and Attributes Guide – Burning Crusade Classic 2.5.1 Welcome to Wowhead’s Shadow Priest DPS Attributes and Stats TBC Guide, updated for of Burning Crusade Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during The Burning Crusade Classic end game content.

In this guide, we focus purely on Burning Crusade endgame stats. If you’re looking into what stats to focus on while leveling your Shadow Priest, check out our Shadow Priest TBC Leveling Guide for more information. Our Shadow Priest guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Shadow Priest guides for Phase 4, make sure to browse the Navigation Bar below, and our list of Guide Navigation just beneath the Table of Contents, OverviewLeveling (1-70)Starter GuideTalents & BuildsBiS GearRotation & AbilitiesStatsGems & EnchantsBuffs & ConsumablesAddonsMacrosPre-Patch BuildsPvPAbout the Author

  1. Spell Power
  2. Spell Hit Rating
  3. Spell Critical Strike Rating
  4. Intellect, Spirit and MP5

Obviously, spell hit rating should only be stacked until you reach the cap. Spirit and mp5 are only useful if you ever run into mana problems, which should not happen in higher end gear.Straight increase to maximum health points. It comes together with other stats on gear, so it will organically increase as you acquire stronger items.

  • For a Level 70 Priest :
  • 1 Stamina = 10 Health

In Classic, Intellect used to be a terrible stat for all classes bar Paladin, but now in TBC sees a radical redesign. Intellect gets interwoven with Spirit in the mana regeneration formula—both stats translate into MP5 for Priest. If your Shadow Priest runs out of mana during encounters, consider using some items with Intellect provided spell power loss is not too significant.

  • For a Level 70 Priest :
  • 1 Intellect = 15 Mana
  • 1 Intellect = 0.5 non-casting MP5 & 0.15 casting MP5
  • 80 Intellect = 1% Spell Critical Strike Chance

Priest is a Spirit-based class, meaning it can derive viable MP5 from the stat. This is allowed by Meditation, an early Discipline tree talent. If your Shadow Priest runs out of mana during encounters, consider using some items with Spirit provided spell power loss is not too significant.

  • For a Level 70 Priest :
  • 1 Spirit = 1.0 non-casting MP5 & 0.3 casting MP5

Explain what each important secondary stat offers your class in TBC, at the end of each stat section, boil it down to a really basic formula, so absolutely nobody is confused. List whatever is important for your class and if there are any supporting graphs needed to explain stats, include them hereStraightforward increase of your spell damage.

With no other stats to stack, this should be your primary choice at all times. Increases spell hit chance. Since you get 10% base chance from Shadow Focus, you only need 76 points of this stat and anything beyond is excess. Spell Critical Strike Rating Shadow Priest scarcely does benefit from crit chance enhancing effects.

Spell critical strike rating only affects 2 spells— Mind Blast and Shadow Word: Death, Mind Flay as well as both DoT effects— Vampiric Touch and Shadow Word: Pain —are not capable of dealing critical strikes, yet account for majority of damage. This does not mean that critical strike rating is entirely worthless, but influences only approximately a quarter of all damage dealt and should be accordingly weighed.

  1. In contrast to other stats, spell haste rating only becomes available on gear in Tier 6 content—comprising the legendary Black Temple and Hyjal Summit, both arriving in Phase 3.
  2. Nonetheless, certain instances of spell haste exist even in Phase 1.
  3. Perhaps the most notable example would be Quagmirran’s Eye, a great and easily acquired trinket with haste proc effect.

No less remarkable is the proc effect of Mystical Skyfire Diamond, In fact, the trinket and the gem are identical in their bonus—both grant 320 spell haste for 6 sec. Since the procs are linked to different buffs, spell haste from both items may stack and will not cancel each other out.

Spell haste rating has an important implication for Shadow Priest rotation—it does not affect cooldown. Mind Blast is somewhat of a pacemaker for the rotation. Enhanced with Improved Mind Blast, it lands at 6 sec cooldown, an ideally round number in terms of global cooldowns. With GCD normally being 1.5 sec, four of these may fit the 6 sec window.

Complete Mind Flay cast takes two GCD spans, and all other spells take up a single GCD—various combinations may be used depending on rotation or situation that requires adjustment. As spell haste rating is increased from zero, global cooldown is reduced from the regular 1.5 sec.320 rating translates into 20% cast time reduction, also affecting GCD, dropping it to 1.2 sec.

As GCD changes, the 6 second window can no longer simply be filled with four GCDs. Fortunately 6 sec happen to be divisible by 1.2 sec—as a result, it can now hold exactly 5 GCDs. You should keep track of procs and adjust your rotation appropriately to gained spell haste. Bear in mind the proc buffs last only 6 sec, which is not quite enough to affect the entire Mind Blast cooldown window—it cannot be filled perfectly by a combination of regular and hastened casts, resulting in GCD ending too early or too late to align with the 6 second frame.

Just as in Classic, spell hit chance against a target 3 levels above is 83% and has a ceiling of 99%, guaranting 1% chance of resisting the spell. Shadow Priests possess innate 10% bonus coming from their Shadow Focus talent, which means that they only need 6% additional hit from gear compared to default 16%.

  • Below the cap, spell hit rating is worth more than any other stat and should be stacked to 76 as soon as possible.
  • Above the cap, spell hit rating has no effect whatsoever.

With this in mind, you should strive to keep your spell hit rating exactly at or just slightly above the cap—any excess point of hit rating could be spell power instead. A simple way to manage it is to switch gems as necessary when you get an upgrade, but preferably you should keep pure spell power sidegrades for your hit pieces.

When changing one item, adjust another so that you lose only as much hit as you need while gaining as much spell power as you can.Hit mechanics imply that any upgrade is dependent on what you wear at given time—perhaps going for the upgrade and switching another item will increase spell power, perhaps it will not.

Best in slot lists help gauge which pieces allow highest stat gains, but in the end the player must adapt to circumstances on their own. Draenei Priests, Mages and Shamans grant their entire party 1% spell hit via Inspiring Presence, reducing cap from 76 to 63.

  • Draenei Shadow Priests benefit from this effect at all times and should plan their gear accordingly, while non-Draenei players should be prepared to swap some hit gear if they happen to be grouped with a Draenei caster.
  • Glyph of Power is a universal caster head enchant and you should be able to acquire it pretty fast.

You won’t be using anything else in TBC, so you can consider it free built-in 14 hit rating. With this accounted for, you will only need 62 rating or 49 if you are Draenei. With particularly low hit cap and little benefit from critical strike rating, gearing revolves almost entirely around stacking as much spell power as possible.

This singular preference coincides with specific itemization patterns, resulting in a peculiar best in slot list. If you are looking for upgrades, the only significant place to raid is the auction house—crafted and world boss BoE gear are particularly rich in spell power, making it a prime choice for Shadow Priest.

As you hit 70, most of your gear will only confer relatively small values of hit rating. In order to hit the 76 point cap you are likely to need about 5 pieces with hit rating—possibly just 2 or 3 if you heavily rely on Veiled Noble Topaz or less effective yet much cheaper Veiled Flame Spessarite,

  • Still it’s very likely that you’ll be at or above the cap at that time.
  • Many pieces included in pre-BiS are also Phase 1 raid BiS.
  • Most notable of them are Spellstrike Hood and Spellstrike Pants, equally powerful as expensive.
  • At the time you obtain these pieces, it is virtually impossible not to have the 14 hit head enchant, so you’ll only need 24 hit rating—an easy task given that many items with high spell power also offer some hit rating.

In fact you’ll encounter many items that are an upgrade in spell power yet also have some spare spell hit rating, so it is much possible to accidentally exceed hit cap with no actual spell power loss! A lot of caster gems come with spell critical strike rating, which clearly is much suboptimal a stat for Shadow Priest.

  1. In the end you only have two options in Phase 1— Mystical Skyfire Diamond and Swift Starfire Diamond,
  2. According to Attello’s and Evey’s theorycrafting, the former is somewhat stronger and they weighed it at 19 points.
  3. It requires more blue than yellow gems, so you’ll want to stick just a single purple gem and avoid all hit ones.

The latter is still viable at 14 weight points but requires two yellow gems, preferably Veiled Noble Topaz, which must be accounted for in hit capping. With Ogri’la coming in Phase 1, Imbued Unstable Diamond is also a viable option, especially for PvP.
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Why is haste good for shadow priest TBC?

Spiritual Guidance: The mechanics of shadow priest haste Spiritual Guidance: The mechanics of shadow priest haste | | May 25, 2011 6:00 PM Every week, WoW Insider brings you for, and priests. Every Wednesday, shadow priesting expert rains sheer purple destruction down on all who oppose him. Proceeds from this week’s Spiritual Guidance will be donated to Li’l Sebastian’s favorite charity, The Afghan Institute for Learning.

  • Haste. It’s a really easy to understand concept, right? It makes spells get cast more quickly. The end.
  • Except that’s not quite the end.
  • Haste reduces the casting time of our spells, sure, but there’s a limit to how much it can do so.
  • Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an “extra tick.” These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus.

With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear? How haste rating works Haste is displayed in two different ways – as a haste rating, and as a percentage.

Haste rating is what you’ll find on your gear. Ultimately, the game sums your total haste rating, and then converts it to a percentage at a rate of 128.06 haste rating = 1% haste. *Edited: As noted below in the comments, percentage haste effects such as Heroism/Bloodlust (+30%), Mind Quickening (+5%), Dark Intent (+3%), and Darkness (+3%) do stack multiplicatively,

Contributions of haste rating from your gear stacks additively, Many people misinterpret haste percentages by thinking them to be a discount, that is, that 1% haste means your cast of will only take 99% the time it once did. This is not quite correct.

You have to think of haste in terms of being a bonus, so that 1% haste means you’ll be able to cast Mind Blast 1.01 times in the time it would normally take to cast 1. How does this work in practice? Having 1% haste (128.06 haste rating) reduces the cast time of a 1.5-second spell to 1.485 seconds; 10% haste (1,280.6 haste rating) reduces the cast time to 1.364 seconds; and 50% haste (6,304 haste rating) reduces the cast time to 1 second exactly.

For the mathematically inclined, the following formula shows how haste ultimately affects cast times: Haste and the GCD: The haste cap myth Before we go any further, I want to clear up a common misconception. There is no haste hard cap. There are no haste plateaus. More haste is always better. Always, That said, there is a point at which haste becomes significantly less valuable as a stat.

  1. See, each spell a shadow priest casts triggers the global cooldown (GCD), a brief period of time in which we cannot begin another spellcast.
  2. This is most noticeable when attempting an instant-cast spell; even though the spell’s effect is immediate, we have to wait until the GCD elapses before casting another spell.

The GCD has a base time of 1.5 seconds. It is affected by haste, but it can never go below 1 second, no matter how much haste you stack. The point at which the GCD hits 1 second is the haste soft cap, Hitting the haste soft cap requires 50% haste (6,304 haste rating at level 85).

  1. The haste soft cap is relevant in theory.
  2. In practice, however, it’s largely not.
  3. After all, raiding shadow priests currently have only about 15% of baseline haste (raised to ~20 21.1% via and ).
  4. The only time that the soft cap is even potentially applicable is during /.
  5. And with current values of haste being what they are, the brief period of Heroism/Bloodlust will push shadow priests just over that 50% haste line.

Soft cap effects, if any, will be highly muted. Haste and DOTs: The haste plateau myth Without benefit of haste, understanding our DOT spells is a simple affair. has a 24-second duration. has a 18-second duration. has a 15-second duration. The frequency of each DOT is the same – they all tick for damage once every 3 seconds.

Simple! Of course, since Cataclysm went live, these spells do benefit from haste – and in a not-so-intuitive way. Haste affects both the total length of a DOT and the time between ticks. For low values of haste, this happens in a simple way; at 5% haste, for example, DP ticks once every 2.86 seconds over a time of 22.86 seconds, for a total of 8 ticks.

When we start seeing larger values of haste, things get a little bit weird. See, DOT durations are indeed variable, but otherwise fixed in a range of +/- 1.5 seconds of their base duration. So, at point at which the total duration of DP would otherwise get cut to less than 22.5 seconds (6.25% haste), the spell gains an extra tick, with its duration resetting up near the maximum possible duration (now ticking every 2.82 seconds over a time of ~25.4 seconds, for a total of 9 ticks).

  • The extra tick means more damage per cast and a longer duration of the DOT.
  • That extra tick is the genesis of the great “haste plateau” myth.
  • Certainly, that moment at which your DOT duration jumps from 22.5 to 25.3 is a net DPS increase.
  • Why? Simply put, it’s because you don’t have to cast Devouring Plague as frequently as you used to.

The less time you spend casting DP, the more time you have to cast other spells (and the more mana you save). It’s a wonky mechanism, to be sure, but it definitely works in our favor. Here’s the problem with the “haste plateau” argument, though: Just because there’s a huge DPS jump at 6.67% haste doesn’t mean that getting to 6.68% haste isn’t better,

Each point of haste rating will still make your DOTs tick faster, and it will still make your spells get cast faster. To repeat: More haste is always better. Always, There’s no point in shooting for a specific target when you do even more DPS by exceeding it. To refresh or not to refresh EDIT: Thanks to Tyler Caraway’s incorrect advice and confirmation (sabotage?!), this section was edited in its entirety on May 26, 2011.

Thanks to Xaydie for the correction. As you may have been able to infer above, DOT frequencies and total lengths vary in a way to prevent the generation of fractional ticks on a single spell cast. That’s the reason why extra points of haste continue to remain valuable to us past these “extra tick” milestones.

  • But what happens when you refresh that initial cast? When you refresh a DOT that’s already active on a target, you’re essentially telling the existing DOT to end on the next tick, with a full, new duration of the DOT to be tacked on seamlessly after.
  • So, if you’ve cast Vampiric Touch (5 ticks over 15 seconds with 0% haste), and then refresh that cast at the 13 second mark, you’ll get your tick at 15 seconds, and also get a full complement of five ticks for the new cast through to the final tick at 30 seconds.
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If the haste rating changes between casts (through, say, the Hurricane enchant), the DOT will begin to tick faster or slower after the next tick. These mechanics suggest that you’re best off refreshing your DOT after the second-to-last tick has landed, but before the final tick does. Refresh your DOT too soon, and you’ve inserted more casting time into the encounter than was necessary, resulting in a net DPS loss.

6.3% haste DP gains an extra tick 8.3% haste SW:P gains an extra tick 10% haste VT gains an extra tick 15.4% haste Heroism/Bloodlust pushes us over the soft cap 18.8% haste DP gains a second extra tick 25% haste SW:P gains a second extra tick 30% haste VT gains a second extra tick 31.3% haste DP gains a third extra tick 41.7% haste SW:P gains a third extra tick 43.8% haste DP gains a fourth extra tick 50% haste Haste soft cap; VT gains a third extra tick

Because each of these points represents sharp increases in the value of haste, theorycrafting simulations (such as ) may show that haste gets relatively less valuable immediately after surpassing them. In part, it seems as if this may be the case, but these points when other stats are valued higher than haste are fleeting.

  • Stack a few more points of haste, and all of a sudden, you’ll see haste on top again.
  • It’s just part of the frustratingly complex calculus that makes understanding shadow priest stats a nightmare.
  • In the long run, these magical haste points make for interesting theorycrafting discussion, but they shouldn’t affect the way you gear or play the game.

For now, more haste is almost always better – there’s just not reason to actively stack something else. Are you more interested in watching health bars go down than watching them bounce back up? We’ve got more for shadow priests, from to a list of and strategies for, All products recommended by Engadget are selected by our editorial team, independent of our parent company.
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How much haste should a Shadow Priest have?

Is There a Haste Cap for Shadow Priest? – No, there is not a set amount of Haste that you need to get as Shadow for the spec to function, or after which the stat becomes incredibly devalued. The same goes for Critical Strike, Mastery and Versatility. You will generally want to aim to just get as much Haste rating as possible, however, past 30% Haste, Critical Strike, or Versatility these stats do start to take on Diminishing Return values.
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Do Shadow Priests have AoE in TBC?

Multi-Target Rotation – In TBC Classic, Shadow Priests have no AoE spells. Pulls with multiple mobs are where Shadow Priests struggle the most. For the most part, you will follow the single-target rotation, making sure to keep up your DoTs on as many mobs as possible.4.
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Is shadow priest good for leveling?

Shadow is still the fastest way to level for Priest in Dragonflight, but it also remains the least forgiving spec to newer players due to its relative squishiness and overly complex AoE rotation. Many players prefer having the safety afforded by one of the two healing specs, as well as a simpler rotation.
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Is Shadow Priest hard to play?

Shadow Priest Pros & Cons – As with any class in the game, Shadow Priest DPS depends on its pros and cons, specific role, and other features that make it stand out and allow your gameplay to be unique. Below we summarized the main Shadow Priest qualities to let you see what this class is all about:

High single target damage and multi-target flexibility; Some Talents provided considerable AoE damage (Shadow Priest AoE in Shadowlands is still not very good when compared to other classes); Two great health-draining multi-target abilities: Vampiric Touch and Devouring Plague. Vampiric Embrace and Power Infusion will help to support your allies. Shadow Priest is sturdy and comes with lots of defense and healing capabilities. All Covenant Abilities have their use in most of the PVE enviremonets.

Of course, there are difficulties, which you’ll have to overcome if you want to be a good Shadow Priest player and unleash an insane amount of shadow magic damage upon your enemies. Namely:

Being a DoT-based damage dealer Shadow Priest requires a lot of concentration to be played efficiently. Managing multiply targets may be difficult; Arranging all the cooldowns is tricky; You’ll have to plan your movements, depending on your casting sequence; Wide variety of abilities and talent options. May be tough to master even for experienced players.

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Is Aldor or Scryer better for Shadow Priest?

Aldor or Scryer? vs. Aldor is a bit better for a shadow priest because damage is more benefitial than crit. The difference is pretty small, though. Aldor offer you some nice (well it’s ok) gear:and the is nice too. On the other hand, the Scryers offer you,

  • Arguably one of the best (and easiest to get) Spriest trinkets.
  • You may not have the finest Spriest shoulder enchant in game with scryers () but you can’t just choose a faction on that solo point.
  • In the end, remember to choose on the BoP items.
  • The shoulder enchant and rings, trinkets, cloth armour, and any profession recipies you want should all play a part in your decision (note that most of the profession recipies create BoE items though so this should not be decision breaking).

Also have a look at the stickied FAQ v3 for more pointers as to what is best for your spec. If we are talking endgame, and ignoring the blues that can be very easily replaced with raid/badge gear, Aldor is far better, the shoulder enchant is very superior and being exalted with Aldor turns the SSO neck into oe of the best necks in the game.And also: On the other hand, the Scryers offer you,

Arguably one of the best (and easiest to get) Spriest trinkets. No. OK. I play as holy. I have only heard that from other priests I have talked to in game. Also note the word arguably in there.not that I’m going to argue with you guys about it. Don’t forget the exalted ring from Scryers. It’s a very nice ring not really that easily replaced if you’re not consistantly raiding.

Edit: And you’re actually right, Odd, only not. if that made sense =) It’s a very nice starter trinket for any shadowpriest, as well as allowing you to play around with some talent points if you so wish.
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What does mastery do for Shadow Priests?

Stat Outline – Crit: Chance for spells to do double damage. Causes Shadowy Apparitions to deal 100% increased damage if the Mind Blast, Devouring Plague, Void Bolt or Mind Sear was a Critical Strike. Tormented Spirits has increased chance to proc on Critical Strike.

Haste: Increases spell casting and dot tick speed, reduces the cooldown of some spells and lowers the global cooldown. Mastery: Increases your damage on the target for each Shadow Word: Pain, Vampiric Touch and Devouring Plague effect that you have active on the target. During Voidform all targets receive the maximum effect.

Versatility: Increases damage and healing done and reduces damage taken.
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Is Rend worth using TBC Classic?

Rend is not useful because of the damage it does. It’s useful to help prevent stealth classes from escaping. It’s useful to help prolong casting timers (very minimal).
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Do Shadow Priests need hit?

Hit Rating is an important stat for Shadow Priests that increases the chance for your spells to hit the enemy. It is absolutely essential that a Shadow Priests have at least 17% increased chance to hit so that you don’t miss any spells.
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Can a Shadow Priest self heal?

Shadow priests in World of Warcraft – Shadow Priests are a specialization of the Priest class who have put the majority of their talents into the Shadow Tree, Priests interested in soloing and PvP usually select a heavy amount of Shadow talents, as Shadow spells dole out high DPS,

  1. These priests lack the healing power of priests specialized in the Holy and Discipline trees, but are formidable opponents in PvP.
  2. Shadow Priests can also be invaluable support, whether by silencing casters, disarming melee, applying the Misery debuff to help allies hit, reducing an enemy’s healing by use of Improved Mind Blast, shielding a party member, or dropping Shadowform to help with healing.

Prior to The Burning Crusade, Shadow priests were of limited use in group PVE, as they were generally inferior to primary DPS classes. Shadow priests now have little need to concern themselves with mana availability or crit rate, allowing them to focus almost solely on maximizing spell damage.
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Is Shadow Priest better than warlock?

Shadow priest vs affliction warlock. Which is more fun? Which one do you prefer in terms of fun, lore, gameplay, rotation and aesthetics? Please provide details if possible 2 Likes

  • Fun is super subjective.
  • Play what your mind tells you.
  • But, if you like playing a very insane character (described “crazy”, not evil), play shadow priest.
  • If you want to play an exceptionally evil character summoning demons and causing torture, affliction warlock.

3 Likes I prefer Affliction warlock as I’m not a skilled player and the game play is much more straightforward. More dots! Keep your blueberry void tank alive and all is well. Shadow, I’ve tried and just can’t quite make it work though I’ve seen other Shadow priests absolutely melt elite mobs.2 Likes Attimis:

  1. Fun is super subjective.
  2. Play what your mind tells you.
  3. But, if you like playing a very insane character (described “crazy”, not evil), play shadow priest.
  4. If you want to play an exceptionally evil character summoning demons and causing torture, affliction warlock.

I find more fun shadow because its gameplay and I also love the lore of light and shadow bend together. I just want to read opinions just for fun 1 Like Affliction. Shadow has always been annoying for me. Warlock lore is way more interesting and have better mogs. 3 Likes Felrynx: stupid chicken class that can also do the best range cleave damage Birds: Shadow has always been annoying for me. Interesing why is it annoying? I love both aesthetics, but something about Affliction playstyle just doesn’t resonate with me anymore. I used to play primarily aff, but it’s just so much crap to manage. I dunno.

  • It’s sort of disjointed for me, but I’ve only really done dungeons/m+ as aff so far.
  • I’ll stick to the bastardized version of spriest we have now.
  • Shadow resource is less annoying to spend than soul shards 1 Like Tannatoz: Please provide details if possible Battle pet for priests would be nice.
  • Or rather, an array of void creatures that could be summoned and controlled.

With the ability of ‘mind control’ over others, one could imagine that if priests can control a player temporarily, they would have no issues controlling NPC/summoned creatures longer.in theory. Having a warlock style pet option for the priests would be a boon to solo SP’s.

In regards to the warlock. It was my first toon choice in Wow. I always keep it current lvl wise, but over the nearly two decades of the same pets I would really like to see a larger variety of options beyond the four we got. The blue skeleton slimes in ‘Draxxus world be a good start as new styles of void pets.

Just more variety on the warlock pets is sorely needed. Thematically it’s shadow over warlock all day long, because I like the void but not so much the demons (they all look dumb to me). But see, I kind of hate dot classes (I realize this class has one weak dot but that’s so not how I kill).

  1. Why wait for damage when you can have it up front? Enjoyed Shadow in Legion, hated it in BfA, and haven’t got back to it since.
  2. At one point I leveled a few locks just because I hadn’t done them but I deleted them as I just can’t get into their aesthetic.
  3. If they were necros I’d probably still be trying to play them though, just for EQ old time’s sake if nothing else.

My shadows are basically parked until they either modify or get rid of the void form mechanic, or make a shadow graphic I actually like again. Loved the purple tinge in legion, do not like the newer “smoke” or whatever it is. leveled up a warlock to test stuff this last week afflic doesnt really have a rotation.

You dot stuff and then explode the dots with malefic rapture to spend down your soul shards. for single target raiding i can imagine it would get slow. if you enjoy BGs then afflic is really fun, especially as night fae for the soulshape. sound design is way better for afflic, satisfying. shadow priest fx are too loud.

POWWWWWW SSSSSKRAAAHHH POWWWWW gets annoying 1 Like The ashen liniment cosmetic dropped from chests in Korthia rifts create true depictions of what Shadow Priests should look like imo.1 Like well they are pretty much exactly the same when you roll an alt of any class and it just gets one shot in random bg instantly, whats the point? I have to say affliction since I dislike the purple fart effect and some of the changes they’ve made to spriests over the years. 2 Likes Shadow Priests. We go further than Warlocks in the Void. To extents that even the supreme Fel user would never dare going. Shadow Priests are darker than Warlocks, edgier than Warlocks and don’t require you keep your bags filled with soul shards to be competent in combat.

  1. Imagine you are a Warlock and you’re fighting with a Warrior, he charges at you, pushing you to the floor and scattering your soul shards across the floor.
  2. You’re dead.
  3. Meanwhile a Shadow Priest can make the Warrior charge over and over against a tree.
  4. Just made the switch to aff and its been a blast in random bgs.

If people leave you alone for any amount of time you can pump out some real damage. Spriest are fun too but it just looks like a purple inked pen broke all over you and i cant move past that. Now if they had a glyph for old shadowform I might actually consider it 1 Like Aff is extremely clunky outside of AOE.

The spec was murdered. Fun in M+ but you only press agony and sow the seeds. Spriest is the opposite, aoe clunk. Searing nightmare and mind sear are both dumb. Aff is also more annoying for any other content with a ton of very weak dots on short timers, with windows of spamming ranged aoe nukes for some reason??? That make up the majority of your damage.

: Shadow priest vs affliction warlock. Which is more fun?
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Is haste good for holy priest TBC?

Spell Haste – Spell Haste is your biggest increase to healing output by reducing your global cooldown when you are using instant casts, as well as reducing cast time of your spells; Spell Haste multiplies your healing capabilities much more than any other stat bonus. Early on it is difficult to find this stat, so focus on other stats until you can begin transitioning into haste.2.2.
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How good are shadow priests?

Why Shadow Priests Are Special? – Shadow Priest is considered by many to be among the best solo playing damage dealers in the game. Depending on equipment, talents, and socket choices it can have good additional damage against most of the enemies in the game.
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Is shadow priest good in TBC reddit?

Good DPS, great utility with the mana regen they bring, pretty much every raid will want one!
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How good is shadow priest classic?

Shadow Priest DPS Guide – WoW Classic Season of Mastery Welcome to Wowhead’s DPS Shadow Priest Class Guide, updated for ! This guide will help you to improve as a DPS Shadow Priest in all aspects of the game, improving your knowledge to face the hardest Dungeons and Raids from WoW SoM.Throughout this guide, we will cover many different aspects to increase your Shadow Priest expertise, including concepts like Shadow Priest talents and talents builds, Shadow Priest BiS gear choices, Shadow Priest stat priorities, Shadow Priest consumables and enchants, among many other aspects of your class and specialization.

  1. Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject.
  2. Our Shadow Priest guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Shadow Priest guides for, make sure to browse the Navigation Bar below, and our list of Related Guides just beneath the Table of Contents, OverviewLeveling (1-60)BeginnersTalents & BuildsBiS GearRotation & AbilitiesStatsEnchantsConsumablesAddonsMacrosPvPDuelingPvP BiS GearWarsong Gulch TipsAlterac Valley TipsArathi Basin TipsAbout the Author Rokman is a World of Warcraft veteran, having played in Vanilla, The Burning Crusade, and Wrath of the Lich King.

  • Rokman focused primarily on Player versus Player, Battlegrounds and Arenas, and created highlight videos.
  • If you enjoy Rokman’s content, you can follow him on Twitter and Twitch,
  • The priest is a spellcaster with a diverse portfolio of spells.
  • This class has the most potent healing spells, as well as excellent buffs.

It also has good defensive spells that can ward allies from physical dangers and spells, as well as purely offensive shadow spells. However, as a primary spellcaster, the priest is extremely fragile, with poor health and weak melee power. – World of Warcraft Game Manual, 2004

Shadow Priest are built around two primary Spells, Shadowform and Shadow Weaving, While in Shadowform, all Shadow Spells cast by the Priest will have increase damage dealt, powerful Spells such as Shadow Word: Pain, Mind Blast, and Mind Flay, While in Shadowform, the Priest can not cast Holy Spells. While most Classes just look at Racial Abilities to decide their preferred Race, Priests have to also take into consideration special Class specific Racial Spells. Apparently, each of the Races in Azeroth practice their own Religions, and each Religion has their own Priests that wield unique Spells (Although the Human and Dwarf Religions seem to be pretty similar).
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Shadow Priest will always be asked to respec into Holy, by their Guilds, by their friends, or even by random strangers in Azeroth, and there isn’t necessarily anything wrong with that. But there are two types of Shadow Priest out there. One will refuse, that Priest is committed to the Darkness, not willing to turn their back on it.

  1. Others will oblige, telling themselves that they will one day go back down that path, feeling a sense of relief when they slip back into Shadowform,
  2. But the truth is, many won’t go back.
  3. Many Priests who had dreams of melting faces as Shadow will stay Holy, forever.
  4. And there is nothing sadder than that.

At the end of the day, only one lucky Priest will get to raid as Shadow in their Guild, providing Shadow Weaving which boosts Warlock damage by a significant amount. While it is not much of an honor to be that Priest, (You will have the least amount of responsibility in the raid, after all), it can still be a rewarding experience.

Extremely powerful Solo PvP Class, known for “melting faces”

With incredibly strong Spells such as Psychic Scream, Dispel Magic and Silence, Shadow Priest are very formidable in World PvP or even controlled Duel situations. Shadow Priests are also one of the most difficult Classes to kill, with so much self-healing taking place from Vampiric Embrace, which triggers off of every Tick of Shadow Word: Pain, as well as a flat damage reduction built in to Shadowform, and who can forget the astonishing Power Word: Shield, the absolute bane of a Warrior ‘s existence ( Warriors do not gain any Rage when hitting into a Power Word: Shield ).

Guaranteed PvE Raiding Spot, only one is brought to Raids

As previously mentioned, a Shadow Priest always has a single slot in a 40-man Raid, because of the powerful Debuff Shadow Weaving, Since only a single Shadow Priest is brought to a Raid, thankfully the Shadow Priest won’t have to compete with other Shadow Priests for gear, but it is important to understand there isn’t any Shadow Priest specific gear.

A general recommendation is for a Shadow Priest to explain to their Guild when specific items drop in Phase 1, 2 or 3, that these items are Best in Slot for the rest of Classic. Items such as Choker of the Fire Lord, Snowblind Shoes, Fel Infused Leggings, Firemaw’s Clutch, or Neltharion’s Tear, These items will last all the way through the end of Naxxramas, never being replaced for a Shadow Priest.

Just don’t expect to be the first one in the Guild to get these items.

Does not need much gear to fulfill their role in a PvE Raid

As you can imagine, if Shadow Priest are only brought to Raids for their Debuff Shadow Weaving, it doesn’t require much gear to fulfill your role. Thankfully no one should be expecting a Shadow Priest to pull crazy damage meter logs and they won’t be complaining when you are bottom of the DPS Chart ( They will, however, make fun of any Raid member below the Shadow Priest ).

Very Mana intensive Class, heavily relies on Consumables

Because Shadow Priest run out of Mana so quickly and so often, Consumables such as Major Mana Potion, Dark Rune, Demonic Rune, and Night Dragon’s Breath are must have consumables brought to every Raid. For the Shadow Priest looking for an extra edge, they could focus on getting other Consumables such as Mageblood Potion, which is very inexpensive, Lesser Mana Oil, or even Nightfin Soup,

Competes for gear with many other Classes and has lowest priority in a PvE Raid

Even though there is only one Priest in the Raid, almost every Damage related piece of gear that Shadow Priest will be rolling on are likely to be rolled on by multiple Warlock or Mage, and nearly every MP5 piece of gear will be rolled on by multiple Holy Priest, Restoration Shaman, or Holy Paladin,

Your Guild will likely not want you to play Shadow, preferring you to Heal instead

Because only a single Shadow Priest is brought to Raids, it is an often occurrence that a Guild will ask if their Priests are wanting to play Shadow to re-spec into Holy, and be a Healer in Raids. While it is unfortunate that this happens to many aspiring Shadow Priest, this is actually the best outcome for a Guild and for that individual Priest.

  • Holy Priests will likely find many more Raid opportunities, and there is nothing wrong with choosing that path.
  • You can undoubtedly find a Shadow Priest set of gear, even while Raiding as Holy! And in some ways, this can be reasonably satisfying for Roleplaying purposes, like a good Priest wanting to be a Righteous and Holy contributing member of a Raid, while secretly stashing a passion for evil and Shadowy powers, in his backpack, slowly being corrupted to the dark side! In total, there are five playable Priest races in WoW Classic — three Alliance and two Horde.

Each race has two innate racial abilities which, depending on how you plan to play your character, can be an important part of character creation. Some races have more beneficial abilities in PvE encounters like dungeons and raids, while others are better suited to PvP environments.In addition to their other utility, Priests have access to two extra spells depending on their race, which can greatly impact the decision as to which race to play.

  • Both priest racials are learned from your race’s capital city, one at level 10, and another at level 20, in addition to the race’s normal racials.
  • A walkthrough of the racial quests is provided in the Priest Class Quest Guide,
  • Alliance Shadow Priest have the benefit of Raiding with a Paladin, which can Buff the Priest with the insanely beneficial Blessing of Wisdom ! With the debuff limit removed, Paladins are also very likely to maintain high uptime on Judgement of Wisdom, providing a very large Mana boost for everyone.

As previously mentioned, Shadow Priests have severe issues with Mana, and these two spells can go a long way for helping with that. A Paladin also uses various Auras, giving a buff to all party members, such as Concentration Aura, which can help a Shadow Priest when dealing with Trash pulls gone wrong, or Adds that spawn during a Boss fight.

  1. Dwarf are the best WoW Classic Alliance race for DPS Shadow Priests.
  2. Human Priest Humans are a fairly uncommon choice for Shadow Priest,
  3. Feedback is such a strange Racial, because Priest already has access to Mana Burn,
  4. Human is much better as Holy Priests, taking advantage of The Human Spirit, because Holy Gear will often have much more Spirit on it, furthering the benefit of Meditation,

Even then, Humans are always going to be outshined by the Dwarf, which have access to Fear Ward, the best Alliance Priest Racial. Racial Bonuses Human Priest Spells: Desperate Prayer and Feedback Dwarf Priest Dwarves are the best Priest Race for Alliance, period.

  1. Regarding PvE or PvP, Fear Ward is just too insanely powerful.
  2. When it comes to Shadow Priest, however, it can be a bit tricky, because Fear Ward is a Holy Spell, which means you can not cast it while in Shadowform,
  3. But even after taking this into consideration, it is still too good to pass up.
  4. The Dwarf Priest will put Fear Ward on themselves, and in the event of a big Fear in a Raid or Battleground, the Fear will be Resisted, and then the Priest can use Dispel Magic on their allies, removing their Fears.

With only a 30 second cooldown, it’s up pretty much all the time! Racial Bonuses

Find Treasure : Allows the dwarf to sense nearby treasure, making it appear on the minimap Frost Resistance : Increases Frost Resistance by 10. Gun Specialization : Guns skill increased by 5. Stoneform : While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

Dwarf Priest Spells: Desperate Prayer and Fear Ward Night Elf Priest Night Elf is a pretty good PvP Shadow Priest Race, definitely better than Humans. Because of how often a Shadow Priest will run out of Mana, having a strong Racial such as Shadowmeld will enable a Priest to drop down and drink Mana, without the enemy Players even seeing it.

Nature Resistance : Nature Resistance increased by 10. Wisp Spirit : Transform into a wisp upon death, increasing movement speed by 50%. Quickness : Dodge chance increased by 1%. Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Night Elf Priest Spells: Elune’s Grace and Starshards Horde Shadow Priest will be Raiding with Restoration Shaman, which have Mana Tide Totem, an extremely beneficial Totem for Shadow Priests, who have serious Mana issues. When Mana Tide is on cooldown, the Shaman can also use Mana Spring Totem, which is a much weaker version, yet still beneficial to the Shadow Priest.

  1. After the Shaman takes Restorative Totems, Mana Spring will generate 750 Mana over one minute, which isn’t that bad.
  2. Undead are the best WoW Classic Horde race for DPS Shadow Priests.
  3. Undead Priest Undead are the best Priest for Horde, hands down.
  4. They essentially have a longer cooldown Fear Ward built into their base Racials, with Will of the Forsaken,

After the Undead Priest uses Will of the Forsaken, they can then Dispel Magic on their allies, removing their Fear Debuffs. Don’t forget Devouring Plague, an insane Damage over time ability. Unfortunately, Undead Priests will struggle to find good use for this in PvE, because of the massive Mana cost and absurd Threat that comes from it.

Cannibalize : When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Shadow Resistance : Shadow Resistance increased by 10. Underwater Breathing : Underwater breath lasts 300% longer than normal. Will of the Forsaken : Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

Undead Priest Spells: Touch of Weakness and Devouring Plague Troll Priest Trolls are just unfairly treated when it comes to Priest Racials. Hex of Weakness is one hundred percent worse than the Undead’s Touch of Weakness, Hex costs more Mana and does not do damage when it triggers.

Beast Slaying : Damage dealt versus Beasts increased by 5%. Berserking : Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. Bow Specialization : Skill with Bow Weapons increased by 5. Regeneration : Health regeneration rate increased by 10%.10% of total Health regeneration may continue during combat. Throwing Specialization : Skill with Throwing Weapons increased by 5.

Troll Priest Spells: Hex of Weakness and Shadowguard Priests are one of the most versatile and sought after casters, widely regarded as the premier healer, and one of the most formidable PvP classes. There are three specialization talent trees for Classic Priests: Discipline and Holy are healing-focused, while Shadow is DPS-focused.

Power Infusion builds focus more on boosting raid performance at the expense of the Priest’s own healing, placing Power Infusion on their highest DPS ally.

Holy: A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.

Spiritual Healing builds are the most common all-purpose healing specializations, which eschew the difficult to use Lightwell in order to free up talent points for increased flexibility. The build can choose between investing more points in Holy for greater healing output, or keeping points in Discipline to greatly increase mana efficiency.

Shadow: Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.

Shadowform builds enable the Priests true DPS playstyle, which can be very strong, but is also extremely mana and threat intensive, which can be severely limiting in PvE encounters. Despite this, there is always at least one Shadow Priest in any raid in order to debuff the target with Shadow Weaving, In PvP, Shadow Priests are extremely formidable, largely due to the wide array of offensive and defensive utility.

A Classic Shadow Priest in raids will usually spec 16/0/35 to pick up Shadowform as well as 4/5 Improved Mind Blast, Viable end-game PvE builds are covered in our Classic DPS Shadow Priest Talents & Builds Guide, Tailoring can be incredibly helpful while leveling, as well as providing you with some fantastic gear for Shadow, that will likely last you through Phase 1 and then some.

  1. The true benefit of Tailoring comes in Phase 4, with the release of Zul’Gurub, which adds Bloodvine Garb to Tailoring.
  2. This set provides 4% hit total across its 3 pieces, but there is also a set bonus, that while fairly small for Shadow Priests, is still a damage increase on gear that you will likely be wearing anyway.

Wearing the gear does not require Tailoring, but the set bonus does. Engineering is almost a mandatory profession for every Class in Season of Mastery, providing incredible utility items such as Hyper-Radiant Flame Reflector and Dimensional Ripper – Everlook, as well as various explosives such as Thorium Grenade, which can be a life saver in plenty of situations, especially PvP, but also can provide a quick AoE option that doesn’t cost mana.

  • Goblin Sapper Charge is also one of the most important tools for an Engineer, giving an instant AoE explosion, dealing significant damage as well as some self damage.
  • An entire raid using Goblin Sapper Charge at once can completely wipe an enemy raid, or clear an entire AoE pack.
  • As already mentioned, Mana is a serious problem for Shadow Priest s.

Early on, when a Priest starts doing Raids, they can use Alchemy to craft powerful Flasks such as Flask of Distilled Wisdom and Flask of Supreme Power, It is generally recommended a Priest uses Distilled Wisdom until they can manage Raids without running out of Mana too early on bosses.

  • Alchemy also gives the Priest access to create their own Mageblood Potion, giving them 12 MP5 for an entire Hour.
  • As for Elixirs, it would be a good idea for a Shadow Priest to use Elixir of Shadow Power, boosting their Shadow Damage 40.
  • While it is not mandatory, Alchemy is a great way to make gold and empower a Shadow Priest to farm their Potions, especially when Alchemy is paired with Herbalism,

As for a second Profession, it is entirely optional, as is Alchemy, For PvP Shadow Priests, it is always recommended you take Engineering, which will open up access to powerful tools such as Thorium Grenade and Goblin Rocket Helmet ! Mana is what you pay to cast your spells if your class has any spellcasting capability.

  • These classes are mages, priests, warlocks, druids, shaman, paladins, and hunters.
  • The spells of these classes have mana costs that must be paid in order to be cast.
  • The amount of mana you have is set by your class, with primary spellcasters, like priests and mages, getting more than hybrid spellcasters, such as druids and shaman.

Classes that are even less reliant on spells, such as hunters and paladins, have even less mana. In addition, your character’s intellect gives you a bonus to mana. Each class gets a different amount of bonus mana, with primary spellcasters getting more for each point of intellect than other spellcasters.

Your mana is displayed as a blue bar next to your character portrait. – World of Warcraft Game Manual, 2004 Mana is the primary resource for a Priest, As a Shadow Priest, you will be gobbling up all of your Mana, all the time. Many Spells that do Damage, as well as Spells that are useful tools for survival, have very high Mana costs.

The Mana issue for Shadow Priests is especially dire when compared to other Spellcasters such as Mage and Warlock, who both have their own Spells for acquiring more Mana, Evocation and Life Tap, Priests, however, have a single Talent, Inner Focus, which only applies to a single Spell.

  • For this reason, Shadow Priests are one of the most consumable heavy classes, relying on Mana Potions and the like to stay in a fight! But there is an added benefit to this issue.
  • Gearing a Shadow Priest can be relatively simple, Equip Bonuses such as “Equip: Restores 11 mana per 5 sec.”, from Mindtap Talisman, is an Equip Bonus also known as “MP5”.

MP5 is the only way a Shadow Priest can gain Mana while in combat, meaning while casting Spells, during combat. This is one of the primary Stat Bonuses a Shadow Priest should look out for on Gear. The 5-second rule applies after a Player has not cast a Spell for 5 seconds, then that player will begin to accrue Mana, from Spirit.

  • One thing to understand is that Spirit does not have any in-combat benefits for a Shadow Priest unless that Priest picks up the Talent Meditation, which allows the Priest to harness 15% of their Mana Regeneration from Spirit, while casting Mind Flay or Mind Blast,
  • It can be really easy to mix up how MP5, Spirit, and Meditation works, but a general rule of thumb is this; MP5 is most essential and should be stacked up as much as possible! On many items, Players will see an Equip Bonus such as, “Equip: Increases damage and healing done by magical spells and effects by up to 30.” This Equip Bonus is from Crimson Felt Hat,

Players have often misunderstood the wording, specifically “up to,” thinking there is a chance the benefit changes from Spell to Spell. What this minor wording is referring to, is the Spell Coefficient, Mainly, not all Spells are created equal. Some Spells will gain the full bonus from Crimson Felt Hat, whereas other Spells might only gain half of it.

table>

(15) / 15 = 1 1 / 6 = 16.6667

100% Spell Coefficient 16.66% Spell Coefficient per Tick

table>

((15) / 15) * 0.5 = 0.5 0.5 / 8 = 0.0625

50% Spell Coefficient 6.25% Spell Coefficient per Tick

table>

((3) / 3.5) * 0.95 = 0.81 0.81 / 3 = 0.27

81% Spell Coefficient 27% Spell Coefficient per Tick

Improved Shadow Word: Pain does not reduce the Spell Coefficient per Tick. With Improved Shadow Word: Pain, Shadow Word: Pain will last 24 seconds and Tick 8 times. Each Tick will gain the same base Spell Coefficient of 16.66%. If a Priest were to have 500 Bonus Spell Damage from Equipped Gear, Mind Blast would only benefit from 214 Spell Damage, Each Tick of Shadow Word: Pain would only benefit from 83 Spell Damage, and Mind Flay would only benefit from 95 Spell Damage per Tick.

  1. This is important to understand how damage is calculated and how Spell Damage can directly impact a Shadow Priest’s output.
  2. But of course, an easy thing to remember from all of this: More Spell Damage is always better! Next Page: Beginner’s Guide Thanks for reading our class guides! If you have any feedback about the guides, feel free to leave a comment in the section below and we will reply as quickly as possible.

If you’d like to talk with any of our writers directly you can do so by joining our Discord Server and finding them there! : Shadow Priest DPS Guide – WoW Classic Season of Mastery
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Do shadow priests have AoE in TBC?

Multi-Target Rotation – In TBC Classic, Shadow Priests have no AoE spells. Pulls with multiple mobs are where Shadow Priests struggle the most. For the most part, you will follow the single-target rotation, making sure to keep up your DoTs on as many mobs as possible.4.
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