Best In Slot Holy Paladin?

Best In Slot Holy Paladin
Mythic+ Best in Slot Gear for Holy Paladin

Slot Item Source
Chest Inferno Breastplate Court of Stars
Wrist Goldsteel Bindings Shadowmoon Burial Grounds
Gloves Goldsteel Gloves Shadowmoon Burial Grounds
Belt Greatbelt of Alpha Dominance Halls of Valor

ё 12
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What is the best race for holy paladin?

Blood Elf has been the best horde race for Holy Paladins for a very long time, and that won’t be changing any time soon as Arcane Torrent remains strong in Dragonflight. In addition to generating Holy Power, the AoE purge portion of the ability is especially strong in Mythic+.
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Are Holy Paladins good in Shadowlands?

Holy Paladins in Shadowlands: Strengths and Weaknesses – In World of Warcraft, the Paladin class comes with three specializations: Retribution, Holy, and Protection, Holy Paladins serve the healer role and use Mana and Holy Power as spending resources for their spells.

In World of Warcraft, healers have a major responsibility: they use their healing abilities to buff the allies, keep them alive and save them from death. The Holy Paladin represents one of the best healer classes for Mythic Dungeons and Mythic Raiding in Shadowlands Season 4, providing excellent single-target and tank healing.

Regarding weapons, the Holy Paladin uses one-handed axes, maces, swords, two-handed maces, shields, and off-hands, As for raid gear, the paladin shares the Conqueror Tier Token with Priests, Warlocks, and Demon Hunters for legacy content. In the Shadowlands expansion, the Sepulcher of the First Ones raid, paladins share the Venerated Tier Token with Priests and Shamans.

Advantages Disadvantages
+ Exceptional single target healing – Weak AoE healing
+ Excellent utility through blessings – Low mobility
+ Strong defensive abilities – Heavily reliant on cooldowns
+ Strong damage as a healer – Melee playstyle that can be tricky sometimes

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Is Holy paladin easy?

Is holy pal easy to learn coming off dps? Been melee then ranged dps for a while and finding lack of motivation to play muchseeing I havent healed in a while and havent mained a pally maybe ever just more an alt and seeing a need for healers in game lately.

  1. Would it be easy to pick up and learn to a point of quick growth? Super easy class IMHO.
  2. AND you get to dps while healing!! 1 Like It does look to be pretty well set.
  3. Is it also a safe M+ choice? I know pally is great ST healinghas the aoe healing improoved or bout the same as its been? Zerako: I know pally is great ST healing We are actually no longer single target healers.

In fact our single target healing has been nerfed pretty hard. In raid situations we spec for Glimmer and raid heal while dpsing to generate Holy Power. In Dungeons many Paladins also use Glimmer and others use BoV which is pretty much AOE. Both Flash of Light and Holy Light are almost never used anymore after the Infusion nerf.

I’d say Paladins are great spot healers but we neither excel at single target or AOE. Oh dang been a while indeed since I touched it No its not, holy paladin if you arent used to melee dps is easily the hardest healer to learn because you have to not only worry about everyone elses health, you now also have to worry about melee mechanics which in shadowlands there is alot of.3 Likes Playing a holy paladin in dungeon pugs is horrible and make you wanna quit the game.

You better find some friends or a good guild. If you can get decent teammates its not bad at all.2 Likes : Is holy pal easy to learn coming off dps?
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Is Haste good on Holy Paladin?

No matter what kind of Holy Paladin build you decide to play in Shadowlands, Haste will be extremely valuable for your spec.
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What stat is most important for Paladin?

Constitution and Strength are pretty important for a Paladin since they are typically frontline melee fighters. Dexterity can be good if you want to make a ranged combatant Paladin, but most spells for Paladins focus on melee combat.
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Can you LVL with holy paladin?

Can you level as a Holy Paladin?

Just wondering because I know you can go Ret and still heal dungeons leveling up and it’s supposedly much faster.I’m wondering if it’s possible to level as Holy. The idea of being an epic healer at low levels appeals to meAlso I know I’m gonna get a lot of “you can play whatever you want” and I appreciate that but I’m just more wondering if it’s gonna be ok to level or tedious as hell.

1 Like You can level without spending a single point in your talent tree. But it will be slower than leveling using the Ret talents, I believe.3 Likes 2 Likes Yes you can level as holy. If you pick up consecrate and carry two sets of gear, it is doable. You will also be able to take on multiple mobs while leveling and have great survivability.2 Likes No – if you put a point into Holy, the game actually prevents you from leveling at all.

  • Your XP gets locked and you can’t gain it until you remove all points.
  • Sorry.6 Likes Damn that’s what I thought I had read in the manual.
  • That sucks, thanks for clearing that up for me.
  • Well if you do it off the bat, you won’t know any different.
  • But compared to the other 2 it sucks.
  • But definitely WAY less stressful trying to run dungeons at or below level while leveling up.

Honestly, if you carry a set of strength gear with you for leveling, it’s not bad at all.2 Likes I’m leveling as holy, at level 41 right now.31 holy 1 prot at the moment. Yes it is possible. It will be miles slower than playing a mage or hunter, but you can take on multiple enemies at a time without too much difficulty (especially after you get seal of wisdom).

  • I carry two sets of gear at all times.
  • One is high armor, strength and stamina, and the other is high int and plus healing.
  • Go with the best 2 hander that you can get for your strength set until you get seal of wisdom, and then switch to sword and shield after that point.
  • This allows you to maintain consecrate and holy shock spam without going out of mana, by using the seal/judge wisdom combo for massive mp regen.6 Likes Thanks for the info! You’ve given me hope! I think I’ll try that out.

My friend is holy paly and when he solos where’s mail and 2 handed weapon dose pretty high damage 1 Like Basically, you can level any class of any sort naked through the entire game. It just depends on whether you care how long it takes. My buddy I made while leveling is doing essentially this.

  1. He’s got the lvl 20 mace (which is super good by the way) and working towards holy shock.
  2. Unless I’m getting crits on my warrior.
  3. Which isn’t super often even specced into Fury for low levels with a 2h, he’s holding aggro from me while we quest.
  4. It’s more consistent damage reliant than Ret with it’s Seal.

But you get the added bonus of being more effective in dungeon healing, with just less solo mob damage for quests. Which to me is a great tradeoff to be effective at both for low levels. if you go about 15 into holy you’ll be able to heal any dungeon easily with int/spr gear.

Dump the rest into ret after that and then you can dps as well pretty well Thinking about doing the same. How’s your leveling going? 1 Like Lvl 41 here, i went holy from the start, the amount of health time and mana you save from 70% spell push bacl is amazing. You definitely level slower but not by a large amount, but you can take on multiple mobs at once easy and still have hp and mana to spare.2 Likes Level 41 here also.

I hardly ever go oom or need to stop to eat. Makes questing a bit more quicker without all the stops. As others said, keep a str set in your inventory 1 Like You can! And this is an RPG, if you like the idea of being an epic healer at low level, then play that role in this game :).
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Should I wear cloth as holy paladin?

It is purely up to the player. Plate is good to wear but when you’re in an instance and you know the tank is good or at least average you can slap on some cloth and heal to your fullest extent.
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Should holy paladins use shields?

Do they need shields, and the answer is No.
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Is mastery good for holy paladin?

A Word About Leech – Although tertiary stats such as Speed, Leech, or Avoidance only appear as a bonus on gear at random, the Leech stat is so valuable for healers that it deserves to be mentioned. Any Leech on your gear is free healing that allows you to focus on other people rather than healing yourself.

  1. Its value will vary a bit based on how much damage you are taking in an encounter, but it is typically at least as valuable as your other secondary stats and often more valuable.
  2. You should keep this in mind when comparing lower item level gear with Leech to higher item level replacements without it.

Any time you are using the legendary, the value of leech will increase even more as you are taking an increased amount of damage compared to normal Holy Paladin gameplay.2.
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Is holy paladin hard to play Shadowlands?

DPS: – DPSing as Holy Paladin isn’t the hardest since most of the spells are in our normal healing rotation to gain Holy Power. You want to make sure to keep Consecration on the ground. Cast Hammer of Wrath off cooldown if the target is in execute range or you have Wings up.

  • Cast Judgment off cooldown.
  • You can also commit Holy Shock offensive to do damage when no healing is needed and do it off cooldown.
  • Use Crusader Strike when you have a Charge available.
  • Use Shield of the Righteous when you have the Holy Power, and don’t play Awakening,
  • If you play Awakening, you want to spend the Holy Power into Light of Dawn or Word of Glory to fish for Avenging Wrath procs and get more access to Hammer of Wrath, which is more damage overall than using Shield of the Righteous,

If you play Light’s Hammer, you can also commit it offensive for damage. ( In Mythic+ or a multi-target raid fight)
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Who should I use beacon of Light on?

The Light and How to Swing It: Beacon of Light best practices Every Sunday, of invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the proper usage of Beacon of Light. What would we do without ? I was raiding with my guild recently, and we were preparing to knock out,

It’s become a fairly routine fight for us, but one of our regular healers was out for the night. We typically use three healers on any encounters that involve a lot of incoming damage, because I prefer to take things safe and slow. When left with the decision of skipping the hard mode or simply using two healers, we decided that we’d let carry us through and go for it.

With only my trusted restoration shaman by my side on the healing front, I knew I was going to have to use every trick in my spellbook to keep everyone alive. I remembered an old trick that I used when my guild was that helped me handle the raid damage.

When Marrowgar was getting ready to start, I swapped Beacon of Light onto myself and went into tunnel vision mode. I would relate this to any priest who has ever used – you get to forget about yourself and just focus on everyone else. As long as I kept casting, the Beacon heals were guaranteed to keep me alive through Bone Storm and,

Without Beacon of Light, I am certain that I wouldn’t have been able to keep up with the pressure. Beacon uptime The best way to use Beacon of Light is to always use Beacon of Light. Try to keep it up as often as possible. The mana cost of Beacon is not so high that it’s untenable to keep it up at all times, and if you’re using, it’s even easier to do.

Make sure Beacon is active while you’re killing trash, active on every boss encounter, and I even keep it active during raid downtime. Managing buffs is part of playing a holy paladin, and so learning to juggle them becomes a top priority. I suggest getting to monitor your Beacon duration and even keeping track of your Beacon uptime via a log parser like,

Beacon has a relatively low mana cost when amortized over its duration, and even in a worst-cast scenario, it can never hurt to have it up. The best-case scenario is that you do double the healing and save everyone’s life. You can recoup the cost of casting Beacon if it saves you, which means that you’re really always saving mana.

While it may seem like you don’t always need Beacon, it’s better to be safe than sorry. Good habits come through practice. Beacon targets If you’re supposed to be keeping Beacon of Light up, the next question becomes who to use it on. The easy answer is that you usually want to drop this on the tank. In a raid environment, there are usually two tanks, and so you can coordinate with the other healers as to which tank should receive Beacon.

In a smaller dungeon or heroic environment, where you only have one tank, they’re the obvious choice. You want to put it on the player who will be at less than full life the most often, as that’s the best way to ensure the Beacon heals are actually productive.

  • Also, since Beacon heals can be transferred at a distance of 60 yards, you’ll want to put Beacon onto any tank that will be running around a lot.
  • A great example is the tank facing of the Blood Prince Council.
  • However, just because tanks are the de facto first targets for Beacon, there are several other use cases that make sense in certain situations.

This is particularly true for 5-mans, where you’re often the only healer available. In situations where your life is at risk, it can actually be smarter to use Beacon of Light on yourself, like I did on Marrowgar. If the healer dies, the tank will die, and the group will die shortly after.

While and can help us mitigate some of the incoming damage, sometimes it’s simply easier to Beacon ourselves and keep healing everyone else. The tank will be able to survive the incoming damage without Beacon, since other healers are obviously capable of healing these encounters. A few good bosses that I like to Beacon myself on are in Trial of the Champion and Marrowgar in Icecrown Citadel.

Swapping beacon around While it may seem like a good idea to swap your Beacon around to handle spells like or, it’s usually not in your best interest to. It costs a ton of mana to be recasting Beacon before the duration expires, and it costs you when,

You’re better off using that time to cast a heal on them, since they’ll be needing it soon. Debuffs like this don’t have long durations either, so it’s not like you’d be getting the full benefit of Beacon of Light anyway. Save Beacon for targets that will need it for more than a few seconds, and just heal those people who will be taking damage.

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A great example would be targets afflicted by Mark of the Fallen Champion on, They’ll be taking damage for a long time, so putting Beacon on them makes sense. Conclusion Beacon, ultimately, is a proactive spell. If you want to use it properly, you need to know who you’re casting it on and when to move it around.

  • It’s not something that you want to be focusing on in the moment, and you should plan its usage.
  • However, if you do use your Beacon properly and you keep it up on the right targets, Beacon will be your greatest asset.
  • It’s what sets holy paladins apart from every other healer, and it gives our class more flavor than any of our other abilities.

and combined with, it makes holy paladins even more powerful than ever. While Beacon is seeing a retooling in Cataclysm, I am hoping that it continues to be our signature move. is dedicated to helping holy paladins become the powerful healers that we’re destined to be. If you’re new to the paladin’s healing ways, you can learn the ropes with, We also have information on, and, Tanking is a job, DPS is a craft – but healing is truly an art. : The Light and How to Swing It: Beacon of Light best practices
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Is kyrian Holy paladin good?

The new Kyrian exclusive legendary for Holy Paladins is Divine Resonance and it’s pretty good, unfortunately, it also is competing with other very powerful legendaries.
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Who is the most op character in paladins?

Tier 1. Androxus : Androxus tops the Paladins tier list most of the time due to his ability to be an excellent flank. He has fantastic mobility and great damage output. It’s everything you could want.
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Who is the fastest character in paladins?

Evie – Best In Slot Holy Paladin As the fastest character in Paladins, Evie excels as a harasser. Like other flanking champions she should be attacking the backline and surprising enemies, but kills aren’t her focus. Instead she offers quick, unpredictable damage that will soften up targets and allow other characters to deal the finishing blow.

Speed comes in two forms with Evie. Blink teleports her forward for a quick gap-closing movement, while Soar allows her to fly around the map for two seconds on her magic staff. Constantly using these will aid you in keeping Evie mobile, diving in and out of fights. Should you end up in a fight that’s a bit too heavy, Ice Block will freeze Evie in a frosty cube and make her immune to damage for three seconds.

It’s just enough to shield you from the worst, and following up with Soar can help get you out of danger. Ice Storm is Evie’s ultimate, and it’s best used as part of a team effort. When activated it summons a slowly moving circle of blizzard that will cripple, damage, and slow anyone caught inside it.

The slow and cripple effects mean enemies are pretty much frozen, meaning allies can jump in and make the most of stationary targets. Mobility is Evie’s greatest asset, so consider this when building her loadout. Wormhole makes Blink a superb in-and-out tool, as triggering it again within four seconds of the first use will teleport you back to where you started.

It’s perfect for ambushing enemies and then quickly escaping. Considering how often you’ll use Blink it’s wise to take Flicker, which heals Evie every time she teleports. You can also increase the range of Blink with the Teleport card. Those are our picks of the best Paladins champions.
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Can a paladin have no God?

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    li” data-page-inline=”False” data-scroll-inline=”False”> #1 Jul 17, 2020 While they are typically associated with religion or faith, an palladin’s spells are divine and they can use a holy symbol as their spell, i cannot see any written requirement for an palladin to worship or swear lojalty to a deity in order to gain their class abillities, so is that the case, do they have to be devout? And if it is not the case, why must an oathbreaker select an deity (and presumably worship that deity) in order to attone for their sins and once again swear their sacred oath? i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes #2 Jul 17, 2020 A Paladin does not need to have any faith whatsoever in 5e. In older editions they did, but in 5e they swear an Oath to the universe so powerful that they are granted special powers. That Oath can de to a specific deity, but doesn’t have to.
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    Can holy Paladins interrupt?

    No. If you want to interrupt, shaman is there for you. A lot of skills were purged in Legion. No healer has an interrupt except shaman.
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    Are Holy Paladins good healers?

    Holy Paladin in Dragonflight – Even with the introduction of a new talent system, Holy Paladin remains a top healer choice for any form of content. Holy Paladin will continue to bring extremely high damage, unique utility, an immunity, and very strong single-target healing. Divine Toll, a popular covenant choice throughout Shadowlands returns in the form of a new talent. Holy Shock has received many talents to increase its power and have the ability feel as strong as ever. Regardless of whether you prefer Mythic+, Arena, or even raiding, Holy Paladin will be one of the strongest healers. There are three main forms of end-game content.
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    What race is best for paladin Ffxiv?

    I will give you a breakdown of basic attributes from start, attribute point allotment, vitality and hp, strength and block, and how it all goes together. advertisement Hyur Highlanders are going to be the absolute best race to play a Paladin. The reason for this is that they have the highest possible strength (we will get to this later) and the second highest vitality.
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    What is the best paladin to play in Shadowlands?

    Shadowlands Paladin Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Paladin leveling guide! This WoW Paladin leveling guide is dedicated to teaching beginners how to operate the Paladin, masters of the holy light. We will cover the best Paladin talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

    Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

    If Paladin isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

      There is a new tab on your spellbook between General and your talent specialization, simply titled “Paladin”. These are abilities that are now shared by all Paladins, regardless of what specialization they are in.New Paladins will not begin in a default spec (Retribution). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Paladin abilities available to all specializations.Experienced Paladins will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.Holy Power has returned as a secondary resource for Holy Paladins!

    For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Protection as the best Paladin leveling spec. Although Protection is a Paladin tanking spec, it is still able to deal heavy amounts of damage with abilities like Avenger’s Shield and Judgment, and has the survivability to withstand punishment from multiple mobs at once.

    • Because Protection is a tank specialization, it also means you can use it to quickly get into dungeons! If you’re intimidated at the prospect of playing a tank, maybe Retribution is a better specialization for you.
    • Retribution is a Paladin’s DPS specialization, which allows you to smite enemies with the power of the Light with powerful abilities such as Blade of Justice and Templar’s Verdict,

    Retribution does more damage in general than Protection, but in exchange, have less survivability. The final specialization that Paladins have, Holy, is not recommended for leveling. Although Holy Paladins can deal decent damage with Crusader Strike and Holy Shock, Holy will not be able to do more damage or survive as many mobs as either Protection or Retribution.

    However, due to dungeon leveling being a popular option, Holy Paladins are able to benefit from that by using their quick healing queues to chain dungeons over and over. Before level 10 you are just a Paladin with a smattering of Paladin abilities. When you reach level 10 you get to pick a specialization, Holy, Protection or Retribution.

    Although all three Paladin specializations can be leveled with, we do not recommend going Holy unless you want to level only through healing dungeons.At level 10 you will select a specialization. You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button.

    Holy : Use Crusader Strike and Judgment as you main damage abilities, with Holy Shock being able to be used to either damage or heal. Flash of Light is your main healing spell. At higher levels you will learn more healing spells, like Light of the Martyr to instantly heal someone in exchange for your own health, Light of Dawn to heal many allies at once, and Beacon of Light to have all your heals copied onto a selected target. Protection : Use Crusader Strike and Judgment to deal damage, with Avenger’s Shield serving to attack multiple targets. At higher levels you will learn many spells to damage multiple enemies at once, like Hammer of the Righteous, which deals damage to multiple targets if standing in your Consecration, as well as defensive tank abilities like Ardent Defender, which can save you from dying! Retribution : Use Crusader Strike and Judgment to deal damage and generate Holy Power, and use it on abilities such as Templar’s Verdict or Divine Storm, At higher levels, you will learn powerful abilities like Blade of Justice to generate more Holy Power and Wake of Ashes, a powerful ability that deals heavy AOE damage and stuns Undead and Demon targets.

    Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change. Unlike in the past, Racial Traits don’t give players many throughput benefits, most race perks are limited to utility or profession bonuses.Paladins can choose many races to be, separated in Default Races and Allied Races:

    Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

    Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Paladin to be whatever race suits your aesthetic best! Paladins can choose from the following races (click on the race names to learn more about them!): Alliance

    Default Races: Human Dwarf Draenei

    Allied Races:

    Lightforged Draenei Dark Iron Dwarf

    Horde

    Default Races: Blood Elf Tauren

    Allied Races:In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Paladin. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.The talent selection below focuses on a Holy Paladin’s healing ability in dungeons, while being able to deal some damage in the process.

    Level 15 Talents: Crusader’s Might is a strong talent that grants you more Holy Shock s to heal or damage with whenever you decide to damage targets. Very simple and a must pick. Bestow Faith is not a bad talent, but it has strictly defensive usage and considering it only heals after a few seconds, you might accidentally heal the target during the duration and simply waste the ability use. Light’s Hammer is not a bad talent pick, granting you some AOE damage and healing for a few seconds.

    Level 25 Talents:

    Holy Prism is a strong talent that both heals allies and damages enemies no matter who you target with it, and definitely a good addition to your kit! Saved by the Light has limited usefulness, as you will never see any benefits from this talent if your Beacon of Light target never drops below 30% health, and even then, it is a weak absorption shield at best. Judgment of Light is by far the weakest talent of this tier – The healing it does is very weak, and the more melee you have with you, the quicker the healing from this talent is depleted. Avoid at all costs.

    Level 30 Talents:

    Fist of Justice is a very strong talent option that will significantly decrease the cooldown on Hammer of Justice, as Judgment is used very often in your rotation. Repentance is not a bad option, but any damage will break the CC from Repentance. Blinding Light is also not a terrible option, but suffers from the same limitations as Repentance, as any non-Holy damage will break the CCs.

    Level 35 Talents:

    Cavalier is a simple and effective talent that grants you a second charge of Divine Steed, and very effective for movement while leveling. Unbreakable Spirit is not a great talent for leveling, as if you do not use Ardent Defender or Lay on Hands often, this will be a waste of a talent slot. Rule of Law is a pretty weak talent option, as the range is only really useful for Light of Dawn healing. Almost none of your heals have that short of a range, and you will usually be pretty close to your main healing target (the tank) anyway, so the Mastery range increase is also pretty moot.

    Level 40 Talents:

    Seraphim is a strong cooldown that will increase the effectiveness of your heals and damage, and not that bad to use, as you have very limited Holy Power usage as a Holy Paladin. Holy Avenger can also be a good choice for dungeons as a Holy Paladin, as this will allow to more efficiently heal your entire group at once with Light of Dawn, Divine Purpose is pretty weak for Holy Paladins, as you will usually not be using Holy Power abilities enough to gain the bonus granted with this ability.

    Level 45 Talents:

    Sanctified Wrath is an incredibly strong talent option that grants you increased duration on Avenging Wrath and reduced cooldown on Holy Shock while under Avenging Wrath. Avenging Crusader seems like an interesting damage cooldown on paper for Holy Paladins, but as you lose the increased damage and healing from Holy Shock, the extra heals from your damaging abilities will not add much more to your healing than Avenging Wrath. Abyssal Punishment is a weak talent that requires you to use your Holy Power abilities to gain any benefit from. You will likely not use Word of Glory or Light of Dawn often enough to gain the free Avenging Wrath from this talent at a reasonable rate.

    Level 50 Talents:

    Glimmer of Light is an incredibly strong talent that multiplies your Holy Shock damage and healing, and lasts for long enough for you to be able to easily keep it up on multiple targets. A must pick! Beacon of Faith is not that interesting of an effect, as you should not have two targets taking so much damage to the point where two beacons are needed at them. Beacon of Virtue would be an interesting talent if Glimmer of Light didn’t exist – It won’t heal as many people often enough for it to be worth taking over Glimmer.

    The talent selection below focuses on increasing a Protection Paladin’s damage while leveling solo.

    Level 15 Talents: Blessed Hammer is the strongest talent in this tier, as it not only is a permanent AOE damage in exchange for Hammer of the Righteous, it decreases damage dealt to you. Holy Shield is not a bad talent choice if you plan on doing dungeons, but does not do as much damage as Blessed Hammer for solo leveling. Redoubt is a passive stat increase, and not a particularly strong one.

    Level 25 Talents:

    First Avenger is a really strong talent option that not only grants extra damage in AOE for your Avenger’s Shield, but you also gain an absorption shield every time you use it. Crusader’s Judgment is an interesting single-target option that grants you extra Judgment damage in the long run, but doesn’t grant as much of a defensive benefit as First Avenger. Moment of Glory is not that much of a good option as the cooldown is very long for a marginal benefit at best.

    Level 30 Talents:

    Fist of Justice is a very strong talent option that will significantly decrease the cooldown on Hammer of Justice, as Judgment is used very often in your rotation. Repentance is not a bad option, but any damage will break the CC from Repentance. Blinding Light is also not a terrible option, but suffers from the same limitations as Repentance, as any non-Holy damage will break the CCs.

    Level 35 Talents:

    Cavalier is a simple and effective talent that grants you a second charge of Divine Steed, and very effective for movement while leveling. Unbreakable Spirit is not a great talent for leveling, as if you do not use Ardent Defender or Lay on Hands often, this will be a waste of a talent slot. Blessing of Spellwarding is a pretty weak talent option, as spell immunity likely won’t be much help during leveling – Protection Paladins already have many ways to stop spellcasting from happening, to the point where Spellwarding would never be used.

    Level 40 Talents: Level 45 Talents:

    Consecrated Ground is a great talent option that increases the size and grants more versatility to your Consecration with the built-in speed decrease. Hand of the Protector is not a bad defensive talent option, but with how easy it is to get enough Holy Power to use, you will likely not need the extra healing that often. Judgment of Light is a very weak talent option that grants you negligible healing in the long run.

    Level 50 Talents: The talent selection below focuses on granting a Retribution Paladin the most effectiveness possible while leveling, and may not be the best selection for dungeons.

    Level 15 Talents: Zeal is a very strong talent that provides you with extra damage by simply using Judgment, which will be used on cooldown regardless of this talent. Righteous Verdict can be a bit hard to benefit from, as mobs will likely die too fast for you to be able to benefit from the damage increase on Templar’s Verdict, Execution Sentence is a weak talent during leveling, as again, mobs are likely to die too fast and even before Execution Sentence lands.

    Level 25 Talents: Level 30 Talents:

    Fist of Justice is a very strong talent option that will significantly decrease the cooldown on Hammer of Justice, as Judgment is used very often in your rotation. Repentance is not a bad option, but any damage will break the CC from Repentance. Blinding Light is also not a terrible option, but suffers from the same limitations as Repentance, as any non-Holy damage will break the CCs.

    Level 35 Talents:

    Cavalier is a simple and effective talent that grants you a second charge of Divine Steed, and very effective for movement while leveling. Unbreakable Spirit is not a great talent for leveling, as if you do not use Shield of Vengeance or Lay on Hands often, this will be a waste of a talent slot. Eye for an Eye is a pretty weak talent option, as you won’t get much damage reduction and also reflect little damage to enemies while it is active.

    Level 40 Talents:

    Divine Purpose is a strong talent option that significantly increases the power of your Holy Power offensive abilities like Templar’s Verdict and Divine Storm, Holy Avenger is not that interesting of a talent choice for Retribution Paladins, as this talent makes it easy for you to overcap on Holy Power and miss potential extra Templar’s Verdict and Divine Storm, Seraphim is a pretty bad talent for Retribution Paladins, simply because of the Holy Power requirement to use – You are missing a potential burst for a marginal increase at best.

    Level 45 Talents:

    Healing Hands is a very strong talent option that increases the effectiveness of Word of Glory and reduces the cooldown on Lay on Hands based on missing health when either abilities are used. As those abilities are only to be used in emergency situations, this talent sinergizes well with their utility. Selfless Healer is also a good talent that benefits you in emergency situations, but loses effectiveness if you aren’t using Flash of Light often, and in emergency situations you will likely be using Word of Glory or Lay on Hands instead. Justicar’s Vengeance is a weak talent because of its Holy Power cost and low base damage, unless you’re using it against a stun target. However, if you stun a target, you are better casting a couple Flash of Light and healing for more instead of losing all your Holy Power for a measle self-heal.

    Level 50 Talents:

    Final Reckoning is an incredibly strong cooldown that not only deals heavy damage and increase the power of your Holy Power abilities, it even grants you a weaker version of it while not used. Definitely a must-pick for leveling! Sanctified Wrath is not a bad talent to take, but not as strong as Final Reckoning, as you must have Avenging Wrath active to receive any benefits from it. Crusade is an iffy talent to take at best, as you need to build up stacks for the talent to be stronger than it’s counterpart Avenging Wrath, If you don’t plan your Holy Power usage before using Crusade, you will likely not have a strong Crusade buff for long.

    All three Paladin specializations have really different playstyles due to the nature of serving different roles. In this section of the guide, we go over basic rotations for all three Paladin specializations.Optimal Holy Paladin Ability Use While LevelingAs we do not recommend using a Holy Paladin to level in Shadowlands unless you’re doing dungeon queues, we will only approach Holy Paladins in a dungeon setting.

    1. Dungeons: Make sure to keep a healing target with Beacon of Light at all times, if not required for a specific situation putting it on the tank should work at all times.
    2. Flash of Light and Holy Shock are your main healing abilities and should be used to keep everyone alive, with Light of Dawn being helpful as a Holy Power spender and a way to heal multiple targets.

    You can help DPS with the offensive portion of Holy Shock, Crusader Strike and Judgment, but you are not required to DPS as a healer – Do it while there’s no heavy damage going on, but quickly switch back to healing if your party’s health starts going down.

    • Optimal Protection Ability Use While Leveling You will want to use Judgment or Avenger’s Shield to pull mobs close to you, and continue using these spells to damage them in conjunction with Crusader Strike and Hammer of the Righteous,
    • Eep Consecration down and stay on the area at all times to access the AOE aspects of Hammer of the Righteous as well as receive benefits from your Mastery.

    Elite Mobs: For elite mobs, keeping Consecration is even more important, namely for the defensive benefit. As a Protection Paladin you have multiple ways of lowering damage done to yourself – You can use your Holy Power defensively with Shield of the Righteous to reduce damage taken or Word of Glory to heal yourself, and use offensive cooldowns like Avenging Wrath to deal more damage.

    • If things get badly, you have big cooldowns you can use to turn the tide, like Divine Shield, Lay on Hands and even Guardian of Ancient Kings and Ardent Defender,
    • Lots of small mobs: Luckily, a significant portion of a Protection Paladin’s damage is AOE, so your rotation won’t change much in this aspect.

    Just make sure to keep Consecration at all times so your AOE damage continues with Hammer of the Righteous ! Protection Paladins are best equipped to deal with multiple mobs at the same time, so you might want to level by doing big pulls often. Dungeons: In dungeons, your main function is to keep mobs from hitting your other party members, so do your best to prevent that from happening! Make sure you always have threat on mobs and use Hand of Reckoning to attract mobs do you.

    If you cannot control certain mobs very quickly, Hammer of Justice will buy you a few seconds with its long stun. Also be mindful of your healer’s mana – You, as the tank, will dictate the pacing of the run, so make sure you healer isn’t struggling too much to keep you and everyone else alive! Optimal Retribution Paladin Ability Use While Leveling You will want to start fights by generating Holy Power with your weaker abilities like Crusader Strike, Judgment and Blade of Justice, and when you have enough Holy Power, use it on Templar’s Verdict to burst a mob down.

    Elite Mobs: For elite mobs, your rotation will continue as usual, although depending on the situation you might want to forego Templar’s Verdict by using your Holy Power on Word of Glory to heal yourself up. Make sure to use Avenging Wrath, and if necessary, you have big cooldowns you can use to turn the tide, like Divine Shield, Lay on Hands or even Shield of Vengeance,

    • Lots of small mobs: Not much will change with your rotation, except you will spend your Holy Power on Divine Storm instead of Templar’s Verdict.
    • At higher levels, Wake of Ashes is a very strong Holy Power generator that deals damage to all mobs in front of you, so this can be used to dish out some extra damage.

    Dungeons: Make sure to help your team by stunning as many mobs as you can with Hammer of Justice and interrupting spellcasts with Rebuke, You might need to help offheal sometimes, but this shouldn’t be too much of an issue. Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR.

    1. Dungeon boosting is having a max-level character pulling a low-level character through dungeons.
    2. This allows people to level a character from 10-50 in about 3 hours.
    3. This may be nerfed prior to release, so do not count on this technique being available unless it is still in place when the pre-patch goes live.

    In case this isn’t available, or you don’t have a max level character to do this for you, here are some general tips about dungeon leveling for Paladins.

    Protection or Holy are the specs to go with for dungeon leveling. Dungeon queues are perpetually short of tanks and healers, so you’ll find yourself getting a group nearly instantly, instead of having to wait 15 minutes (or longer) for a group as a DPS class. As a tank in a dungeon, your main job is to ensure mobs are hitting you and not your group, and because of this, you likely dictate the pace of the dungeon. Make sure you don’t pull too much to not strain yourself and watch your healer’s mana to ensure they don’t strain themselves!If you instead decide to heal a dungeon, your main job is to keep your group healthy. DPSing as a Healing Paladin is nice but you are not expected to do it, DPS while your entire group is safe and not taking heavy amounts of damage, but quickly heal them back up if the need arises.Retribution Paladins an also be useful in a dungeon leveling setting, just be mindful that you will not be able to get into dungeons super fast due to being a DPS specialization. You will want to quest while waiting for dungeon queues to maximize your leveling time.

    Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

    2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

    As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Paladin players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

    • You can obtain this mount by completing the achievement Heirloom Hoarder,
    • Relics of the past are a new profession reagent added in Shadowlands.
    • When crafting profession items and adding them to the craft, these items will have their item level and required level changed.
    • All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Strength/Intellect and Stamina.

    Although there are many professions to choose from, some can give a Paladin a bit of an edge. A good profession combo as a Paladin is Mining and Blacksmithing – Mining allows you to collect ore from several mineral veins available through the world and transform them into bars, and Blacksmithing transforms those bars into equippable pieces of Plate gear.

    1. Blacksmithing is especially important for Paladins at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession.
    2. Another interesting profession set for Paladins is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.

    Potions are a good commodity to have around that can save you from tricky situations, so this is not a bad profession combo for anyone! If you’re looking just to make money, you can pair Mining with one of the other gathering professions, Herbalism or Skinning,

    Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate

    Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModePaladins are a Plate based, melee class that uses Intellect or Strength depending on their specialization, that smites their enemies with the power of the Light. Paladins are masters of defense by being one of the classes with the most defensive abilities in the game.Paladins use two resources, Mana and Holy Power. Mana is a slowly regenerating resource that fuels a Holy Paladin’s heals and a Protection/Retribution Paladin’s utility abilities. Holy Power is a buildable resource used for a Paladin’s most devastating abilities or strongest heals. Mana is the universal resource for Paladins. All base Paladin spells and abilities use mana. Mana costs for Protection and Retribution are generally low and only really an issue when spamming healing spells. For Holy, different spells have different Mana costs, some are more efficient Mana -wise than others. Knowing when to use each spell is an essential part of being a healer. Holy Power is a secondary resource used by all Paladins. You can accumulate up to a maximum of 5 Holy Power. Holy Power is used for a plethora of powerful abilities and spells for Paladins, like Light of Dawn for Holy, Shield of the Righteous for Protection, Divine Storm and Templar’s Verdict for Retribution, or Word of Glory and Seraphim available for all specializations. On the default UI, Holy Power is displayed as a glyph below your mana bar. The glyph is divided into 5 parts, and each part shining bright with the Light is Holy Power available to use. Empty Holy Power bar, and 3 Holy Power available to use. The 2 empty spaces below the 3 light-up runes are 2 extra Holy Power runes. In Shadowlands, all Paladin specializations have access to Auras, passive effects that will benefit both the Paladin and the players surrounding him. You can change these Auras at anytime, but you can only keep one Aura active at a time. In addition to these auras, Holy Paladins are able to temporarily bolster the effects of these auras with the cooldown Aura Mastery,

    Crusader Aura : Increases mounted speed by 20% for all party and raid members with 40 yards. Devotion Aura : Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%. Retribution Aura : When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec. Concentration Aura : Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.

    Paladin utility comes in the form of various spells to help themselves or their partners as a whole. Blessing of Protection can be used to shield an ally from all physical harm, and Blessing of Freedom can free an ally from all movement impairing effects.

    Besides those signature spells, all specializations have access to spells like Hammer of Justice to stun enemies, Lay on Hands to instantly heal an ally for the Paladin’s maximum health, and Redemption to resurrect an ally back from death. Holy Paladins also have Absolution to resurrect all dead allies, and Cleanse to remove all Poison, Disease and Magic effects from an ally.

    Paladins are also uniquely equipped to deal with Undead mobs: All Paladins are able to track them on their minimap via Sense Undead and fear them (in addition to Demon and Aberration mobs) with Turn Evil, When you first start your Paladin you will only have one ability, Crusader Strike,

    At level 2, you will learn Shield of the Righteous, an ability that uses Holy Power to slam a target with your shield.At level 3, you will learn Judgment, an ability that strikes a target with Holy damage.At level 4 you will learn your first heal, Flash of Light, a quick-casting healing spell.At level 5, you will learn Hammer of Justice, an ability that stuns a target for a few seconds. At level 6, you will learn Consecration, a spell that deals damage to all targets in its area.At level 7, you will learn Word of Glory, a spell that uses Holy Power to heal a target for heavy amounts.At level 8, you will learn the second rank of Judgment, which makes your Judgement deal 50% more damage.At level 9, you will learn Lay on Hands, a long cooldown spell that heals you or a target for 100% of your maximum health.

    At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Paladin, i.e.

    Divine Shield (level 10): Grants immunity to all damage and harmful effects for 8 sec. Cannot be used if you have Forbearance. Causes Forbearance for 30 sec. Redemption (level 13): Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat. Hand of Reckoning (level 14): Commands the attention of an enemy target, forcing them to attack you. Divine Steed (level 17): Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. Crusader Aura (level 21, Aura): Increases mounted speed by 20% for all party and raid members with 40 yards. Blessing of Freedom (level 22): Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. Turn Evil (level 24): The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Only one target can be turned at a time. Devotion Aura (level 28, Aura): Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%. Blessing of Protection (level 32): Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Blessing of Sacrifice (level 32): Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. Avenging Wrath (level 37): Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Holy Shock, Templar’s Verdict or Divine Storm or Word of Glory will critically strike. Retribution Aura (level 38, Aura): When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec. Avenging Wrath (level 43, Rank 2): Cooldown reduced by 60 sec. Hammer of Wrath (level 46): Hurls a divine hammer that strikes an enemy for moderate Holy damage. Only usable on enemies that have less than 20% health. Generates 1 Holy Power. Blessing of Sacrifice (level 47, Rank 2): Reduces the damage you take from Blessing of Sacrifice by 25%. Divine Steed (level 49, Rank 2): Cooldown reduced by 15 sec. Concentration Aura (level 52, Aura): Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter. Sense Undead (level 54): Shows the location of all nearby undead on the minimap until cancelled. Only one form of tracking can be active at a time. Retribution Aura (level 56, Rank 2): Duration increased by 4 sec. Hammer of Wrath (level 58, Rank 2): Hammer of Wrath may be used on any target during Avenging Wrath.

    These abilities can only be used by Paladins in the Holy specialization:

    Holy Shock (level 10): Triggers a burst of Light on the target, dealing moderate Holy damage to an enemy, or moderate healing to an ally. Generates 1 Holy Power. Mastery: Lightbringer (level 10, Mastery): Increases healing done by up to 12.00%, based on the proximity of your target. Holy Light (level 11): An efficient spell, healing a friendly target for moderate amounts. Cleanse (level 12): Cleanses a friendly target, removing all Poison, Disease, and Magic effects. Holy Shock (level 18, Rank 2): Holy Shock has an additional 30% chance to crit. Beacon of Light (level 19): Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% of the amount healed. Infusion of Light (level 23, Passive): Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of your next Holy Light by 30%. Divine Protection (level 26): Reduces all damage you take by 20% for 8 sec. Light of the Martyr (level 27): Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Greater Judgment (level 29, Rank 3): Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock. Radiant Onslaught (level 33, Rank 3): Crusader Strike now has 2 charges. Light of Dawn (level 34): Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for light amounts. Aura Mastery (level 39): Empowers your chosen aura for 8 sec. Tower of Radiance (level 44, Rank 2): Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power. Absolution (level 47): Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Avenging Wrath (level 48, Rank 3): Effects increased by 10%.

    These abilities can only be used by Paladins in the Protection specialization:

    Avenger’s Shield (level 10): Hurls your shield at an enemy target, dealing moderate Holy damage, interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies. Generates 1 Holy Power. Mastery: Divine Bulwark (level 10, Mastery): Increases your chance to block melee attacks by 8.0%. Also increases your attack power by 8.0%. Crusader Strike (level 11, Rank 2): Crusader Strike mana cost reduced by 80%. Cleanse Toxins (level 12): Cleanses a friendly target, removing all Poison and Disease effects. Hammer of the Righteous (level 14): Hammers the current target for light Physical damage. While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for light Holy damage. Generates 1 Holy Power. Judgment (level 16, Rank 3): Judgment generates 1 Holy Power. Consecration (level 18, Rank 2): Damage taken is reduced by 5% while inside your Consecration. Mastery: Divine Bulwark (level 19, Rank 2): Reduces all damage taken while inside your Consecration, based on your Mastery. Consecration (level 23, Rank 3): Cooldown reduced by 50%. Rebuke (level 27): Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Grand Crusader (level 27, Passive): When you avoid a melee attack or use Hammer of the Righteous, you have a 15% chance to reset the remaining cooldown on Avenger’s Shield. Greater Judgment (level 29, Rank 4): Judgment causes the target to take 25% increased damage from your next Holy Power ability. Hammer of the Righteous (level 33, Rank 2): Hammer of the Righteous now has 2 charges. Word of Glory (level 34, Rank 2): When you cast Word of Glory on yourself, it is increased by up to 300% based on your missing health. Guardian of Ancient Kings (level 39): Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec. Ardent Defender (level 42): Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. Avenger’s Shield (level 44, Rank 3): Avenger’s Shield interrupts and silences the main target for 3 sec if it is not a player. Riposte (level 47, Passive): You gain Parry equal to 100% of your Critical Strike from gear. Shining Light (level 48, Passive): Judgment reduces the cost of your next Word of Glory by 1.

    These abilities can only be used by Paladins in the Retribution specialization:

    Templar’s Verdict (level 10): Unleashes a powerful weapon strike that deals heavy Holy damage to an enemy target. Mastery: Hand of Light (level 10, Mastery): Increases Holy damage done by 13.0%. Crusader Strike (level 11, Rank 2): Crusader Strike has no mana cost. Cleanse Toxins (level 12): Cleanses a friendly target, removing all Poison and Disease effects. Judgment (level 16, Rank 3): Judgment generates 1 Holy Power. Hand of Hindrance (level 18): Burdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec. Blade of Justice (level 19): Pierces an enemy with a blade of light, dealing moderate Physical damage. Generates 1 Holy Power. Divine Storm (level 23): Unleashes a whirl of divine energy, dealing moderate Holy damage to up to 5 nearby enemies. Art of War (level 24, Passive): Your auto attacks have a 8% chance to reset the cooldown of Blade of Justice. Shield of Vengeance (level 26): Creates a barrier of holy light that absorbs damage for 15 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies. Rebuke (level 27): Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Greater Judgment (level 29, Rank 4): Judgment causes the target to take 25% increased damage from your next Holy Power ability. Radiant Onslaught (level 33, Rank 3): Crusader Strike now has 2 charges. Blade of Justice (level 34, Rank 2): Generates 1 additional Holy Power. Wake of Ashes (level 39): Lash out at your enemies, dealing heavy Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced on secondary targets. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. Art of War (level 48, Rank 2): Art of War has an additional 4% chance to trigger.

    As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Paladin to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level Paladin journey! Retribution Paladin Shadowlands Guide Protection Paladin Shadowlands Guide Holy Paladin Shadowlands Guide : Shadowlands Paladin Leveling Guide & Best Leveling Spec 1-60
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    What’s the best race for holy priest?

    Horde: Blood Elf – Best In Slot Holy Paladin You know things are going badly when your healer has aggro. | Image: Blizzard Entertainment via Jeffrey Hsu / HGG As for the Horde, we recommend the Blood Elves as the best race for holy/discipline priests. This is largely due to Arcane Torrent restoring much needed mana (3% of your total) when it hits an enemy.

    1. Given how badly you’re scrounging for any point of mana in long fights, this can be a life saver.
    2. Especially since it’s only on a two-minute cooldown — you can expect to use it multiple times throughout a fight.
    3. Plus, the purge effect on it is incredibly useful.
    4. Yes, we know you also have access to Dispel Magic and Mass Dispel as a priest, but those abilities can cost a hefty chunk of mana.

    It’s best to use those spells sparingly at critical moments instead. The 1% extra crit chance from Arcane Acuity is always appreciated, as well.
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