How To Play Heads-Up Poker?

HEAD-UP POKER STRATEGY – How To Play Heads-Up Poker

  1. Play loose with initial hands.
  2. Plan your strategy well in advance.
  3. Go for the heads-up poker tournaments if you are confident about your poker skills.
  4. Take aggressive actions to create pressure on your opponents.
  5. Make the most of your position.
  6. Play circumspectly when out of position.
  7. Play many hands from the position.
  8. Read your opponent’s mind and observe his/her actions.

Polish your poker skills and get ready to shine in the world of poker with the AceHigh Poker guide. Also, earn extra cash while playing poker online cash games and tournaments. Click on the ” button and show your spark. : Complete Guide: What is Heads up Poker
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How do you play heads-up poker strategy?

3. Lean toward a polarized 3-betting strategy – There are two sides to 3-betting in poker:

  1. A polarized range consists of strong value hands, and is balanced with bluffs.
  2. A merged range consists of only value hands, including both strong hands and medium-strength hands with high playability (e.g., suited connectors).

When playing heads-up, it’s usually best to use a polarized strategy. However, if your opponent has an extremely low fold-to-3-bet frequency, then you should cut out the bluffs and 3-bet strictly value. On the other hand, you can 3-bet even more bluffs if your opponent has a high fold-to-3-bet frequency. How To Play Heads-Up Poker 3-betting versus a min-raise. Note that our pot odds versus a min-raise are so good, we can profitably continue with almost all, if not all hands. Let me decipher these colors for you:

  • Highlighted in blue = Hands we should always 3-bet
  • Highlighted in yellow = Hands we should 3-bet against certain opponents
  • Outlined in red = “Bluff” hands we can 3-bet as part of a polarized strategy
  • Outlined in green = “Value” hands we can 3-bet as part of a merged strategy

Note that “value” and “bluff” are in quotes because these two concepts don’t strictly apply pre-flop, when equities run so closely together. Now, let’s consider two very idealized opponent types and how to 3-bet them (assuming they both min-raise):

  • Versus an opponent who raises 100% of hands and folds to 3-bet frequently – 3-bet with the blue and red hands; call with the green hands.
  • Versus an opponent who raises 80% of hands and rarely folds to 3-bet – 3-bet with the blue and green hands; call with all but the weakest red hands.

If our opponent uses a larger raise size, we should obviously respond by playing tighter than the chart above. When sizing your 3-bets, a good starting point is to re-raise pot plus a big blind or two. Here are some examples of reasonable 3-bet sizes against various opens:

  • Vs Min Raise: 3-bet to 8BB
  • Vs 2.5x Raise: 3-bet to 9BB
  • Vs 3x Raise: 3-bet to 10BB

As we get deeper than 100BBs, we should increase our 3-bet size. As we get shorter than 100BBs, we should decrease our 3-bet size.
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What are the rules of heads up?

Download Article Download Article Heads up! is an app that was created by Ellen DeGeneres and is great for parties or social situations. The game is a lot like word charades, where participants must guess which word the other player(s) are describing. The words pop up on the phone and each player gets 60 seconds to guess as many words as possible based on the clues given to them by other participants.

  1. 1 Determine which version you need. Figure out whether you have an Android phone or use an iPhone or iPad. There is also another version of Heads Up! for the iPod and iPad called Heads Up! Kids. Decide on whether you’ll be playing the game with children or with adults.
    • Heads Up! Kids replaces text with pictures so that kids who can’t read can also play along.
  2. 2 Visit the app’s download page. Visit the download page for the device you plan on playing the game with. Search for the name of the app and then visit the download page. If you have an Android device, visit the Google Play store, If you have an iPhone or iPad, visit iTunes,
    • Heads Up! on the Google Play store is free.
    • Heads Up! on iTunes costs $.99.

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  3. 3 Download and install the game to your phone or tablet. Click the download button to start the download and installation process. Once the download is done, an icon for the game should show up on your home screen. If you are downloading the app on iTunes, keep in mind that you’ll have to pay $.99 for the game.
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  1. 1 Tap on the icon on your home screen to open the game. After the app has been downloaded and installed, it should create an icon on your home screen. Tap on the icon to open up the program so that you can start the play the game.
  2. 2 Organize into teams of two. If more than two people are playing, have everyone split up into teams of two. One player will guess the word on the screen while their teammate will provide clues to them. The goal is to guess the word that appears on the tablet without looking at it. Each time that a person guesses the word on the screen correctly, they receive a point.
    • Rhyming is not allowed.
  3. 3 Choose a deck. In Heads Up! there are a variety of subjects that you can choose from. Talk to your friends and determine which subject everyone likes the best. Decks include celebrities, movies, animals, accents, and characters.
    • There are new decks regularly being added to the game, such as the Chinese New Year edition.
  4. 4 Read the deck description and tap Play. Once you tap the deck you want to play, you’ll be brought to a brief description of what kind of clues will be in the deck. Talk to other people who are playing with you to determine if this is the topic you’d all like to play before starting the game.
    • This description will also give you brief directions on the rules of the game.
  5. 5 Put the back of the phone against your forehead. Decide who wants to go first, then have them put the phone against their forehead, with the face of the phone facing out so that their teammate can see the word. After a countdown, the game will begin. Putting the phone on your forehead will make sure that you can’t see the word, but that your teammate can.
    • If you are using a tablet, you can put the tablet in front of you instead of placing it on your forehead.
  6. 6 Tilt the phone down if you guess the word correctly. Your teammate will see the word and try to provide clues without saying the word directly. The person giving the clues should signal when you’ve gotten the word correct. Once you do, tilt the phone down so that the face of the phone points towards the floor. This will record your point.
  7. 7 Tilt the phone up if you can’t guess the word. If you’re totally stumped and aren’t sure what the word is, tilt the phone upwards to skip the card and go on to the next one. This won’t count against your score, but you won’t get a point for the card.
  8. 8 Continue guessing cards until the time runs out. You have 60 seconds to guess all of the cards in the deck for your turn. Try to guess as many words as you can before the time runs out. Once the timer goes down to zero, it will tally up your points. After you have guessed the words in your deck, it’s your teammate’s turn to guess the word and your turn to hold the phone.
    • You can play as many rounds as you want.
    • If you are playing with more than 2 people, you can combine the points on each team, and whichever team gets the most, wins.
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  1. 1 Choose a deck that you’re knowledgeable about. The best way to score more points is to be knowledgeable about the topic. If you love movies or TV shows, for example, you should pick the celebrity or movie deck. If you know a lot about biology and different animals, you should play the animal deck. The more you know about the topic in the deck, the easier the game will be for you.
  2. 2 Play as a team rather than against each other with just two people. While you can play Heads Up! against each other, you can also play as a team. Instead of trying to score more points than the other player, try to score points together and get a high score. This can be a less competitive and more fun way of playing the game.
  3. 3 Give a description of the word. One of the most common clues in Heads Up! is a description of a word. Try to visualize the object that is on the phone and describe it to the best of your ability. The more accurate and recognizable details you give, the better chance the person will be able to guess it.
    • For instance, if the card says “alligator” you can say something like “It’s a green reptile with a long mouth and lots of teeth.”
  4. 4 Make recognizable noises. If the word is an animal that makes a certain sound, you can copy the noise to give a clue of the word. If the word is a famous television show or movie with a recognizable theme song, you can hum the song instead of trying to describe the show or movie. Think of sounds, noises, or songs that are related to the word and use them instead of describing it.
    • For example, if the word is “dog” you can bark or say “woof” instead of describing a dog.
  5. 5 Say synonyms of the word on the screen. If there is a widely used synonym for the word that is on the screen, you can use it. Think about words that related or mean the same thing as the word on the screen and use that as your clue.
    • For example, if the word on the screen is “cliff” you can say something like “precipice, crag, or bluff.”
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Add New Question

  • Question How do I view the videos? At the end of your game, there will be a “watch video” option. The videos of your games should also appear in your phone’s photo library.
  • Question What do I do when the option doesn’t change after I tilt my phone? Try force closing the app and then reopening it. If it still doesn’t work, turn your phone on and off and try reinstalling the app.
  • Question Can I keep track of points for each player? Keeping track of points is completely up to you. It is up to each individual how they like to keep track of points and whether or not they would like to do so.

See more answers Ask a Question 200 characters left Include your email address to get a message when this question is answered. Submit Advertisement Thanks for submitting a tip for review! Article Summary X Heads Up! is a fun party game you can play with friends using your phone.

  • Start by downloading the Heads Up! app on your phone.
  • Then, split up into teams.
  • Choose one team to go first, then have them choose one of the decks in the app to determine what category they’ll be playing with, like “Animals,” “Celebrities,” or “Accents.” One person on that team holds the phone up to their forehead with the screen facing out.

Then, the other players on their team read the answer on the screen and try to give the player clues about what it says without directly saying the answer, spelling it out, or using words that rhyme with it. If the player holding the phone guesses the right answer, they tilt the phone down toward the floor to score a point.

Then, the team keeps playing until the 60-second timer runs out. If at any point the player holding the phone can’t figure out the answer, they can tilt the phone up to skip to the next answer. Teams score 1 point for each correct answer they get. After one teams turn is over, the next team gets a turn.

How to Play Heads-Up Poker: PREFLOP

Alternate who holds the phone and who acts out the clues so everyone on each team gets a chance. You can play as many rounds as you’d like. Whichever team scores the most points wins! To learn how to play Heads Up strategically, scroll down! Did this summary help you? Thanks to all authors for creating a page that has been read 289,691 times.
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Is heads-up poker profitable?

Heads-Up Poker Strategy Guide – How to Play Heads-Up Poker If you want to boost profits significantly, the world of heads-up poker games can offer considerably larger returns. Use this guide to find out how. Some of the most profitable poker players specialise in heads-up play.

  1. Playing one on one vs a single opponent might sound daunting for some.
  2. Perhaps it’s simply more relaxing to fade away into the semi-anonymity of a 6-max or full-ring environment.
  3. But for those looking to boost profits considerably, the world of one-on-one poker games can offer significantly larger returns.

The simplest incentive to play heads-up poker is that the potential profit margins are a lot higher. In today’s ring games, a player is ‘decent’ if they generate a winrate somewhere between 0 and 4bb per hundred hands. Players with 10bb/100 are either considered insane crushers or are playing in noticeably softer (sometimes ring-fenced) environments. : Heads-Up Poker Strategy Guide – How to Play Heads-Up Poker
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Should you play every hand in heads up poker?

Heads up poker is the purest form of the game and is one of the most profitable game types for skilled players. Heads up poker format means that you will have to play the blind every hand and hence will have to play LOTS of hands – in some cases 100% of the hands you are dealt. How To Play Heads-Up Poker
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Should you limp in heads up poker?

Why You Shouldn’t Limp from the Button (with Deep Stacks) – Limping from the small blind has become popular in recent years, but it should never be done in heads-up games (when deeper than 40BB) for a number of reasons:

You can’t win the pot by limping.

Limping gives the big blind the opportunity to check and see a free flop with 100% of their range. This allows them to realize more equity with all of their hands, including some that would have folded to a raise.

Limping makes the big blind’s life easy.

Unlike limping, raising forces the big blind to play larger pots with a positional disadvantage. A very compromising position.

Limping is nearly impossible to balance

From a theoretical perspective, it is important to have a well-balanced strategy that is tough to exploit. If you limp with only weak hands that want to see a cheap flop, the big blind can exploit you by turning up the aggression in limped pots (both pre-flop and post-flop).

  1. What’s the solution? Limp some strong hands as well in order to protect the weak ones.
  2. If you show down AK in a limped pot, the big blind will think twice before attacking your limp but there’s a glaring problem with this solution.
  3. You’re now taking some of your strongest hands- the ones you want to play huge pots with- and you’re limping with them.

Do you really want to play a 2BB pot when you have AK? I sure hope not. Using a well-balanced limping strategy does have an upside. It allows you to see a cheap flop with some weak hands that you would otherwise fold. But that’s a drop in the bucket compared to the downside of losing value with some of your biggest hands. How To Play Heads-Up Poker
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What is the purpose of heads up?

What does heads-up mean? As an exclamation, Heads up! is used to call attention to danger or another important matter. As a basic noun, a heads-up is an advance notice or warning.
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Why is it called heads up poker?

The term heads up refers to two handed poker. This would occur either because there are only two players dealt into a hand or because all other players at the table folded, leaving just two remaining. In a tournament the action becomes heads up when all other players have been knocked out of the tournament.
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Who bets first in heads up?

Who Goes First Poker? – In games that include the blinds and a button (like Texas Hold’em), the player to the direct left of the big blind always goes first in the preflop betting round. The action then moves clockwise around the table, with the player in the big blind the last to act preflop.

  • The order of betting changes after the preflop betting round.
  • In all rounds after the flop, the small blind player acts first if they’re still in the hand.
  • If the small blind isn’t involved in the hand after the flop, the next player to the left of the small blind starts the action.
  • The Button, Small Blind, and Big Blind rotate around the table, with all of those positions shifting one spot clockwise after each hand.

The small blind is always to the direct left of the button, and the big blind is always to the direct left of the small blind. Generally, the preflop and postflop betting order rules apply no matter how many players are seated in a game. In a heads-up poker game, which pits two players against each other, the small blind and the button are always assigned to the same player.
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Does heads up cost money?

Heads Up is available to download for free on iOS and Android devices.
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How do you beat the game heads up?

Heads Up is a trivia-style party game that was recently featured (and played) on The Ellen DeGeneres Show. With the game installed on just one iPhone, you can challenge a friend or several friends to a trivia competition. While you won’t have much fun alone with Heads Up, it might be the perfect app for livening up a dinner party or family event.

The way it works is, you pick a trivia category from one of seven themed decks of “cards.” These aren’t actually trivia categories in the traditional sense; Heads Up combines trivia with identifying silly accents, humming music to guess a song, acting out an action (like classic Charades), and other fun activities.

When you’re ready to play, you start the game and hold your iPhone facing outward so your friends can see the screen. An answer appears on the screen and it is your friends’ job to give you clues without saying a word in the answer or anything that rhymes with it.

You have 1 minute to solve as many cards as you can. Since the holder of the iPhone should never look at the screen, Heads Up has accelerometer gestures for controlling the game. When you answer a card correctly, turn your iPhone face down to move on to the next card. When your friends have no knowledge of a particular card or you can’t guess the answer, turn your iPhone face up to pass and move on to the next card.

At the end of a round, you can see how many cards you got correct and tally up your score. From there you can pass the phone around to see how your friends do. The app also records video of your friends as they try to give you clues, which can be very funny, especially with the active categories.

  • You have the option to share the videos on social networks or just save them for your own enjoyment.
  • I only found a couple of things about Heads Up that I think could be improved.
  • The game comes with 7 decks of cards, but there are 11 additional decks you can buy through in-app purchase, each for 99 cents.

I would prefer if I could get some sort of deal on multiple packs, but as is, if you want a new deck you’re going to have to shell out a buck for each one. The other problem is that the game doesn’t have a system for keeping track of everyone’s score.

  1. It’s not a big deal to get out a pen and some paper for scoring, but it would be nice if there were a way to add friends’ names and have the app keep a tally of the score.
  2. Heads Up a very social game and some of the categories get you off of the couch to act out clues, making for a great party activity.

While I haven’t tested it yet with a group, it’s pretty easy to see how Heads Up could be a lot of fun.
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What is the hardest form of poker?

Poker/Omaha – Wikibooks, open books for an open world Omaha is a variant of Poker. Omaha is considered, by some, to be the hardest game of Poker to master. Of all of the different games of Poker, Omaha is for many the hardest to learn to play and the hardest to bluff in.
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How many buy ins for heads up?

Heads-Up Sit & Gos: 20–40 buy-ins.
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Can you play heads up alone?

My Thoughts on Heads Up! Party Game – I didn’t have high expectations for The Heads Up! Party Game as I thought it was basically a collection of public domain party games combined with a Headbanz component. After playing the game that is exactly what it is.

  • The game features four different categories of cards of which all of them can basically be traced back to another game.
  • Act It Out is clearly Charades. Hey Mr.
  • DJ plays like Name That Tune or any other game where you have to guess a song title based on part of the song being hummed.
  • The Superstars and Dynamic Duos! categories are your generic party games where players describe something to try and get their partner(s) to guess what it is.

I honestly did not find a single thing that was significantly different than your typical party game. For this reason you should already have a good idea of whether you will like the game before you even play it. People who are fans of these type of party games should have fun.

If you have never really cared for these type of games though it won’t be for you. I personally had some mixed feelings. The game has quite a few issues (which I will get too shortly) but I had some fun with the game. The games present in the Heads Up! Party Game are far from original but there is a reason that they have remained popular for so long.

There is something enjoyable about trying to get your teammates to guess words based on your clues with a running clock in the background. I will say that I was not a huge fan of Hey Mr. DJ though mostly because no one in our group can hum well which made it hard to get any correct answers.

  • I found the other categories to be somewhat enjoyable though even if they are far from original.
  • The only somewhat unique idea is the addition of normal and challenge play which is a nice addition as it provides players with more choices and allows players to take on a bigger challenge to score more points.

As all of the categories are based on public domain games the Heads Up! Party Game is quite easy to pick up and play. Fans of party games should already know how to play all of the categories as they have been used in other games. Even those people that have never played any of the other similar games should be able to pick up the game within a couple minutes.

This is a positive for the game as no one wants a party game that begins with a long explanation of how to actually play the game. The game also plays pretty quickly as most games should only take 20-30 minutes. The problem is that there are quite a few issues with the game. I want to start with the idea that there is both a solo and team game.

The games that Heads Up! Party Game is comprised of are usually team games. This game shows why that is. Unless I am missing something I have no idea how the solo game could even work properly. In the solo game everyone plays for themselves. The problem comes from the fact that your competition is giving you the clues you need to try and guess your words/phrases.

  • There is no reason to give the current guesser good or even accurate clues as it will just increase your odds of losing the game.
  • For the solo game to have any chance of working you basically have to set ground rules that players have to give as good of clues as they can even if it ultimately hurts their own chances.

Having to give clues to help your competitors still feels off though which hurts the game. For this reason you basically have to use the team mode. The second problem that I have with the game is that a lot of the cards rely on pop culture and were based on things that were popular when the game was released.

This introduces problems to the game as some players will struggle to know who/what some of the things are on the cards. Older players that don’t really know recent celebrities and songs will probably really struggle in those categories. In addition with so much reliance on things that were popular when the game was released it means that the game will become outdated quickly.

It’s only seven years after it was first released and it is already feeling a little outdated. An even bigger problem with the cards is that there just aren’t that many of them. The game includes 200 cards (50 of each category) but you will play through them really quickly.

Depending on the number of players you are likely to play through at least ten cards each round. You could easily play through close to half of the cards in one game. You probably won’t remember all of the words/phrases on the cards but there isn’t a lot of replay value in the game. This wouldn’t be such a problem except that the board game is based on an app which is considerably cheaper, and has more categories and words/phrases.

I don’t see a reason to purchase the board game unless you can’t get the app version for some reason. It isn’t just the app though. The biggest problem with the Heads Up! Party Game is the fact that it doesn’t do anything new or original. All of the categories are just different public domain games that have been made quite a few other times in the past.
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What is the 7 2 rule in poker?

The 7-2 Game A few nights ago I had the chance to play at friend’s home game where we implemented the 7-2 game. For those of your not familiar, this is where anytime a player wins with 7-2, every other player at the table has to give them some amount of money.

  • In our case, we were playing a deep-stacked 1/2 game with six players and when someone won with 7-2, they would get $10 (5 BB) from every other player.25 BB total is not a bad score, especially when you’re able to take it down preflop.
  • Some people hate the game, others love it, and I certainly fall into the later category.

Anything to drum up action and encourage bluffing is a win in my book. At first, it no one was getting dealt 7-2. After at least four orbits the hand was not shown down and everyone said they hadn’t seen the had once. This makes sense though- of the 1326 possible starting hand combos in NLHE, 7-2 comprises only 16 of them, for a little over 1% of total possible hands.

After about an hour though of no one getting the hand, seemingly all at once, a very high proportion were getting dealt, and this continued for the rest of the night. There were at least 4x as many 7-2 combos dealt as what one would expect based on the odds (I certainly wasn’t complaining about that!).

While the game is normally fun, somewhat loose, with a good amount of aggression, the 7-2 game transformed the table to have a preflop aggression frequency higher than the toughest online 6max games. It seemed like there was a 3bet every few hands with no one ever really choosing to back down with 7-2.

On top of the standard 3 and 4bet bluffs with 7-2, there were also a few notable pots where 7-2 triple barreled on a scary board and got called down on all three streets and where a player opted to flat with 7-2 preflop and make a series of bluffs postflop to take it down. For the home game that this was played in, I think the 7-2 game makes a lot of sense.

Everyone could afford to play these stakes so although the hyped up aggression left some people frustrated by the end of the night, it wasn’t going to make anyone not come back. The only scenario in which I could see the 7-2 game not making sense for one’s home game is if the stakes being played are meaningful to some, and the thought of losing 3 buyins or more in a friendly game is something that would discourage players from coming back (although in this type of case, my recommendation would be to lower the stakes, up the stack depth, and bring on the preflop aggression!).

What I’m excited to further explore is not the merits of whether or not to play the 7-2 game sometimes – unless you hate action and people bluffing more, it’s worth at least trying for an hour or two. I want to look at how this game effects decisions so if you find yourself in a game where people are playing the 7-2 game, you know how to adjust.

I think it’s fairly obvious for those that have played the 7-2 game, most people over-adjust and bluff too much when holding 7-2. I’m going to look at how the reward of winning a hand wth 7-2 impacts one’s EV and your frequencies. For the sake of simplicity, let’s work with the assumption that the reward for winning with 7-2 is 30 BB – 5 BB at a 7 handed home game.

  • Let’s say you normally open 3 BB to win 1.5 BB.
  • Now with the 7-2 game in play the reward is 31.5 BB.
  • So it’s clear even in early position 7-2 is a slam-dunk open.
  • Now what about a 3bet? Let’s say you standardly 3bet to 10 BB over a 3 BB open.
  • So now instead of risking 10 BB to win 4.5 BB, you’re risking 10 to win 34.5 BB.

At first glance it might seem like we should be 3betting 100% of the time with 7-2. I think in most games this is probably correct, but if you’re in a really loose game where people rarely fold to 3bets, or up against a particularly sticky player, it might be best to just fold against those type of players.

  1. Because once called preflop, 7-2 has such poor equity against a calling range so without much fold equity postflop, best to just fold pre.
  2. Note in these games I would have a tiny or non-existent 3bet bluffing range without the 7-2 game.
  3. Most players will have a frequency that they fold to 3bets, even in a loose, aggressive, and deep stacked game, so most of the time you should replace some of your 3bet bluffs with 7-2.

The key when adjusting for this game is not completely throw off your relative frequencies – if you normally 3bet in late position with 9s+ AQ+ for value and A2s-A5s as a bluff, don’t just add 7-2 to your 3betting range unless these players won’t adjust to the 7-2 game – almost no one doesn’t adjust when playing the 7-2 game, if anything, most players in my experience over-adjust and always “put you on 7-2”.

So against most players you should also add at least the proportionate amount of value combos to keep your ratio of value hands to bluffs the same, if not more value hands due to overadjustment. Now on to 4bet bluffing. If a standard 4bet to a 10 BB 3bet is 35 BB, you’re normally risking 35 BB to win 11.5 BB, and with the 7-2 game to win 41.5 BB.

As you can see, after more preflop betting occurs, you’re starting to risk more to win relatively less. The same logic for when to 3bet bluff with 7-2 applies to 4betting, although because of the price we’re laying ourselves, we need to be a little more conservative than with 3betting.

Against a relatively balanced player, we should be 4bet bluffing all combos of 7-2. But against someone who only 3bets very good hands or is looking to gamble with a merged value range, best to fold all combos of 7-2 preflop. I imagine there aren’t many opponents where it is correct to do anything but fold all combos or 4bet all combos.

It would take a particular opponent who is somewhat balanced in their 3betting range but a little too loose to warrant a mixed strategy with 7-2. Postflop Barreling frequencies with 7-2 postflop are largely dependent on the size of the pot after the preflop betting.

In a similar fashion to preflop, it’s likely correct to cbet 100% in a single-raised pot heads up- if our cbet sizing is on average 1/2 pot, then one is risking 3.25 BB to win 37.5 BB. With multiple players in the pot, it still is likely correct to cbet 100% with 7-2 because of the price. Even if the 3.25 BB cbet only gets through 15% of the time in a 4way pot, it’s still a really profitable cbet because you’re risking 3.25 BB to win 43.5 BB (only needs to work about 7.5% of the time to break even).

If you’re at a table where it’s so loose that cbets don’t go through on the flop when playing the 7-2 game because everyone puts you on it, don’t ever bluff postflop with 7-2 and please let me know if you ever need another player for the game. In a 3bet pot, the same logic largely applies.

  1. In a heads up pot when cbetting the flop you’re risking 10 BB to win 51.5 BB, so you only need the bet to work 18% of the time as opposed to the normal 33% without the 7-2 bonus.
  2. Note how much more of an attractive proposition cbetting is in a single-raised versus heads up pot: cbets only need to work 8.5% of the time versus 18% of the time.

And for 4bet pots this then changes to 26.5% which while is better than the 33% that it would need to work without the 7-2 game, won’t change your range as significantly. In a 4bet pot you should probably give up with some combos of 7-2 and replace your worst normal bluffing candidates with 7-2.

Don’t be the guy that makes the hero triple barrel – on each street the extra 30 BB becomes much less of a factor. If it’s a 3bet pot heads up pot with 200 BB stacks to start the hand, and you get to the river with 100 BB in the pot and 150 BB behind. You decide to overbet the river and risk 150 BB to win 100 + 30 BB because goddamnit if you’ll lose with 7-2.

Normally you would need this bluff to work 60%. But with the extra 30 BB, this bet still needs to work 53.5% of the time, not that significant of a difference. If you decide it makes sense to have an overbetting range on a particular river card, it will likely make sense to include at least a combo or two of 7-2, just not all 12 combos.

  • Equity when called + fold equity – bet when called and miss + bounty equity = 0
  • Equity is when called = x
  • % Opponent folds = y
  • 7-2 Bounty = z
  • So let’s say I bet 50 into 100 on a flop in a heads up pot.
  • So the base equation before knowing our exact hands, equities, and bounty is the following knowing the size of the bet:
  • x(1-y)*200 + y*100 – 50*(1-x)(1-y) + z = 0
  • The flop is Kc6h9c.
  • Which is a better c-bet bluffing candidate, 72o or J10c?

Let’s approximate that 7-2 has about 5% equity against a continuing range and J10c has 35% equity. Your opponent will fold 33%, 8% more than optimal. In the home game I played, the 7-2 bounty was 50.7-2,05(1-.33)*200 +,33*100 – 50*(1-.05)(1-.33) + 50 = 57.875 J10c,35(1-.33)*200 +,33*100 – 50*(1-.35)(1-.33) + 0 = 58.125

  1. So in this case, we’d expect to profit about $7 (answer of equation – the bet) with our best bluffing candidate as well as 72o betting half pot in a medium sized pot for the stake, without much theoretical difference between the two hands.
  2. Now let’s look at what happens if this flop was bet called and a blank turn comes out.
  3. Kc6h9c4s

Which is a better bluffing candidate now for betting 140 into 200? Let’s adjust the base equation for this bet and pot size, how often your opponent folds (33%, a few % less than optimally against this bet size), and updated equities – 0% for 7-2 and 18% for J10c.

x(1-y)*480 + y*200 – 140*(1-x)(1-y) + z = 0 7-2 0(1-.33)*480 +,33*200 – 140*(1-0)(1-.33) + 50 = 117 J10c,18(1-.33)*480 +,33*200 – 140*(1-.18)(1-.33) + 0 = 201.796 As you can see, as the pot gets bigger, 7-2 becomes significantly worse (EV of -$23 in this example) to bluff compared to good draws (one would expect to profit $61 semibluffing J10c here).

Now a note on river play – if you do get to the river with 7-2, then it becomes your best bluff because none of your bluffs have equity but you get the extra bounty with 7-2. This doesn’t necessarily mean that you should always bluff with all combos of 7-2 you get to the river with, but you should defintely bluff all 7-2 combos before adding other bluffs.

  • Conclusion The big takeaway is to still be quite aggressive with 7-2 – the extra 30 BB in most circumstances makes it an excellent bluffing candidate.
  • This becomes less and less true on later streets, and in bloated pots.
  • Just remember to not get too crazy and have it make your ratio of value bets to bluffs go out of whack – with the addition of 7-2 to a bluffing range, remember to value bet extra thinly.

: The 7-2 Game
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Is poker mostly luck or skill?

Conclusion: Is Poker Based on Luck or Skill? – The answer to whether poker is gambling or based on skill is that it’s a little of both. In order to win a hand, a player will need some element of luck, but they’ll also need to know exactly what to do with the cards and the situation in front of them.
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What is the unluckiest hand in poker?

Dead man’s hand Poker hand purportedly held by Wild Bill Hickok when he was killed For other uses, see, “Aces and eights” redirects here. For other uses, see, Not to be confused with or, The card hand purportedly held by at the time of his death: black aces and eights The makeup of ‘s dead man’s hand has varied through the years.
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How often should you bluff in poker?

Sign Up For The Upswing Poker Lab Today To Increase Skill And Earnings –

How To Play Heads-Up Poker The Upswing Poker Lab is a poker training course taught by Doug Polk and Ryan Fee. The Lab is updated regularly with in-depth learning modules, theory videos, and a wealth of information to make you a better poker player. Is there anything more satisfying than bluffing? I love bluffing.

Bluffing is life in poker, but not all players feel the same about bluffing. For some, “bluff” is a narrow term of derision, used to describe opponents who bluff too often or always at the wrong time. And this is understandable – we’ve all seen a ludicrous river bet that was destined to get called. What was he thinking with that bluff?! It’s true that some players bluff too much.

But there are also players who think that their opponents — or they themselves — bluff often, but in reality they do not bluff often enough. And sometimes these players’ bluffs are really nothing of the kind. Here’s the thing about bluffing without it, you must have a strong hand to win the pot – the strongest hand, in fact.

But how often does that actually happen? Most hands miss the flop, and a very strong hand preflop can become very weak as the hand progresses. In short, without bluffing, poker would not just be boring, it would arguably be unbeatable. Your opponents will be quick to exploit a playing style that is too heavily based on making strong hands; one that is not well-rounded with bluffing when it’s appropriate.

So, how much should you bluff? Let’s start with a general rule: Bluff more early in the hand, and less on later streets. The reasoning behind this rule is simple. In terms of equity versus an opponent’s calling range, your ‘bluffing’ range is at its strongest preflop, and that equity diminishes as the hand progresses.

  • For example, preflop, suited connectors could have 30–40 percent equity against most of the hands your opponent will continue with.
  • Consequently, you can play more of these ‘weaker’ hands relative to the number of strong hands that you would typically raise for value.
  • But as you get closer to the river, your bluffing range will have less and less equity against the hands your opponent will continue with, thus you should be bluffing with them less on later streets.

This reasoning culminates on the river. First, if, on the river you decide to bet, you must know whether you are doing so as a bluff or for value. Generally, if your hand has any equity against the hands your opponent could call you with, then you should not be bluffing.

  1. In other words, if you think your opponent could call with some worse hands, then bluffing on the river is probably a bad play.
  2. Second, if you find yourself bluffing on the river it’s important to account for the pot odds you’ll be giving your opponent.
  3. Suppose you’ve bet $100 into a pot of $100, giving your opponent 2:1 to call (your opponent has to call $100 to win $200).

This means that you need to be bluffing one in three times, otherwise your opponent could make a profitable adjustment by over-folding or over-calling. The idea is that the range of hands you bet is profitable because your value-bet to bluff ratio is in exact proportion to the pot odds your opponent is being offered (two value bets for every one bluff).

  1. As a result, your play is un-exploitable by your opponent – it does not matter whether your opponent calls or folds.
  2. Obviously, this is all to say very little about which hands, exactly, you might want to bluff with at any particular time.
  3. Bluffing requires forethought; it cannot simply be a matter of betting with no equity when it feels right.

You should plan every hand from preflop onward, thinking carefully about how the hand could develop, making adjustments on each street. To take an easy example, suppose you bet a flop of Q J 2 Here, you could have a number of hands that are bluffs (or, ‘semibluffs’, if you like), which can improve to value hands on later streets. Backdoor flush draws, straight draws with K-10 or 10-9, or even A-10 are therefore hands that are reasonable to bet as bluffs on this flop. 7 2 requires a bit more thought, and perhaps more ambition if you decide to continue with a bluff. Hands like ace-high or backdoor flush draws seem reasonable to bet as bluffs, but have less potential to improve than those mentioned in the previous example, and possibly no showdown value by the river.

So, you should proceed carefully, keeping in mind the general rule with which we began (bluff more early on, less on later streets). One particular scenario that some players struggle with involves checking the flop and then betting the turn. As a rule, if you can have some value hands in a scenario then you should also have some bluffs.

But to infer which hands to include as bluffs, you have to consider which hands you would check or bet the flop with, and then bet the turn. For instance, on our K 7 2 board, could you have checked back the flop with a king? Or could you have had air on the flop and then bet the turn when your hand didn’t improve? Or perhaps you have a hand like pocket tens, and are now value betting on the turn. Every scenario is different, but when bluffing is a live option you must do some careful thinking, and apply the general rules about bet sizing and equity we’ve been discussing.

Nevertheless, by far the most common mistake players make is submitting to a fear of bluffing. Even when the math is on their side players don’t bluff enough. They don’t put their opponents in tough situations and thus they leave money on the table. Don’t be afraid to bluff! When done properly, bluffing is profitable and part of a well-rounded playing style.

Sign up for the Upswing Poker Lab today for step-by-step instructions and examples to master both the fundamental theories and situational exploits to greatly increase your skill and earnings. How To Play Heads-Up Poker
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How do you beat the game heads up?

Heads Up is a trivia-style party game that was recently featured (and played) on The Ellen DeGeneres Show. With the game installed on just one iPhone, you can challenge a friend or several friends to a trivia competition. While you won’t have much fun alone with Heads Up, it might be the perfect app for livening up a dinner party or family event.

The way it works is, you pick a trivia category from one of seven themed decks of “cards.” These aren’t actually trivia categories in the traditional sense; Heads Up combines trivia with identifying silly accents, humming music to guess a song, acting out an action (like classic Charades), and other fun activities.

When you’re ready to play, you start the game and hold your iPhone facing outward so your friends can see the screen. An answer appears on the screen and it is your friends’ job to give you clues without saying a word in the answer or anything that rhymes with it.

You have 1 minute to solve as many cards as you can. Since the holder of the iPhone should never look at the screen, Heads Up has accelerometer gestures for controlling the game. When you answer a card correctly, turn your iPhone face down to move on to the next card. When your friends have no knowledge of a particular card or you can’t guess the answer, turn your iPhone face up to pass and move on to the next card.

At the end of a round, you can see how many cards you got correct and tally up your score. From there you can pass the phone around to see how your friends do. The app also records video of your friends as they try to give you clues, which can be very funny, especially with the active categories.

You have the option to share the videos on social networks or just save them for your own enjoyment. I only found a couple of things about Heads Up that I think could be improved. The game comes with 7 decks of cards, but there are 11 additional decks you can buy through in-app purchase, each for 99 cents.

I would prefer if I could get some sort of deal on multiple packs, but as is, if you want a new deck you’re going to have to shell out a buck for each one. The other problem is that the game doesn’t have a system for keeping track of everyone’s score.

It’s not a big deal to get out a pen and some paper for scoring, but it would be nice if there were a way to add friends’ names and have the app keep a tally of the score. Heads Up a very social game and some of the categories get you off of the couch to act out clues, making for a great party activity.

While I haven’t tested it yet with a group, it’s pretty easy to see how Heads Up could be a lot of fun.
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What is the purpose of heads up?

What does heads-up mean? As an exclamation, Heads up! is used to call attention to danger or another important matter. As a basic noun, a heads-up is an advance notice or warning.
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How did Heads Up 7 Up Work?

Play Heads Up Seven students stand in front of the class. The rest of the students put their heads on their desks. The seven then move about and each touches a student. Once touched, a student sticks his or her thumb up. Then the seven say “heads up seven up!” The students who were touched then get a chance to guess which of the seven touched each of them.

  • If they guessed right, they get to change places and be one of the students in the front.
  • Here’s another version This one too is played inside a classroom.
  • All the students put their heads down on their desks and extend one thumb.
  • The teacher then secretly chooses one person as “It.” This person goes around touching the thumbs of six other people.

If a person is touched, he or she goes to the front of the room. When this has been accomplished, “It” yells, “Seven up!” Everyone raises their heads and tries to guess which of the seven people is “It.”
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How do you win Heads up, seven up?

Gameplay – To start the game, seven or another number of individuals are selected and come to the front of the room. The teacher (or selected player) says, “Heads down, thumbs up!” or “Heads down all around!” The children who remain in their seats are to put their heads on the table/desk with their eyes closed and keep one thumb up.

The chosen “seven up” children then circulate around the room, secretly pressing down one thumb each and then returning to the front of the room. A variation is simply tapping the person. This part of the game takes about one minute. The teacher/selected player then calls, “Heads up, seven up!” or “Heads up, stand up!” All children raise their heads and the children whose thumbs were pressed stand up.

Each in turn names the person they think pressed their thumb or tapped their head. If they guess correctly, the guesser takes the place of the person who pressed their thumb at the front of the classroom, and the person who pressed their thumb returns to their seat.
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