Best In Slot Warlock Tbc?

Best In Slot Warlock Tbc

What is the best warlock spec in TBC?

TBC Warlock DPS Guide – Best Races, Professions, Builds – Burning Crusade Classic 2.5.1 Welcome to Wowhead’s Warlock DPS TBC Class Guide, updated for of Burning Crusade Classic! This guide will help you to improve as a DPS Warlock in all aspects of the game, improving your knowledge to face the hardest Dungeons and Raids from The Burning Crusade Classic.Throughout this guide, we will cover many different aspects to increase your Warlock expertise, including concepts like Warlock talents and talents builds, Warlock BiS gear choices, Warlock stat priorities, Warlock consumables, Warlock gems, Warlock enchants, among many other aspects of your class and specialization.

  1. Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject.
  2. Our Warlock guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Warlock guides for Phase 4, make sure to browse the Navigation Bar below, and our list of Guide Navigation just beneath the Table of Contents, OverviewLeveling (1-70)Starter GuideTalents & BuildsBiS GearRotation & AbilitiesStatsGems & EnchantsBuffs & ConsumablesAddonsMacrosPre-Patch BuildsPvPAbout the Author Zephan is the creator and admin of the Classic Warlock Discord,

I have always had a knack for warlocks and evidence-based methodologies in general. I have created spreadsheets for Classic Vanilla and Classic Burning Crusade providing answers to questions based on underlying game mechanics and math. It is my aim to give back to the community and educate/inform new and old warlocks alike about both the newest findings and the correct information about warlocks.

If you wish to learn more about this class, including the PvE viability of other specializations, basic classic mechanics, strengths, weaknesses, tier sets, and class trainer locations, please read our Warlock Class Overview linked below:Warlock Class Overview Changes to existing abilities & talents Curse of the Elements now reduces shadow and arcane resistance as well as boosting their damage.

Because of this, Curse of Shadow no longer needs to be applied as well. Improved Drain Soul now returns mana based on your maximum mana instead of increased mana regeneration. This increases its utility as it will result in more total mana return. The threat reduction also helps during PvE content. Soul Siphon used to be known as Improved Drain Life.

In Classic this talent boosted Drain Life by a maximum of 10%. Now, with enough debuffs, it can go up to 60%. This buff is really useful when you are solo leveling in Outlands. Curse of Weakness now reduces the target’s Attack Power instead of being a flat reduction of the target’s damage.

  1. This means it gains value for bosses who have abilities that scale with Attack Power.
  2. This curse will be overwritten by Demoralizing Shout provided by a Warrior,
  3. In Vanilla Improved Curse of Agony only scaled up the base damage of the spell.
  4. In the Burning Crusade it scales the entire spell, including damage gained from spell power, making it a more useful talent.

This is a talent only Affliction specced warlocks really get access to. In raid environments, however, the Affliction warlock will be responsible for Curse of the Elements due to Malediction, Curse of the Elements is an increase in raid-wide DPS, over the personal DPS benefit of Curse of Agony,

  • Fel Intellect and Fel Stamina both used to only increase your pet’s stats.
  • As a Destruction Warlock you usually don’t use your pet as you Demonic Sacrifice them to gain either Fire or Shadow Damage.
  • Now these talents give you an actual, although small, benefit even if you use Demonic Sacrifice.
  • In general its a nice little addition to the talents.

Improved Firebolt used to give double the amount of casting reduction per talent point spent. It is part what gave Machine Gun Imp its name, as Firebolts would be flying every second. This talent is still useful if you are Affliction and opt to use your Imp to DPS on fights where it can easily survive.

Improved Searing Pain used to cost 5 talent points to gain the 10% crit bonus. Now it only costs 3. This means you can still get the 10% crit for your Searing Pain without having to sacrifice other talents for it. Searing Pain will usually be used on the few encounters where Warlocks are tanking, or to finish off a mob when you would otherwise not get another spell off.

Destructive Reach now also gives up to 10% threat reduction. This is a most welcome change. Warlocks have had threat issues ever since Phase 1 of Classic, and without any real form of threat reduction that didn’t also came at the cost of DPS. Destructive Reach now fixes that.

The 10% reduction doesn’t mean you will not still struggle with threat, but every little bit helps. Create Firestone & Create Spellstone are now relics. This means they now can be equipped in the ranged/wand slot instead of the offhand slot. New abilities & talents Unstable Affliction is a great new Affliction talent for every aspect of the game.

Whilst leveling it will help with cleaving down groups of mobs, the same holds true for PvE. In PvP it sees use not only for extra damage but also for the 5-second silence it triggers if dispelled. The biggest reason why Warlocks are so good at AoE in The Burning Crusade is Seed of Corruption,

  1. It has the highest AoE Cap in the game.
  2. It can crit (critical damage ignores the AoE Cap), has a wide explosion radius, and can be cast from a safe distance.
  3. When there are 3 to 4 mobs in proximity to each other, Seed of Corruption is going to be your best damage dealing spell.
  4. Fel Armor increases healing received, which is useful due to how many warlocks damage themselves with Life Tap,

The main benefit over Demon Armor is the addition of Spell Damage. You are done with farming Soul Shard for every Master Healthstone that needs to be handed out one by one, enter Ritual of Souls ! This handy table allows the raid members to get their own Healthstones by clicking on it.

  1. It lasts for 10 charges this means you get 10 Healthstones at the cost of only 1 soul shard.
  2. It does require help from two additional raid members to conjure.
  3. Soulshatter causes all of the threat that you have accumulated during the fight to drop in half.
  4. It however has a long cooldown of 5 minutes.
  5. So you won’t be using this every fight.

You also don’t want to use this at the start of the fight as you won’t have accumulated a lot of threat yet, and might still catch up on threat later in the fight. Ideally you would drop threat somewhere halfway through the fight in order to drop enough threat to make sure you won’t be catching up again by the end of the fight.

Shadow Embrace and Malediction both are late tier Affliction talents. They boost the raid by decreasing tank damage taken and increasing caster raid DPS respectively. These two talents are the main extra utility that an Affliction warlock brings to raids. Shadow Embrace also counts toward another debuff for Soul Siphon,

This isn’t that useful for PvE, but it is extra DPS / healing for PvP. As a Fire Destruction Warlock you, of course, won’t be using Shadow Bolt, enter Incinerate, Incinerate is the main filler spell that Fire Destruction warlocks will be using. To maximize the damage from the spell you require Immolate to be on the target.

In addition to being a Fire spell, the cast time on Incinerate is faster than Shadow Bolt. Summon Felguard is the new demon available to Demonology Warlocks come The Burning Crusade. It is the highest damage dealing pet available to Warlocks and comes with an Intercept and Cleave for multi target fights.

It will see most of its use in raiding if you go for the Demonology path, or during leveling. It also just looks really cool. Nether Protection is mostly a defensive talent. It causes you to become immune to Shadow and Fire spells for a short duration after taking damage from either school.

You need to be fairly deep in the Destruction talent tree to reach this, and in order to do so you would be giving up on Emberstorm, Usually you will want Emberstorm (even if you are not Fire) for Immolate and fights where Shadow Damage is not an option. Unless your raid is having a hard time during progression you won’t be taking this talent often.

Shadowfury is going to mostly see use in PvP encounters. It is a near instant (0.5s cast time) stun on a 20-second cooldown and has along range. It also stuns all targets in the 8 yard radius. Backlash gives up to 3% free crit. There is also a chance, when you are hit, to make your next Shadow Bolt or Incinerate instant.

  1. This should however be a fairly rare occurrence in PvE.
  2. On the other hand, if you are going deep Destruction PvP for those Drakedog akin videos, the instant cast will trigger more often.
  3. Warlocks are going to be highly sought after.
  4. They bring S tier DPS for Single target as well as for AoE.
  5. On top of that, they bring great utility.

Warlocks bring some of the best single target DPS independent of the spec they play. This is true whether you are a warlock specialized in Fire and using Incinerate, or you are a demonologist who has his Felguard doing most of the dirty work. As if it wasn’t enough that we shine on single target, we also do our fair share of the damage if there are multiple targets in play thanks to our new spell called Seed of Corruption,

Seed of Corruption has a high AoE Cap, can crit (which ignores the AoE Cap), has a 15 yard AoE radius, and all of that can be cast from a safe distance. Warlocks bringing curses, Master Healthstone, Ritual of Summoning, wipe prevention in the form of Master Soulstone, and crowd control in the form of Fear and Banish,

Unending Breath and Detect Invisibility are niche buffs, but when needed are extremely convenient. Warlocks have had a hard time with threat in Classic, and it does not get any better in The Burning Crusade. We do get a 10% threat reduction from Destructive Reach which is negligible.

We also get Soulshatter, but because of its long cooldown you will still run into trouble. With no inherent movement speed abilities and most spells requiring you to stand still to cast, warlocks lack mobility. This means there is less forgiveness when mechanics call for movement. You will see a bit more of a DPS drop during those times.

This can be offset by timing well and using your Life Tap or other instant cast abilities when movement is required. Expensive to start gearing A lot of the warlocks Pre-BiS or BiS comes from tailoring. Tailoring gear is not cheap. With nearly all casters wanting the Spellstrike Infusion set and warlocks wanting pieces of Shadow’s Embrace or Wrath of Spellfire depending on the spec, you can expect prices to be high and supply low for the mats for these items.

  1. Warlocks have infinite mana as long as our healers do thanks to Life Tap which allows us to convert health into mana.
  2. It does come at a cost however, you have to weigh when to actually Life Tap, and not tap too much if you aim to maximize DPS.
  3. Using Life Tap when you are about to take damage is, for example, not a good idea, nor when the healers are about to run out of mana.

Life Tap also takes time because it triggers the Global cooldown. This means you should not Life Tap with the aim to max out your mana but rather so that you end the fight with nearly no mana, but you could cast the entire time. Life Tap is also instant cast so you can use it during periods where movement is required.

Casting Drain Soul on a target that yields experience or honor and dies, grants us his soul captured in a shard. These Soul Shard s can be used to summon demons from the Twisting Nether or for other strong spells and abilities. For example, Soulshatter, our main threat drop, requires a Soul Shard, as do Ritual of Summoning, creating a Master Soulstone, Ritual of Souls, Master Spellstone, Master Firestone, Enslave Demon, and all of your pet demons (except for the Imp ).Alliance Gnomes have a very minor edge on humans for DPS thanks to Expansive Mind,

Alliance players enjoy an extra 1% hit chance when in a party with Inspiring Presence provided by a Draenei. Horde Orc is the clear overall winner for Warlock DPS. Blood Fury is about a 1% DPS gain over all the other races, the exception being a gnome in a group with a Inspiring Presence provided by a Draenei.

  1. A Demonology warlock will even see bigger gains thanks to Command,
  2. Human The human racials do not bring anything special specifically for warlocks.
  3. Diplomacy will save you a bit of time when grinding reputation.
  4. Perception can come in handy for PvP.
  5. The Weapon Specializations do not give any benefit to casters.

The Human Spirit synergizes with Improved Divine Spirit from a Priest, however the amount of Spirit a Warlock has is negligible and so is the amount of Spell Damage gained that way. Gnome If you are looking to min-max on the Alliance side, you should choose Gnome.

  • Arcane Resistance is some free arcane resistance, nothing too special.
  • Expansive Mind helps close the gap with Orc Warlocks a bit, especially when combined with Inspiring Presence provided by a Draenei.
  • Engineering Specialization in Burning Crusade no longer seems to influence summoned guardian level for things like Arcanite Dragonling, so there is no inherent benefit to it for PvE or PvP.

Escape Artist is great for PvP and has niche use in PvE. Orc

Axe Specialization – Expertise with Axes and Two-Handed Axes increased by 5. Hardiness – Chance to resist Stun effects increased by an additional 15%. Command – Damage dealt by Hunter and Warlock pets increased by 5%. Blood Fury – Increases your damage and healing from spells and effects by up to 143, but reduces healing effects on you by 50%. Lasts 15 sec.

Orcs are fueled by Fel Energy and it shows. They are the best PvE option bar none. Axe Specialization of course is of no use to warlocks. Hardiness is slightly nerfed from the 25% resist chance for stuns in Classic. Command is great extra damage for your main source of damage as a Demonology Warlock.

Cannibalize : When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect. Shadow Resistance : Shadow Resistance increased by 10. Underwater Breathing : Underwater breath lasts 300% longer than normal. Will of the Forsaken : Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.

Cannibalize is useful mostly when leveling or doing other solo content to reduce downtime. Shadow Resistance is a nice addition for when you have to tank. Underwater Breathing is another nice convenient bonus, not having to swim up every minute when doing water-related content, however warlocks do get Unending Breath at level 16.

Arcane Affinity : Enchanting skill increased by 10. Magic Resistance : All resistances increased by 5. Mana Tap : Reduces target’s mana by 120 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Arcane Torrent : Silence all enemies within 8 yards for 2 sec. In addition, you gain 161 Mana for each Mana Tap charge currently affecting you.

Arcane Affinity does not really add anything unique for warlocks. Magic Resistance is free resistance, not hugely impactful. Mana Tap and Arcane Torrent are rather lackluster at level 70 for PvE. The amount of mana regained is minor and Mana Tap triggers the global cooldown.

Arcane Torrent however, does have use in PvP for silencing and breaking crowd control. MOAR DOTS! All the dots. With the Burning Crusade the debuff cap moves up from 16 to 40. This allows Affliction warlocksto to use more of their damage dealing debuffs. Affliction has the benefit of being able to “preload” their damage with dots, allowing them to lose minimal DPS when incapacitated or moving.

Malediction and Shadow Embrace are another reason an Affliction warlock will be an advantage. They increase raid-wide DPS and give the tank more breathing room to gear offensively. Affliction warlocks tend to be placed in the tank group where they can also provide Blood Pact for the tank.

Affliction has a lot of fun on multi targets as well, as you can load up all of your targets with your DoTs, and keeping track of which to refresh can be a fun challenge. Depending on the fight you can even have your imp casting Firebolt s to increase your personal DPS. The con of Affliction is that for all the effort you put in you will still be behind slightly in personal DPS vs the other warlock specs.

Most guilds will bring at most one Affliction warlock due to the amount of debuff slots they take up, and all the utility they bring is already provided by a single warlock of another spec. Felguard goes SMASH! Ever wanted to deal solid damage during movement or CC encounters? Demonology is the spec for you! While you are running around or incapacitated your new best friend will be running after the boss whooping butt.

In the Burning Crusade your Felguard will take 50% less damage from Boss Area of Effect damage spells, as well as position himself behind targets. This resultis in increased survivability and greater DPS due to bosses not being able to parry or block with their butts. On top of this, these pets now scale with our stats.

All great changes for our demon loving brethren.Demo will shine on plenty of fights like Magtheridon and Gruul in Phase 1 where you personally cannot deal any damage, but your pet can just happily keep smashing.You do, however, need to keep your pet alive, and If it does die you will see a severe cut in your damage output until you have him back up.This is the ol’ reliable specialization closest to what we currently know from Classic.

It provides solid single target DPS as well as AoE. You still bring great utility, although less than Affliction warlocks. Got a mage friend? Or a mage that decides to go fire? Incinerate is your new best friend. You can go fire and thanks to the Improved Scorch debuff you will outshine Shadow Bolt-casting fellow warlocks.

On top of that you don’t even need a Soul Shard to get your Demonic Sacrifice buff! Casting Incinerate also feels nice due to the slightly faster cast time. There are however a few cons. You depend on having a Fire mage for your set-up, and mages might be looking to go Arcane once Phase 2 hits and they can get their 2 piece Tier 5 bonus which decreases the cost of Arcane Blast by 20%.

You will need to craft the more expensive Wrath of Spellfire set. When AoEing you will have to swap out your pet for a Succubus to sacrifice in order to get bonus shadow damage for your Seed of Corruption, Fire Destruction and Demonology are going to be competing for top DPS spots. Fire Destruction Warlocks are going to be topping the charts, at least as long as they have a Fire Mage providing Improved Scorch,

Demonology Warlocks are going to shine on fights where there is a lot of movement, CC, and interrupts as the pet is able to keep dealing damage. Affliction provides great utility with of Malediction and Shadow Embrace, However you only need one Warlock to provide these, so often a maximum of one Affliction Warlock will be brought to a raid.

  • Tailoring is going to be a must-have for raiding.
  • If your guild makes Drums of Battle mandatory, you will fill your second profession slot with Leatherworking.
  • If not, Enchanting is going to give you the biggest DPS advantage.
  • Jewelcrafting also gives you benefits, but as you can only have 1 JC unique gem it does not outweigh the Enchanting Ring Enchant bonus.

Engineering is another option which has great utility and fun but no inherent DPS bonus. A lot of the warlocks’ Pre-BiS and BiS come from tailoring; nearly all casters will want the Spellstrike Infusion set and warlocks will want pieces of Shadow’s Embrace or Wrath of Spellfire depending on the specialization you chose.

These items either require you to have the correct Tailoring specialization to equip them, or tailoring in general to enjoy the set bonus. There are other stand alone items that can be crafted with tailoring that are really good for us such as Bracers of Havok, Girdle of Ruination, Bracers of Nimble Thought, Belt of Blasting, and more.

However, most of these are Bind on Equip and do not require tailoring itself to equip. As such you could get them at the AH or get them crafted by someone else if you do not have the recipe. Enchanting is, after tailoring, the most beneficial profession for warlocks for increasing DPS.

Enchanting allows you to enchant your rings; Enchant Ring – Spellpower is the go-to enchant for casters increasing your total Spell Damage by 24 if both rings are enchanted. The only benefit from leatherworking for warlocks is the drums. Drums of Battle provide 80 haste for your party. It also applies the Tinnitus debuff, preventing a perfect uptime.

This debuff makes stacking leatherworkers no longer beneficial, and makes it a less attractive choice for warlocks. In phase 4 Greater Drums of Battle, which has a bigger radius making it easier to use, will become available. Drums of War can also be used, however Drums of Battle is most often more beneficial.

Jewelcrafting allows you to craft your own epic gems before they are available to the masses. Don Julio’s Heart is the go-to gem for casters, at least until hit gems are out. Note that these gems are unique-equip – this means you can only get 1 of each which diminishes the benefit. Engineering brings a lot of extra utility to both the raid and the warlock.

Field Repair Bot 110G and Goblin Jumper Cables XL are items useful for the entire raid. Arcanite Dragonling provides a usefull buff if you are Fire Destruction. Personally, Rocket Boots Xtreme Lite helps offset not having a movement speed spell, ultra-safe transporters to Gadgetzan and Toshley’s Station are nice quality of life, and there are numerous other gadgets.

  • Destruction Holo-gogs also become available in Phase 3 with the release of The Black Temple.
  • Burning Crusade Classic Professions OverviewAbout the Author Zephan is the creator and admin of the Classic Warlock Discord,
  • I have always had a knack for warlocks and evidence-based methodologies in general.

I have created spreadsheets for Classic Vanilla and Classic Burning Crusade providing answers to questions based on underlying game mechanics and math. It is my aim to give back to the community and educate/inform new and old warlocks alike about both the newest findings and the correct information about warlocks.
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Is warlock good in TBC?

How good are Warlocks in TBC Classic? – Warlocks are arguably the best DPS classes throughout all of TBC and likely will be throughout TBC Classic. They fight for the top spot against Hunters and the winner is normally based on the fight.8.
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How much hit should a warlock have TBC?

Spell Hit Rating Against level 70 targets, you need a total of 3% Spell Hit Chance to not miss a Spell. Against level 73 (or Boss level) targets, you need a total of 16% Spell Hit Chance to not miss a Spell.
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What warlock spec is best for PvP TBC?

Viable Warlock PvP Specializations – Warlocks have two viable specializations for PvP in the form of Affliction and Demonology; both are very good and used in different situations depending on the composition of the team. Not only that, but in these specializations, they can even be super flexible for more offense or more defense. Unstable Affliction is a new Afflction spell in TBC Classic which is incredibly powerful. It is a hard-hitting DoT, but more importantly, if it gets dispelled it severely damages whoever dispeled it. To top it all off, Warlocks do not have many counters, with skilled Rogues really being the only one, though Warriors can also be annoying, meaning you will have no problem dispatching enemies in 1v1 and even 1v2 if your partner dies.

Affliction and Demonology are the only two specializations that are able to be played in a competitive environment. While you can technically play Detruction in PvP there is no real situation where a Destruction Warlock is the specialization to bring so we will only be covering Affliction and Demonology.

More specifically, the primary focus will be on the class’s “SL/SL” build. Macros and Addons can greatly benefit your gameplay, especially in a fast-paced environment like PvP where no two encounters are the exact same. Macros specifically can lessen the time it takes you to perform an action by combining two commands into a single button.

For example, a very popular macro for Warlocks is the Focus Target macro in combination with macros that will cast whichever Curse or spell that you want on the Focus target, which is generally the enemy Healer. Addons, on the other hand, can increase the amount of information you are receiving in order to be able to better make a decision as to what your next move should be.

Listed below are our guides for Warlock-specific Addons and Macros. Most of these are targeted toward PvE but can also be quite useful for PvP.4.
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Which warlock pet does the most damage TBC?

Summon Succubus is the best leveling pet for Warlocks, as it deals the highest amount of damage and has a large mana pool that can be abused with Dark Pact. With Lesser Invisibility coupled with Seduction, the Succubus can also be a nasty surprise against attackers in World PvP who might think you’re alone.
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Are Warlocks underpowered?

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li” data-page-inline=”False” data-scroll-inline=”False”> #1 Apr 16, 2019 warlock seems cool, eldrich invocations are awesome and it’s great for role playing but the lack of spell slots just makes warlock kind of bad. Does any body have any home brew improvements to help even the playing field for warlocks. #2 Apr 16, 2019 Warlock’s are great for role playing and they’re also pretty powerful because their spell slots regenerate on short rests and their spell slots are automatically at the highest level spell slot that they can cast. Plus Eldritch Blast is the most powerful cantrip in the game. #3 Apr 16, 2019 There are many different ways to build a playable warlock: not underpowered in combat, tons of utilities, and naturally built-in story arcs for role playing. If you like being above average power level in combat, but don’t mind the combat being a little boring, take eldritch blast cantrip, hex spell and agonizing blast invocation. The rest of the build is completely open. If you like casting non-cantrip spells in combat, try to pick spells that can last for a whole combat. There are a few spells like that on your list for every level up to spell level 5, mostly control spells. I think when they designed the warlock spell list and each subclass, they purposely avoided low level (1-3) damage spells that both last for at least 1 minute and scales up with spell slot level. There is only one exception: celestial’s flaming sphere (an excellent pick). If you prefer out-of-combat utilities, and just need your combat to be not completely useless, warlock is probably the best class. I played a utility-focused warlock who had an archaeologist background: he is the expert of dungeon exploration. He can read all writings (Eyes of the Rune Keeper), can see magic arua, (Eldritch Sight) can see through magic darkness (Devil’s Sight), can even see through solid objects temporarily (Ghostly Gaze), and he use mage hand cantrip to avoid (or trigger) traps, use prestidigitation cantrip to clear the dirt on treasures and archaeology findings. Super fun to play. In combat, I dipped 1 level fighter to get medium armor, shield and martial weapons, and use booming blade in combat. Besides, I have 1 or 2 AoE spells. I didn’t feel completely useless. Some simple combos that can give your build some extra boosts: – Celestial, Healing Light class feature, Pact of the Chain, Gift of the Ever-Living Ones invocation (you can get this combo as early as level 3). This is arguably the second best self-healing build (still can’t beat paladin’s lay on hands). – Blade ward cantrip and armor of agathys spell. It needs a little role playing: you need to (sometimes creatively) taunt those weak goons to attack you, but you get high charisma. Last edited by WuDnD : Apr 16, 2019 #4 Apr 16, 2019 Warlocks are relatively underpowered if your DM tends to have only a couple encounters per adventuring day, allowing long rest classes to use spells from their top 2-3 levels every turn. On the other hand, if you have multiple short rests per day, the warlock gains significant ground and can overtake them in more extreme cases. #5 Apr 16, 2019 Hexblades are capable of extremely high damage output. So are other subclasses. Also, there are various magic items that increase their spell slots if that is a major concern. #6 Apr 16, 2019 The key thing to remember about warlocks is that wizard and sorcerer are not the logical comparison point. They are not controllers, they are strikers, closer to Rangers or Arcane Archers. Eldritch Blast with Agonizing Blast and Hex gives you consistently good damage with up to 4 attacks a turn. It helps if you think of EB as a longbow that you then augment with your spells. Unless you have a lot of short rests you won’t have as many spells per day as a wizard, but they are cast at high level and invocations and pacts give you unique options. You can even wade into melee if you go hexblade. #7 Apr 16, 2019 Tricky question. Yes and No. Technically Warlock is a full caster as they get access to 9th level spells however if you play them like a typical full caster, they can appear under powered especially if your table games tend to lack short rests on a regular basis. As much as some of us might like them to be true “Weird Wizards”, they really are more like “Weird Rangers” with Eldritch Blast in place of a longbow. Also keep in mind that the invocations add ALOT of out of combat utility which true wizards would need to depend on spells to take care of. Unlimited Disguise Self is a HUGE utility in and out of combat. Tome Warlock can get any ritual spell from any class which is lots of utility as well. At will mage armor, levitation, detect magic- all quite useful. That all being said, I fully understand your struggle. I am currently playing an Eladrin Feylock and have worked with my DM on a few homebrew rules to make it more fun to play a warlock who doesn’t just spam eldritch blast. We have homebrewed that any of the invocations that grant you once per day usage of a spell, DO NOT also cost a spell slot to use. No spell is worth having to spend both and invocation and a spell slot to have. So currently I have the Minions of Chaos invocation and can cast it once per day at it’s lowest level without using a spell slot. I have also made the following homebrewed invocations 1- Agonizing Charm-Requires Level 5- The mental fatigue of resisting the charm of the Fey hurts even those who do not fall under it’s power completely. When a creature saves against a charm effect or spell targeting wisdom or charisma, the creature takes psychic damage equal to warlock level + spell/effect level. So for instance, I am level 11 right now so if a creature resists my Fey Presence ability, it takes 12 psychic damage. The rationale for this was due to the fact that Feylock spells and abilities are predominantly charm based and lots of creatures start to be immune or have advantage against charms, this would mean those abilities have some staying power compared to some of the other patrons.2- Blood of the Fey-Requires Level 10- You have advantage on saving throws against magic. This was more a reflection of the fact that my character is both an Eladrin and Feylock so I am becoming more and more Fey as I level.3- Path of the Fey- Requires level 15- You have mastered the paths between planes as other Fey. You can cast Misty Step at will. This will be a replacement for the Invocation that grants Invisibility at will. I wasn’t super interested in that but love bamfing around battles. Also Mike Mearls in Sage Advice said that substituting any spell for another of same level does not break the balance of any class or subclass feature. Since Invisibility and misty step are both level 2 spells, this was an easy sell to my DM. Also make sure to politely nudge your DM to reward you with a Rod of the Oath Keeper at some point for your Warlock. It is essential for making the Warlock more viable. #8 Apr 17, 2019 The strength of the Warlock class isn’t necessarily rooted in their spell casting per say. Wizards and Sorcerers have many more spell slots and far more expansive spell lists than the warlock class. The warlock class offers a lot of options to play around the lower number of spell slots but when you’re playing a warlock what you should always be thinking is UTILITY. Warlocks work well as beefier utility spellcasters who excel in combat as well as in social interactions. Here’s how I’ve found to get the most out of the Warlock class and gain an edge over sorcerers and wizards.1) At level 1, an optimal combat strategy is to take the Eldritch blast cantrip and the Armor of Agathys + Hex spells. Since a warlock intrinsically has more HP than other casters and can use light armor, getting Armor of Agathys further increases this disparity. It also increases its Temp HP + cold damage with each level and warlocks always cast at max spell level so this spell will be useful at high and low levels. It also increases your damage output by allowing inflict free cold damage on enemies that hit you, no spell check or damage roll needed. It also lasts a full hour so you can easily short rest between uses to get the most use out of the spell. Hex is great because you can add a D6 to every Eldritch blast hit and you can add this to each Eldritch blast beam when you reach higher levels, giving you extra D6 damage on each beam hit. Hex also lasts a long time (1hr, then 8 and finally 24), is cast as a bonus action, doesn’t require an attack roll, allows you to cast other spells more effectively with a free ability save disadvantage and can be moved from a dead target to a new one without expending a spell slot.2) Once you hit level 2, get the agonizing blast invocation. Lets say you have a CHR of 18 and are attacking a hexxed target with Eldritch blast. Every successful hit is dealing 1D10 + 4 +1D6 damage which averages out to 13 damage per hit. So at level 2, in one round of combat, you can deal an average of 13 damage with your action and deal an additional 5 cold damage if someone hits you. That’s extremely impressive for one round of combat at such a low level. Like I said though, the strength of the Warlock is in its utility. The reason I love Warlocks is because of their out of combat usefulness, because let’s face it, Hex + Eldritch blast + Agonizing blast + Armor of Agathys can sometimes feel boring. Using the Celestial as a patron gives you healing for 60 feet as a bonus action with no spell slot usage, so basically a free empowered healing word to add some more flavor to combat. You can also run maddening Hex to pop off even more damage during your bonus action, though this invocation feels much weaker at higher levels. The true strength of warlocks that sets them apart from other spellcasters, besides higher HP and light armor proficiency, is your pact boon + Eldritch invocations. Pact Boon: I always recommend getting pact of the tome. You can choose 3 non-warlock cantrips to maximize your utility. My personal favorites are guidance, spare the dying, and message which always wind up being useful. Another choice is to take friends and combine this with the Mask of Many Faces invocation to get the most out of NPC interactions without suffering the drawback of the Friends cantrip. The other OP thing about pact of the Tome is that you can get the Book of Ancient Secrets for ritual casting ability that outshines anything a wizard or sorcerer can do. Plus you save spell slots by ritual casting! The best rituals to start out with are Find Familiar (an extra turn in combat, why thank you) and Unseen servant (2 extra turns in combat? Why thank you very much). Then add as many ritual spells to the book as you can by purchasing them from shops. Eldritch invocations: Agonizing Blast, Lance of Lethargy, Repelling Blast all allow you to turn a meager cantrip into a powerful combat spell by granting Eldritch blast extra damage and crowd control effects. Maddening Hex may be worth looking at early on, but I recommend dropping this by level 6 or 7 for a more powerful invocation. Mask of Many Faces/Master of Myriad Forms and Beguiling influence combined with the Actor background or feat will easily make you the most dominating member of your party in NPC interaction. Why take things by force when you can use honeyed words to obtain what you desire. Whispers of the Grave, Visions of Distant Realms, Tomb of Levistus, Trickster’s Escape, Shroud of Shadow, Otherworldly Leap, Misty Visions, Gift of the Depths, Fiendish Vigor, Armor of Shadows, Ascendant Step, and Beast Speech all grant free, and in most cases, limitless spells that can be cast without fear of losing spell slots. Finally, if lack of Spell slots is still getting you down, try and ask your DM about locations where you may purchase/find a Wand of the Pact Keeper which grants warlocks an additional spell slot as well bonuses to your Spell Attack modifier and Spell Save DC. #9 Apr 17, 2019 The responses are on point. If you never have opportunities to rest then Warlock / Fighter / Monk / moondruid / will all miss opportunities to use their abilities as they were intended to every shortrest. Consider investing in a Carriage with a bed as transport for a warlock – rest on the move and at least between overland travel encounters you will be fresh each time. Even if you never ever have the opportunity to rest a warlock of first levels attack is 1d10 + 1d6 (hex – for an hour) at third add the charisma bonus to that damage, at 5th take two shots. It isnt underpowered when comparing that to other classes damage potential per round. If however your games are one big fight where full casters unload everything and the kitchen sink then everyone gets to go home for Martini’s and repeat the next day? Yes then nothing will compare to the damage spike of a full caster on a warpath given no incentive to hold anything in reserve. #10 Apr 18, 2019 Talk about it with your DM, so that there’s more short rests; this will help. Or if your DM is okay with it there a few ways to Homebrew this without been out of touch with how the class was designed. -1- Gain an extra Spellslots eact time your character gets a spellslot, the 4 first spells slots you get goes up to lvl4 and the 4 after that up to lvl5, with 8 spellslots you’ll get a much easier time, but without been outperforming or overpowering the other casters, maybe the other half casters though, but you Sold you Soul to a Dark entity for a reason, unlike those plebs that just picked up a random spellbook and decided to learn whats in it( and getting 11 spellslots.) -2- Change/Modify one of the class features around lvl6 or 9, like this “Soul Siphon- You’ve learned to sacrifice the Souls of worthy opponents to your Patron, pleasing him and gaining power from it- When you bring a creature that has a CR equal or superior to your level to 0HP with an attack or spell and kill it, you can decide to offer its Soul to your patron, effectively giving you back ONE spell slots, you have previously expanded, a soul offered this way cannot be used for any other purpose (like Soul cage, or other abilities that use the creature Soul), only a Wish spell can restore the creatures Soul, you can use this feature once per round. One of the simpliest and non-homebrew way to do it is to take a few levels in another spellcaster class, since your Warlock and other spellcaster slots and spells can be interchanged. Best thing would be paladin, Bards and Sorcerors, since they all use CHA as a spellcasting ability, even 2-3 lvl dip would give you 3-4 extra spell slots to cast low level spells or 1st spells that doesn’t scale up anyway. #11 Apr 18, 2019 Have your wizard cast Tenser’s Floating Disk and take a short rest while you float along behind him. It’s a ritual spell so doesn’t cost him a spell slot. Or if you are a warforged or air genasi you can rest in the Bag of Holding, #12 Apr 18, 2019 Warlock has really strong damage due to the way we scale with a single spell slot and cantrip alone, along with probably the deepest amount of personal customization. If you’re finding you’re lacking spells, I suspect you’ve not picked the right cantrips or are not using them correctly. Same with your invocations. As a Celestial you have amazing support capabilities, melee fighting under Hexblade and RP with Archfey and Old Ones plus Fiends have amazing self sustain. Dipping into Sorcerer for around 4 levels will give your more spell slots to play with (Take Catnap when you get a chance or have someone else pick it up, with Sorcerer levels you will NOT regret it.) Or even Bard or Pally, we have probably the most options outside of splashing out of a Fighter #13 Apr 20, 2019 I have a Hexblade PotB that I love playing. She’s melee heavy, and uses spells somewhat rarely. EB is only for out of melee range attacks, and she usually saves a slot for an Eldritch Smite. So much so, that my DM home brewed a Ring of Smiting that grants a “free” Eldritch Smite per long rest. And, as a special, un-requested bonus, my DM gifted my Pact weapon with the ability to regain a spell slot when she kills with it. So, extra incentive to be melee focused. #14 Apr 20, 2019 I have a Hexblade PotB that I love playing. She’s melee heavy, and uses spells somewhat rarely. EB is only for out of melee range attacks, and she usually saves a slot for an Eldritch Smite. So much so, that my DM home brewed a Ring of Smiting that grants a “free” Eldritch Smite per long rest. And, as a special, un-requested bonus, my DM gifted my Pact weapon with the ability to regain a spell slot when she kills with it. So, extra incentive to be melee focused. This. I mean if you look at the Blood Hunter’s Profane Soul order the class feat you get later on lets you regain spellslots when you kill creatures that have a CR of 15 or higher. Why is this not a thing for the Warlock is beyond me honestly, its thematic and fit perfectly. A good way also is to use the Ancestral Weapon rules for your Pact Weapon, it gives a “Dark Blade” (Magus Archetype in Pathfinder) vibe that works pretty well. #15 Nov 26, 2019 I bought “Lost Laboratory of Kwalish” because in the spell list for warlock “galder’s tower” was a thing, now it’s gone and I’m anoyed because I have to make a halfling with a dragon mark to have a magic home like what the hell warlock don’t get a lot so at least let me make comfy space for myself well either that or I completely missreaded the thing in the first place but my point still stand you make deals to get power but you wouldn’t make a deal to have a home that you can just bamf in existence whenever you want even though the deals that you make often ask you to go walk around the world a lot Last edited by Xhool : Nov 26, 2019 #16 Nov 26, 2019 Warlocks are decent characters, up to a certain level. There is a reason you see a lot of dipping into it for only a handful of levels. I think the class on it’s own can hold itself together for tier 2, but since the campaign I’m in has reached tier 3, I’ve noticed it has fallen off for a fellow player. Keep in mind that this is even after augmenting himself with some magic items to help with his limited spell slots. This isn’t to say it is a bad class or something, basically anything is viable, but it certainly drops off when the rest of the spellcasters can be tossing around spells much more liberally with all their spell slots, and weapon users are able to use their various feats and features to also pump out some good damage. Just spamming Eldritch blast doesn’t actually scale much with the class itself since nearly all the invocations and spells you want to make it good are obtained in the first handful of levels. #17 Nov 26, 2019 Yeah, its an issue, specially if you’re in a group that rarely take short rests. Having either up to 8 slots at your max lvl ( 18-19) would’nt throw off the balance of the game by that much, ( divide it in 4 lvl4 slots and 4 lvl 5 slots) and it would tremendously help the Warlock. Or at least another mecanic that lets them recover a spell slot at least once or twice per long rest, like the new UA channel divinity Harness Divine power, that lets you regain a lv1 slot. #18 Nov 26, 2019 Frankly, I like the Warlock as is. Yes, the limitations can be frustrating when you want unlimited magical power at your finger tips, but remember you are not actually a full caster. as has been said many times before, don’t think of yourself that way. Think of yourself as a Ranger, with some nifty magical abilities. and if you just find yourself wanting to use more magic, then I recommend making sure you are proficient in arcana. Why would that matter? Well, any character proficient in arcana can scribe spell scrolls. It costs down time and gold, but in exchange you get free spell slots. The DC’s and to hits aren’t as good as yours, but if you pick the right ones that won’t matter. I like to scribe Hex. #19 Nov 26, 2019 I’m currently playing a 14th level Archfey BladeLock. Our campaign often has only one encounter per long rest, which heavily favors the other members of my group. And they’re still convinced my Warlock is overpowered. LOL DICE FALL, EVERYONE ROCKS! #20 Nov 26, 2019 It really depends on how the game is run. Combat / non combat balance, allowance for short rests, and how you enjoy role-playing. Think of it like a sports team: everyone has a role. My Warlock has probably done the least amount of damage. After all, we have 2 barbarians, a monk, a bard, a paladin and a Rogue. Instead, I collect info, cast a whole bunch of identify, serve as face at least part of the time, collect every magic item and I use motion and board control spells. If this were basketball, I’d be the point guard. I’m never going to score the most points, *but* I can dish out the most assists. There’s more than one way to be valuable. May the gentle moonlinght guide you to greater wisdom To post a comment, please login or register a new account.

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What is the best warlock specialization?

Shadowlands Warlock Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Warlock leveling guide! This WoW Warlock leveling guide is dedicated to teaching beginners how to operate the Warlock, masters of fel and shadow. We will cover the best Warlock talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

If Warlock isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

There is a new tab on your spellbook between General and your talent specialization, simply titled “Warlock”. These are abilities that are now shared by all Warlocks, regardless of what specialization they are in.New Warlocks will not begin in a default spec (Destruction). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Warlock abilities available to all specializations.Experienced Warlocks will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.AoE (Area of Effect) caps are being introduced in the Shadowlands pre-patch, which places a limit on how many targets the ability can hit at once. This affects a couple of warlock abilities. Felstorm (Demonology, Felguard) – capped to 8 targets Any AOE Abilities not listed above remain the same as they were cap-wise before the Shadowlands pre-patch.

Affliction Warlocks have received a slight rework that will be active in the Shadowlands pre-patch:

Unstable Affliction no longer costs a Soul Shard and can only be applied once to one enemy at a time;A new Soul Shard spender was added, Malefic Rapture – Deals damage to all targets within line of sight, based on how many periodic effects they are afflicted with.

For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Affliction as the best Warlock leveling spec. Affliction is able to damage multiple mobs at a time thanks to its potent dots and Malefic Rapture and has the easiest time healing themselves with Drain Life,

  • Many players have chosen Destruction as their choice of best Warlock leveling spec.
  • Destruction has an easier time killing a single mob thanks to its bursty abilities like Chaos Bolt, but does have a bit more downtime as you need to generate Soul Shard bits to consistently burst down mobs.
  • If you want to burst mobs down with big numbers, Destruction is a good leveling option.

If you want to control many demons at a time, Demonology may be the specialization for you. Demonology can be considered a bit more complicated to play since you need to consistently weave spells to continue your demon onslaught and takes some time to unload its damage, but the visuals and feel of being a master of demons is really fun!Before level 10 you are just a Warlock with a smattering of Warlock abilities.

When you reach level 10 you get to pick a specialization, Affliction, Demonology or Destruction. All three Warlock specs are viable for leveling so if you are coming in with a preference that is just fine.At level 10 you will select a specialization. You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button.

There is no cost to swapping!Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change. Unlike in the past, Racial Traits don’t give players many throughput benefits, most race perks are limited to utility or profession bonuses.Warlocks can choose many races to be, separated in Default Races and Allied Races:

Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Warlock to be whatever race suits your aesthetic best! Warlocks can choose from the following races (click on the race names to learn more about them!): Alliance

Default Races: Human Dwarf Gnome Worgen

Allied Races:

Void Elf Dark Iron Dwarf Mechagnome

Horde

Defaults Races: Orc Undead Troll Blood Elf Goblin

Allied Races:In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Warlock. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.

Level 15 Talents: Drain Soul is by far your best talent option for leveling, as it allows you to generate more Soul Shards for more Malefic Rapture casts. Inevitable Demise is only really viable when you build a lot of stacks of it, and still deals less damage overall than Drain Soul. Nightfall can be a very fun talent if you’re lucky and receive procs often, but it doesn’t feel as great when you go without procs for some time.

Level 25 Talents:

Absolute Corruption is taken here mostly for convenience, as this turns Corruption into a permanent spell, which allows you to simply use it once and forget about it until the target is dead. Writhe in Agony can be useful for leveling as it allows Agony to start with more stacks, but targets usually don’t last that long for Agony to fully ramp up anyway. Siphon Life can be taken to further increase the damage of Malefic Rapture, but be mindful you will need an extra global cooldown to apply Siphon Life per target before you’re able to take full advantage of it with Malefic Rapture.

Level 30 Talents:

Demon Skin is the best overall option for this tier on a defensive standpoint, as it not only increases the limit for how much your Soul Leech can absorb, it also allows your Soul Leech to generate itself passively, making you that much more of a tank. Burning Rush is a viable option if you feel like you need more movement speed, but Burning Rush can be dangerous to use thanks to its health drain. Dark Pact is an interesting oh-shit button that sacrifices a portion of your health to grant a shield. However, when it comes to general use, it is less useful than Demon Skin.

Level 35 Talents:

Vile Taint is a very interesting talent option, as it applies an extra DOT and increases the damage of Malefic Rapture, This is a strong AOE option, but be mindful, as it does cost a Soul Shard. Sow the Seeds is not very interesting, as all it really does is increase the damage done by Sow the Seeds by applying the spell to more targets. Phantom Singularity is an interesting counterpart to Vile Taint, as it has a longer cooldown and does not use a Soul Shard. However, Phantom Singularity only applies its DOT to one target, so it loses effectiveness against Vile Taint the more targets you have.

Level 40 Talents:

Mortal Coil is a nice mix of defensive and control abilities – It disorients a target for 3 seconds and heals you in the process. It is the best all-around option talent for the tier. Darkfury is a good overall option if you like to use Shadowfury a lot, and best for AOE leveling or for use in dungeons. Howl of Terror is a rather dangerous option in this tier, as the targets wandering around from being feared can end up aggroing more mobs to attack you.

Level 45 Talents:

Summon Darkglare is the strongest option in the tier, as it allows you to use Summon Darkglare more often in your leveling. Haunt is an interesting ability to use, but it quickly loses effectiveness the quicker you’re killing targets, as you spend more time having to cast it before starting to deal damage. It is good to use against Elites. Grimoire of Sacrifice is the weaker talent in this tier – Although you do gain the sacrificed demon’s Command Demon ability and a chance to deal extra damage, you do end up losing the demon to gain the benefits of this talent. The Voidwalker is a strong tank that doesn’t have too much of a hard time keeping mobs off you, so this talent is not recommended to pick up.

Level 50 Talents:

Creeping Death is a good all-around option, although it does have the drawback of making your DOTs expire faster on the target. Soul Conduit is an interesting talent that can have good benefits if it procs often, but the proc chance is too low for it to be worth over the two options of this tier. Dark Soul: Misery is a good option to take if you’re dealing with strong mobs consistently, as it gives you some more burst to kill the target in time. It is especially strong when taken in conjunction with Dark Caller.

The talent selection below will focus on giving you a lot of demons while maintaining your rotation with a relative low amount of buttons to push.

Level 15 Talents: Bilescourge Bombers is an incredibly strong AOE damage option at a relatively low cooldown, and the best talent to take for leveling this tier. Dreadlash is a little easier to use than Bilescourge Bombers, but does not deal nearly as much damage. Demonic Strength is the most complicated out of the 3 talents to use, as you need to be aware of where your Felguard is at to get the most benefit out of this talent. This talent is also useless if you cannot use your Felguard for any reason.

Level 25 Talents:

Demonic Calling is the best talent on this tier, as it smoothes out your Soul Shard generation and allows you to use more Hand of Gul’dan s in the long run. Power Siphon can be a strong option if you’re looking for more burst, but keeping Wild Imps alive is usually the better option. Doom is by far the weakest option on this talent row for leveling, as mobs will often not last 20 seconds before dying.

Level 30 Talents:

Demon Skin is the best overall option for this tier on a defensive standpoint, as it not only increases the limit for how much your Soul Leech can absorb, it also allows your Soul Leech to generate itself passively, making you that much more of a tank. Burning Rush is a viable option if you feel like you need more movement speed, but Burning Rush can be dangerous to use thanks to its health drain. Dark Pact is an interesting oh-shit button that sacrifices a portion of your health to grant a shield. However, when it comes to general use, it is less useful than Demon Skin.

Level 35 Talents:

Soul Strike is the strongest option in this tier, as it allows you to generate more Soul Shards to summon more demons. Be aware that this talent will not work if you don’t have a Felguard. From the Shadows is an interesting talent on paper, but the Shadowflame damage increase only applies to yourself, not your demons. As your demons deal a considerable amount of your overall damage, this talent isn’t very strong in reality. Summon Vilefiend is not a very interesting option for a talent, as it has a cast time, costs a Soul Shard, and does not last for very long.

Level 40 Talents:

Mortal Coil is a nice mix of defensive and control abilities – It disorients a target for 3 seconds and heals you in the process. It is the best all-around option talent for the tier. Darkfury is a good overall option if you like to use Shadowfury a lot, and best for AOE leveling or for use in dungeons. Howl of Terror is a rather dangerous option in this tier, as the targets wandering around from being feared can end up aggroing more mobs to attack you.

Level 45 Talents:

Inner Demons is the best all-around talent option for this row, as it simply summons more Imps to your side passively. Talent and forget! Soul Conduit is an interesting talent that can have good benefits if it procs often, but the proc chance is low so it is usually not as strong as the other two talents in this tier. Grimoire: Felguard is a good option if you’re looking for more burst damage against elite mobs, but the cooldown does not make it as useful when you’re leveling, as you won’t have the spell available super often.

Level 50 Talents:

Sacrificed Souls is the best option for this talent tier, as it is simply a damage increase to your Shadow Bolt and Demonbolt spells the more demons you have up. Demonic Consumption is a good talent option when you need more burst against elite mobs, as it further empowers your Summon Demonic Tyrant, Nether Portal is a really fun talent option that allows you to summon more demons, but the long cooldown and possible RNG on what demons are summoned make this talent a bit lackluster when compared to the other talents in this tier row.

The talent selection below focus on granting you additional burst, as well as more Haste for you to cast your spells faster.

Level 15 Talents: Flashover is the strongest talent option for this tier, especially at the usual low Haste %s you will have during leveling, as the extra Backdraft will help smooth out the rotation and allows you to either generate shards or cast Chaos Bolt s faster. Eradication is a strong talent option at max level once you get more gear, but as you are likely not casting Chaos Bolt consistently, it will not be as strong for leveling. Soul Fire is not a good talent for leveling – The incredibly long cast time means you will likely only be using it to pull mobs.

Level 25 Talents:

Reverse Entropy is the best talent option this tier, as the chance to gain Haste is fairly high and reliable. Internal Combustion can be a strong option if you don’t mind consistently having to recast Internal Combustion, but it is not really recommended for a leveling Warlock. Shadowburn is an incredibly fun talent that can be very rewarding if you can consistently use it to execute targets.

Level 30 Talents:

Demon Skin is the best overall option for this tier on a defensive standpoint, as it not only increases the limit for how much your Soul Leech can absorb, it also allows your Soul Leech to generate itself passively, making you that much more of a tank. Burning Rush is a viable option if you feel like you need more movement speed, but Burning Rush can be dangerous to use thanks to its health drain. Dark Pact is an interesting oh-shit button that sacrifices a portion of your health to grant a shield. However, when it comes to general use, it is less useful than Demon Skin.

Level 35 Talents:

Cataclysm is far and away the most recommended talent in this row. It deals high damage, has a moderately low cooldown and applies Immolate to all targets hit by it. Inferno is not that interesting unless you are consistently pulling many mobs at a time. The damage bonus to Rain of Fire isn’t that significant and you will likely not gain enough Soul Shards to cast it again just with this talent. Fire and Brimstone is interesting on paper, but Incinerate s only dealing 40% to secondary targets makes this talent a tad weak.

Level 40 Talents:

Mortal Coil is a nice mix of defensive and control abilities – It disorients a target for 3 seconds and heals you in the process. It is the best all-around option talent for the tier. Darkfury is a good overall option if you like to use Shadowfury a lot, and best for AOE leveling or for use in dungeons. Howl of Terror is a rather dangerous option in this tier, as the targets wandering around from being feared can end up aggroing more mobs to attack you.

Level 45 Talents:

Roaring Blaze is the most recommended talent in this row, as Conflagrate is cast often enough to make the Fire damage bonus from this talent be active almost all the time. Just be mindful that this bonus does not apply to Chaos Bolt, Rain of Chaos is a weak talent choice, as not only it is only a chance to cast an extra Infernal, but it will be cast where your original one landed, which means this talent will become useless as soon as the mobs move from the original Infernal spawn point. Grimoire of Sacrifice is the weaker talent in this tier – Although you do gain the sacrificed demon’s Command Demon ability and a chance to deal extra damage, you do end up losing the demon to gain the benefits of this talent. The Voidwalker is a strong tank that doesn’t have too much of a hard time keeping mobs off you, so this talent is not recommended to pick up.

Level 50 Talents:

Dark Soul: Instability is a very strong burst talent, as the critical strike chance means a direct damage increase to your Chaos Bolt, Soul Conduit is an interesting talent that can have good benefits if it procs often, but the proc chance is too low for it to be worth over the two options of this tier. Channel Demonfire is an interesting option that is available often, and a good all-around talent.

Although all three of the Warlock specializations focus on dealing damage in Shadowlands, they all have different playstyles. In this section of the guide, we go over basic rotations for all three Warlock specializations.Optimal Affliction Warlock Ability Use While Leveling You will want to start fights by applying your main dots – At least Agony, Corruption, with Unstable Affliction being applied on your main target.

  1. Whenever you have Soul Shards and at least two dots on your targets, use Malefic Rapture,
  2. When you have your DOTs going and no DOTs are falling off for a couple seconds, you can use Shadow Bolt as a filler.
  3. You will want to use the Summon Voidwalker as your active demon, as they can keep mobs away from you while dealing considerable damage to your enemies.

Elite Mobs: Make sure you have your Voidwalker up and fully healed! Apply all your DOTs and use Summon Darkglare to deal that little bit of extra damage and extend their duration, and go to town with, Remember to keep your Voidwalker healthy as he tanks the elite for you with Health Funnel, and use your abilities like Fear and Shadowfury to help him take damage.

Lots of small mobs: Initially you won’t be able to do much but throw DOTs to fuel your Malefic Rapture, but at later levels, you will be able to distribute dots to multiple targets with ease with Seed of Corruption and Vile Taint, Don’t forget to keep at least Agony up on all mobs to generate shards for Malefic Rapture! Dungeons: Make sure to help your team by stunning as many mobs as you can with Shadowfury and providing your team with Healthstone,

You will want to use either your Summon Imp or Summon Felhunter as your active demon, depending on whether your group wants interrupts or not. Optimal Demonology Warlock Ability Use While Leveling You will want to use Summon Felguard as your active demon for almost all situations.

  • You will want to start fights by shooting a Shadow Bolt to start generating Soul Shard.
  • When you have enough Soul Shards, spend them on Call Dreadstalkers on cooldown and if not available, use Hand of Gul’dan,
  • Whenever you get a Demonic Core proc, use Demonbolt to deal damage and generate even more Soul Shards.

Elite Mobs: For elite mobs, you might want to trade your Felguard for Summon Voidwalker, as the Voidwalker can withstand more damage than the Felguard. Summon as many demons as you can, then empower them with your cooldown, Summon Demonic Tyrant, Remember to keep your Voidwalker healthy as he tanks the elite for you with Health Funnel, and use your abilities like Fear and Shadowfury to help him take damage.

Lots of small mobs: Initially, your only ability that will deal AOE damage is Hand of Gul’dan, so focus on spending shards on Hand of Gul’dan. Once you learn Implosion at level 27, AOEing small mobs becomes a lot easier – You will want to generate Shards to cast a Hand of Gul’dan, then prepare a second Hand of Gul’dan, use Implosion to damage mobs then immediately cast that prepared Hand of Gul’dan to summon more imps and repeat the process.

In addition, the Felguard can help you quickly dispatch small mobs with his Felstorm ability. Dungeons: Make sure to help your team by stunning as many mobs as you can with Shadowfury and providing your team with Healthstone, Your Felguard’s Axe Toss works as both a stun and an interrupt (if the target is immune to stuns like a boss), so use that to your advantage to help your group! Optimal Destruction Warlock Ability Use While Leveling You will want to start fights by throwing an Incinerate followed by an Immolate from a distance to start your Shard Fragment generation.

Use Conflagrate on cooldown and whenever you have 2 full Soul Shards, cast Chaos Bolt, You will want to use the Summon Voidwalker as your active demon, as they can keep mobs away from you while dealing considerable damage to your enemies. Elite Mobs: Make sure you have your Voidwalker up and fully healed! Start your rotation and use Summon Infernal to deal even more damage and generate Soul Shards faster for more Chaos Bolts.

Remember to keep your Voidwalker healthy as he tanks the elite for you with Health Funnel, and use your abilities like Fear and Shadowfury to help him take damage. Lots of small mobs: You won’t have much in the way of dealing with lots of enemies at the same time until you learn Rain of Fire at level 28.

Until then, it’s generally recommended to avoid dealing with multiple mobs. Dungeons: Make sure to help your team by stunning as many mobs as you can with Shadowfury and providing your team with Healthstone, You will want to use either your Summon Imp or Summon Felhunter as your active demon, depending on whether your group wants interrupts or not.

Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR. Dungeon boosting is having a max-level character pulling a low-level character through dungeons. This allows people to level a character from 10-50 in about 3 hours.

Because all three Warlock specializations are DPS specializations, be mindful that you will not be able to get into dungeons super fast. You will want to quest while waiting for dungeon queues to maximize your leveling time.In a dungeon, be careful to not pull threat over the tank or pull more mobs than them.

Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Warlock players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

  1. You can obtain this mount by completing the achievement Heirloom Hoarder,
  2. Relics of the past are a new profession reagent added in Shadowlands.
  3. When crafting profession items and adding them to the craft, these items will have their item level and required level changed.
  4. All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to be a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Intellect and Stamina.

Although there are many professions to choose from, some can give a Warlock a bit of an edge. A good profession combo as a Warlock is Tailoring and Enchanting – Tailoring allows you to sew clothes you loot from mobs into equippable pieces of Cloth Armor, while Enchanting allows you to disenchant unwanted items – Including those made from Tailoring – into reagents used to enchant your armor pieces.

  1. Another interesting profession set for Warlocks is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.
  2. As Warlocks have a lot of skills that exchange health, having a handful of healing potions is not a bad idea for any Warlocks out there.

If you’re looking just to make money, you can pair Herbalism with one of the other gathering professions, Mining or Skinning, The previously mentioned Enchanting profession is also not bad to make money with, but you will not be able to generate as many reagents without a crafting profession.

Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fates

Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModeWarlocks are an intellect based, cloth-wearing, ranged class, using many spellcasts to slowly drain enemies to death. They are masters of self-sufficiency, being able to heal themselves in a myriad of ways while ensuring enemies die.Warlocks use two resources, Mana and Soul Shards. Mana is a slowly regenerating resource that fuels the Warlock’s most basic attacks. Soul Shards are built up by using abilities and can be expended for the Warlock’s more devastating abilities. Mana is the universal resource for Warlocks, and is shared among most classes in the game. Most Warlock spells use mana, ranging from utility spells like Unending Resolve and Create Healthstone, to lesser offensive abilities that build Soul Shards, like Agony, Shadow Bolt and Incinerate, Soul Shards is a Warlock-exclusive resource. Soul Shards are created by lesser spells and used on more powerful spells like Unstable Affliction, Hand of Gul’dan and Chaos Bolt, Soul Shards are also used to summon forth new demons and guardians. Spells that use Soul Shards do not have a mana cost. While not in combat, you will maintain a steady 3 Soul Shards, and you can accumulate up to 5 Soul Shards at a time. On the default UI, Soul Shards are displayed right below your mana bar, with 5 crystals. Crystals shining with a bright purple hue are shards available to be used. Health Bar in Green, Mana Bar in Blue, and 3 Soul Shards available to use. Warlocks can summon a variety of demons, available to specializations. Each Demon has different abilities and can be used in a variety of situations. Each demon costs 1 Soul Shard to be summoned, and the Warlock can only have 1 Demon active at a time.Warlocks can also summon stronger demons, known as Guardians. These demons only stay active for a short period of time but are stronger than your normal demons. They can provide you that needed boost of damage when in a bad situation. Guardians can also be active at the same time as your normal demon, and each specialization has access to a different Guardian.

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Affliction has access to Summon Darkglare, which will extend all your periodic effects on your targets when summoned. The Darkglare will blast your enemies with Shadow damage while active, and its damage is increased for every periodic effect you have on the target. Demonology has access to Summon Demonic Tyrant, which will increase the damage of both you and your other active demons when summoned. The Demonic Tyrant will blast enemies with Shadow damage while active. Destruction has access to Summon Infernal, which will provide you with Soul Shard Fragments every half a second. While active, the Infernal will melee targets and blast them with area Fire damage.

At higher levels, Warlocks have access to various survivability spells: Unending Resolve at level 4 reduces all damage you take for a few seconds, and Soul Leech at level 24 is a passive ability that grants you shields whenever you deal damage. Warlocks can also Create Healthstone s that heal for a percentage of your life and resurrect people in combat with Soulstone,

Warlocks are also able to control enemies in many different ways: They can disorient foes with Fear, render certain types of enemies unable to attack with Banish, stun enemies in an area with Shadowfury and even submit a demon to do their own bidding for a few minutes with Subjugate Demon, Warlocks also have the unique utility of being able to summon players from anywhere in the world: With Ritual of Summoning and the assistance of 2 other players, you can create a Summoning Portal and invoke allies to the position of the portal.

When you first start your Warlock you will only have one ability, Shadow Bolt, This ability deals Shadow damage to an enemy.

At level 2, you will learn your first DOT ability, Corruption, an ability that leaves a debuff that deals Shadow damage to a target for a few seconds.At level 3, you will discover the Soul Shards mechanic, as well as learn your first demon summon, Summon Imp – A small Imp that blasts your targets with Firebolts.At level 4 you will learn your first defensive ability, Unending Resolve, which makes you take less damage for a few seconds.At level 5, you will learn Fear, a core Warlock ability which allows you to disorient a target for a few seconds.At level 6, you will learn your first Curse, Curse of Weakness – Which slows how often a target can attack.At level 7, you will be able to Create Healthstone, an item that can be used to restore some of your health and can be traded to others.At level 8, you will learn Health Funnel, a spell that allows you to heal your main demon in exchange for your own health.At level 9, you will learn Drain Life, a spell that steals health from your target to heal yourself.

At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Warlock, i.e.

Summon Voidwalker (level 10, Demon): Summons a Voidwalker under your command, able to withstand heavy punishment. Curse of Exhaustion (level 12): Reduces the target’s movement speed by 50% for 8 sec. A warlock can only have one Curse active per target. Eye of Kilrogg (level 17): Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile. Unending Breath (level 18): Allows an ally to breathe underwater and increases swim speed by 20% for 10 min. Summon Succubus (level 19, Demon): Summons a Succubus under your command to seduce enemy Humanoids, preventing them from attacking. Subjugate Demon (level 21): Subjugates the target demon up to your level +1, forcing it to do your bidding for 5 min. Fel Domination (level 22): Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell has its casting time reduced by 6 sec. Summon Felhunter (level 23, Demon): Summons a Felhunter under your command, able to disrupt the spell casts of your enemies. Soul Leech (level 24): All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 8% of the damage dealt for 15 sec, up to 10% of maximum health. Command Demon (level 29): Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Felguard: Axe Toss Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic

Ritual of Doom (level 31): Begins a ritual that sacrifices a random participant to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual. Soulstone (level 32): Stores the soul of the target party or raid member, allowing resurrection upon death.

  • Targets resurrect with 60% health and 20% mana.
  • Ritual of Summoning (level 33): Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete.
  • This portal can be used to summon party and raid members.
  • Curse of Tongues (level 34): Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 sec.

A warlock can only have one Curse active per target. Strength of Will (level 39, Rank 2): Unending Resolve now grants immunity to pushback and also reduces 20% additional damage. Demonic Circle (level 41): Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.

Demonic Embrace (level 44): Stamina increased by 10%. Banish (level 46): Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect. Create Soulwell (level 47): Creates a Soulwell for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone.

Soulstone (level 48, Rank 2): Soulstone may be used to instantly resurrect a dead target. Demonic Gateway (level 49): Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min.

Agony (level 10): Inflicts increasing agony on the target, causing increasing Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Mastery: Potent Afflictions (level 10, Mastery): Increases damage done by Malefic Rapture, Agony, Corruption, Unstable Affliction, and Seed of Corruption by 20.0%. Malefic Rapture (level 11): Your damaging periodic effects erupt on all targets within line of sight, causing moderate Shadow damage per effect. Unstable Affliction (level 13): Afflicts one target with moderate Shadow damage over 16 sec. If dispelled, deals moderate damage to the dispeller and silences them for 4 sec. Xavian Teachings (level 14, Rank 2): Corruption is now instant. Seed of Corruption (level 27): Embeds a demon seed in the enemy target that will explode after 12 sec, dealing moderate Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes moderate damage from your spells. Agony (level 28, Rank 2): Agony may now ramp up to 10 stacks. Summon Darkglare (level 42, Guardian): Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for moderate Shadow damage, increased by 10% for every damage over time effect you have active on any target. Unstable Affliction (level 43, Rank 2): Unstable Affliction generates 1 Soul Shard if the target dies. Corruption (level 54, Rank 3): Corruption now instantly deals light damage to the target. Unstable Affliction (level 56, Rank 3): Unstable Affliction’s duration is increased by 5 seconds. Shadow Embrace (level 58, Passive): Shadow Bolt and Haunt apply Shadow Embrace, increasing your damage dealt to the target by 3% for 12 sec. Stacks up to 3 times.

These abilities can only be used by Warlocks in the Demonology specialization:

Hand of Gul’dan (level 10): Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals moderate Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Summon Felguard (level 10, Demon): Summons a Felguard under your command as a powerful melee combatant. Mastery: Master Demonologist (level 10, Mastery): Increases the damage done by your demons by 12.0%. Call Dreadstalkers (level 13): Summons 2 ferocious Dreadstalkers to attack the target for 12 sec. Demonbolt (level 14): Send the fiery soul of a fallen demon at the enemy, causing heavy Shadowflame damage. Generates 2 Soul Shards. Implosion (level 27): Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing moderate Shadowflame damage to all enemies within 8 yards. Deals reduced damage to secondary targets. Demonic Core (level 28, Passive): When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. Summon Demonic Tyrant (level 42, Guardian): Summon a Demonic Tyrant to increase the duration of all of your current lesser demons by 15 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Soul Link (level 43, Passive): 20% of all damage you take is taken by your demon pet instead. Soul Leech also heals you for 25% and your pet for 50% of the absorption it grants. Call Dreadstalkers (level 54, Rank 2): Reduces the cast time of Call Dreadstalkers by 0.5 sec, and teaches your Dreadstalkers how to pursue targets faster. Fel Firebolt (Level 56, Rank 2): Teaches your Wild Imps how to spend 20% less energy when casting Fel Firebolt. Soulbound Tyrant (level 58, Rank 2): Summoning your Demonic Tyrant instantly generates 5 Soul Shards.

These abilities can only be used by Warlocks in the Destruction specialization:

Chaos Bolt (level 10): Unleashes a devastating blast of chaos, dealing a critical strike for heavy Chaos damage. Damage is further increased by your critical strike chance. Incinerate (level 10): Draws fire toward the enemy, dealing moderate Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Mastery: Chaotic Energies (level 10, Mastery): Your spells deal 8.0% increased damage, plus a random amount of up to 8.0% additional increased damage. You take 1.7% reduced damage, plus a random amount of up to 1.7% additional reduced damage. Immolate (level 11): Burns the enemy, causing light Fire damage immediately and additional moderate Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Conflagrate (level 13): Triggers an explosion on the target, dealing moderate Fire damage. Generates 5 Soul Shard Fragments. Backdraft (level 14, Passive): Conflagrate reduces the cast time of your next Incinerate or Chaos Bolt by 30%. Maximum 2 charges. Improved Conflagrate (level 23, Rank 2): Conflagrate has 2 charges. Havoc (level 27): Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage. Rain of Fire (level 28): Calls down a rain of hellfire, dealing moderate Fire damage over 8 sec to enemies in the area. Summon Infernal (level 42, Guardian): Summons an Infernal from the Twisting Nether, impacting for moderate Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing light damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Havoc (level 54, Rank 2): Havoc lasts 2 seconds longer. Rain of Fire (level 56, Rank 2): Rain of Fire deals 10% additional damage. Summon Infernal (level 58, Rank 2): Your Infernal Awakening deals 100% additional damage on impact.

As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Warlock to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level warlock journey! Affliction Warlock Shadowlands Guide Demonology Warlock Shadowlands Guide Destruction Warlock Shadowlands Guide : Shadowlands Warlock Leveling Guide & Best Leveling Spec 1-60
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What is the best PvE warlock?

Best Warlock PvE build: The Supercharged Shadebinder Turret – Best In Slot Warlock Tbc This Warlock build works because it acts defensively and offensively simultaneously, making it an excellent choice for protecting your team while also dealing mega-damage to ads. The build optimises Stasis turrets, which damage and slow enemies. Additional modifications allow players to freeze their foes with Stasis while prioritising quick ability regeneration.

Winter’s Wrath : Summon a stasis staff.

Primary : Cast out a barrage of Stasis shards that freeze targets. Secondary: Cast out a shockwave that shatters all frozen targets.

Essential stats : 100 recovery, 100 discipline, 100 recovery if possible.

Gain this by masterworking armour to maximize stats and using armour mods that increase them even more.

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What stat is most important for a warlock?

What is the Best Stat for Warlock in Destiny 2? – While there are several stats that are great on Warlocks, Recovery is the undisputed winner. It’s what their class ability scales with — Recovery allows Warlocks to be able to rapidly cast their Rifts, granting either tons of healing or damage bonuses depending on which Rift they use.
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How much hit rating is 1 hit TBC?

r/burningcrusade – TBC combat rating (Haste, Hit, etc.) conversions at level 70 In September 2007 Blizzard released, which said this: Haste: Haste has been rebalanced. It has returned to the ratios from the launch of Burning Crusade. Melee attacks and spell casts will now benefit at identical rates from haste.

  • That’s the last info I can find on rating scaling changes, so I think Classic TBC would probably use these conversion values that were posted by Eyonix in 2006 (before Burning Crusade launched):
  • Combat Ratings conversions at level 70 (rounded to 1 decimal point):
  • Weapon Skill Rating: 3.9 rating grants 1 skill point

Defense Rating: 2.4 rating grants 1 defense skill.

  1. Dodge Rating: 18.9 rating grants 1% dodge
  2. Parry Rating: 31.5 rating grants 1% parry
  3. Block Rating: 7.9 rating grants 1% block chance
  4. Hit Rating: 15.8 rating grants 1% hit chance
  5. Spell Hit Rating: 12.6 rating grants 1% spell hit chance
  6. Critical Strike Rating: 22.1 rating grants 1% critical strike chance
  7. Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
  8. Haste Rating: 15.8 rating grants 1% haste
  9. Spell Haste Rating: 15.8 rating grants 1% spell haste
  10. Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes

There was listing the stat rating conversions 4 months after release (most likely the changes). I don’t think we’ll end up with these conversion rates since they were reverted by Patch 2.2 but I’ll list them here just in case:

  • Combat Ratings conversions at level 70 (rounded to 1 decimal point):
  • Weapon Skill Rating: 3.9 rating grants 1 skill point
  • Defense Rating: 2.4 rating grants 1 defense skill
  • Dodge Rating: 18.9 rating grants 1% dodge
  • Parry Rating: 22.4 rating grants 1% parry
  • Block Rating: 7.9 rating grants 1% block chance
  • Hit Rating: 15.8 rating grants 1% hit chance
  • Spell Hit Rating: 12.6 rating grants 1% spell hit chance
  • Critical Strike Rating: 22.1 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
  • Haste Rating: 10.5 rating grants 1% haste
  • Spell Haste Rating: 21 rating grants 1% spell haste
  • Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes

: r/burningcrusade – TBC combat rating (Haste, Hit, etc.) conversions at level 70
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What warlock spec is easiest?

Best Warlock Spec for Soloing Old Content – I used to main a Demonology Warlock back in Mists of Pandaria, and I’ve always had a soft spot for the spec. While I’d push PVP and PVE players to consider Affliction or Destruction in most cases, I would always suggest checking out Demo Locks for soloing old raids and farming rare drops like mounts. Best In Slot Warlock Tbc Put simply, Demo Locks can take a lot of damage. They’re arguably the tankiest Warlock build, with some truly brutal pets that can help out in old raids or dungeons nicely. Felguards and Demonic Tyrants are incredibly useful pets to have while playing solo.

Demo Locks have some brilliant abilities like The Expendables and Infernal Command that make their pets even stronger, making old raids easier than ever before. Having the standard Warlock talents like Gateways alongside the Demonology Warlock tree makes soloing past expansion raids and dungeons a lot easier, too.

While old content is certainly accessible to all the Warlock specs, I would suggest going with Demonology Warlock as your main spec for pure tankiness, survivability, and great pet options. : The Best Warlock Spec in Dragonflight
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Is there a DPS dummy in TBC?

I just want training dummies Only change i want. I cant think of any negative impact in game. I just like them for setting up weak auras and ui 15 Likes You get outta here with your WotLK heresy!! J/k, compared to some of the rumored changes we’ve been hearing I’d welcome training dummies.3 Likes but but but, Retail has training dummies.

  • If training dummies were added to TBC, that’d mean TBC = RETAIL ( I am very smart, if you couldn’t tell ) 7 Likes :OOOOO Blasphemy!! If you include any minor thing retail has, the game will be ruined!!!1111 please yes give me training dummies the only change I actually care about.
  • There is a training dummy in TBC, he’s called Dr Boom and only ranged can use it.

If he’s up.7 Likes Training dummies will destroy the Classic Community.9 Likes Training dummies ruined wow get out of here with your retail garbage.5 Likes Go back to retail you retail Andy! 1 Like That would be a very welcoming change. No training dummies.

  • I mean, you can try, but they’re too stupid to be trained.8 Likes was watching videos of melee trying to use him and dance around the bombs, lol I honestly thought training dummies did exist in TBC.
  • Didn’t realize they were a WoTLK change.
  • Normally am against any change but I can’t think of any negative impact of this one so I’d be fine with it 2 Likes This will be great to have for new players to work on their own rotations before going into Heroics and even Raids.

It will allow us to coach our friends on how they should approach their specs. Net Positive! #somechanges 1 Like 100 percent the same I as shocked to find out they where not part of tbc. Anotherwun: This will be great to have for new players to work on their own rotations before going into Heroics and even Raids.

It will allow us to coach our friends on how they should approach their specs. Net Positive! #somechanges Even for beta testing right now. Pallies could seal twist for 30 mins straight and log all of that data Mysteeks: I cant think of any negative impact in game there WILL be a negative impact in game never underestimate the sweaty ones Mysteeks: I just like them for setting up weak auras and ui Just buy a low-level white weapon and find an elite to pound on.

With their mindset of changes Give it to engineering, a pop up dummy. Gnome cut out/Gobling cut out on a spring depending on the eng spec : I just want training dummies
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Is it faster to LVL in TBC?

TBC vs Vanilla leveling speed? Tried looking this up but never really found any answers that were satisfying. Was just wondering how the levelling experience was in tbc vs vanilla? I wanted to play classic, but I just couldn’t deal with how low the drop rates for quest items were and was wanting to know if TBC had better drop rates? I know it introduced quest hubs and more quests, but I personally don’t want to put in the time if drop rates for quest items are the same.

  1. It’s roughly 25-30% faster due to the xp nerf and some better optimization of areas (aka elite zones being made non-elite so you can do more quests for more reward),
  2. If it took you 6 days /played before expect yourself to get there near 4 days /played.1 Like Is there a difference in drop rates for quest items? That was a huge turn off for me was having to kill ie 25 boars for 8 meat to turn in for a quest.

That’s just a part of the old MMO style (aka Vanilla WoW, TBC, Korean MMOs, etc.) that you’ll have to get used to if you’re going to play TBC. Retail sped up leveling to such ridiculous levels that a lot of people were shocked at how much longer it takes in Classic.

  1. It sounds like you were among them.
  2. Unless you’re playing unhealthy levels, I wouldn’t expect to go from 1-70 in just a couple of days.
  3. At the bare minimum, you’re looking at 100+ hours /played.
  4. TBC leveling is basically 1/3rd faster than Vanilla, but you’re still going to have those RNG battles with fetch quests.

That being said, it’s widely considered their best expansion (usually tied with Wrath), so it’ll be worth it.1 Like TBC reduces EXP requirements by 30%, between levels 20 and 60 IIRC. There’s also a LOT more quests, like 100+ quests added to vanilla zones, so that you don’t run out of quests to do.

Ikato: Is there a difference in drop rates for quest items? No. There’s no such thing as killing “extra” boars. Those drop rates are planned. Just remember, those boars give XP, too.1 Like This. Keep in mind OP, that every boar you kill that doesn’t drop the quest item, still gets you a little bit closer to the next level.

Pre Cataclysm, the majority of leveling xp was not obtained from quests. The real leveling is from mob kills – quests just serve to direct you and give the mob kills purpose. It’s also worth noting that with the increased amount of quests, increased quest xp from 30-60, and the reduced xp to level, you likely will be able to skip a lot of quests that you find annoying.

Quests are just directions, but kills themselves are the bulk of your leveling.Low drop rates can be frustrating, especially in competitive areas for those drops (like the trolls in STV), but it’s only going to be more of the same in BC.As long as you can get in the mindset to just murderhobo everything in the area for EXP, you’ll level swiftly.

Dirtyfurry: just murderhobo everything Yup. Kill every mob as you’re running between quests. Ikato: Tried looking this up but never really found any answers that were satisfying. Was just wondering how the levelling experience was in tbc vs vanilla? I wanted to play classic, but I just couldn’t deal with how low the drop rates for quest items were and was wanting to know if TBC had better drop rates? I know it introduced quest hubs and more quests, but I personally don’t want to put in the time if drop rates for quest items are the same.

  • Its not like leveling with rested exp but its noticeable i think.
  • Like Mini said, I think it’s a lot bigger a change than people realize.
  • In Classic, there is a massive drought of content in the 30-60 range compared to the xp to level.
  • I tend to burn out around level 30ish for that very reason as it just becomes more tedious than it is fun.

I love slow leveling – as long as there is enough content to justify it. In TBC it should be a MUCH more enjoyable experience in that regard, with the increased quest xp, Dustwallow quests, and less xp to level combined. It’s not going to be fast, especially by retail standards.
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Is TBC leveling easier?

Leveling in TBC Classic is not quite as difficult as the 1-60 journey in WoW Classic, but is still difficult. The fastest players may reach Level 70 in under 24 hours, but most players can expect 2 or more days of played time.
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What is the best DPS pet for warlock?

Go to Pet for Warlock DPS Primarily for Dungeon DPS, just curious which pet I’m supposed to use (assuming they don’t want the blueberry tanking stuff). I have the Imp and Succubus unlocked so far but the Imp always seems to run out of mana and seems to just stand there? Does that mean the succubus is better? Or is my character just too low level at the moment? When the Felhunter gets unlocked, should I switch over to that?

I wouldn’t worry too much about which does more DPS, but what utility does your group need? Imp is always nice for stamina buff + fire shield Succubus is nice for CC if needed Lots of casters, I’d go FelhunterFor a strict DPS route, ignoring utility – Succubus or Felhunter

I’ve been using the Succubus in general. In dungeons with humanoids, the extra CC comes in handy. I JUST got my Felhunter. It doesn’t have the spell interrupt yet but, once it does, I imagine I’ll use him in caster-heavy dungeons. My poor Imp is mostly ignored.

  1. I would just focus on your pet being the most beneficial it can be.
  2. Follow what hybrid said.
  3. Imp is all around best pet for stam, Succ for heavy cc pulls, felhunter for dungeons with a lot of casters/healers.
  4. Blueberry can be useful if you are hellfiring a lot and suffering push back from pulling aggro on little mobs, or your healer is lacking.

As far as dps the succ is the go-to. All else is dungeon or encounter specific but it’s nice to have a CC. Ran some RFK the other day with 2 mages, got a bad pull with priest aggro and got another pack – we all whipped out some good CC and saved a wipe.

  1. Plus CoR and nova keeps low health mobs from fleeing.
  2. That mage/lock combo came in mighty clutch.
  3. Love doing stuff with mages.
  4. Push, pull, eats, stones, cc, dots and direct.
  5. Brilliant.
  6. In a dungeon, my advice is, by default, use your imp for Blood Pact, and don’t worry too much about whether it’s out of mana.

If there’s another warlock with imp there, then you can use the succubus or felhunter. : Go to Pet for Warlock DPS
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What is the best pet for Demonology warlock?

Blood Pact: Newbie tips for demonologists Every week, WoW Insider brings you for,, and warlocks. Today, visits the last warlock spec for Cataclysm newbies and rerollers, before diving back into Mists of Pandaria speculation. One torment ended as I finally received my beta invite. Then another started as I began to get over and over again.

  1. Whether it’s my old toaster of a laptop’s problem or maybe beta is just really unstable right now,
  2. You and I are still stuck with old Cataclysm warlockery.
  3. So let’s finish out the newbie tips for those who are reacquainting themselves with demonology before Mists of Pandaria,
  4. As a class with all three specs dedicated to DPS, warlocks always have one spec that serves up first in simulations.

In the standard Patchwerk-style, no-holds-barred contest, who’s ? It’s a question I’ve been asked recently by some dissatisfied moonkin in my guild who are considering turning to the dark side. (After all, everyone knows we have !) Currently, demonology wins,

  1. But not by much, I’d point out.
  2. Even mentions that demo’s 2k DPS lead is only with near-perfect conditions – conditions that rarely happen in raiding.
  3. Great conditions for demo include standing in melee range and not having to move a whole lot.
  4. Fights with needs of stacking up and great AoE like heroic and the almost-Patchwerk are where demonology shines.

King of AoE Demonology has been and still is the king of AoE when it comes to flinging fel things at mobs. Part of this is because the demonology-exclusive pet, the Felguard, is the best warlock pet at AoE DPS. With a firmly spinning within a, things die quickly.

As a demonology warlock, you also get a spec-only perk to aid you in your AoE. While being on fire will be a destruction effect come Mists, it’s the mark of a demonology warlock now in Cataclysm, A talented is useable while moving and is available to those in Metamorphosis form. As always, being in melee range is great for the use and abuse of,

The conal AoE spell is a boost to all warlock specs but most especially to demonology. While demonology doesn’t benefit as much from multiDoTing like affliction and destruction do, demo ‘locks can still do it. Just use,, and, King of, pet-twisting? You would think that the spell located on the spec summary would be important to that spec, right? After all, is important to destro ‘locks, and so is to aff ‘locks.

  1. Clearly, the is demonology’s chosen pet! Um. Well, sort of.
  2. You see, the highest single-target pet DPS belongs to the, not the Felguard.
  3. Even with all that demon-damage boost of a behind the Felguard, the Felhunter reigns supreme for affliction and demonology.
  4. But the major warlock cooldown grants a different effect, depending on the current pet.

The Demon Soul effect that best lines up with demonology (rightfully) belongs to the Felguard. Two different pets means demonology warlocks use a strategy on single-target encounters sometimes referred to as pet twisting. A warlock will start off with the Felguard out, pop all cooldowns including Demon Soul, and when everything ends, () summons a Felhunter for normal boss DPSing.

When the cooldowns are about to be up again, the warlock resummons the Felguard again for the cooldown effect. Pet summoning spells are 6-second casts. Even with a tier full of haste, it’s a pain to hard cast, and with only three soul shards per combat for, hard casting is mandatory. Pet twisting is an incredibly annoying mechanic to play with for optimal DPS – I’d wager even more so than, pre-four-piece tier 13.

Thankfully, in tier 13, a number of warlocks play without pet twisting and do just fine. If you do want to skip the hassle of pet twisting, choose the Felhunter for single-target fights and the Felguard for AoE fights. Yor’sahj’s is a good Felguard-friendly fight for a bit of pet twisting.

King of cooldowns Demonology is all about the timing of the cooldowns. All the cooldowns connect to each other to create a big burst of awesomeness. Combine this with a wicked, triple-dipping mastery bug on a long, 10-minute cooldown, and we got the volatile, crappy-to-fantastic swinging DPS of mastery-laden demo ‘locks.

Fortunately, bugs have been fixed and DPS spikes smoothed out a little for demonology in 4.3, but cooldowns are still the biggest thing to get right as demonology warlocks. Metamorphosis is the obvious shiny in the cooldown kit, so let’s discuss that one first.

  • Besides turning you into a purple Illidan and giving you the illusion that maybe you could take a solid, increases all your damage dealt by 20%.
  • You also get access to, which is great to use all throughout Meta.
  • But access to a spell that gives you a fiery glow isn’t the important part of Meta.
  • While Meta is technically a stance like or or, the damage buff isn’t dynamically updated as you proc spells and items left and right.

Metamorphosis, like the, takes a snapshot of all your stats (spellpower, haste, mastery, crit, and hit) when you enter Metamorphosis form and uses those values for all its damage-boosting calculations. So in order to have a stellar Metamorphosis, a warlock needs to have all their stat-boosting cooldowns ready to go beforehand.

  • Metamorphosis originally has a cooldown of 3 minutes, but when, a demo ‘lock can often find herself a Meta cooldown of 2 or 2.5 minutes.
  • Two minutes is perfect for a cooldown or a cooldown.
  • You can multiply 2 minutes by or to find the Doomguard cooldown as well.
  • Demonology is really all about lining up the cooldowns.

First, pop the stat-boosting cooldowns, then Metamorphosis, then, then finally the Doomguard. Chunk it together Taking a page from, let’s try to put the demonology priority into chunks for newbies to follow. Prep the big snapshot of DPS stats by popping all the stat-related cooldowns first.

Use, activate your, or pop a, Use your major spell cooldowns! Shift into, remember to use your, and use if the Felguard is out. It’s best if you time this with ! All warlocks have DoTs, and yours are no less important to use. is main DoT for demo; and soon follow. Those who pet twist or use the Felhunter as a pet can Demon Soul just before Corruption, as the only affects shadow periodic damage.

Lastly, if the ‘lock is in melee range, if possible. Hand of Gul’dan gets its own chunk, since is less to damage things and more to refresh Immolate. If the target is below 25% health, then the demo ‘lock has two filler spells. Incinerate if has procced; otherwise, use as kicks in. is a weekly column detailing DoTs, demons and all the dastardly deeds done by warlocks. We’ll coach you in the, help pick the best, and steer you through, : Blood Pact: Newbie tips for demonologists
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Which warlock spec is best?

Shadowlands Warlock Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Warlock leveling guide! This WoW Warlock leveling guide is dedicated to teaching beginners how to operate the Warlock, masters of fel and shadow. We will cover the best Warlock talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

If Warlock isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

There is a new tab on your spellbook between General and your talent specialization, simply titled “Warlock”. These are abilities that are now shared by all Warlocks, regardless of what specialization they are in.New Warlocks will not begin in a default spec (Destruction). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Warlock abilities available to all specializations.Experienced Warlocks will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.AoE (Area of Effect) caps are being introduced in the Shadowlands pre-patch, which places a limit on how many targets the ability can hit at once. This affects a couple of warlock abilities. Felstorm (Demonology, Felguard) – capped to 8 targets Any AOE Abilities not listed above remain the same as they were cap-wise before the Shadowlands pre-patch.

Affliction Warlocks have received a slight rework that will be active in the Shadowlands pre-patch:

Unstable Affliction no longer costs a Soul Shard and can only be applied once to one enemy at a time;A new Soul Shard spender was added, Malefic Rapture – Deals damage to all targets within line of sight, based on how many periodic effects they are afflicted with.

For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Affliction as the best Warlock leveling spec. Affliction is able to damage multiple mobs at a time thanks to its potent dots and Malefic Rapture and has the easiest time healing themselves with Drain Life,

  • Many players have chosen Destruction as their choice of best Warlock leveling spec.
  • Destruction has an easier time killing a single mob thanks to its bursty abilities like Chaos Bolt, but does have a bit more downtime as you need to generate Soul Shard bits to consistently burst down mobs.
  • If you want to burst mobs down with big numbers, Destruction is a good leveling option.

If you want to control many demons at a time, Demonology may be the specialization for you. Demonology can be considered a bit more complicated to play since you need to consistently weave spells to continue your demon onslaught and takes some time to unload its damage, but the visuals and feel of being a master of demons is really fun!Before level 10 you are just a Warlock with a smattering of Warlock abilities.

  1. When you reach level 10 you get to pick a specialization, Affliction, Demonology or Destruction.
  2. All three Warlock specs are viable for leveling so if you are coming in with a preference that is just fine.At level 10 you will select a specialization.
  3. You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button.

There is no cost to swapping!Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change. Unlike in the past, Racial Traits don’t give players many throughput benefits, most race perks are limited to utility or profession bonuses.Warlocks can choose many races to be, separated in Default Races and Allied Races:

Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Warlock to be whatever race suits your aesthetic best! Warlocks can choose from the following races (click on the race names to learn more about them!): Alliance

Default Races: Human Dwarf Gnome Worgen

Allied Races:

Void Elf Dark Iron Dwarf Mechagnome

Horde

Defaults Races: Orc Undead Troll Blood Elf Goblin

Allied Races:In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Warlock. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.

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Level 15 Talents: Drain Soul is by far your best talent option for leveling, as it allows you to generate more Soul Shards for more Malefic Rapture casts. Inevitable Demise is only really viable when you build a lot of stacks of it, and still deals less damage overall than Drain Soul. Nightfall can be a very fun talent if you’re lucky and receive procs often, but it doesn’t feel as great when you go without procs for some time.

Level 25 Talents:

Absolute Corruption is taken here mostly for convenience, as this turns Corruption into a permanent spell, which allows you to simply use it once and forget about it until the target is dead. Writhe in Agony can be useful for leveling as it allows Agony to start with more stacks, but targets usually don’t last that long for Agony to fully ramp up anyway. Siphon Life can be taken to further increase the damage of Malefic Rapture, but be mindful you will need an extra global cooldown to apply Siphon Life per target before you’re able to take full advantage of it with Malefic Rapture.

Level 30 Talents:

Demon Skin is the best overall option for this tier on a defensive standpoint, as it not only increases the limit for how much your Soul Leech can absorb, it also allows your Soul Leech to generate itself passively, making you that much more of a tank. Burning Rush is a viable option if you feel like you need more movement speed, but Burning Rush can be dangerous to use thanks to its health drain. Dark Pact is an interesting oh-shit button that sacrifices a portion of your health to grant a shield. However, when it comes to general use, it is less useful than Demon Skin.

Level 35 Talents:

Vile Taint is a very interesting talent option, as it applies an extra DOT and increases the damage of Malefic Rapture, This is a strong AOE option, but be mindful, as it does cost a Soul Shard. Sow the Seeds is not very interesting, as all it really does is increase the damage done by Sow the Seeds by applying the spell to more targets. Phantom Singularity is an interesting counterpart to Vile Taint, as it has a longer cooldown and does not use a Soul Shard. However, Phantom Singularity only applies its DOT to one target, so it loses effectiveness against Vile Taint the more targets you have.

Level 40 Talents:

Mortal Coil is a nice mix of defensive and control abilities – It disorients a target for 3 seconds and heals you in the process. It is the best all-around option talent for the tier. Darkfury is a good overall option if you like to use Shadowfury a lot, and best for AOE leveling or for use in dungeons. Howl of Terror is a rather dangerous option in this tier, as the targets wandering around from being feared can end up aggroing more mobs to attack you.

Level 45 Talents:

Summon Darkglare is the strongest option in the tier, as it allows you to use Summon Darkglare more often in your leveling. Haunt is an interesting ability to use, but it quickly loses effectiveness the quicker you’re killing targets, as you spend more time having to cast it before starting to deal damage. It is good to use against Elites. Grimoire of Sacrifice is the weaker talent in this tier – Although you do gain the sacrificed demon’s Command Demon ability and a chance to deal extra damage, you do end up losing the demon to gain the benefits of this talent. The Voidwalker is a strong tank that doesn’t have too much of a hard time keeping mobs off you, so this talent is not recommended to pick up.

Level 50 Talents:

Creeping Death is a good all-around option, although it does have the drawback of making your DOTs expire faster on the target. Soul Conduit is an interesting talent that can have good benefits if it procs often, but the proc chance is too low for it to be worth over the two options of this tier. Dark Soul: Misery is a good option to take if you’re dealing with strong mobs consistently, as it gives you some more burst to kill the target in time. It is especially strong when taken in conjunction with Dark Caller.

The talent selection below will focus on giving you a lot of demons while maintaining your rotation with a relative low amount of buttons to push.

Level 15 Talents: Bilescourge Bombers is an incredibly strong AOE damage option at a relatively low cooldown, and the best talent to take for leveling this tier. Dreadlash is a little easier to use than Bilescourge Bombers, but does not deal nearly as much damage. Demonic Strength is the most complicated out of the 3 talents to use, as you need to be aware of where your Felguard is at to get the most benefit out of this talent. This talent is also useless if you cannot use your Felguard for any reason.

Level 25 Talents:

Demonic Calling is the best talent on this tier, as it smoothes out your Soul Shard generation and allows you to use more Hand of Gul’dan s in the long run. Power Siphon can be a strong option if you’re looking for more burst, but keeping Wild Imps alive is usually the better option. Doom is by far the weakest option on this talent row for leveling, as mobs will often not last 20 seconds before dying.

Level 30 Talents:

Demon Skin is the best overall option for this tier on a defensive standpoint, as it not only increases the limit for how much your Soul Leech can absorb, it also allows your Soul Leech to generate itself passively, making you that much more of a tank. Burning Rush is a viable option if you feel like you need more movement speed, but Burning Rush can be dangerous to use thanks to its health drain. Dark Pact is an interesting oh-shit button that sacrifices a portion of your health to grant a shield. However, when it comes to general use, it is less useful than Demon Skin.

Level 35 Talents:

Soul Strike is the strongest option in this tier, as it allows you to generate more Soul Shards to summon more demons. Be aware that this talent will not work if you don’t have a Felguard. From the Shadows is an interesting talent on paper, but the Shadowflame damage increase only applies to yourself, not your demons. As your demons deal a considerable amount of your overall damage, this talent isn’t very strong in reality. Summon Vilefiend is not a very interesting option for a talent, as it has a cast time, costs a Soul Shard, and does not last for very long.

Level 40 Talents:

Mortal Coil is a nice mix of defensive and control abilities – It disorients a target for 3 seconds and heals you in the process. It is the best all-around option talent for the tier. Darkfury is a good overall option if you like to use Shadowfury a lot, and best for AOE leveling or for use in dungeons. Howl of Terror is a rather dangerous option in this tier, as the targets wandering around from being feared can end up aggroing more mobs to attack you.

Level 45 Talents:

Inner Demons is the best all-around talent option for this row, as it simply summons more Imps to your side passively. Talent and forget! Soul Conduit is an interesting talent that can have good benefits if it procs often, but the proc chance is low so it is usually not as strong as the other two talents in this tier. Grimoire: Felguard is a good option if you’re looking for more burst damage against elite mobs, but the cooldown does not make it as useful when you’re leveling, as you won’t have the spell available super often.

Level 50 Talents:

Sacrificed Souls is the best option for this talent tier, as it is simply a damage increase to your Shadow Bolt and Demonbolt spells the more demons you have up. Demonic Consumption is a good talent option when you need more burst against elite mobs, as it further empowers your Summon Demonic Tyrant, Nether Portal is a really fun talent option that allows you to summon more demons, but the long cooldown and possible RNG on what demons are summoned make this talent a bit lackluster when compared to the other talents in this tier row.

The talent selection below focus on granting you additional burst, as well as more Haste for you to cast your spells faster.

Level 15 Talents: Flashover is the strongest talent option for this tier, especially at the usual low Haste %s you will have during leveling, as the extra Backdraft will help smooth out the rotation and allows you to either generate shards or cast Chaos Bolt s faster. Eradication is a strong talent option at max level once you get more gear, but as you are likely not casting Chaos Bolt consistently, it will not be as strong for leveling. Soul Fire is not a good talent for leveling – The incredibly long cast time means you will likely only be using it to pull mobs.

Level 25 Talents:

Reverse Entropy is the best talent option this tier, as the chance to gain Haste is fairly high and reliable. Internal Combustion can be a strong option if you don’t mind consistently having to recast Internal Combustion, but it is not really recommended for a leveling Warlock. Shadowburn is an incredibly fun talent that can be very rewarding if you can consistently use it to execute targets.

Level 30 Talents:

Demon Skin is the best overall option for this tier on a defensive standpoint, as it not only increases the limit for how much your Soul Leech can absorb, it also allows your Soul Leech to generate itself passively, making you that much more of a tank. Burning Rush is a viable option if you feel like you need more movement speed, but Burning Rush can be dangerous to use thanks to its health drain. Dark Pact is an interesting oh-shit button that sacrifices a portion of your health to grant a shield. However, when it comes to general use, it is less useful than Demon Skin.

Level 35 Talents:

Cataclysm is far and away the most recommended talent in this row. It deals high damage, has a moderately low cooldown and applies Immolate to all targets hit by it. Inferno is not that interesting unless you are consistently pulling many mobs at a time. The damage bonus to Rain of Fire isn’t that significant and you will likely not gain enough Soul Shards to cast it again just with this talent. Fire and Brimstone is interesting on paper, but Incinerate s only dealing 40% to secondary targets makes this talent a tad weak.

Level 40 Talents:

Mortal Coil is a nice mix of defensive and control abilities – It disorients a target for 3 seconds and heals you in the process. It is the best all-around option talent for the tier. Darkfury is a good overall option if you like to use Shadowfury a lot, and best for AOE leveling or for use in dungeons. Howl of Terror is a rather dangerous option in this tier, as the targets wandering around from being feared can end up aggroing more mobs to attack you.

Level 45 Talents:

Roaring Blaze is the most recommended talent in this row, as Conflagrate is cast often enough to make the Fire damage bonus from this talent be active almost all the time. Just be mindful that this bonus does not apply to Chaos Bolt, Rain of Chaos is a weak talent choice, as not only it is only a chance to cast an extra Infernal, but it will be cast where your original one landed, which means this talent will become useless as soon as the mobs move from the original Infernal spawn point. Grimoire of Sacrifice is the weaker talent in this tier – Although you do gain the sacrificed demon’s Command Demon ability and a chance to deal extra damage, you do end up losing the demon to gain the benefits of this talent. The Voidwalker is a strong tank that doesn’t have too much of a hard time keeping mobs off you, so this talent is not recommended to pick up.

Level 50 Talents:

Dark Soul: Instability is a very strong burst talent, as the critical strike chance means a direct damage increase to your Chaos Bolt, Soul Conduit is an interesting talent that can have good benefits if it procs often, but the proc chance is too low for it to be worth over the two options of this tier. Channel Demonfire is an interesting option that is available often, and a good all-around talent.

Although all three of the Warlock specializations focus on dealing damage in Shadowlands, they all have different playstyles. In this section of the guide, we go over basic rotations for all three Warlock specializations.Optimal Affliction Warlock Ability Use While Leveling You will want to start fights by applying your main dots – At least Agony, Corruption, with Unstable Affliction being applied on your main target.

  • Whenever you have Soul Shards and at least two dots on your targets, use Malefic Rapture,
  • When you have your DOTs going and no DOTs are falling off for a couple seconds, you can use Shadow Bolt as a filler.
  • You will want to use the Summon Voidwalker as your active demon, as they can keep mobs away from you while dealing considerable damage to your enemies.

Elite Mobs: Make sure you have your Voidwalker up and fully healed! Apply all your DOTs and use Summon Darkglare to deal that little bit of extra damage and extend their duration, and go to town with, Remember to keep your Voidwalker healthy as he tanks the elite for you with Health Funnel, and use your abilities like Fear and Shadowfury to help him take damage.

  • Lots of small mobs: Initially you won’t be able to do much but throw DOTs to fuel your Malefic Rapture, but at later levels, you will be able to distribute dots to multiple targets with ease with Seed of Corruption and Vile Taint,
  • Don’t forget to keep at least Agony up on all mobs to generate shards for Malefic Rapture! Dungeons: Make sure to help your team by stunning as many mobs as you can with Shadowfury and providing your team with Healthstone,

You will want to use either your Summon Imp or Summon Felhunter as your active demon, depending on whether your group wants interrupts or not. Optimal Demonology Warlock Ability Use While Leveling You will want to use Summon Felguard as your active demon for almost all situations.

You will want to start fights by shooting a Shadow Bolt to start generating Soul Shard. When you have enough Soul Shards, spend them on Call Dreadstalkers on cooldown and if not available, use Hand of Gul’dan, Whenever you get a Demonic Core proc, use Demonbolt to deal damage and generate even more Soul Shards.

Elite Mobs: For elite mobs, you might want to trade your Felguard for Summon Voidwalker, as the Voidwalker can withstand more damage than the Felguard. Summon as many demons as you can, then empower them with your cooldown, Summon Demonic Tyrant, Remember to keep your Voidwalker healthy as he tanks the elite for you with Health Funnel, and use your abilities like Fear and Shadowfury to help him take damage.

  • Lots of small mobs: Initially, your only ability that will deal AOE damage is Hand of Gul’dan, so focus on spending shards on Hand of Gul’dan.
  • Once you learn Implosion at level 27, AOEing small mobs becomes a lot easier – You will want to generate Shards to cast a Hand of Gul’dan, then prepare a second Hand of Gul’dan, use Implosion to damage mobs then immediately cast that prepared Hand of Gul’dan to summon more imps and repeat the process.

In addition, the Felguard can help you quickly dispatch small mobs with his Felstorm ability. Dungeons: Make sure to help your team by stunning as many mobs as you can with Shadowfury and providing your team with Healthstone, Your Felguard’s Axe Toss works as both a stun and an interrupt (if the target is immune to stuns like a boss), so use that to your advantage to help your group! Optimal Destruction Warlock Ability Use While Leveling You will want to start fights by throwing an Incinerate followed by an Immolate from a distance to start your Shard Fragment generation.

Use Conflagrate on cooldown and whenever you have 2 full Soul Shards, cast Chaos Bolt, You will want to use the Summon Voidwalker as your active demon, as they can keep mobs away from you while dealing considerable damage to your enemies. Elite Mobs: Make sure you have your Voidwalker up and fully healed! Start your rotation and use Summon Infernal to deal even more damage and generate Soul Shards faster for more Chaos Bolts.

Remember to keep your Voidwalker healthy as he tanks the elite for you with Health Funnel, and use your abilities like Fear and Shadowfury to help him take damage. Lots of small mobs: You won’t have much in the way of dealing with lots of enemies at the same time until you learn Rain of Fire at level 28.

  • Until then, it’s generally recommended to avoid dealing with multiple mobs.
  • Dungeons: Make sure to help your team by stunning as many mobs as you can with Shadowfury and providing your team with Healthstone,
  • You will want to use either your Summon Imp or Summon Felhunter as your active demon, depending on whether your group wants interrupts or not.

Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR. Dungeon boosting is having a max-level character pulling a low-level character through dungeons. This allows people to level a character from 10-50 in about 3 hours.

Because all three Warlock specializations are DPS specializations, be mindful that you will not be able to get into dungeons super fast. You will want to quest while waiting for dungeon queues to maximize your leveling time.In a dungeon, be careful to not pull threat over the tank or pull more mobs than them.

Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Warlock players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

You can obtain this mount by completing the achievement Heirloom Hoarder, Relics of the past are a new profession reagent added in Shadowlands. When crafting profession items and adding them to the craft, these items will have their item level and required level changed. All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to be a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Intellect and Stamina.

Although there are many professions to choose from, some can give a Warlock a bit of an edge. A good profession combo as a Warlock is Tailoring and Enchanting – Tailoring allows you to sew clothes you loot from mobs into equippable pieces of Cloth Armor, while Enchanting allows you to disenchant unwanted items – Including those made from Tailoring – into reagents used to enchant your armor pieces.

  • Another interesting profession set for Warlocks is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.
  • As Warlocks have a lot of skills that exchange health, having a handful of healing potions is not a bad idea for any Warlocks out there.

If you’re looking just to make money, you can pair Herbalism with one of the other gathering professions, Mining or Skinning, The previously mentioned Enchanting profession is also not bad to make money with, but you will not be able to generate as many reagents without a crafting profession.

Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fates

Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModeWarlocks are an intellect based, cloth-wearing, ranged class, using many spellcasts to slowly drain enemies to death. They are masters of self-sufficiency, being able to heal themselves in a myriad of ways while ensuring enemies die.Warlocks use two resources, Mana and Soul Shards. Mana is a slowly regenerating resource that fuels the Warlock’s most basic attacks. Soul Shards are built up by using abilities and can be expended for the Warlock’s more devastating abilities. Mana is the universal resource for Warlocks, and is shared among most classes in the game. Most Warlock spells use mana, ranging from utility spells like Unending Resolve and Create Healthstone, to lesser offensive abilities that build Soul Shards, like Agony, Shadow Bolt and Incinerate, Soul Shards is a Warlock-exclusive resource. Soul Shards are created by lesser spells and used on more powerful spells like Unstable Affliction, Hand of Gul’dan and Chaos Bolt, Soul Shards are also used to summon forth new demons and guardians. Spells that use Soul Shards do not have a mana cost. While not in combat, you will maintain a steady 3 Soul Shards, and you can accumulate up to 5 Soul Shards at a time. On the default UI, Soul Shards are displayed right below your mana bar, with 5 crystals. Crystals shining with a bright purple hue are shards available to be used. Health Bar in Green, Mana Bar in Blue, and 3 Soul Shards available to use. Warlocks can summon a variety of demons, available to specializations. Each Demon has different abilities and can be used in a variety of situations. Each demon costs 1 Soul Shard to be summoned, and the Warlock can only have 1 Demon active at a time.Warlocks can also summon stronger demons, known as Guardians. These demons only stay active for a short period of time but are stronger than your normal demons. They can provide you that needed boost of damage when in a bad situation. Guardians can also be active at the same time as your normal demon, and each specialization has access to a different Guardian.

Affliction has access to Summon Darkglare, which will extend all your periodic effects on your targets when summoned. The Darkglare will blast your enemies with Shadow damage while active, and its damage is increased for every periodic effect you have on the target. Demonology has access to Summon Demonic Tyrant, which will increase the damage of both you and your other active demons when summoned. The Demonic Tyrant will blast enemies with Shadow damage while active. Destruction has access to Summon Infernal, which will provide you with Soul Shard Fragments every half a second. While active, the Infernal will melee targets and blast them with area Fire damage.

At higher levels, Warlocks have access to various survivability spells: Unending Resolve at level 4 reduces all damage you take for a few seconds, and Soul Leech at level 24 is a passive ability that grants you shields whenever you deal damage. Warlocks can also Create Healthstone s that heal for a percentage of your life and resurrect people in combat with Soulstone,

Warlocks are also able to control enemies in many different ways: They can disorient foes with Fear, render certain types of enemies unable to attack with Banish, stun enemies in an area with Shadowfury and even submit a demon to do their own bidding for a few minutes with Subjugate Demon, Warlocks also have the unique utility of being able to summon players from anywhere in the world: With Ritual of Summoning and the assistance of 2 other players, you can create a Summoning Portal and invoke allies to the position of the portal.

When you first start your Warlock you will only have one ability, Shadow Bolt, This ability deals Shadow damage to an enemy.

At level 2, you will learn your first DOT ability, Corruption, an ability that leaves a debuff that deals Shadow damage to a target for a few seconds.At level 3, you will discover the Soul Shards mechanic, as well as learn your first demon summon, Summon Imp – A small Imp that blasts your targets with Firebolts.At level 4 you will learn your first defensive ability, Unending Resolve, which makes you take less damage for a few seconds.At level 5, you will learn Fear, a core Warlock ability which allows you to disorient a target for a few seconds.At level 6, you will learn your first Curse, Curse of Weakness – Which slows how often a target can attack.At level 7, you will be able to Create Healthstone, an item that can be used to restore some of your health and can be traded to others.At level 8, you will learn Health Funnel, a spell that allows you to heal your main demon in exchange for your own health.At level 9, you will learn Drain Life, a spell that steals health from your target to heal yourself.

At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Warlock, i.e.

Summon Voidwalker (level 10, Demon): Summons a Voidwalker under your command, able to withstand heavy punishment. Curse of Exhaustion (level 12): Reduces the target’s movement speed by 50% for 8 sec. A warlock can only have one Curse active per target. Eye of Kilrogg (level 17): Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile. Unending Breath (level 18): Allows an ally to breathe underwater and increases swim speed by 20% for 10 min. Summon Succubus (level 19, Demon): Summons a Succubus under your command to seduce enemy Humanoids, preventing them from attacking. Subjugate Demon (level 21): Subjugates the target demon up to your level +1, forcing it to do your bidding for 5 min. Fel Domination (level 22): Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell has its casting time reduced by 6 sec. Summon Felhunter (level 23, Demon): Summons a Felhunter under your command, able to disrupt the spell casts of your enemies. Soul Leech (level 24): All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 8% of the damage dealt for 15 sec, up to 10% of maximum health. Command Demon (level 29): Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Felguard: Axe Toss Felhunter: Spell Lock Voidwalker: Shadow Bulwark Succubus: Seduction Imp: Singe Magic

Ritual of Doom (level 31): Begins a ritual that sacrifices a random participant to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual. Soulstone (level 32): Stores the soul of the target party or raid member, allowing resurrection upon death.

Targets resurrect with 60% health and 20% mana. Ritual of Summoning (level 33): Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members. Curse of Tongues (level 34): Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 sec.

A warlock can only have one Curse active per target. Strength of Will (level 39, Rank 2): Unending Resolve now grants immunity to pushback and also reduces 20% additional damage. Demonic Circle (level 41): Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.

Demonic Embrace (level 44): Stamina increased by 10%. Banish (level 46): Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect. Create Soulwell (level 47): Creates a Soulwell for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone.

Soulstone (level 48, Rank 2): Soulstone may be used to instantly resurrect a dead target. Demonic Gateway (level 49): Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min.

Agony (level 10): Inflicts increasing agony on the target, causing increasing Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Mastery: Potent Afflictions (level 10, Mastery): Increases damage done by Malefic Rapture, Agony, Corruption, Unstable Affliction, and Seed of Corruption by 20.0%. Malefic Rapture (level 11): Your damaging periodic effects erupt on all targets within line of sight, causing moderate Shadow damage per effect. Unstable Affliction (level 13): Afflicts one target with moderate Shadow damage over 16 sec. If dispelled, deals moderate damage to the dispeller and silences them for 4 sec. Xavian Teachings (level 14, Rank 2): Corruption is now instant. Seed of Corruption (level 27): Embeds a demon seed in the enemy target that will explode after 12 sec, dealing moderate Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes moderate damage from your spells. Agony (level 28, Rank 2): Agony may now ramp up to 10 stacks. Summon Darkglare (level 42, Guardian): Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for moderate Shadow damage, increased by 10% for every damage over time effect you have active on any target. Unstable Affliction (level 43, Rank 2): Unstable Affliction generates 1 Soul Shard if the target dies. Corruption (level 54, Rank 3): Corruption now instantly deals light damage to the target. Unstable Affliction (level 56, Rank 3): Unstable Affliction’s duration is increased by 5 seconds. Shadow Embrace (level 58, Passive): Shadow Bolt and Haunt apply Shadow Embrace, increasing your damage dealt to the target by 3% for 12 sec. Stacks up to 3 times.

These abilities can only be used by Warlocks in the Demonology specialization:

Hand of Gul’dan (level 10): Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals moderate Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Summon Felguard (level 10, Demon): Summons a Felguard under your command as a powerful melee combatant. Mastery: Master Demonologist (level 10, Mastery): Increases the damage done by your demons by 12.0%. Call Dreadstalkers (level 13): Summons 2 ferocious Dreadstalkers to attack the target for 12 sec. Demonbolt (level 14): Send the fiery soul of a fallen demon at the enemy, causing heavy Shadowflame damage. Generates 2 Soul Shards. Implosion (level 27): Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing moderate Shadowflame damage to all enemies within 8 yards. Deals reduced damage to secondary targets. Demonic Core (level 28, Passive): When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks. Summon Demonic Tyrant (level 42, Guardian): Summon a Demonic Tyrant to increase the duration of all of your current lesser demons by 15 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Soul Link (level 43, Passive): 20% of all damage you take is taken by your demon pet instead. Soul Leech also heals you for 25% and your pet for 50% of the absorption it grants. Call Dreadstalkers (level 54, Rank 2): Reduces the cast time of Call Dreadstalkers by 0.5 sec, and teaches your Dreadstalkers how to pursue targets faster. Fel Firebolt (Level 56, Rank 2): Teaches your Wild Imps how to spend 20% less energy when casting Fel Firebolt. Soulbound Tyrant (level 58, Rank 2): Summoning your Demonic Tyrant instantly generates 5 Soul Shards.

These abilities can only be used by Warlocks in the Destruction specialization:

Chaos Bolt (level 10): Unleashes a devastating blast of chaos, dealing a critical strike for heavy Chaos damage. Damage is further increased by your critical strike chance. Incinerate (level 10): Draws fire toward the enemy, dealing moderate Fire damage. Generates 2 Soul Shard Fragments and an additional 1 on critical strikes. Mastery: Chaotic Energies (level 10, Mastery): Your spells deal 8.0% increased damage, plus a random amount of up to 8.0% additional increased damage. You take 1.7% reduced damage, plus a random amount of up to 1.7% additional reduced damage. Immolate (level 11): Burns the enemy, causing light Fire damage immediately and additional moderate Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Conflagrate (level 13): Triggers an explosion on the target, dealing moderate Fire damage. Generates 5 Soul Shard Fragments. Backdraft (level 14, Passive): Conflagrate reduces the cast time of your next Incinerate or Chaos Bolt by 30%. Maximum 2 charges. Improved Conflagrate (level 23, Rank 2): Conflagrate has 2 charges. Havoc (level 27): Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage. Rain of Fire (level 28): Calls down a rain of hellfire, dealing moderate Fire damage over 8 sec to enemies in the area. Summon Infernal (level 42, Guardian): Summons an Infernal from the Twisting Nether, impacting for moderate Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing light damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. Havoc (level 54, Rank 2): Havoc lasts 2 seconds longer. Rain of Fire (level 56, Rank 2): Rain of Fire deals 10% additional damage. Summon Infernal (level 58, Rank 2): Your Infernal Awakening deals 100% additional damage on impact.

As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Warlock to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level warlock journey! Affliction Warlock Shadowlands Guide Demonology Warlock Shadowlands Guide Destruction Warlock Shadowlands Guide : Shadowlands Warlock Leveling Guide & Best Leveling Spec 1-60
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What is the best spec for a warlock?

Best Warlock Spec for Solo Leveling – To start, the best Warlock spec to pick for solo leveling in Dragonflight is Affliction. While it’s certainly possible to level quickly and easily with Demonology or Destruction as your spec of choice, Affliction offers an immense amount of utility for leveling. Best In Slot Warlock Tbc If you haven’t played an Affliction Warlock before, most of their damage and utility revolves around DoT (damage over time) abilities. They have some heavy hitting moves like Malefic Rupture that pair incredibly well with DoTs which make tackling elite mobs or groups of mobs for quests much easier.
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What is the best ability for Warlock?

Assigning Ability Scores – Best In Slot Warlock Tbc Every class is defined by their ability scores, and in the case of a Warlock, certain ones are essential when building the ideal character. The following are listed in order of importance for starting any basic Warlock build, and the first three are the most important regardless of what party role the Warlock takes.

Charisma, 16+, Just like Bards and Sorcerers, Warlocks are Charisma-based arcane spellcasters, which makes Charisma a no-brainer to assign as the Warlock’s primary and highest stat. To be considered “best build” material, a Warlock’s starting charisma score should be at least 16 or and higher if possible. Dexterity, 14-16. Players should aim to set the Warlock’s dexterity score between 14 and 16. Dexterity is especially critical for a melee Warlock, but it should be highly valued for any build in this class. Constitution, 14-16. Determines the Warlock’s hit point numbers and therefore goes a long way towards building the character’s power. Intelligence. Nice for knowledge skills including arcana, but otherwise doesn’t particularly empower the Warlock. Wisdom. Decent for saving throws, which are very common, but little else, unless you plan to multi-class into a Cleric. Strength. The least important of all, this is your “dump stat” and even Hexblades don’t get much use from it.

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