Best In Slot Shaman Tbc?

Best In Slot Shaman Tbc

What is the best Shaman spec TBC?

Restoration Shaman is widely considered to be the strongest healer of all of Burning Crusade Classic, beginning with being the only healing spec able to grant a party the effects of Heroism/Bloodlust.
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Is Elemental Shaman strong in TBC?

TBC Classic Elemental Shaman Guide

  • Elemental Shamans are the best support caster class in TBC Classic, and also have good ranged DPS on their own, which starts off strong due to the abundance of spell hit and Critical Strike they can get from talents alone.
  • They are a source of Bloodlust or Heroism and provide the unique Totem of Wrath, which can be combined with Wrath of Air Totem, for a massive spell damage buff for the Shaman’s party.
  • TBC introduces Shamans to the Alliance side through the new Draenei race, which can be from the pre-patch onwards.

If you would like to see where Elemenal Shamans fall in the overall rankings among DPS specs for both PvE and PvP in TBC Classic, we have created pages dedicated to explaining what classes and specializations are the best of the best through multiple factors. However, ultimately, you should not let these lists dissuade you from playing what you enjoy.1.
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What weapon is best for enhancement Shaman TBC?

Weapons are very important for Shamans, especially early on, or when Enhancement specced, as melee swings are a huge part of your damage. For Elemental and Restoration it represents mostly a stat stick, with a bit more stats than your usual piece of gear. Dragonmaw ) are stronger because they hit harder when Stormstrike is used and can benefit longer from haste before going under 1.5 second swings, which will cause potential Windfury Weapon proc losses due to its 3-second internal cooldown. For both Elemental and Restoration weapons are merely stat sticks, where you will want to find a large portion of your main stats: Spell Power for Elemental and Healing Power for Restoration.
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Are Shamans good in TBC?

Shamans are one of the best DPS classes in The Burning Crusade (TBC). They come in two flavors, Elemental and Enhancement, and both excel in their specific roles. While they do have strong damage, their biggest strength comes in the form of utility. As a class, this is something Shamans are famous for, as totems can come in handy in just about any situation.

  • WOW TBC CLASSIC CLASS GUIDES How to play Beast Mastery Hunter in TBC Classic How to play Restoration Shaman in TBC Classic Both specs also provide unique bonuses.
  • Elemental features a unique totem that buffs spellcasters, while Enhancement gives a party-wide buff that boosts melee attack power.
  • If you want to learn how to get the most out of your DPS Shaman, then you’ve come to the right place! Here’s everything you need to know about Elemental and Enhancement Shaman in TBC Classic.

Both specializations share common themes: they have simple standard talent builds and they’re all about the big critical strikes. You’ll mainly want to be grabbing the talents that increase damage and then fill out your build with Mana reduction. WOW TBC CLASSIC LEVELING GUIDES Part 1: Levels 60-65 Part 2: Levels 64-68 Part 3: Levels 67-70 Here are two builds that you cannot go wrong with:
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What Shaman spec is best?

Shadowlands Shaman Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Shaman leveling guide! This WoW Shaman leveling guide is dedicated to teaching beginners how to operate the Shaman, masters of the elements. We will cover the best Shaman talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

If Shaman isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

There is a new tab on your spellbook between General and your talent specialization, simply titled “Shaman”. These are abilities that are now shared by all Shamans, regardless of what specialization they are in.New Shamans will not begin in a default spec (Elemental). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Shaman abilities available to all specializations.Experienced Shamans will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.Enhancement Shaman have received a significant rework from their Battle of Azeroth iteration: Enhancement no longer uses Maelstrom as a resource (and instead use Mana once more), with their rotation now oriented on juggling cooldowns. Maelstrom Weapon is returned to its original design – Melee attacks have a 20% to generate a stack, and each stack increases the damage and reduces the cast time of your next Lightning Bolt, Chain Lightning, Chain Heal or Healing Surge by 20%. You can pool up to 10 stacks, but only up to a maximum of 5 stacks can be used at a time. Your main focus for the new Enhancement is to manage Maelstrom Weapon stacks. Feral Spirit now generates Maelstrom Weapon stacks – 1 stack when used, and 5 over 15 seconds.Cooldowns changed: Lava Lash now has a 18 second cooldown, Stormstrike ‘s was reduced to 7.5 seconds, and Crash Lightning ‘s was increased to 9 seconds. Stormbringer no longer grants a free Stormstrike, but instead resets the remaining cooldown and increase the damage done of your next Stormstrike,

For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Elemental as the best Shaman leveling spec. Elemental’s rotation is very simple, consisting of a couple Maelstrom generation spells like Lightning Bolt and Lava Burst and Maelstrom spenders like Earth Shock and Earthquake,

The simplicity of their rotation plus a good emergency self heal in Healing Surge makes Elemental a very beginner-friendly specialization. If you’re looking at doing damage up close instead, Enhancement is a good specialization for that. The specialization is a bit more complicated than Elemental, as you need to juggle between many short-cooldown abilities like Stormstrike and Lava Lash, but this leads to a very fast-paced specialization that assures you won’t be bored during leveling! The final specialization that Shamans have, Restoration, is not recommended for leveling.

Although Restoration Shamans can deal decent damage with Lightning Bolt and Lava Burst, Restoration will not be able to do more damage than Elemental or Enhancement. However, due to dungeon leveling being a popular option, Restoration Shamans are able to benefit from that by using their quick healing queues to chain dungeons over and over.

  1. Before level 10 you are just a Shaman with a smattering of Shaman abilities.
  2. When you reach level 10 you get to pick a specialization, Elemental, Enhancement and Restoration.
  3. Although all three Shaman specializations can be leveled with, we do not recommend going Restoration unless you want to level only through healing dungeons.At level 10 you will select a specialization.

You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button. There is no cost to swapping!Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change.

Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Shaman to be whatever race suits your aesthetic best! Shamans can choose from the following races (click on the race names to learn more about them!): Alliance

Default Races: Dwarf Draenei Pandaren

Allied Races: Horde

Default Races: Orc Tauren Troll Goblin Pandaren

Allied Races:

Highmountain Tauren Mag’har Orc Zandalari Troll Vulpera

In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Shaman. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.The talent selection below focuses on increasing a Elemental Shaman’s burst ability while leveling.

Level 15 Talents: Echo of the Elements is a very strong talent pick that grants you a second stack for Lava Burst and allows you to use it more often. Earthen Rage is a very passive talent that deals some good damage, but won’t deal as much damage as Echo of the Elements. Static Discharge is very underwhelming for the talent point, as it doesn’t deal that much damage over time.

Level 25 Talents:

Echoing Shock deals decent damage and allows you to cast your next spell twice with the extra cast being a free one, so it’s an easy pick! Aftershock can be an interesting talent if it procs often, but the proc chance is too low for this to be a reliable talent to spend points on. Elemental Blast is not a bad talent point as it deals alright damage and it’s a good proc, but it can be a bit difficult to keep it up often with constant mob switching.

Level 30 Talents:

Spirit Wolf grants many defensive benefits to your Ghost Wolf, so this talent is a no-brainer to pick. Earth Shield is not a bad defensive pick, but you will need to give up the eventual damage from Lightning Shield in order to be able to use it. Static Charge can be a very good talent for dungeon grinding as you will almost always get the maximum cooldown reduction to Capacitor Totem, but not as effective when solo leveling, where you’re unlikely to constantly be hitting that many enemies with it.

Level 35 Talents:

Master of the Elements is a very strong pick that grants additional benefits to your Lava Burst, and overall a very easy talent to use. Storm Elemental is a direct upgrade to your Fire Elemental damage-wise, but the passive effects of reducing the cast speed of your Nature spells aren’t as strong as the extra Maelstrom gains from your Fire Elemental. Liquid Magma Totem has its value when you’re engaging one target at a time, but quickly loses value as you engage more mobs at the same time, as it is completely random who will be hit by the totem’s spells.

Level 40 Talents:

Nature’s Guardian is a passive talent that can save you from dying at a reasonably short cooldown, and thus a very strong pick. Ancestral Guidance can be a very strong talent to help heal your party members in dungeons or raids, but not very useful on a solo setting. Wind Rush Totem has the same issues as Ancestral Guide – Really good on dungeon settings that might require more movement speed, near useless when solo.

Level 45 Talents

Icefury not only deals decent damage by itself, it also grants an offensive component to Frost Shock by making it deal more damage and generate Maelstrom. Surge of Power is not a bad talent to take, but can be a bit complicated for a total newcomer to Elemental Shaman, as you will need to know what each spell gets from it. Primal Elementalist is not that great of a talent, as you won’t gain any benefit from it while not using Fire Elemental,

Level 50 Talents:

Stormkeeper is the old Elemental Shaman artifact ability in Legion, and remains a really strong talent to this day, granting great benefits to Lightning Bolt and Chain Lightning on a really short cooldown for a DPS cooldown. Unlimited Power is not that great of a talent, as it relies on you proccing your Mastery: Elemental Overload consistently to keep the buff up at all times. Ascendance is an interesting burst cooldown, but Stormkeeper is more readily available for leveling. Not a bad choice against elites.

The talent selection below focuses on improving the effectiveness of the Enhancement Shaman’s main damage ability, Stormstrike, while also greatly improving an Enhancement’s AOE abilities.

Level 15 Talents: Forceful Winds is a very good passive talent that increases the benefit of Windfury Weapon, The window for the proc is very lenient and almost guarantees that you will have this buff up at all times. Lashing Flames is not necessarily a bad talent to take as Flame Shock does some significant damage, but you will likely see more benefit from Forceful Winds. Elemental Blast is a very weak talent selection for the row – Not only this is only really useful when you have the Maelstrom Weapon, the buff isn’t strong enough to spend the cast time or Maelstrom Weapon stacks on.

Level 25 Talents:

Stormflurry is a pretty interesting effect that increases the damage of Stormstrike and has a chance to chain off of itself. As Stormstrike is used on cooldown on your rotation, this talent should proc reliably. Hot Hand is also not a bad talent that improves the damage of your Hot Hand, but the proc chance is not as reliable as Stormflurry. Ice Strike can be an interesting option if you feel like you need more Flame Shock s or Frost Shock s, but this talent is weaker than the other 2 talents in this row.

Level 30 Talents:

Spirit Wolf grants many defensive benefits to your Ghost Wolf, so this talent is a no-brainer to pick. Earth Shield is not a bad defensive pick, but you will need to give up the eventual damage from Lightning Shield in order to be able to use it. Static Charge can be a very good talent for dungeon grinding as you will almost always get the maximum cooldown reduction to Capacitor Totem, but not as effective when solo leveling, where you’re unlikely to constantly be hitting that many enemies with it.

Level 35 Talents:

Hailstorm is an incredibly strong talent that transforms Frost Shock into a strong offensive spell with a lot of AOE as well. Must-pick. Elemental Assault can be an interesting pick if you feel like you need more Maelstrom Weapon stack generation, but usually not a strong pick unless you’re spending Maelstrom Weapon stacks on Healing Surge often. Fire Nova is not that great of a talent as it requires targets to be afflicted by Flame Shock to be of any use, and even then, the AOE damage is inferior to that of Hailstorm.

Level 40 Talents:

Nature’s Guardian is a passive talent that can save you from dying at a reasonably short cooldown, and thus a very strong pick. Feral Lunge can be useful if you feel like you need more gap closers, but with Ghost Wolf this is usually not a very prominent issue for Enhancement Shaman. Wind Rush Totem is a good on dungeon settings that might require more movement speed, but will see very little use if you’re leveling solo.

Level 45 Talents:

Sundering is a strong cooldown with an incapacitate attached to it, and very strong in almost all situations. Crashing Storm grants a little more AOE damage to Crash Lightning, but is still not as strong as Sundering. Stormkeeper is a very strong cooldown for Elemental Shaman, but unfortunately its Enhancement version is very weak, as it requires casting it and offers little benefit outside of the instant cast time on Lightning Bolt, something that is already easily provided by Maelstrom Weapon,

Level 50 Talents:

Elemental Spirits offers a significant cooldown reduction to your Feral Spirit and grants them extra damage, making this talent pretty reliable for a leveling setting. is not that interesting to pick in a leveling setting, as the damage buff only stays up for 50% of the time if you use it on cooldown consistently. Ascendance can be an interesting pick if you feel like you need an extra burst cooldown, but its benefit is not as strong as Elemental Spirits.

The talent selection below focuses on giving the most passive talents to a newcomer Restoration Shaman. This build should work great for dungeon leveling.

Level 15 Talents: Undulation is a strong talent that grants extra healing on your Healing Wave and Healing Surge at no additional cost. Torrent grants some benefit to the initial usage of Riptide, and can be a good option if you’re using Riptide often. Unleash Life is a pretty good talent that grants you some additional burst healing, a good pick if you’re having issues bursting tanks when they’re taking a lot of damage.

Level 25 Talents: Level 30 Talents: Level 35 Talents:

Earthen Wall Totem is a nice talent that reduces damage taken from your allies in its area, a very easy to use talent. Ancestral Vigor is a good passive talent but the benefits in leveling dungeons are usually not that noticeable to be worth the pick. Ancestral Protection Totem is only ever useful if an ally dies, and this should not be happening at all during your watch in leveling dungeons.

Level 40 Talents:

Nature’s Guardian is a passive talent that can save you from dying at a reasonably short cooldown, and thus a very strong pick. Graceful Spirit is a very niche talent that is only ever useful if you’re using Spiritwalker’s Grace often. Wind Rush Totem can be a very good talent if you feel like your group needs more movement speed in dungeons.

Level 45 Talents:

Flash Flood is a passive talent that grants additional benefits to Tidal Waves by granting a mana reduction to the passive ability. Downpour is not really that great of a talent pick due to the cooldown increase per targets healing, but can be a good emergency cooldown. Cloudburst Totem is not a bad talent for burst healing, but it can be a bit hard to use for a total newcomer to Restoration Shaman.

Level 50 Talents:

Ascendance is a great burst healing cooldown for dungeons, as it duplicates all healing you deal and distributes it evenly for the duration. High Tide is a good talent on paper due to the benefits to Chain Heal, but the fact that it requires mana used to activate can make this talent become a trap for a healer to go OOM. Wellspring is not that attractive for the talent row, as Restoration Shaman already have many ways of consistently healing in an area.

All three Shaman specializations have really different playstyles due to the nature of serving different roles. In this section of the guide, we go over basic rotations for all three Shaman specializations.Optimal Elemental Shaman Ability Use While Leveling You will want to start fights by casting a first Lightning Bolt and inflicting the target with Flame Shock to start your periodic damage.

  1. Lava Burst should be used with the Flame Shock periodic effect active.
  2. When you accumulate enough Maelstrom, use it on Earth Shock to deal significant damage.
  3. Do not go over the Maelstrom cap, but if a target is about to die when you just get enough Maelstrom for Earth Shock, it is better to save it for your next target.

Elite Mobs: For elite mobs, try to keep your distance while blasting them with spells. At higher levels, you will learn useful abilities like Earth Elemental to help tank them for you, or Feral Spirit to deal more damage faster. If things go south, you can always try to run away and heal or even disengage with the help of Ghost Wolf,

  • Lots of small mobs: Elemental Shaman do not have a reliable way of dealing with many mobs at once until they learn at least Chain Lightning at level 28.
  • Once Earthquake is learned at level 38, Elemental has a very strong kit to deal with them – Use Chain Lightning to build Maelstrom and spend it on Earthquake to quickly dispatch of the small mobs.

Dungeons : Make sure to help your group by stunning dangerous mob packs with Capacitor Totem and interrupting dangerous spellcasts with Wind Shear, If heals are an issue, help your group by at least keeping Healing Stream Totem up, but you can also help your healer with Healing Surge if any target needs more direct heals.

Optimal Enhancement Ability Use While Leveling You will want to keep an eye on your weapon enchants and always keep Windfury Weapon and Flametongue Weapon active at all times – While Windfury is a significant damage increase, Flametongue doubles the damage of Lava Lash, Start fights by applying Flame Shock to a target and weave Lava Lash uses with Stormstrike and Crash Lightning as either ability comes off cooldown.

At higher levels, you will learn Maelstrom Weapon, which will become the main focus of your rotation – Try to always use Lightning Bolt once you have at least 5 stacks of Maelstrom Weapon. Elite Mobs: For elite mobs, try to keep yourself healthy when hitting them with spells.

  • At higher levels, you will learn useful abilities like Earth Elemental to help tank them for you, or Fire Elemental to deal more damage faster.
  • Remember you can use Maelstrom Weapon either offensively to deal more damage or defensively to instantly heal yourself with Healing Surge,
  • If things go south, you can always try to run away and heal or even disengage with the help of Ghost Wolf,

Lots of small mobs: Enhancement Shaman do not have a reliable way of dealing with many mobs at once until they learn at least Maelstrom Weapon at level 29. Once you do, you can use your leveling rotation as normal and spend Maelstrom Weapon stacks on Chain Lightning,

  1. Once Crash Lightning is learned at level 38, Enhancement can use it on cooldown to defeat most of them with relative ease.
  2. Dungeons : Make sure to help your group by stunning dangerous mob packs with Capacitor Totem and interrupting dangerous spellcasts with Wind Shear,
  3. If heals are an issue, help your group by at least keeping Healing Stream Totem up, but you can also help your healer with Healing Surge if any target needs more direct heals.

At level 49, you will learn Windfury Totem, which will greatly improve melee DPS in your party! Optimal Restoration Shaman Ability Use While LevelingAs we do not recommend using a Restoration Shaman to level in Shadowlands unless you’re doing dungeon queues, we will only approach Restoration Shamans in a dungeon setting.

Dungeons: Use Riptide for some quick spot healing, and alternate between Healing Surge and Healing Wave on targets that require more direct healing. If multiple members of your group are taking damage at the same time, you can use either Healing Stream Totem, Chain Heal and Healing Rain, depending on the intensity of the healing required.

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You can help DPS with Flame Shock to deal periodic Fire damage and Lightning Bolt and Lava Burst to deal direct damage, but you are not required to DPS as a healer – Do it while there’s no heavy damage going on, but quickly switch back to healing if your party’s health starts going down.

Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR. Dungeon boosting is having a max-level character pulling a low-level character through dungeons. This allows people to level a character from 10-50 in about 3 hours. This may be nerfed prior to release, so do not count on this technique being available unless it is still in place when the pre-patch goes live.

In case this isn’t available, or you don’t have a max level character to do this for you, here are some general tips about dungeon leveling for Shamans.

Restoration is the spec to go with for dungeon leveling. Dungeon queues are perpetually short of healers, so you’ll find yourself getting a group nearly instantly, instead of having to wait 15 minutes (or longer) for a group as a DPS class. If you decide to heal a dungeon, your main job is to keep your group healthy. DPSing as a Healing Shaman is nice but you are not expected to do it, DPS while your entire group is safe and not taking heavy amounts of damage, but quickly heal them back up if the need arises.Elemental and Enhancement Shamans can also be useful in a dungeon leveling setting, just be mindful that you will not be able to get into dungeons super fast due to being a DPS specialization. You will want to quest while waiting for dungeon queues to maximize your leveling time.

Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Shaman players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

You can obtain this mount by completing the achievement Heirloom Hoarder, Relics of the past are a new profession reagent added in Shadowlands. When crafting profession items and adding them to the craft, these items will have their item level and required level changed. All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Agility/Intellect and Stamina.

Although there are many professions to choose from, some can give a Shaman a bit of an edge. A good profession combo as a Shaman is Skinning and Leatherworking – Skinning allows you to extract scaless and furs from dead Beast mobs, and Leatherworking allows you to craft these scales and furs into wearable pieces of Mail gear.

  • Leatherworking is especially important for Shamans at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession.
  • Another interesting profession set for Shamans is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.

Potions are always useful, be it to extract that extra bit of damage or to heal yourself in a bad situation. If you’re looking just to make money, you can pair Skinning with one of the other gathering professions, Mining or Herbalism, Enchanting is also an interesting money making profession, as it allows you to disenchant unwanted pieces of gear into reagents used to create powerful armor and weapon enchants.

Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate

Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModeShaman are a Mail based, hybrid class that uses Intellect or Agility depending on their specialization, which invokes the power of the elements to defeat enemies or heal allies. Shamans are one of the classes in the game that can either damage or heal, depending on their specialization choice.Shamans use two resources, Mana and Maelstrom. Mana is a slowly regenerating resource that fuels an Enhancement Shaman’s abilities, an Elemental Shaman’s utility abilities or a Restoration Shaman’s heals. Holy Power is an Elemental Shaman resource that you build using basic spells to use your most devastating attacks.Shaman have access to two different resources, depending on what specialization they’re in: Elementa Shaman have Maelstrom as their primary resource. Maelstrom is generated with their most basic abilities like Lightning Bolt and Lava Burst, and can be spent on powerful abilities like Earth Shock and Earthquake, Maelstrom won’t decay while in combat, but out of combat, it will slowly deplete back to zero. They also utilize Mana for utility spellcasts like Healing Surge, On the default UI, Maelstrom is displayed below the Shaman’s health bar, with a smaller bar representing their Mana. Enhancement Shaman have Mana as their primary resource. All Enhancement abilities use mana. Enhancement Shaman use very little mana for their offensive abilities, with healing abilities like Healing Surge costing a significant portion of their mana. Although Mana regenerates slowly during combat, if you don’t use your healing spells often, you will never run into Mana issues as an Enhancement Shaman. Restoration Shaman have Mana as their primary resource. All Restoration abilities use mana. Different spells have different Mana costs, some being more efficient like Healing Wave and others healing for more but cost more mana, like Healing Surge, Mana regenerates very slowly on its own during combat, so knowing when to use each healing spell efficiently is a vital part of being a healer. An Elemental Shaman with a Maelstrom/Mana Bar, and a Restoration Shaman with only a Mana Bar. Shaman have some of the best utility in the game. They can interrupt dangerous spell cast on a very short cooldown with Wind Shear, incapacitate Humanoids and Beasts with Hex, make their allies walk over water with Water Walking, and remove beneficial effects from enemies with Purge, They can bring further utility with abilities like Capacitor Totem, which stuns all enemies around the totem after a few seconds. They can also resurrect dead allies with Ancestral Spirit, Shaman also have some unique utility by increasing the entire party or raid group’s Haste with Heroism / Bloodlust, and even bring themselves back from the dead with Reincarnation ! When you first start your Shaman you will only have one ability, Lightning Bolt, This ability deals Nature damage to a target.

At level 2, you will learn Primal Strike, an ability that instantly strikes a target with Physical damage.At level 3, you will learn Flame Shock, an ability that deals Fire damage and leaves a periodic damage effect on the target.At level 4 you will learn your first heal, Healing Surge, a quick-casting healing spell.At level 5, you will learn your first totem, Earthbind Totem, an ability that slows enemies around the totem.At level 6, you will learn the second rank of Lightning Bolt, which reduces the cast time of Lightning Bolt.At level 7, you will learn your first weapon imbue, Flametongue Weapon, an imbue that causes your melee attacks to deal additional Fire damage.At level 8, you will learn Reincarnation, a passive effect that allows you to instantly resurrect if you are killed. This ability only works once every 30 minutes.At level 9, you will learn Lightning Shield, an ability that surrounds you with lightning and hurts enemies that attack you.

At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Shaman, i.e.

Ghost Wolf (level 10): Turn into a Ghost Wolf, increasing movement speed by 30% and preventing movement speed from being reduced below 100%. Wind Shear (level 12): Disrupts the target’s concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Ancestral Spirit (level 13): Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Far Sight (level 14): Changes your viewpoint to the targeted location for 1 min. Frost Shock (level 17): Chills the target with frost, causing light Frost damage and reducing the target’s movement speed by 50% for 6 sec. Chain Heal (level 21): Heals the friendly target for moderate amounts, then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. Capacitor Totem (level 23): Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. Chain Lightning (level 24): Hurls a lightning bolt at the enemy, dealing light Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Healing Stream Totem (level 28): Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for light amounts every 2 sec. Astral Recall (level 32): Yanks you through the twisting nether back to your Hearthstone location. Speak to an Innkeeper in a different place to change your home location. Water Walking (level 33): Allows the friendly target to walk across water for 10 min. Damage will cancel the effect. Earth Elemental (level 37): Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. Purge (level 39): Purges the enemy target, removing 1 beneficial Magic effect. Hex (level 41): Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Astral Shift (level 42): Shift partially into the elemental planes, taking 40% less damage for 8 sec. Improved Reincarnation (level 46, Passive): Reincarnation now revives you with an additional 20% health. Tremor Totem (level 47): Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. Heroism / Bloodlust (level 48): Increases Haste by 30% for all party and raid members for 40 sec. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Heroism again for 10 min. Astral Shift (level 54, Rank 2): Astral Shift lasts an additional 4 sec. Hex (level 56, Rank 2): The cooldown of Hex is reduced by 10 sec.

These abilities can only be used by Shamans in the Elemental specialization:

Earth Shock (level 10): Instantly shocks the target with concussive force, causing heavy Nature damage. Mastery: Elemental Overload (level 10, Mastery): Your Lightning Bolt and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% of normal damage and generating less Maelstrom. Lava Burst (level 11): Hurls molten lava at the target, dealing moderate Fire damage. Generates 10 Maelstrom. Cleanse Spirit (level 18): Removes all Curse effects from a friendly target. Lava Burst (level 20, Rank 2): Lava Burst will always critically strike if the target is affected by Flame Shock. Elemental Fury (level 27, Passive): Your damaging critical strikes deal 250% damage instead of the usual 200%. Lava Surge (level 29, Passive): Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Fire Elemental (level 34): Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Fire Elemental is active, Flame Shock deals damage 25% faster. Earthquake (level 38): Causes the earth within 8 yards of the target location to tremble and break, dealing moderate Physical damage over 6 sec and sometimes knocking down enemies. Chain Lightning (level 43, Rank 2): Chain Lightning jumps to 2 additional targets. Spiritwalker’s Grace (level 44): Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Thunderstorm (level 49): Calls down a bolt of lightning, dealing light Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. Elemental Fury (level 52, Rank 2): Elemental Fury now also causes your healing critical strikes to heal for 250% instead of the normal 200%. Fire Elemental Totem (level 58, Rank 2): While your Fire Elemental is active, any newly applied Flame Shock lasts 100% longer.

These abilities can only be used by Shamans in the Enhancement specialization:

Windfury Weapon (level 10, Weapon Imbue): Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing moderate Physical damage each. Mastery: Enhanced Elements (level 10, Mastery): Increases your chance to trigger Stormbringer and Windfury by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.0%. Lava Lash (level 11): Charges your off-hand weapon with lava and burns your target, dealing moderate Fire damage. Damage is increased by 100% if your off-hand weapon is imbued with Flametongue Weapon. Cleanse Spirit (level 18): Removes all Curse effects from a friendly target. Stormstrike (level 20): Energizes both your weapons with lightning and delivers a massive blow to your target, dealing heavy Physical damage. Molten Assault (level 22, Rank 2): Lava Lash cooldown reduced by 6.0 sec. Stormbringer (level 27, Passive): Your special attacks have a 5% chance to reset the remaining cooldown on Stormstrike. Maelstrom Weapon (level 29, Passive): When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase the damage or healing of your next spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Feral Spirit (level 34): Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec. Crash Lightning (level 38): Electrocutes all enemies in front of you, dealing moderate Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal moderate Nature damage to all targets in from of you. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%. Stormblast (level 43, Rank 2): Stormbringer now also increases the damage of your next Stormstrike by 25%. Spirit Walk (level 44): Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. Windfury Totem (level 49): Summons a Windfury Totem with 5 health at the feet of the caster for 2 min. Party members within 30 yds have a 10% chance when they auto-attack to swing an extra time. Crashing Storms (level 52, Rank 2): Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec. Windfury Totem (level 58, Rank 2): Windfury Totem has an additional 10% chance to grant party members an extra swing.

These abilities can only be used by Shamans in the Restoration specialization:

Ancestral Vision (level 10): Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Riptide (level 10): Restorative waters wash over a friendly target, healing them for moderate amounts and an additional moderate amount over 18 sec. Mastery: Deep Healing (level 10, Mastery): Increases healing from your spells by up to 24.0%, based on the current health of your target. Lower health targets are healed for more. Lava Burst (level 11): Hurls molten lava at the target, dealing moderate Fire damage. Purify Spirit (level 18): Removes all Curse and Magic effects from a friendly target. Lava Burst (level 20, Rank 2): Lava Burst will always critically strike if the target is affected by Flame Shock. Tidal Waves (level 20, Passive): Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 10% or increases the critical effect chance of your next Healing Surge by 30%. Stacks up to 2 times. Earth Shield (level 22): Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for light amounts when they take damage.9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman at a time. Chain Heal (level 23, Rank 2): Chain Heal jumps to 1 additional target. Healing Wave (level 27): An efficient wave of healing energy that restores moderate amounts of a friendly target’s health. Tidal Waves (level 27, Rank 2): Both effects of Tidal Waves are increased by 10%. Lava Surge (level 29, Passive): Your Flame Shock damage over time has a 20% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Healing Rain (level 34): Blanket the target area in healing rains, restoring light amounts health to up to 6 allies over 10 sec. Resurgence (level 37, Passive): Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge or Riptide, and 0.25% from Chain Heal. Mana Tide Totem (level 38): Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members within 10 yds. Water Shield (level 41): The caster is surrounded by globes of water, granting 50 mana per 5 sec. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once. Spirit Link Totem (level 43): Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Spiritwalker’s Grace (level 44): Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Healing Tide Totem (level 49): Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for moderate amounts. Mana Tide Totem (level 52, Rank 2): Mana Tide Totem’s radius is increased by 100%. Healing Tide Totem (level 58, Rank 2): Healing Tide Totem lasts an additional 2.0 sec.

As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Shaman to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level Shaman journey! Elemental Shaman Shadowlands Guide Enhancement Shaman Shadowlands Guide Restoration Shaman Shadowlands Guide : Shadowlands Shaman Leveling Guide & Best Leveling Spec 1-60
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How much crit should ele Shaman have TBC?

Spell Crit Rating – Ideally you will want 20-30% without Totem of Wrath (23-33% with Totem of Wrath which will be 33-43% with talents).30% is the soft cap, anything more is sub-optimal Because Elemental Focus puts you in a Clearcasting state reducing the mana cost of your next two offensive spells by 40%, you will want to give yourself the best chance to crit every 3rd spell cast (33% Spell Crit all inclusive) for consistent Elemental Focus uptime; anything more than 33% provides that much more reliability.
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Is Enhancement Shaman better than elemental?

Best boss DPS (in realistic settings) Enhancement Shaman achieved 10.13% more maximum boss DPS than Elemental Shaman when dealing with occasional movement, lag and crowd-control. Best AoE DPS (in perfect settings)Enhancement Shaman achieved 34.56% more AoE DPS than Elemental Shaman when there was no movement or lag.
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Is Ele Shaman easy?

The Basics for Elemental Shaman – Elemental is a straightforward specialization that can easily adapt to most situations comfortably. The amount of keybinds required to effectively play this specialization is relatively low, making it a great choice for less seasoned players.
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Is flurry AXE good for enhancement Shaman?

This is not a bad weapon for Enhancement Shaman. This is a ‘bad’ weapon to use with Windfury and Stormstrike.
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Should I use Windfury on both weapons?

Nub enhance shaman question about windfury weapon Just boosted an enhance shaman. I don’t understand the meta behind putting windfury weapon on both weapons if you also need to sync your weapons to keep windfury from proccing on the offhand weapon. If you’re syncing your weapons, then offhand will never proc because it hits within the 0.5s proc CD.

  • So it is literally doing nothing.
  • Or does the proc work with either weapon so by putting windfury weapon on both you’re just increasing the chance from 20% to 40% and forcing it onto your mainhand by syncing to ensure the offhand is landing during the CD? The purpose of syncing is having your main hand leading and increasing your chances on that weapon proccing WF.
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Your off hand can still proc given it still has the enchant on it, but the chances I believe are 60/40? Can’t remember the numbers off the top of my head, but yeah focusing on weapon stagger is easy dps gain. it increases the chance that you will windfury your mainhand, and also allows you 2 attacks per flurry stack.1 Like Myrked: Or does the proc work with either weapon so by putting windfury weapon on both you’re just increasing the chance from 20% to 40% and forcing it onto your mainhand by syncing to ensure the offhand is landing during the CD? Close.

When you have WF on both weapons, your chance to proc is actually increased to 36%. This is because there is a 3 second ICD on WF procs, meaning many swings will not be eligible to proc WF, so the proc RATE ends up at 20% despite the chance on any given swing outside the ICD being 36%. Myrked: f you’re syncing your weapons, then offhand will never proc Your OH can still proc if your MH doesn’t.

The stagger just helps your MH WF procs not get blocked by the ICD from OH WF procs. You can totally still get unlucky though. Myrked: If you’re syncing your weapons, then offhand will never proc because it hits within the 0.5s proc CD. So it is literally doing nothing.

  1. I think you and others in the thread are conflating two different things.
  2. Shamans want to both SYNC and STAGGER their weapons, both those are two different things you do for two different reasons.
  3. You’re describing staggering.
  4. You do this because there is a 3 second cooldown on Windfury.
  5. By staggering (ensuring your MH is ever so slightly ahead of your OH) you try to improve the odds of your MH receiving the WF proc when the CD is up (because it will always “roll” your chance to proc on the MH before the OH.) This is important for maximizing your dps, but overall much less so than Syncing.

Which is the other, similar concept, but which has nothing to do with windfury at all. To Sync your weapons, you simply want both of them hitting within,5s of each other. The reason for this is because you can’t “consume” more than 2 flurry charges in,5s, even though you will continue to gain the benefit of the increased attack speed.

So if your weapons both hit within,5s of each other, each 5stack of flurry gives you 5 “MH + OH swings,” vs 5 “MH OR OH swings” if they’re not synced because both the MH and OH will be consuming charges. This allows us to hit near 100% uptime on the 30% (35% with T5) haste buff which is pretty massive for overall dps.

I know its a little complicated but does that make sense? Basically just make sure MH hits slightly before OH and both hit within,5s of each other.3 Likes An unlisted quality of putting WF on both weapons is it increases the proc chance to 36%, so that AFTER losing some procs to internal cooldowns, it still works out to be 20%.

  1. Syncing/staggering properly means that you effectively get that benefit but it still mostly procs from your mainhand.
  2. A lot of people once read some math that they never understood, and then just repeated it.
  3. Having WF on both weapons DOES NOT increase the individual swing proc rate.
  4. What it does is make the odds that AT LEAST ONE of your two swings will proc WF, 36%.

(This is a very simple probability calculation – odds of no proc on two swings is 0.8 * 0.8, or 0.64. If the odds of not occurring is 64%, then the odds of occurring is 36%.) WF on both hands is simply because even an offhand WF proc is better than any of our other weapon imbue options.

  • Even with the cooldown preventing your MH from proccing on its next swing; it’s only 20% odds, it probably wasn’t going to anyway.
  • As for speed matching, that’s because of Flurry.
  • It does not give you two swings per charge.
  • It gives you a fourth swing per proc, instead of the normal three.
  • Additionally, having speed matched does make it marginally more likely that a WF proc will be MH, because when your weapons hit at the same time, MH damage is always calculated first.1 Like Aryxymaraki: As for speed matching, that’s because of Flurry.

It does not give you two swings per charge. It gives you a fourth swing per proc, instead of the normal three. Additionally, having speed matched does make it marginally more likely that a WF proc will be MH, because when your weapons hit at the same time, MH damage is always calculated first.

You were nailing it right up until here. It does give you an extra swing per charge because one of the swings wont consume a charge. And you match speeds because if you don’t your weapons desync and without constantly resyncing you’ll eventually lose both your sync and stagger. When MH damage is calculated has nothing to do with anything.

Staggering implies your weapons are just that staggered. Not hitting at the same time. You want the MH to hit and a millisecond later for your OH to hit, thus improving the odds of that proc hitting the MH. That’s why you have generally have to sync at least once a fight even if you stay in range and you’re matched, at the very beginning to stagger from both hitting at the same time.

  1. Bearhands: Aryxymaraki: As for speed matching, that’s because of Flurry.
  2. It does not give you two swings per charge.
  3. It gives you a fourth swing per proc, instead of the normal three.
  4. Additionally, having speed matched does make it marginally more likely that a WF proc will be MH, because when your weapons hit at the same time, MH damage is always calculated first.

You were nailing it right up until here. It does give you an extra swing per charge because one of the swings wont consume a charge. And you match speeds because if you don’t your weapons desync and without constantly resyncing you’ll eventually lose both your sync and stagger.

  • When MH damage is calculated has nothing to do with anything.
  • Staggering implies your weapons are just that staggered.
  • Not hitting at the same time.
  • You want the MH to hit and a millisecond later for your OH to hit, thus improving the odds of that proc hitting the MH.
  • That’s why you have generally have to sync at least once a fight even if you stay in range and you’re matched, at the very beginning to stagger from both hitting at the same time Granted I haven’t tested on the most recent BCC patches but it should still be able to consume two charges for two swings, you just get the fourth one because it swings two at a time.

If it actually isn’t consuming two charges, when there are two left, then neat, that’s a new BCC bug. As for syncing: Yes, that’s what I was trying to say. If your weapons are synced, then the MH damage is calculated first (technically, the MH doesn’t actually hit first, but when things happen at the same time computers have to calculate one at a time, and MH gets priority), which means the MH will have the first chance to proc WF.

Aryxymaraki: Having WF on both weapons DOES NOT increase the individual swing proc rate. What it does is make the odds that AT LEAST ONE of your two swings will proc WF, 36%. (This is a very simple probability calculation – odds of no proc on two swings is 0.8 * 0.8, or 0.64. If the odds of not occurring is 64%, then the odds of occurring is 36%.) That is not how it is explained on EJ.

It’s a 36% proc rate on eligible hits for an average of 20% proc rate on all hits, including ineligible ones. Aryxymaraki: It does not give you two swings per charge. It gives you a fourth swing per proc, instead of the normal three. Eh? I have never heard this.

  1. Your swings only consume one charge when they land within,5 seconds of each other.
  2. Wooppee: That is not how it is explained on EJ.
  3. It’s a 36% proc rate on eligible hits for an average of 20% proc rate on all hits, including ineligible ones.
  4. The average will sum to 20% over infinite time.
  5. That’s how math works.

That doesn’t mean that it gets 36% chance per swing per hand. EJ is wrong. (The only time it worked like that was for a brief period after BC release, when attacking with one hand had a chance to proc WF on either hand. And in turn a WF proc from Hand A could proc WF from Hand B, because they had separate cooldowns.

  • It was hilarious and amazing and it got hotfixed pretty fast.) Wooppee: Eh? I have never heard this.
  • Your swings only consume one charge when they land within,5 seconds of each other.
  • This I may have been wrong on.
  • I’m describing the way it worked on original BC, but apparently BCC may work differently and I haven’t tested it recently.

Aryxymaraki: That doesn’t mean that it gets 36% chance per swing per hand. EJ is wrong. Not that it really matters, but I will trust them over a forum rando any day. Especially one who has already admitted to being wrong in this thread. “Analysis of the combat log shows that if you sum all hits, the proc rate while DWing is 20%, but that includes hits you make while inside the 3 second cooldown, which cannot actually proc WF. Aryxymaraki: As for syncing: Yes, that’s what I was trying to say. If your weapons are synced, then the MH damage is calculated first (technically, the MH doesn’t actually hit first, but when things happen at the same time computers have to calculate one at a time, and MH gets priority), which means the MH will have the first chance to proc WF.

  • I still dont think you’re quite following.
  • Syncing and staggering are two different things.
  • Syncing only affects Flurry.
  • It doesn’t affect Windfury at all.
  • If you run in and attack with a set of matched weapons both your attacks are hitting at the same time and its a coin flip as to whether WF procs on the MH or OH.

Staggering means exactly that, staggering so that your MH weapon technically IS hitting first Syncing refers to how far apart your weapons swing and affects the number of charges/uptime for flurry. Staggering refers to which weapon is hitting first and affects the weapon most likely to receive the WF proc Aryxymaraki: A lot of people once read some math that they never understood, and then just repeated it.

  1. Having WF on both weapons DOES NOT increase the individual swing proc rate.
  2. What it does is make the odds that AT LEAST ONE of your two swings will proc WF, 36%.
  3. This is a very simple probability calculation – odds of no proc on two swings is 0.8 * 0.8, or 0.64.
  4. If the odds of not occurring is 64%, then the odds of occurring is 36%.) Ironically, I’m pretty sure the error you’re making here is a result of a misunderstanding.

Blizzard noticed without changing anything under the hood, having an offhand weapon get windfury would eat potential procs due to the internal cooldown. So they artificially boosted the proc rate up to 36% when wf is on both weapons, BECAUSE with procs getting eaten they would arrive at the original 20%.

  1. Goes into it at the 1 hour 1 minute mark about the testing they confirmed for TBC classic about this.1 Like Yea basically this.
  2. By artifically increasing the percentage only when WF is on both weapons they ensured that its 20% as it should be when one weapon is enchanted, and 20% OVERALL when both weapons are enchanted to compensate for procs lost due to the 3s ICD.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed. : Nub enhance shaman question about windfury weapon
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Should enhancement Shaman go Aldor or Scryer?

Burning Crusade Classic Enhancement Shaman DPS Best in Slot (BiS) Phase 1 Gear Guide Welcome to Wowhead’s Best in Slot Gear list from Karazhan, Gruul’s Lair, and Magtheridon’s Lair for Enhancement Shaman DPS in The Burning Crusade Classic. This guide will list the recommended gear for Enhancement Shaman DPS to acquire while they progress on the first few raids in The Burning Crusade Classic, and contains gear sourced from Karazhan, Gruul’s Lair, Magtheridon’s Lair, heroic dungeons, early PvP grinding, professions, BoE World Drops, and reputations.We have created many different best in slot lists, including a TBCC pre-patch list and a pre-raid list, containing gear you can obtain without doing any raid content.Enhancement Shaman DPS Best in Slot HubEnhancement Shaman DPS Pre-Raid Best in SlotIn Phase 1 there are a couple different gear set ups that are very good.

Most slots are still just one best item, but a few have alternatives that won’t meaningfully change your throughput. Ideally, you will want to use the Tier 4 Head and Shoulder pieces, alongside the best off-set gear available. Using other options listed below is also fine, as there are multiple pieces with very similar stats, but try to get at least 2 pieces of Tier 4 for the set bonus.

If you can, try to also do PvP for the gladiator weapons, as they are leaps and bounds ahead of any other option for the off-hand.Below is an example set of gear with the best pieces available for each slot: Shamans can pick both The Aldor or The Scryers without much penalty.

Aldor offer a very slightly superior shoulder enchant for DPS.Scryers offer a passable Flametongue off-hand in Retainer’s Blade and decent legs with Retainer’s Leggings, but neither of these items is worth going Scryer for.Scryers are usually the less popular faction, making their reputation turn-in items often cheaper than Aldor equivalents.

For Badge of Justice rewards, the best item, which you will only replace much later, is Bloodlust Brooch, the melee trinket, and you should aim to get it as soon as possible. You can also get an amazing neck in Choker of Vile Intent, All other rewards are optional, as there are better alternatives from raids and heroics, but almost all Badge gear is very close to the best options available, so you can fill out any slots you were unlucky with by using Badge gear! For example’s sake we will list some good gear you can buy with Badges below.Head for Enhancement Shaman DPS in Phase 1 Meta sockets are unique to head slot pieces and accept meta gems (instead of regular gems).

Only a single meta socket may exist in any given piece, and many pieces come without a meta socket at all. Relentless Earthstorm Diamond is the best meta gem, and scales well with the rest of your gear, as it acts as a multiplier on your damage output. Cyclone Helm is the best Phase 1 helmet, sporting great stats and a meta socket allowing you to use Relentless Earthstorm Diamond,

Alternatively, you can get Cowl of Defiance, Wastewalker Helm or any of the other easy to obtain helmets. Recommended BiS Helm Enchant : Arcanum of Ferocity Shoulders for Enhancement Shaman DPS in Phase 1 Cyclone Shoulderplates Tier 4 has two good pairs of shoulders for you, tier 4 comes from 25 mans while the other option comes from the 10 man Kara.

  1. Recommended BiS Shoulder Inscription : Greater Inscription of Vengeance is the best enchant, but if you really want to be a Scryer for some reason, use Greater Inscription of the Blade,
  2. The old Naxxramas enchant, Might of the Scourge is still really good as well! Back for Enhancement Shaman DPS in Phase 1 Vengeance Wrap is still a strong cloak but, there’s a new option from Karazhan that is good too.

Recommended BiS Cloak Enchant : Chest for Enhancement Shaman DPS in Phase 1 Cyclone Breastplate The tier chest is really quite strong with great socket colors and a great socket bonus, there’s another good option from tier 4 but it comes from a world boss.

Recommended BiS Chest Enchant : Exceptional Stats Wrist for Enhancement Shaman DPS in Phase 1 Bracers of Maliciousness There’s only one new pair of bracers that come with tier 4 that are worth using. Recommended BiS Bracer Enchant : Hands for Enhancement Shaman DPS in Phase 1 Grips of Deftness There’s a new pair of expertise gloves that come from Karazhan trash and are a direct upgrade from Flesh Handler’s Gauntlets.

Recommended BiS Glove Enchant : Waist for Enhancement Shaman DPS in Phase 1 Gronn-Stitched Girdle The Gronn-Stitched Girdle is your BiS for tier 4, they are a big upgrade from the crafted pre-raid pieces you can get. Legs for Enhancement Shaman DPS in Phase 1 Shattrath Leggings These two leg options are both guaranteed via questing, you’ll want to use one of these two options because of the expertise they give you.

  • Recommended BiS Leg Enchant: Nethercobra Leg Armor Feet for Enhancement Shaman DPS in Phase 1 Edgewalker Longboots There are 3 very good pairs of boots that you can use for tier 4.
  • Recommended BiS Feet Enchant : Cat’s Swiftness Neck for Enhancement Shaman DPS in Phase 1 Choker of Vile Intent All of the neck items that you can choose from are pretty easy to get, 25 badges is well worth it considering this is still your best in slot for tier 4.

Rings for Enhancement Shaman DPS in Phase 1 Shapeshifter’s Signet Karazhan has a few strong options for rings but, you’ll still want to keep the expertise that you get from shapeshifter’s signet. Trinkets for Enhancement Shaman DPS in Phase 1 Dragonspine Trophy Dragonspine Trophy is the premiere Melee DPS trinket from tier 4.1-Handed Weapons for Enhancement Shaman DPS in Phase 1 Due to having a 0.5 seconds cooldown on being consumed, having weapons of matching speed is very important in order to minimize attack desynching and maximize your Flurry uptime.

Most of the weapons we list below have 2.6 speed, except for the Blacksmithing weapons and the final two alternative weapons, which are 2.7 speed and meant to be used together, For Orc Enhancement Shamans, the Gladiator Axes are the best and should be equipped in both hands. Non-Orcs can benefit from the slightly higher damage on Gladiator’s Ripper,

You should favor using the axes listed in the rest of the section as Orc as well, in order to benefit from, If PvP weapons are not within your grasp, there are a few alternatives: The Decapitator / Fool’s Bane from Karazhan, or Dragonmaw / Black Planar Edge from Blacksmithing for your main hand and The Harvester of Souls / Fist of Reckoning for your off-hand (with the Fist only being recommended exclusively for its 2.7 speed and synching purposes).
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Is Shaman tank viable in TBC?

Shaman Tank is labelled as viable. Many Shaman tanks agree their motivation is from the glory of seizing a feat the rest of the realm dares not try. If this resonates with you, please continue reading. You shaman tank if you want a challenge and a refreshing perspective from a 15 year old game.
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Should I play Paladin TBC Shaman?

TBC Class: Paladin vs Shaman Hey yall, Here’s a little break from the constant, “I hate boosts” “too many bots” posts! I am pretty new to wow and am having a blast leveling in classic so far. I play with my wife who is a mage. After trying basically all of the Alliance classes I have settled on Pally which I am LOVING.

  1. I really like that I have self healing, feel tanky, and can hand out powerful buffs like candy.
  2. I’m super excited for the Draenei to be released in the pre-patch and am considering re-rolling as one (love their look and whole vibe).
  3. As someone who has never played TBC or Shaman for that matter, how does it compare to Paladin in general and at end-game? Thanks! 2 Likes 5-man healing is very offensive on TBC Shaman.

Earth Shield and Healing Stream allow you spare GCDs, either for totem-twisting your melee, interrupting mobs with Earth Shock, purging buffs off mobs, or just throwing fat nukes and nova totems. There is no worrying about Blessings falling off, less coordinating of buffs etc.

Both class are godly in BGs, Sham is a little better in arena. Pala are highly in demand for 5mans as tanks, since they make it easier to AOE/cleave everything down. With Pala tank and Mage you guys will already have a very strong group for any dungeon. I think Mage will be one of the least played classes Pala of any spec is more tanky and has better defensives, when you guys are out in the world farming or PVPing.

Enh and ret are both pretty fun to play, but ENH will be more in-demand for 5 mans especially. Ret has a tough time since pala/war tanks won’t want you coming rolling on their plate stuff. However being with a Mage will probably help you if you choose Ret End of the day I llike sham more because they feel more versatile and fun 2 Likes In Classic Shaman and Paladin in many ways were designed to mirror each other because of the faction restriction, and while that was lifted in TBC the core underlying designs remained.

However while the Paladin is a defensive class, the Shaman is more of an offensive one. You still have powerful buffs with your totems and can self heal, but you’re now using leather(mail at 40) instead of mail(plate at 40). You also don’t have Divine Shield and Lay on Hands to fall back on when things go south.

Shamans have better ranged options though as they have a caster support DPS with the Elemental tree. As healers they tend to make for better multi-target healers than Paladins do because of Chain Heal. As a Shaman you will also generally not be taken seriously as a tank in group content, even though you get some abilities that generate threat.

  1. Personally I plan on playing an Ele Shaman in TBC and am leveling it right now in Classic.
  2. It’s a lot of fun.5 Likes Whole lot of truth there.
  3. Paladins will shine with tank healing and aoe tanking as prot.
  4. They probably won’t be a main tank for raids and feral druids make better off tanks because they can dps when not tanking.

Imo shaman is the better choice all around for pve. Great healers and enhancement does well comparatively against other hybrids. Elemental does ok dps but it brings a ton of utility that healers and caster classes will appreciate.1 Like Shamans will be very in demand in all raid content in TBC.

  1. The buffs they bring via totems and Bloodlust are more desired then any other buffs in the game and most raids will try to have 1 per party of 5.
  2. Shamans are by far the best group healers in raids too with Chain Heal and both their dps specs are solid.
  3. Elemental will be one of the better dps (outside of warlock and mage and hunter) and enhance is in a ok spot.

Paladins are by far the best dungeon tanks and decent healers in dungeons, PvP and raid. They won’t be as in demand as Shamans but will still be needed. It’s probably a little “safer” leveling as a Paladin too in Outland as you have plate and bubble to run away when it really gets rough via world mobs or PvP.1 Like Thank you all for the info! Sounds like I will have to roll a Draenei Sham and see how I like it.

It seems like such an intimidating class due to all the totems and whatnot! Its probably more straight forward than it seems considering I’ve only played against them and never with them pre-patch cant come soon enough!! 2 Likes I’ve leveled both. Overall, I found the paladin easier to play and more fun, too.

It’s been my favorite class since I started i 2006.1 Like If you want a free raid spot anywhere as any spec go shaman 2 Likes This topic was automatically closed 60 days after the last reply. New replies are no longer allowed. : TBC Class: Paladin vs Shaman
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Is Shaman better than Paladin?

Really struggling to choose Paladin or Shaman for pvp and pve Hi everyone, I did a lot of research about this subject but i am still struggling to choose which class to main. I have the two classes at lvl 60 and i did a bit of pvp ( lfg arena and bg ) and mythic+ with the two.

  • I mained Warrior since Wotlk to Bfa and want to change class to enjoy solo pvp ( i always did some random bg only, but now i have to do arenas to gear up for pvp in shadowlands ) and do some pve content ( mythic+, maybe raid later)
  • I am struggling so much between the two that i did everything ( covenant campaign, korthia campaign, and legendary farm ) twice with my characters and i start getting tired of that.
  • About the Paladin :
  • I enjoy the lore and holy/ret in pvp and pve
  • but i get bored quickly when questing/farming with only one dps spec

About Shaman :

  • I also enjoy the lore and all the specs in pvp and pve
  • I am afraid to be too squishy or having a big disadvantage with Shaman dps in pvp and being frustrated.

Thank you for helping me to finally choose a class.2 Likes In terms of PvP i’d say shaman. Top tier healers. Resto is better than Hpal overall If you pref melee, again in PvP, I’d say Ret might sway you. They are better than enhancement imho, less squishy, just as much utility if not more and way crazier burst on shorter CDs.

  1. Thanks a lot for your reply,
  2. If i choose shaman i will play all the specs i think because i enjoy them.
  3. Finally if i understand i have to choose which spec i want to dps with, caster ( shaman ) or melee ( ret )

1 Like Try them both out seeing as you have both classes. Play around with them for a couple of days and just think which felt more fun to play 3 Likes Resto shaman is atm very good both in pvp and pve(raids). In m+ however, holy pally can do alot of more dmg.3 Likes Dukans: I am afraid to be too squishy or having a big disadvantage with Shaman dps in pvp and being frustrated Enh is definitely not fit for purpose in PvP.

  • At least from my very limited experience in SL, what little I’ve seen didn’t exactly fill me with hope.
  • That said it’s an enjoyable spec in PvE despite its squishiness, which has the interesting feature of being far more fluid and fast paced the more mobs you hit in melee.
  • Ele feels impactful and should be in a better spot than enh in PvP so this may be worth a try.1 Like if you are more into Tanking/Healing then Paladin is best.

Both tank and heal are super fun. If you are going to mostly play as damage dealer, shaman will offer more fun DPS and also a choice between melee and range Retribution is boring (my opinion) and not fun 1 Like Big thanks everyone, with your answers I finally made a decision which is to main my paladin.1 Like I mean 2 classes ain’t too much just play both.

I cant commit to 1 class. Usually I will play a character, get all its PvP gear upgraded to 6+/9, then start a new one.4 Likes Play both. These classes are quintessence of Alliance and Horde fractions respectively.2 Likes I agree. Become the Shaladin 4 Likes Haha, i think i will still play my shaman as alt when i am tired of the paladin.

Just the farm you have to do to become viable in this expansion push me to focus on one character first.1 Like This topic was automatically closed 30 days after the last reply. New replies are no longer allowed. : Really struggling to choose Paladin or Shaman for pvp and pve
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What is the best weapon for a Shaman?

WoW Classic Phase 5 Enhancement Shaman Main Hand Weapons

Item Source
Best High Warlord’s Cleaver Rank 14 PVP
Best Deathbringer Drops from Onyxia
Best Empyrean Demolisher Dropped by Lord Kazzak
Twisting Fang of Venoxis Drops from High Priest Venoxis

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What is the easiest class to level in TBC?

Warlock – Available races: Gnome, Human, Blood Elf, Orc, Undead.

Orc, Gnome (Top PvE). Orc, Undead, Gnome (Top PvP).

Warlock is a class with high sustain and solid damage output. It makes them one of the fastest and easiest classes to level, it’s always fun having a demonic ally to tank and help DPS mobs down, relax and have a really smooth ride to max level. It’s really easy, the reason we would say they’re not the fastest to level is because they have no movement speed increasing abilities, they don’t have Aspect of the Cheetah, they really don’t have anything for speed but they do get a free mount at level 40 which helps a little bit.

It’s not totally free ofcourse, it’s like 40 silver maybe to learn the riding ability. In PvE, like in classic, warlocks are amazing, they have even greater utility with Soul Wells, soulstones and they have jaw-dropping damage. Warlocks have an easy time topping out the damage meters in Burning Crusade so finding a raiding guild will not be hard.

Warlocks received some nice talent tree buffs with Fel Intellect and Fel Stamina also increasing the warlocks maximum health and mana in addition to their normal demon buffs. When it comes to open world PvP warlocks are definitely some of the best duelers, while leveling it’s still hard to gank a warlock because of Voidwalker sacrifice; it is possible but it’s gonna be pretty tough.

At max level we would say a warlock can probably take on any class if played correctly because of Soul Link. In battlegrounds and arenas warlocks are top tier! SL/SL warlock is considered by many the most OP class specialization in Burning Crusade whatsoever and with the support from a healer like a shaman or a druid which is considered by many the best healer and the crowd control from a rogue these three form one of the strongest arena teams known as RLS, so choose a druid teammate and your odds of becoming gladiator are super high.

We want to talk a little bit about each of the warlocks’ three specializations so you can kind of gauge what each one is used for. Affliction is great for leveling, it’s great for dungeons and raids. This is a bit of a change from vanilla wow, you’ll be running affliction until tier 4 when you have enough hit rating.

It’s also great for open world PvP and of course battlegrounds and arenas, we’re considering Affliction to kind of be SL/SL and you’re probably going to stay affliction for quite a long time for both pvp and PVE in the Burning Crusade. However Demonology is actually pretty good especially from levels like 50-something onward when you get the Felguard.

You can kind of play a little bit like a hunter, have the Felguard tank for you, it does good damage too. Demonology is gonna be it’s exactly like a BM Hunter as you level demonology but it really lacks in dungeons and raids. Some people have said it’s possible to play Demonology in dungeons and raids but seems like it’s just too much trouble than what it’s worth, we wouldn’t recommend it.

  • In open world PvP while you’re leveling it’s gonna be pretty good, especially when nobody has gear and you have a Felguard out it’s gonna be pretty strong.
  • In battlegrounds in arenas it’s totally viable – Demonology Soul Link is super strong, the Felguard is super strong but again as more time goes on and people get more gear pets in general are just going to scale worse.

The last specialization, Destruction, not the best at leveling, we wouldn’t recommend leveling in destruction however destruction is number one choice for warlocks when raiding when they’ve got that Tier 4 to tier 5 gear. It’s gonna outperform affliction, you might have one affliction warlock for some of those talents in the affliction tree for raid utility – improved curses or things like that but destruction is just going to do more damage so ultimately you’re gonna want to switch to destruction and there’s two different destruction builds there – Shadowflame and pure shadow.
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What is the fastest class to level in TBC?

Fastest lvling? What class has the fastest lvling so i can race to 55 and make a DK on the new fresh servers? 2 Likes Lock and Hunter are pretty easy solo lvling classes with little downtime between pulls. Hunter has always been the fastest class to level iirc.

Hunter or feral druid i’d say are fastest. hunter has the pet to tank most damage, and feral druid has their hots to pop between kills so you don’t have to sit and eat, you also have stealth so if you don’t have to kill mobs for the quest and just need an item you can sneak past things to get to it. they both also have speed increase without needing a mount with travel form and aspect of the cheetah, but mount levels are reduced and cast time to summon it is shortened so it isn’t as big of a deal.

Not true for the new servers. Feral will let you tank or dps instances too. Onikaroshi: Hunter has always been the fastest class to level iirc. Pretty sure it’s been mage this time around, since there’s pretty widespread knowledge of their AoE farming spots.2 Likes If you screw up though that’s a lot of death.

  1. Hunter is super easy.
  2. Better start practicing now then! 1 Like Mage zooms from 42 – 51 in like 5 hours in ZF solos.
  3. For that reason I’d recommend it alone 2 Likes Well, even less now with the 50% xp increase, but i will say, ZF solos are really annoying to do.
  4. Onikaroshi: ZF solos are really annoying to do.

I’d agree that it was a headache to learn them and the resets on the way to grave can be annoying, but the actual pull I ended up having a blast on. To each their own I guess. Good point of the 50% xp boost I have been maining hunter since Classic started.

  • I used to play warlock in OG TBC, and I just leveled my boosted lock from 58 to 70 recently.
  • Hunter wins that battle IMO.
  • Mage might give hunter a run for its money AoE grinding but hunter is going to be less effort, less risky, for almost the same speed.
  • Feign Death and a pet are huge for survivability, you just don’t ever die as hunter unless you really screw up.1 Like And as a bonus if you do dungeons the entire loot table is hunter loot 3 Likes Jon: Mage zooms from 42 – 51 in like 5 hours in ZF solos.

For that reason I’d recommend it alon Dont forget they are putting nerfs to massive mob kiting and boosting for wotlk. Probably Beastmaster hunter because it has the least downtime between mob kills.2 Likes questing hunter or lock if dungeons do caster cleave Well since by the time fresh servers come out this wont be possible to do.
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Is there a DPS dummy in TBC?

I just want training dummies Only change i want. I cant think of any negative impact in game. I just like them for setting up weak auras and ui 15 Likes You get outta here with your WotLK heresy!! J/k, compared to some of the rumored changes we’ve been hearing I’d welcome training dummies.3 Likes but but but, Retail has training dummies.

If training dummies were added to TBC, that’d mean TBC = RETAIL ( I am very smart, if you couldn’t tell ) 7 Likes :OOOOO Blasphemy!! If you include any minor thing retail has, the game will be ruined!!!1111 please yes give me training dummies the only change I actually care about. There is a training dummy in TBC, he’s called Dr Boom and only ranged can use it.

If he’s up.7 Likes Training dummies will destroy the Classic Community.9 Likes Training dummies ruined wow get out of here with your retail garbage.5 Likes Go back to retail you retail Andy! 1 Like That would be a very welcoming change. No training dummies.

I mean, you can try, but they’re too stupid to be trained.8 Likes was watching videos of melee trying to use him and dance around the bombs, lol I honestly thought training dummies did exist in TBC. Didn’t realize they were a WoTLK change. Normally am against any change but I can’t think of any negative impact of this one so I’d be fine with it 2 Likes This will be great to have for new players to work on their own rotations before going into Heroics and even Raids.

It will allow us to coach our friends on how they should approach their specs. Net Positive! #somechanges 1 Like 100 percent the same I as shocked to find out they where not part of tbc. Anotherwun: This will be great to have for new players to work on their own rotations before going into Heroics and even Raids.

It will allow us to coach our friends on how they should approach their specs. Net Positive! #somechanges Even for beta testing right now. Pallies could seal twist for 30 mins straight and log all of that data Mysteeks: I cant think of any negative impact in game there WILL be a negative impact in game never underestimate the sweaty ones Mysteeks: I just like them for setting up weak auras and ui Just buy a low-level white weapon and find an elite to pound on.

With their mindset of changes Give it to engineering, a pop up dummy. Gnome cut out/Gobling cut out on a spring depending on the eng spec : I just want training dummies
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Should Shaman go Aldor or Scryer?

TBC: Aldor vs Scryer Any thoughts for elemental (especially PVP)? No personal thoughts here but I hear that Ele is Scryer. However I think I heard that Enhance and Resto are Aldor and its really a top min max difference so considering potential respecs in the future when your playing around Aldor may cover more bases? 2 Likes The only real diff a few months from now will be the enchant.

You want more SP – aldor, more crit – scryer. It’s almost negligible. If you care about the gearing up process then scrier is much better pve wise (for ele). The hit trinket makes hit cap a joke to hit. Scrier also has a good ring at exalted.2 Likes Isn’t ENH based around crit, so spryer would be best for ENH right? PvPwise Again I’m not super sure on this but just from what I’ve glanced over the crit was like a difference that can easily be covered by gear and almost the kind of thing where unless you got lucky or patiently grinded some drops out was going to end up with a little bit of the wrong stat anyway and end up with crit or AP covered in one way or the other.

I think PvE our crit is important as it buffs the group but PvP its still more AP and haste whenever that comes up. Crits just happen but having them be explosive by raising our strength is what kills things. Well I know you stack crit for Flurry and Shamanistic Focus procs, but I dont know which faction to choose.
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Is Shaman tank viable in TBC?

Shaman Tank is labelled as viable. Many Shaman tanks agree their motivation is from the glory of seizing a feat the rest of the realm dares not try. If this resonates with you, please continue reading. You shaman tank if you want a challenge and a refreshing perspective from a 15 year old game.
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Should I play Paladin TBC Shaman?

TBC Class: Paladin vs Shaman Hey yall, Here’s a little break from the constant, “I hate boosts” “too many bots” posts! I am pretty new to wow and am having a blast leveling in classic so far. I play with my wife who is a mage. After trying basically all of the Alliance classes I have settled on Pally which I am LOVING.

I really like that I have self healing, feel tanky, and can hand out powerful buffs like candy. I’m super excited for the Draenei to be released in the pre-patch and am considering re-rolling as one (love their look and whole vibe). As someone who has never played TBC or Shaman for that matter, how does it compare to Paladin in general and at end-game? Thanks! 2 Likes 5-man healing is very offensive on TBC Shaman.

Earth Shield and Healing Stream allow you spare GCDs, either for totem-twisting your melee, interrupting mobs with Earth Shock, purging buffs off mobs, or just throwing fat nukes and nova totems. There is no worrying about Blessings falling off, less coordinating of buffs etc.

  • Both class are godly in BGs, Sham is a little better in arena.
  • Pala are highly in demand for 5mans as tanks, since they make it easier to AOE/cleave everything down.
  • With Pala tank and Mage you guys will already have a very strong group for any dungeon.
  • I think Mage will be one of the least played classes Pala of any spec is more tanky and has better defensives, when you guys are out in the world farming or PVPing.

Enh and ret are both pretty fun to play, but ENH will be more in-demand for 5 mans especially. Ret has a tough time since pala/war tanks won’t want you coming rolling on their plate stuff. However being with a Mage will probably help you if you choose Ret End of the day I llike sham more because they feel more versatile and fun 2 Likes In Classic Shaman and Paladin in many ways were designed to mirror each other because of the faction restriction, and while that was lifted in TBC the core underlying designs remained.

However while the Paladin is a defensive class, the Shaman is more of an offensive one. You still have powerful buffs with your totems and can self heal, but you’re now using leather(mail at 40) instead of mail(plate at 40). You also don’t have Divine Shield and Lay on Hands to fall back on when things go south.

Shamans have better ranged options though as they have a caster support DPS with the Elemental tree. As healers they tend to make for better multi-target healers than Paladins do because of Chain Heal. As a Shaman you will also generally not be taken seriously as a tank in group content, even though you get some abilities that generate threat.

Personally I plan on playing an Ele Shaman in TBC and am leveling it right now in Classic. It’s a lot of fun.5 Likes Whole lot of truth there. Paladins will shine with tank healing and aoe tanking as prot. They probably won’t be a main tank for raids and feral druids make better off tanks because they can dps when not tanking.

Imo shaman is the better choice all around for pve. Great healers and enhancement does well comparatively against other hybrids. Elemental does ok dps but it brings a ton of utility that healers and caster classes will appreciate.1 Like Shamans will be very in demand in all raid content in TBC.

The buffs they bring via totems and Bloodlust are more desired then any other buffs in the game and most raids will try to have 1 per party of 5. Shamans are by far the best group healers in raids too with Chain Heal and both their dps specs are solid. Elemental will be one of the better dps (outside of warlock and mage and hunter) and enhance is in a ok spot.

Paladins are by far the best dungeon tanks and decent healers in dungeons, PvP and raid. They won’t be as in demand as Shamans but will still be needed. It’s probably a little “safer” leveling as a Paladin too in Outland as you have plate and bubble to run away when it really gets rough via world mobs or PvP.1 Like Thank you all for the info! Sounds like I will have to roll a Draenei Sham and see how I like it.

  • It seems like such an intimidating class due to all the totems and whatnot! Its probably more straight forward than it seems considering I’ve only played against them and never with them pre-patch cant come soon enough!! 2 Likes I’ve leveled both.
  • Overall, I found the paladin easier to play and more fun, too.

It’s been my favorite class since I started i 2006.1 Like If you want a free raid spot anywhere as any spec go shaman 2 Likes This topic was automatically closed 60 days after the last reply. New replies are no longer allowed. : TBC Class: Paladin vs Shaman
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What class should I Main in TBC?

DPS and PVP – Ranged DPS ruled the roost in The Burning Crusade, and it could be argued that melee has never recovered from the design elements that entered raiding and dungeons at the time of that expansion. Melee DPS like Rogues, Enhancement Shaman, Retribution Paladins, Arms Warriors, Fury Warriors and Feral Druids were basically constantly being destroyed by various AoE damage sources, and to add insult to injury, Hunter pets were given an immunity to that same damage while melee were being destroyed by them.

  • If you want to be much more likely to top DPS meters in Burning Crusade Classic, you’d be better off playing a Mage, Warlock.
  • Shadow Priest, Elemental Shaman, or a Hunter.
  • You’re a lot less likely to die, and dead players do no DPS.
  • Mages did excellent damage and had CC in the form of Polymorph.
  • Shadow Priests brought Vampiric Embrace which healed everyone around them for the Shadow damage they dealt in raids, while Vampiric Touch did the same for Mana regen, making them a very desirable DPS class even if their actual DPS wasn’t always top meter.

Boomkin Druids well, they tried. Our friends who played as Balance had a decent array of options but their damage wasn’t where it would be later. Warlocks had limited CC through Seduce and Banish as well as solid DPS and healthstones, plus their Soulstone providing a res for one player after a wipe.

The various Phases of TBCC will have some impact on that — a Rogue with Warglaives will be a gore machine, for example, as will a Hunter with Thor’idal, While I’ll always recommend Warriors, it’s fair to say that for DPS in dungeons and raids, any melee class had it hard, and while melee classes with crowd control like Rogues had something to offer, Warriors did not.

Still, Warriors with pocket healers and a Stormherald equipped (plus Mace Specialization) were nightmares in PVP. If you like making people cry, make friends with a Holy Paladin or Restoration Shaman and go to the battlegrounds, dealing out almost as many stuns as a Rogue and Mortal Striking everyone so they took half healing and died while unable to move.

The howls of the masses demanding you be nerfed will be your only consolation as you die to yet another ridiculous AoE boss ability. If you listened to every other class, they’d tell you they were terrible and needed PVP buffs, but Rogues were competitive and any healing class could shine by healing their groups.

I personally hated fighting a Mage, they had too many ways to avoid dying, and Warlocks could utterly ruin a group with their DoTs. Hunters had giant red cats they could use to help focus down a healer before you could blink. Those were the PVP standouts in my memory of TBC, Best In Slot Shaman Tbc
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