Best In Slot Legendary Demon Hunter?
Contents
- 1 What is the best weapon for demon hunter?
- 2 Is it better to level as havoc or vengeance demon hunter?
- 3 What weapon works best Radagon?
- 4 What is the best hunter specialization?
- 5 How much haste should a Havoc DH have?
What is the best weapon for demon hunter?
Season 27 Sanctified Powers – In Season 27 Blizzard is adding a new type of consumable item called Angelic Crucibles, Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item’s Legendary Power.
Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.
This Sanctified Power will provide an added buff to our overall damage done. As for which Legendary item we would sanctify, we’d personally opt for the Demon Hunter’s main weapon, the Yang’s Recurve,
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How do you get agony gaze legendary?
The Memory of the Agonizing Gaze required by the Runecarver that allows you to create this is unlocked at Renown 48. Agony Gaze is a Legendary power available to all 3 Demon Hunter specializations, however it is only usable by Demon Hunters in the Venthyr Covenant.
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How do you get the legendary demon hunter?
To create your Legendary Gear Piece, you have to get a base Item, 2 Stat Scrolls, various currencies like Soul Ash or Cosmic Flux, and The Memory of the Runecarver Legendary Recipe for a Legendary Power. All these things you can get with BiS Demon Hunter Legendary from Overgear.
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What is the strongest demon hunter build?
How to spend Paragon points for the Diablo Immortal Demon Hunter – Upon reaching level 60 in Diablo Immortal, you will earn Paragon points, These are points that you can spend on permanent and specialisation upgrades from six different Paragon trees.
While permanent upgrades will improve your character immediately, specialisation skills will only take effect when you activate their related Paragon tree. This means you’ll need to know the best Paragon tree to use for your preferred playstyle. However, Paragon trees do not all unlock at the same time, so you’ll also want to know how to spend your Paragon points as you level up.
Below, you can find the six Paragon trees in Diablo Immortal and when they unlock:
- Survivor: Unlocked at Paragon level 1
- Vanquisher: Unlocked at Paragon level 1
- Treasure Hunter: Unlocked at Paragon level 50
- Gladiator: Unlocked at Paragon level 100
- Soldier: Unlocked at Paragon level 150
- Mastermind: Unlocked at Paragon level 150
From Paragon level 1 to level 50, Demon Hunters should focus on acquiring the permanent damage and armor upgrades from the Survivor and Vanquisher trees. If you want to play PvE content solo in Diablo Immortal, you should activate the Vanquisher Paragon tree at this stage and work on getting all of its specialisation skills to increase your damage further against groups of enemies.
- When you reach level 50, shift over to the Treasure Hunter tree’s permanent upgrades to further increase your armor and life stats.
- When you reach level 100, start purchasing the damage and armor penetration upgrade nodes from the Gladiator tree.
- If you intend to focus on PvP content, we would recommend acquiring every Gladiator node and making it your active Paragon tree.
You will unlock the Soldier and Mastermind trees at Paragon level 150, at which point you should focus on acquiring any damage, life, and armor nodes in each tree. Afterwards, those who want to focus on group PvE content, such as rifts, should activate the Mastermind Paragon tree and continue acquiring its specialisation skills.
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Is it better to level as havoc or vengeance demon hunter?
Best Leveling Spec for Demon Hunter in Dragonflight – Both specs excel at leveling and have limited downtime between pulls and quests. Either option is a great choice and whether you play Havoc or Vengeance will come down to personal preference. Havoc Demon Hunter excels at pulling large groups of enemies on 30-second intervals to take full advantage of having Eye Beam available. Eye Beam will melt down full groups. Sustain is a little harder early in the leveling process, but enemies will have a chance to drop souls on death, due to Shattered Souls, These extra souls will make healing between pulls easy and rarely require food to top back off. At Level 35, Soul Rending will help with passive Leech healing and Demonic at Level 50 will transform you into Metamorphosis after Eye Beam for additional healing. For a full breakdown of abilities, please visit the Havoc leveling guide below. Vengeance Demon Hunter excels at pulling large group of enemies and being able to sustain through lesser soul fragment healing and pure tankiness. Shear, Vengeance is the optimal choice when trying to solo elite content or monsters. Vengeance also makes dungeon queue times short, due to tanks being an often sought after role. For a full break down of Vengeance leveling, please visit the link below.3.
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Is Demon Hunter overpowered?
Demon Hunters are Ridiculously OP, and Here’s Why I remember a couple years ago when I was an immature, raging 10 year old who still didn’t fully understand how to play, I made an idiotic post ranting about how fury warriors are op, without solid evidence and when I had terrible gear(and therefore was getting clapped by basically everyone).
- This is different though, because I now have decent gear and solid evidence(Rant incoming)- Demon hunters are way to powerful.
- One reason right off the bat is that I’ve been literally one-shotted by them before in pvp, and this is when I have decent gear.
- Another reason is that they have some form of self-healing ability that allows them to take on 3 enemy players at once, actually win, and then walk away with full health,
They literally have a free combat rez(at least in Vengeance’s case) through the “Last Resort” ability. Even when they’ve used all this up they can still deal insane amounts of dps in a short amount of time, have incredibly high mobility and are effectively immune to fall damage.
They’re quite easy to play which combined with all their overpoweredness makes them even more deadly. They have several anti-magic abilities, a metamorphisis, Vengeance DHs get a permanent 10% damage reduction. They give a 5% magic buff to any raid party they join and are one of the strongest and most popular tanking classes in the game(for Vengeance spec).
And, to top that all off, they have a very toxic playerbase. They think they are better than everyone, they will make you know that, and they will go out of their way to taunt, humiliate, and slaughter you, then laugh and dance at your rotting corpse.
- Obviously not all demon hunters are like that but still, it’s an issue.
- I may be wrong about some of these statements, I can’t tell, but I won’t change my mind.
- There is no way you could convince me demon hunters are not even the slightest bit overpowered when they have a combat rez, insane dps, a one-hit kill ability, superior mobility to many other classes, immunity to fall damage, anti-magic abilities, and damage reduction.
And don’t bring up the “git gud”, “just get better gear”, and “You’re just bad”. Buddy I’ve seen demon hunters annihilate players of various item levels, and I’ve seen one take on 3 MAX LEVEL PLAYERS AT ONCE AND EMERGE VICTORIOUS AT FULL HEALTH. Gear or skill isn’t gonna do anything against something that requires little skill but is so powerful at the same time.2 Likes I mean you’re 189 item level, you don’t have decent gear, you would get one shot by anyone.
- Also a pally complaining about dh healing is so funny.4 Likes I don’t get oneshotted by everyone, And I said that item level doesn’t matter.
- The hunt covenant ability can be exploited to do insane amounts of damage on hit, which is the one-shot ability I was talking about.
- I’m not complaining, I’m pointing out the healing factor because, again, I literally saw one demon hunter take on 3 players at once and heal to full health.
I suppose I may not have decent gear atm, but that’s completely besides the point, and Demon hunters are the only ones to have ever one-shotted me like that before. I’ve managed to beat players with better gear through coordination and persistence(and also spamming every ability in existence, but it works) Dèvìl: Also a pally complaining about dh healing is so funny.
This x 1000 7 Likes There’s nothing funny about it, you guys are being stupid. You have an ability to heal for 25% of maximum health and there’s one that heals you when you use chaos strike. And you’re completely ignoring the countless other points I made. I don’t see what you’re trying to achieve here ive seen pallies WoG themselves for 27k.
they have no right to complain about DH leech bruh lol 7 Likes Yea those are only some paladins. I have every right to complain and again, you’re ignoring all the other points I made. Just shut up if you don’t agree with me don’t comment in the first place.
Edit: Also how much healing WoG does has nothing to do with demon hunters or the topic of this post. A demon hunter shouldn’t have the healing capability to take on 3 players at once and emerge at full health, that’s just stupid dh’s aren’t op, you just need to learn to counter them. as a ret you have bubble, not to mention shield of vengeance.
you can normally see right before a dh uses the hunt (ie there’s a cast time) and you can either prevent the damage with bubble or use shield of vengeance and have it pop onto them so it mitigates the damage and punishes them for using it. i’m sure way better rets can chime in and give you a million better strats than i potentially could. 3 Likes The Hunt doesn’t even do that much damage honestly 2 Likes /wink DH are tough, but once you learn how to counter them its not so bad. But I agree that one shot damage has more than gotten out of hand. And Thats primary because. Healers of any class are way too op. Bring back the days when one dps could solo a healer(if they don’t get peels). 5 Likes Rennistus: I remember a couple years ago when I was an immature, raging 10 year old So you’re like 12 now? Rennistus: I now have decent gear No you don’t. Rennistus: I’ve been literally one-shotted by them before in pvp, Probably because you have like 25k hp lol Rennistus: Another reason is that they have some form of self-healing ability that allows them to take on 3 enemy players at once, actually win, and then walk away with full health,
- Only when those 3 people are as badly geared as you.1 Like Not up front anymore.
- It’s main damage dealer is its dot component which you can’t even reflect or parry blizzard pls fix.1: I’m 14 and approaching 15, not twelve.2: I just felt ilvl 189 was somewhat decent compared to my character in previous expansions, I suppose I overestimated it but still.3: I have roughly 29k hp, getting near 30k.
And a one-hit kill ability is still really stupid and op because even if it doesn’t kill you in one hit it’s still gonna take a massive chunk of your health and leave you at like 10% health or lower.4: I have no idea what gear those people had, and neither could you because you weren’t even there, but They were obviously max level and they had at least as good gear as me.
- A demon hunter still shouldn’t be able to take on 3 players at the same time and win, you’re missing the point.1 Like Rennistus: 1: I’m 14 and approaching 15, not twelve lol my mistake.
- Rennistus: just felt ilvl 189 was somewhat decent compared to my character in previous expansions Cool.
- It’s still terrible.
When you only have 20-something thousand hp and 8% vers, you’re gonna get absolutely wrecked by anyone with actual good gear, regardless of their class. It really seems like your issue is with how gear works, not class balance. Rennistus: I have no idea what gear those people had, and neither could you Actually, I do have an idea.
Because they got 3v1d by a dh lmao Rennistus: They were obviously max level and they had at least as good gear as me lol Rennistus: A demon hunter still shouldn’t be able to take on 3 players at the same time and win, you’re missing the point. Maybe if you were good and had decent gear you’d realize that this isn’t a dh-specific issue.
You’d have just as easy of a time in that kind situation as any other class.4 Likes I said that gear doesn’t matter because I’ve seen DHs take down players with better gear. And there was a noticeable difference in difficulty between my fights with DHs and other classes, DHs always seemed to kill me the quickest, and I’ve never killed one in shadowlands, while against other classes I have occasionally beaten players with better gear.
- Rennistus: I said that gear doesn’t matter Actually you never said that.
- But if you’re saying it now then you obviously have 0 clue what you’re talking about.
- For better or worse, the power difference between ivl 190 and ilvl 226 is absolutely massive in pvp right now.
- Rennistus: I’ve never killed one in shadowlands Then you’re bad.
Sorry, I really just don’t know how else to say it. But If you want advice then you can ask for it. There’s a lot you can do to get better at fighting DH as ret without crying on the forums for them to be nerfed.2 Likes You mean lay on hands? That one-time use forbearance ability with a horrendous cooldown? Stop complaining about paladin healing on a post about how op demon hunters are.
- And healing doesn’t matter if they cast a cc and/or can get enough dps in a short amount of time(Which most dps specs with decent gear can do).
- Chaos strike has a much, much shorter cooldown than Lay on hands, Plus the healing orb that heals DHs for 25% health spawns when they get a kill.
- Plus they can heal without sacrificing dps, But word of glory costs 3 holy power, sacrificing the amount of damage you could of dealt with another holy power ability.
Word of glory, flash of light, and lay on hands are the only healing abilities ret has, flash of light doesn’t do as much healing as WoG and depletes your mana in like 4-5 heals, plus casting it in the middle of combat is a really stupid idea unless it’s safe and nobody is attacking you.
There’s also justicar’s vengeance but that ability is dogs*** because it does a third of the healing of word of glory but is even more expensive, and it doesn’t even do that much damage, unless you manage to use it on a stunned opponent, which is difficult because most stuns either have a short duration or are lifted when they take damage(or both), and building up 5 holy power can eat up a lot of that time due to universal cooldown(At the very least it takes 3 seconds by using WoA followed by BoJ).
Rennistus: You mean lay on hands? That one-time use forbearance ability with a horrendous cooldown? He means word of glory you goof. Lmao. : Demon Hunters are Ridiculously OP, and Here’s Why
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What is the most op weapon in Monster Hunter World?
1/10 Dual Blades – Dual Blades are arguably the most powerful weapon type in the game. Similar to Long Swords, Dual Blades charge up attacks to enter Demon Mode, which raises the attack damage through longer combo chains. Raising these levels lets the player enter Archdemon Mode, which boosts even higher.
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What weapon works best Radagon?
2. Use fire damage and Blackflame – Radagon is surprisingly weak to fire damage, and any flame-based attacks, skills, and spells can very quickly dispatch him. Popular weapons like Blasphemous Blade and the Sword of Night and Flame work great for this, as do fire Incantations and Sorceries.
- Use any of these to deal huge chunks of damage to Radagon.
- Black Flame skills and spells work particularly well, dealing high damage upfront before dealing even more damage over time.
- The Black Flame incantation lets you apply this from range, while non-elemental melee weapon users can use Black Flame Blade to temporarily apply Black Flame effects to their weapon.
Black Flame Blade requires only 17 Faith, so a minor respec may be worthwhile if you’re struggling.
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Does burning wound legendary work with demon blades?
Burning Wound causes your Demon’s Bite casts (or Demon Blades hits if taken) to apply a 15 second debuff that deals Chaos damage over its duration, and increasing all damage taken by your Immolation Aura effect by 65%.
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How do you get the perpetual agony of AZJ AQIR?
The Memory of Azj’Aqir’s Agony required by the Runecarver that allows you to create this drops from Torghast, Tower of the Damned, specifically from the Coldheart Interstitia wing when completed at or above layer 3. This has a 100% drop chance for any Warlock specialization.
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How do you get legendary surging shots?
The Memory of Surging Shots required by the Runecarver that allows you to create this drops from the weekly World Boss quest to kill Oranomonos the Everbranching in Ardenweald. This is available once every 4 weeks, and has a 100% drop chance for any Hunter when defeating the encounter regardless of specialization.
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How much does a rank 7 legendary cost?
Crafting a New Rank 7 Legendary Item – If you need to craft a completely new Rank 7 Legendary item, you will need the following: In Patch 9.2, you can buy a Bag of Explored Souls for 3,000 Cosmic Flux at Honored with The Enlightened from Vilo in Zereth Mortis, The bag contains 5,150 Soul Ash and 1,650 Soul Cinders, which is enough to craft a new Rank 7 Legendary. You can learn more about crafting Legendary items in our Runecarving guide. We have also created a guide describing all areas of content where Cosmic Flux can be obtained.
12 Apr.2022: Tooltip for Bag of Explored Souls added. 25 Mar.2022: Added a note about the new bag. 24 Mar.2022: Updated for clarity. 08 Mar.2022: Fixed upgrade options. 20 Feb.2022: Guide added.
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How do you get Nathria Legendaries?
The NPC sells Legendary Power memories from Castle Nathria and you can buy them with 4 currencies! 1 Legendary Power Memory costs: 1,500 Cosmic Flux.600 Soul Cinders.
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Is demon Hunter tank or DPS?
Introduction – Hello there, I’m Meyra. A distinguished member of The Fel Hammer with love for optimizing every single detail of Vengeance Demon Hunters. Vengeance Demon Hunter is a tank defined by its strong self-sustain, strong cooldowns, and unparalleled mobility.
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What stats are best for demon Hunter?
Getting a Better Understanding – Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do. Critical Strike increases the chance for your attacks and abilities to critically strike, dealing double damage. It has many sources that increase scaling for Havoc via talents. Critical Chaos, Ragefire, and Know Your Enemy change how Critical Strike is valued by large amounts and require simming to know what stats you will need most. Mastery increases all Chaos damage you deal through Mastery: Demonic Presence, and also increases your passive movement speed. Mastery is a great scaling stat, First Blood converts Blade Dance to Chaos damage on your target, and Any Means Necessary converts all non-Chaos magic damage into Chaos. This means our Mastery works on a large overall percentage of our damage while scaling incredibly well. Blade Dance / Death Sweep, Immolation Aura, Glaive Tempest and Throw Glaive, The value of Haste rises due to some talent interactions such as Cycle of Hatred and Shattered Destiny, This increases the uptime of Metamorphosis contributing greatly to Single Target DPS. It also leads to higher Fury Generation through Demon Blades as well as reduced cooldowns. Versatility provides a boost to damage dealt and reduction to damage taken.
- 11 Dec.2022: Reviewed for Dragonflight Season 1.
- 28 Nov.2022: Updated for Dragonflight launch.
- 24 Oct.2022: Updated for Dragonflight Pre-Patch.
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What is the best hunter specialization?
Shadowlands Hunter Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Hunter leveling guide! This WoW Hunter leveling guide is dedicated to teaching beginners how to operate the Hunter, masters of the wild. We will cover the best Hunter talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.
Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.
If Hunter isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.
There is a new tab on your spellbook between General and your talent specialization, simply titled “Hunter”. These are abilities that are now shared by all Hunters, regardless of what specialization they are in.New Hunters will not begin in a default spec (Beast Mastery). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Hunter abilities available to all specializations.Experienced Hunters will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.AoE (Area of Effect) caps are being introduced in the Shadowlands pre-patch, which places a limit on how many targets the ability can hit at once. This affects a couple of Hunter abilities. Beast Cleave (Beast Mastery) – capped to 5 targets Multi-Shot (Beast Mastery, Marksmanship) – capped to 5 targets Barrage (Beast Mastery, Marksmanship) – capped to 8 targets Explosive Shot (Marksmanship) – capped to 6 targets Carve / Butchery (Survival) – capped to 5 targetsAny AOE Abilities not listed above remain the same as they were cap-wise before the Shadowlands pre-patch.
Hunter’s Mark is returned to all Hunter specializations as a baseline ability!For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Beast Mastery as the best Hunter leveling spec. Beast Mastery is one of the strongest solo specializations in the game, with a stronger arsenal of pets available and huge utility both from talents to learned abilities, which leads to a much easier leveling experience than most classes.
- Many players have chosen Marksmanship as their choice of best Hunter leveling spec.
- Marksmanship does not rely on pets for their damage nearly as much as Beast Mastery, but it can still dispatch of enemies really quickly with a barrage of lethal shots.
- However, you will need to be a Lone Wolf and not use any pets to get the maximum out of your Marksmanship Hunter.
If you’re looking for something completely different when leveling your Hunter, Survival is an interesting talent choice for leveling! Unlike Beast Mastery and Marksmanship, Survival is a melee DPS specialization, using close combat abilities and bombs, as well as coordinated assaults with their pet, to defeat enemies.
- Before level 10 you are just a Hunter with a smattering of Hunter abilities.
- When you reach level 10 you get to pick a specialization, Beast Mastery, Marksmanship or Survival.
- All three Hunter specs are viable for leveling so if you are coming in with a preference that is just fine.At level 10 you will select a specialization.
You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button. There is no cost to swapping!Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change.
Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.
Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Hunter to be whatever race suits your aesthetic best! Hunters can choose from the following races (click on the race names to learn more about them!): Alliance
Default Races: Human Dwarf Gnome Night Elf Worgen Pandaren
Allied Races:
Void Elf Lightforged Draenei Dark Iron Dwarf Kul Tiran Mechagnome
Horde
Defaults Races: Orc Undead Tauren Troll Blood Elf Goblin Pandaren
Allied Races:
Nightborne Highmountain Tauren Zandalari Troll Mag’har Orc Vulpera
In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Hunter. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.
Level 15 Talents: Dire Beast is a strong, low cooldown skill that grants you a little bit more of a burst when leveling, and our recommended talent pick for this row. Killer Instinct is not that bad of a talent option, but with how fast normal mobs die during leveling, you may not see a whole lot of damage increases from Kill Command, Animal Companion is a fun talent option if you like more beasts, but it won’t add as much to your damage as the other talents from this row.
Level 25 Talents:
Scent of Blood is the best talent pick for leveling, as it rewards you for using Bestial Wrath often by granting it a bit more of burst via granting you two free charges of Barbed Shot, As Bestial Wrath has a very low cooldown as it is and using Barbed Shot reduces that cooldown even further, it is a very strong talent. One with the Pack is not that bad of a talent pick, but as Wild Call relies on critical strikes to even proc, it is not that reliable for leveling due to you not being able to stack a lot of Critical Strike rating. Chimaera Shot is an interesting talent if you plan on doing a lot of dungeons, but rather weak on a solo leveling build.
Level 30 Talents:
Trailblazer is a very simple and strong talent that gives you benefits almost immediately while questing. Natural Mending is not a bad talent choice if you feel like you need to use Exhilaration often, but quickly becomes useless the better you become at managing your pet. Camouflage is a niche talent that has its uses but the cooldown is rather long for this talent to be a reliable one. This becomes worse as Camouflage’s cooldown only starts after you leave stealth.
Level 35 Talents:
A Murder of Crows is a strong execute-style talent that has its cooldown reset every time a mob dies while afflicted by it, so it is a reliable tool to deal more damage while leveling. Spitting Cobra isn’t that great of a talent, as if you plan your Focus usage properly during Bestial Wrath, you won’t be casting enough Cobra Shot s to benefit from this talent. Thrill of the Hunt can be an interesting talent choice if you manage to keep it fully stacked at all times, but you will likely have a hard time to do so during leveling, as your low innate Critical Strike chance means you will not proc Wild Call very often.
Level 40 Talents: Level 45 Talents:
Stomp is a very simple yet effective talent, granting you free damage from your pet each time you use Barbed Shot, It is especially strong against multiple mobs. Barrage is not a bad talent, but it’s incredibly large area of effect means you are at risk of pulling mobs by accident, becoming a more prevalent issue in dungeons. Stampede is a fun talent to use, but its long cooldown and low duration means it won’t deal as much damage as the other talents in this row.
Level 50 Talents:
Aspect of the Beast directly increases your pet’s damage dealt and the effectiveness of their pet family skills. It is a very passive talent but considering your pet is a significant portion of your damage, this talent is very strong. Killer Cobra is a very strong burst talent that can be taken without too much issue if you feel like you need the added burst, but Aspect of the Beast will grant you more damage whenever you are not using Bestial Wrath, Bloodshed can be a good talent if you are doing dungeons often, but in solo leveling, where your pet is tanking damage for you, the increased damage taken may prove troublesome.
The talent selection below will focus on maximizing the Marksmanship Hunter’s burst potential, so they are able to level without using pets a bit more easily.
Level 15 Talents: Master Marksman is a great talent choice that adds even more oomph to your Critical Strikes. Serpent Sting is not that great as a leveling talent, as mobs will often die far before the periodic effect has had any chance of dealing any significant amount of damage. A Murder of Crows can be an interesting execute talent for Marksmanship, but suffers from similar issues as Serpent Sting – Although the cooldown does reset if enemies die with it, mobs will often die before Murder of Crows has had a chance to deal significant damage.
Level 25 Talents:
Explosive Shot is a great talent that grants you some burst and AOE damage fairly early on for a Marksmanship Hunter. Careful Aim is an interesting talent that will increase the initial burst potential of Aimed Shot, but will likely only trigger once per mob. Barrage is not a bad talent, but it’s incredibly large area of effect means you are at risk of pulling mobs by accident, becoming a more prevalent issue in dungeons.
Level 30 Talents:
Trailblazer is a very simple and strong talent that gives you benefits almost immediately while questing. Natural Mending is not a bad talent choice if you feel like you need to use Exhilaration often, but quickly becomes useless the better you become at managing your pet. Camouflage is a niche talent that has its uses but the cooldown is rather long for this talent to be a reliable one. This becomes worse as Camouflage’s cooldown only starts after you leave stealth.
Level 35 Talents:
Chimaera Shot is a very strong talent that replaces Arcane Shot with an immediate cleave ability. Stronger than the Beast Mastery version since it can be spammed rather than used on a cooldown. Steady Focus is not that great of a talent to use, as using Steady Shot twice in a row runs you at risk of overcapping your Focus, and the Haste increase will not be as powerful than an Arcane Shot or Aimed Shot, Streamline is not a bad talent choice, but Chimaera Shot will provide you with more damage in the long run.
Level 40 Talents: Level 45 Talents:
Double Tap is the strongest talent in this row by far, at it instantly increases your burst potential with both Aimed Shot and Rapid Fire, Lethal Shots is not that great of a talent, as the cooldown of Rapid Fire is already very low at 20 seconds, and the chance isn’t reliable enough to make this talent worth picking. Deadeye can be an interesting talent choice if you’re constantly engaging with multiple mobs, but it will take some finesse to properly use this talent, as you usually won’t need more than one Kill Shot to finish off a mob.
Level 50 Talents:
Volley is an incredibly strong AOE talent option, allowing you to deal much more damage thanks to the permanent Trick Shots effect without needing to rely on using Multi-Shot, Calling the Shots is not a bad talent pick if you feel like you need the burst damage increase from Trueshot more often, but won’t offer as much of a benefit if you aren’t using Trueshot often. Lock and Load is a very strong talent when it procs, but the proc rate for this talent is fairly low and not reliable.
The talent selection below will focus on increasing the kill speed of Survival Hunters, as well as improving their main ability cooldown, Wildfire Bomb,
Level 15 Talents: Terms of Engagement is the strongest pick in this row by far, as it greatly increases your killing speed by both granting a damage component and constant cooldown resets for Harpoon, Viper’s Venom is not that terrible of a talent choice, but a good portion of the damage increase is likely to be wasted at all times, as Serpent Sting takes 12 seconds to deal its full damage. Alpha Predator is a simple talent that can be a nice pick if you need more damage, but you will likely benefit more from the increased engage speed from Terms of Engagement.
Level 25 Talents:
Guerrilla Tactics is a very simple talent that greatly improves the potential of your Wildfire Bomb by granting an extra charge and double damage on the instant portion of the ability. Hydra’s Bite is a weak talent choice, once again, because of the periodic damage portion of Serpent Sting taking some time to deal its full damage. Not a terrible pick for AOE, though. Butchery is also not a terrible AOE pick, as it deals more damage than the ability it replaces, Carve,
Level 30 Talents:
Trailblazer is a very simple and strong talent that gives you benefits almost immediately while questing. Natural Mending is not a bad talent choice if you feel like you need to use Exhilaration often, but quickly becomes useless the better you become at managing your pet. Camouflage is a niche talent that has its uses but the cooldown is rather long for this talent to be a reliable one. This becomes worse as Camouflage’s cooldown only starts after you leave stealth.
Level 35 Talents:
A Murder of Crows is a strong execute-style talent that has its cooldown reset every time a mob dies while afflicted by it, so it is a reliable tool to deal more damage while leveling. Bloodseeker is a rather weak talent choice, as unless you manage to proc a lot of extra Kill Command s and use them quickly on multiple different mobs, you will not get a lot of benefit from this talent. Steel Trap is a rather weak talent due to the periodic damage effect taking so long to deal its full damage, but the added immobilization effect can be good for leveling.
Level 40 Talents: Level 45 Talents:
Flanking Strike is a strong talent that grants you and your pet a quick engage ability that generates extra Focus over time. Tip of the Spear is not that great of a talent choice, as you will rarely be able to stack it to the maximum amount due to the nature of Survival’s version of Kill Command, Mongoose Bite can be an interesting talent choice, but a bit harder to use than Raptor Strike, as you cannot use Mongoose Bite multiple times in a row to stack its damage increasing effect.
Level 50 Talents:
Wildfire Infusion is a very strong talent that adds random effects to your Wildfire Bomb, All effects are strong and will likely not require any extra upkeep to take full advantage of them! Birds of Prey can be strong if you use Coordinated Assault often, but Wildfire Infusion will grant more benefits when not using Coordinated Assault. Chakrams is not a bad talent, but the pathing from Chakrams makes this talent a bit difficult to use.
Although all three of the Hunter specializations focus on dealing damage in Shadowlands, they all have different playstyles. In this section of the guide, we go over basic rotations for all three Hunter specializations.Optimal Beast Mastery Hunter Ability Use While Leveling You will want to start your fights by sending your pets onto the target and then spending your full Focus on Kill Command on cooldown and Arcane Shot if Kill Command is not available to use.
- You can generate Focus by using Barbed Shot on cooldown and Cobra Shot as a filler spell, but be careful to not overcap on Focus – Don’t waste Focus generation! Elite Mobs: Make sure to keep your pet healed at all times with Mend Pet to ensure you have a tank for elite mobs.
- Bestial Wrath is a burst cooldown on a very low cooldown on a Hunter, and Aspect of the Wild is also a very strong offensive cooldown.
You can use your CCs like Intimidation to temporarily stun the elite or even slow them down with Concussive Shot and Tar Trap, If things are starting to go south, you can always completely disengage from combat by dismissing your pet and using Feign Death at a safe distance to completely drop combat.
Lots of small mobs: Early on, Beast Mastery Hunters do not have a lot of ways to deal damage to multiple mobs at the same time, so it is recommended to not engage with too many at a time. Once you learn Beast Cleave, this becomes a lot easier – Make sure all mobs are near your pet and keep Beast Cleave up with Multi-Shot to kill them! Dungeons: Make sure to help your team by stunning as many mobs as you can with Intimidation, interrupting mobs with Counter Shot, or using traps like Tar Trap to slow them down.
You are also able to help the tank with keeping threat on mobs by using Misdirection on him. Optimal Marksmanship Hunter Ability Use While Leveling You will want to start combat by using Aimed Shot to engage the mob with and dealing a good portion of damage.
You will continue wanting to use Aimed Shot whenever it’s out of cooldown, weave some Arcane Shot s to spend Focus when Aimed Shot is on cooldown, and use Steady Shot whenever you need more Focus. Be careful to not overcap on Focus – Don’t waste Focus generation! Elite Mobs: Although Lone Wolf is a nice damage increase, you will want to have your pet out against Elite mobs so you have a tank against them.
Make sure to keep your pet healed at all times with Mend Pet, You will want to use your offensive cooldowns like Trueshot and Rapid Fire as often as possible to burst the mob down, and you can kite them with Concussive Shot and Tar Trap, If things are starting to go south, you can always completely disengage from combat by dismissing your pet and using Feign Death at a safe distance to completely drop combat.
Lots of small mobs: Initially, you won’t be able to deal with small mobs properly, but things start getting easier once you learn Rapid Fire, and become a lot better with Multi-Shot – Just use these as often as you can to kill mobs! Tar Trap and Disengage are very helpful here to help you kite mobs as you kill them.
Dungeons: Make sure to help your team by interrupting mobs with Counter Shot, or using traps like Tar Trap to slow them down. You are also able to help the tank with keeping threat on mobs by using Misdirection on him. Optimal Survival Hunter Ability Use While Leveling You want to start the fight by sending your pet onto the target and spending your full focus on Raptor Strike and deal periodic damage onto mobs with Serpent Sting,
Use Wildfire Bomb whenever it’s available and Flanker’s Advantage when you need Focus. Do not overcap Focus! Elite Mobs: Make sure to keep your pet healed at all times with Mend Pet to ensure you have a tank for elite mobs. Coordinated Assault is a very effective burst cooldown ability, and you can also choose to keep your distance for a few seconds with Aspect of the Eagle,
You can use your CCs like Intimidation to temporarily stun the elite or even slow them down with Wing Clip and Tar Trap, If things are starting to go south, you can always completely disengage from combat by dismissing your pet and using Feign Death at a safe distance to completely drop combat.
Lots of small mobs: Survival Hunters don’t have much in the way of dealing AOE damage until they learn Wildfire Bomb, which should be used on cooldown. Once you learn Carve, you can spam it whenever you have enough Focus to lower the cooldown on Wildfire Bomb and quickly kill small mobs. Dungeons: Make sure to help your team by stunning as many mobs as you can with Intimidation, interrupting mobs with Muzzle, or using traps like Tar Trap to slow them down.
You are also able to help the tank with keeping threat on mobs by using Misdirection on him. Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR. Dungeon boosting is having a max-level character pulling a low-level character through dungeons.
Because all three Hunters specializations are DPS specializations, be mindful that you will not be able to get into dungeons super fast. You will want to quest while waiting for dungeon queues to maximize your leveling time.In a dungeon, be careful to not pull threat over the tank or pull more mobs than them.
Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:
2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.
As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Hunter players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.
- You can obtain this mount by completing the achievement Heirloom Hoarder,
- Relics of the past are a new profession reagent added in Shadowlands.
- When crafting profession items and adding them to the craft, these items will have their item level and required level changed.
- All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to be a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Agility and Stamina.
Although there are many professions to choose from, some can give a Hunter a bit of an edge. A good profession combo as a Hunter is Skinning and Leatherworking – Skinning allows you to extract scales and furs from dead Beast mobs, and Leatherworking allows you to craft these scales and furs into wearable pieces of Mail gear.
Leatherworking is especially important for Hunters at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession. Another interesting profession set for Hunters is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.
Potions are always useful, be it to extract that extra bit of damage or to heal yourself in a bad situation. If you’re looking just to make money, you can pair Skinning with one of the other gathering professions, Mining or Herbalism, Enchanting is also an interesting money making profession, as it allows you to disenchant unwanted pieces of gear into reagents used to create powerful armor and weapon enchants.
Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate
Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModeHunters are an agility based, mail-wearing, ranged class, using of ranged attacks and pet abilities to overwhelm enemies. Hunters are one of the best solo classes in the game, with many cooldowns centered about keeping their distance between themselves and the targets and arguably the most effective way of disengaging from combat completely.Hunters use one resource, Focus. Focus is a quickly generating resource that is used to fuel the Hunter’s most devastating abilities. Focus is the base resource for all Hunters. When idle, Focus stays at his maximum amount. Your strongest abilities will spend Focus, while your filler abilities will generate Focus. You also passively generate Focus over time at a slow rate. Ideally, you will always want to avoid reaching Focus cap, because it means you’re wasting Focus generation.
Hunter Resources Health Bar in Green and Focus in Orange, with the Pet Bar below, in the same color coding. |
Every time Hunters are mentioned in WoW, the first thing that comes to mind are their pets. While not a feature unique to Hunters, Hunters have the deepest pet system in the game. Hunters are able to tame beasts enemies in the wild, befriending them and fighting with them against enemies.
All tameable beasts have special traits, depending on which pet family they belong. Hunters can have up to five pets with them at all times, plus plenty of room in their stables to store and collect other pets. Hunters can further customize pets by nicknaming them. Every different pet family has a specific pet specialization.
Those abilities range from simple short duration stuns and defensive abilities to the pet to more exciting ones like Heroism/Bloodlust ( Primal Rage ) abilities. In Shadowlands, each pet family is tied to a different specialization. Below, you can see an overview for what each pet specialization does.
Ferocity (PvE DPS) – Driven by a frenzied persistence to pursue prey, these beasts stop at nothing to achieve victory. Abilities gained: Primal Rage and Predator’s Thirst,
Tenacity (Tank) – Stalwart and veteran defenders who unquestionably place their thick hides and protective exteriors in harm’s way for their allies.
Abilities gained: Survival of the Fittest and Endurance Training,
Cunning (PvP DPS) – Guileful creatures capable of skillfully mitigating lethal blows dealt to themselves and their allies.
Abilities gained: Master’s Call and Pathfinding,
Beast Mastery Hunters have access to a larger pool of available pets with their spec-only ability: Exotic Beasts, This ability allows them to tame and use in combat more families of pets, including the much sought after Spirit Beasts. Currently, there are no differences stat-wise from normal to Exotic beasts, but some Exotic-exclusive pet families do have access to some interesting abilities.
- Hunter pets are very varied and it can be a bit hard to determine which pets to use while leveling.
- However, it doesn’t matter much what pet you choose for leveling, as the differences between them besides their pet family abilities are minimal.
- Make sure you have at least one Tenacity pet to use against harder enemies, and one Ferocity pet for more damage and to use in dungeons.
Looking to choose a specific pet family? Head to our Shadowlands Hunter Pet Guide to see a complete list of pet families and their abilities, and choose the ones that suit you best! Hunters signature utility comes in the shape of Freezing Trap, Feign Death and Aspect of the Turtle, the former granting hunters the ability to prevent an enemy to act for a minute, the second one granting the hunter the ability to leave combat at will in the open world and the latter allowing the hunter to prevent most of the incoming damage.
Besides those two signature spells, all specs have access to Aspect of the Cheetah, Exhilaration and Tar Trap, Hunters have also access to escape spells like Disengage, and Survival also get Improved Harpoon, All specs have also access to an interrupt, in form of Counter Shot for Marksmanship and Beast Mastery, and Muzzle for Survival.
When you first start your Hunter you will only have one ability, Steady Shot, This ability deals Physical damage to an enemy and generates Focus.
At level 2, you will learn Arcane Shot, a shot that uses Focus to deal Arcane damage to an enemy.At level 3, you will learn Wing Clip, a close-range attack that reduces movement speed.At level 4, you will learn Disengage, an ability that makes you jump backward, allowing you to quickly gain distance from a target.At level 5, you will learn Aspect of the Cheetah, an ability that increases your movement speed for a few seconds. You will also learn the following pet abilities: Tame Beast, an ability that allows you to take a beast and make it your pet. Call Pet 1, an ability that allows you to summon your pet to you. Mend Pet, a spell that allows you to heal your pet over time. Feed Pet, a spell that allows you to feed your pet and instantly heal it out of combat. Dismiss Pet, an ability that temporarily sends your pet away. You can summon it back with your Call Pet spells. Beast Lore, an ability that allows you to gather information on a selected beast, such as diet, available specializations, and whether or not you can tame it. Revive Pet, an ability that allows you to resurrect your pet, should it die in combat.
At level 6, you will learn Feign Death, an ability that allows you to pretend you’re dead and drop aggro from enemies. At level 7, you will learn Hunter’s Mark, an ability that allows you to track the marked at all times. At level 8, you will learn Aspect of the Turtle, an ability that reduces your damage taken and allows you to deflect attacks for a few seconds.
- You cannot attack while under Aspect of the Turtle.
- At level 9, you will learn Exhilaration, a spell that instantly heals you and your pet.At level 10, you will have to choose a specialization.
- You can choose a specialization by pressing N, then selecting one specialization and click on Activate.
- You will then start learning spells that define the specialization you chose.
If you created an Allied Race Hunter, i.e. Void Elf, Lightforged Draenei, Dark Iron Dwarf, Kul Tiran, Mechagnome, Nightborne, Highmountain Tauren, Mag’har Orc, Zandalari Troll or Vulpera, you will start as a level 10 Hunter with all the above abilities learned.
(level 10, Pet): Summons your second pet to you. Freezing Trap (level 10): Hurls a frost trap to the target location that incapacitates the first enemy that approaches for 1 min. Damage will break the effect. Limit 1. Trap will exist for 1 min. Call Pet 3 (level 17, Pet): Summons your third pet to you. Flare (level 19): Exposes all hidden and invisible enemies within the targeted area for 20 sec. Tar Trap (level 21): Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min. Command Pet (level 22, Pet): Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet. Ferocity: Primal Rage Tenacity: Survival of the Fittest Cunning: Master’s Call
Misdirection (level 27): Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec. Eyes of the Beast (level 29): Take direct control of your pet and see through its eyes for 1 min.
Tranquilizing Shot (level 37): Removes 1 Enrage and 1 Magic effect from an enemy target. Scare Beast (level 39): Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. Call Pet 4 (level 41, Pet): Summons your fourth pet to you.
Eagle Eye (level 43): Changes your viewpoint to the targeted location for 1 min. Only usable outdoors. Improved Exhilaration (level 44, Rank 2): Exhilaration also heals your pet for 100% of maximum health. Aspect of the Cheetah (level 46, Rank 2): Aspect of the Cheetah’s initial movement speed burst duration is increased by 2.0 sec.
Kill Command (level 10): Give the command to kill, causing your pet to savagely deal moderate Physical damage to the enemy. Mastery: Master of Beasts (level 10, Mastery): Increases the damage done by your pets by 15.0%. Pack Tactics (level 11, Passive): Passive Focus generation increased by 100%. Barbed Shot (level 12): Fire a shot that tears through your enemy, causing them to bleed for light damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Concussive Shot (level 13): Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot and Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. (level 13, Passive): Concussive Shot will replace Wing Clip. Cobra Shot (level 14): A quick shot causing moderate Physical damage. Reduces the cooldown of Kill Command by 1 sec. Counter Shot (level 18): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Bestial Wrath (level 20): Sends you and your pet into a rage, increasing all damage you both deal by 25% for 15 sec. Multi-Shot (level 23): Fires several missiles, hitting up to 5 targets within 8 yards of your current target for light Physical damage. Wild Call (level 24, Passive): Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot. Kindred Spirits (level 28, Passive): Increases your maximum Focus and your pet’s maximum Focus by 20. Beast Cleave (level 32, Passive): After you Multi-Shot, your pet’s melee attacks also strike up to 5 other nearby enemy targets for 75% as much for the next 4 sec. Intimidation (level 33): Commands your pet to intimidate the target, stunning it for 5 sec. Barbed Wrath (level 34, Rank 2): Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Aspect of the Wild (level 38): Grants you and your pet 5 Focus per sec and 10% increased critical strike chance for 20 sec. Exotic Beasts (level 39, Passive): You master the art of beast training, teaching you the ability to tame Exotic pets. Kill Shot (level 42): You attempt to finish off a wounded target, dealing heavy Physical damage. Only usable on enemies with less than 20% health. Cobra Shot (level 49, Rank 2): Cobra Shot deals 100% increased damage. Improved Kill Shot (level 58, Rank 2): Kill Shot’s critical damage is increased by 25%.
These abilities can only be used by Hunters in the Marksmanship specialization:
Aimed Shot (level 10): A powerful aimed shot that deals heavy Physical damage. Mastery: Sniper Training (level 10, Mastery): Range of all your ranged abilities is increased by 5.0% and damage of all abilities increased by 11.0%. Improved Steady Shot (level 11, Rank 2): Steady Shot now generates 10 Focus. Bursting Shot (level 12): Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by 50% for 6 sec, and dealing light Physical damage. Concussive Shot (level 13): Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot and Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec. (level 13, Passive): Concussive Shot will replace Wing Clip. Crack Shot (level 14, Rank 2): Arcane Shot Focus cost reduced by 10. Counter Shot (level 18): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Rapid Fire (level 20): Shoot a stream of 7 shots at your target over 2 sec, dealing heavy Physical damage. Usable while moving. Multi-Shot (level 23): Fires several missiles, hitting your current target and up to 5 enemies within 10 yards for moderate Physical damage. Lone Wolf (level 24, Passive): Increases your damage by 10% when you do not have an active pet. Improved Rapid Fire (level 28, Rank 2): Each shot of Rapid Fire now generates 1 Focus. Trick Shots (level 32, Passive): When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 50% of normal damage. Binding Shot (level 33): Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 sec if they move more than 5 yards from the arrow. Trueshot (level 34): Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec. Precise Shots (level 38, Passive): Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage. Kill Shot (level 42): You attempt to finish off a wounded target, dealing heavy Physical damage. Only usable on enemies with less than 20% health. Target Practice (level 49, Passive): Arcane Shot and Multi-Shot damage increased by 25%. Improved Kill Shot (level 58, Rank 2): Kill Shot’s critical damage is increased by 25%.
These abilities can only be used by Hunters in the Survival specialization:
Raptor Strike (level 10): A vicious slash dealing moderate Physical damage. Mastery: Spirit Bond (level 10, Mastery): You and your pet’s Focus spending abilities deal 13.0% increased damage. While your pet is active, you both regenerate 1.0% of maximum health every 5 sec. Kill Command (level 11): Give the command to kill, causing your pet to savagely deal moderate Physical damage to the enemy. Generates 15 Focus. Serpent Sting (level 12): Fire a poison-tipped arrow at an enemy, dealing light Nature damage instantly and additional moderate damage over 12 sec. (level 13, Rank 2): Wing Clip Focus cost is reduced by 10. Harpoon (level 14): Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Muzzle (level 18): Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Wildfire Bomb (level 20): Hurl a bomb at the target, exploding for light Fire damage in a cone and coating enemies in wildfire, scorching them for moderate Fire damage over 6 sec. Carve (level 23): A sweeping attack that strikes up to 5 enemies in front of you for light Physical damage. Aspect of the Eagle (level 24): Increases the range of your Raptor Strike to 40 yds for 15 sec. Flanker’s Advantage (level 28, Rank 2): Kill Command has a 25% chance to immediately reset its cooldown. Coordinated Assault increases this chance by another 25%. Frenzy Strikes (level 32, Rank 2): Carve reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5. Intimidation (level 33): Commands your pet to intimidate the target, stunning it for 5 sec. Coordinated Assault (level 34): You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command’s chance to reset is increased by 25% Improved Harpoon (level 38, Rank 2): The cooldown of Harpoon is reduced by 10 sec. Kill Shot (level 42): You attempt to finish off a wounded target, dealing heavy Physical damage. Only usable on enemies with less than 20% health. Improved Wildfire Bomb (level 49, Rank 2): Wildfire Bomb deals 25% additional damage. Improved Kill Shot (level 58, Rank 2): Kill Shot’s critical damage is increased by 25%.
As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Hunter to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level Hunter journey! Beast Mastery Hunter Shadowlands Guide Marksmanship Hunter Shadowlands Guide Survival Hunter Shadowlands Guide : Shadowlands Hunter Leveling Guide & Best Leveling Spec 1-60
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How much haste should a Havoc DH have?
Havoc soft haste cap? Anyone have a good break point to begin switching to vers enchants and priority? 2 Likes Braapa: the answer is raidbots This is the accurate answer, because the point where versatility overtakes haste as your highest weight stat occurs well before the technical softcap. A softcap means that the stat suddenly decreases in value, in a discontinuous manner, usually because the stat reaches a point where it is hardcapped either some but not all of the time, or for some but not all of your abilities/damage breakdown. For Demonic spec, haste does have a softcap at the point where you have 100% haste during meta + bloodlust, because this causes you to reach the GCD floor. Further haste continues to reduce your Blade Dance/Death Sweep CD, and your auto-attack interval, but no longer reduces your GCD beyond that point. This softcap occurs at 23.08% haste from gear, or 1570 haste rating (note that you need to include the haste from Furious Gaze, if you have it slotted, in this calculation). Since this only applies for 40s out of every 600 (ie. during lust), this is a fairly minor softcap and doesn’t cause much of a sudden decrease in the value of haste (and generally speaking, this softcap is beyond the point where Versa start winning anyway). There’s a second and rather more significant hardcap where you reach 100% haste even without meta. This, however, requires 60% haste from gear (+ Furious Gaze), which is 4080 haste rating. The only way this can be feasibly reached is with 3 Furious Gaze traits slotted, at 390 itemlevel, and another 1518 haste rating. Needless to say that this is well beyond the point where that haste is worth stacking over other stats. This also requires a substantially suboptimal trait selection, since last I checked the optimal trait combo was Chaotic Transformation + Thirsting Blades + Archive/Matrix, with that third slot filled with Revolving, Furious, or another Thirsting once we transition over to BoD. TL;DR: it’s not a softcap you’re looking for, it’s the inflection point where versatility gains a higher marginal value per point than haste. That occurs far before our technical softcaps, such as they are, and is best determined by using Raidbots, either using their Top Gear tool or their Stat Weights tool (or both. around 10% once I hit that my sims did a 180 and started saying crit = vers > haste > mastery 1 Like Hi. There’s any updates on this for Venthyr/Nadja havoc demon hunters? It’s more than 30% of haste do something useful? Mind you, at 30% haste, the diminishing returns kick in. So I’d say about 30-35% Haste (since it’s so easy to acquire) and then start working in more Vers. Haste is so easy to come by though, that on my DH I enchant everything for Vers. You want around 36%-38% haste. After that you can go into vers. Unsmooth: Anyone have a good break point to begin switching to vers enchants and priority? 30% Would be soft cap cuz after 30% you suffer Diminishing Returns Lsr: You want around 36%-38% haste While thats a half truth, to get to 38% would require more haste then anything gear wise can give you, DR takes a lot of that. Scratch that you can get there with Gear, but it would require more Haste Rating to get there as it decreases past 30%
From 0 to 30%, there’s no penalty, From 30% to 39%, there’s a 10% penalty, From 39% to 47%, there’s a 20% penalty, From 47% to 54%, there’s a 30% penalty, From 54% to 66%, there’s a 40% penalty, From 66% to 126%, there’s a 50% penalty,
Jarlaxl: around 10% once I hit that my sims did a 180 and started saying crit = vers > haste > mastery never do stat weights on raidbots – always do top gear. DH scales horribly with stats compare to other classes so stat weights are meaningless. : Havoc soft haste cap?
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Is mastery good for Havoc Demon Hunter?
Getting a Better Understanding – Agility is your primary statistic. You should look for it in all of your upgrades. It provides you with Attack Power, which determines the damage your abilities do. Critical Strike increases the chance for your attacks and abilities to critically strike, dealing double damage. It has many sources that increase scaling for Havoc via talents. Critical Chaos, Ragefire, and Know Your Enemy change how Critical Strike is valued by large amounts and require simming to know what stats you will need most. Mastery increases all Chaos damage you deal through Mastery: Demonic Presence, and also increases your passive movement speed. Mastery is a great scaling stat, First Blood converts Blade Dance to Chaos damage on your target, and Any Means Necessary converts all non-Chaos magic damage into Chaos. This means our Mastery works on a large overall percentage of our damage while scaling incredibly well. Blade Dance / Death Sweep, Immolation Aura, Glaive Tempest and Throw Glaive, The value of Haste rises due to some talent interactions such as Cycle of Hatred and Shattered Destiny, This increases the uptime of Metamorphosis contributing greatly to Single Target DPS. It also leads to higher Fury Generation through Demon Blades as well as reduced cooldowns. Versatility provides a boost to damage dealt and reduction to damage taken.
- 11 Dec.2022: Reviewed for Dragonflight Season 1.
- 28 Nov.2022: Updated for Dragonflight launch.
- 24 Oct.2022: Updated for Dragonflight Pre-Patch.
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Are havoc demon hunters good in Shadowlands?
The Havoc Demon Hunters cover the melee DPS role, using Fury as their spending resource. In my opinion, the Havoc Demon Hunter represents the easiest-to-play melee DPS spec in the game. In PvE end-game content, though, such as Mythic Dungeons and Mythic Raiding, it qualifies as one of the mediocre specs in Season 4.
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How much haste should a Havoc DH have?
Havoc soft haste cap? Anyone have a good break point to begin switching to vers enchants and priority? 2 Likes Braapa: the answer is raidbots This is the accurate answer, because the point where versatility overtakes haste as your highest weight stat occurs well before the technical softcap. A softcap means that the stat suddenly decreases in value, in a discontinuous manner, usually because the stat reaches a point where it is hardcapped either some but not all of the time, or for some but not all of your abilities/damage breakdown. For Demonic spec, haste does have a softcap at the point where you have 100% haste during meta + bloodlust, because this causes you to reach the GCD floor. Further haste continues to reduce your Blade Dance/Death Sweep CD, and your auto-attack interval, but no longer reduces your GCD beyond that point. This softcap occurs at 23.08% haste from gear, or 1570 haste rating (note that you need to include the haste from Furious Gaze, if you have it slotted, in this calculation). Since this only applies for 40s out of every 600 (ie. during lust), this is a fairly minor softcap and doesn’t cause much of a sudden decrease in the value of haste (and generally speaking, this softcap is beyond the point where Versa start winning anyway). There’s a second and rather more significant hardcap where you reach 100% haste even without meta. This, however, requires 60% haste from gear (+ Furious Gaze), which is 4080 haste rating. The only way this can be feasibly reached is with 3 Furious Gaze traits slotted, at 390 itemlevel, and another 1518 haste rating. Needless to say that this is well beyond the point where that haste is worth stacking over other stats. This also requires a substantially suboptimal trait selection, since last I checked the optimal trait combo was Chaotic Transformation + Thirsting Blades + Archive/Matrix, with that third slot filled with Revolving, Furious, or another Thirsting once we transition over to BoD. TL;DR: it’s not a softcap you’re looking for, it’s the inflection point where versatility gains a higher marginal value per point than haste. That occurs far before our technical softcaps, such as they are, and is best determined by using Raidbots, either using their Top Gear tool or their Stat Weights tool (or both. around 10% once I hit that my sims did a 180 and started saying crit = vers > haste > mastery 1 Like Hi. There’s any updates on this for Venthyr/Nadja havoc demon hunters? It’s more than 30% of haste do something useful? Mind you, at 30% haste, the diminishing returns kick in. So I’d say about 30-35% Haste (since it’s so easy to acquire) and then start working in more Vers. Haste is so easy to come by though, that on my DH I enchant everything for Vers. You want around 36%-38% haste. After that you can go into vers. Unsmooth: Anyone have a good break point to begin switching to vers enchants and priority? 30% Would be soft cap cuz after 30% you suffer Diminishing Returns Lsr: You want around 36%-38% haste While thats a half truth, to get to 38% would require more haste then anything gear wise can give you, DR takes a lot of that. Scratch that you can get there with Gear, but it would require more Haste Rating to get there as it decreases past 30%
From 0 to 30%, there’s no penalty, From 30% to 39%, there’s a 10% penalty, From 39% to 47%, there’s a 20% penalty, From 47% to 54%, there’s a 30% penalty, From 54% to 66%, there’s a 40% penalty, From 66% to 126%, there’s a 50% penalty,
Jarlaxl: around 10% once I hit that my sims did a 180 and started saying crit = vers > haste > mastery never do stat weights on raidbots – always do top gear. DH scales horribly with stats compare to other classes so stat weights are meaningless. : Havoc soft haste cap?
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