Resto Shaman Best In Slot Tbc?

Resto Shaman Best In Slot Tbc

Is Resto Shaman good in TBC arena?

Viability of Restoration Shamans in TBC Classic PvP – Restoration Shamans are, unfortunately, relatively weak in 2v2 and 3v3 Arenas. This is due to their reliance on high cast times for their healing, which leaves them vulnerable to being interrupted or crowd controlled by the enemy team. Bloodlust is a killer in this format, and it will be hard for the enemy team to get kills in while you are powered by it! 2.
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How much haste should a resto Shaman have TBC?

Totem Talk: Haste and restoration shaman | March 30, 2010 6:00 PM Want to be a sultan of swing healing? A champion of Chain Heal? : Restoration will show you how. Brought to you by Joe Perez, otherwise known as Lodur from and the podcast. Last week we talked about and in that piece we talked about how raid healing shaman prioritize haste as their top stat.

  1. Haste is one of those stats that gained massive popularity around the time of Ulduar.
  2. Shaman were having a hard time fitting into hard mode kills as healers, and was slipping behind and due to limited range between jumps and the need of many people to spread out beyond the maximum range (at the time 8 yards).

Haste allowed healing shaman to use other spells to greater effect in these times, helping to close the gap somewhat. Through Trial of the Crusader and now well into Icecrown Citadel, haste has remained on top of most end game raiding shaman stat priority lists.

Spell Haste reduces the global cooldown to as little as 1 second. No amount of haste including Bloodlust/Heroism will lower the global cooldown below 1 second The soft haste cap for resto shamans is 1269 haste rating (38.7%).1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster.1% Spell Haste = 32.78 Haste Rating at Level 80

Haste has the ability to reduce the global cool-down from 1.5 seconds to 1.0 seconds. As a healer this can be very important as it directly affects the time between spell casts. In most raids (10 and 25), you will have a total of 8.15% this is before gearing and item procs.5% from and 3% from either or,

Now you might be asking how 5%+3% = 8.15%. Haste is a multiplicative effect, which means each factor that does stack compounds the total rather than simply add to it. An increase in an ability by X% is equal to multiplying the current modifier (which begins at 1.0) by (1 + X%/100); for example, a haste increase of 30% would be a multiplier of 1.30.

The soft cap refers to the amount of haste requires to lower the global cooldown to 1second. What this ultimately means is that in most raids you will begin to approach the soft cap for haste at around 30% on your character sheet. No amount of haste, even with /, will reduce the GCD below 1.0 seconds.

It is also called a soft cap because additional haste rating will continue to reduce the cast time of longer spells, such as and, Here is a rough example of how stacking haste will affect your cast time on the longer spells. Haste Need to Reduce Chain Heal Cast Time 2.4 seconds = 137 haste rating 2.3 seconds = 286 haste rating 2.2 seconds = 447 haste rating 2.1 seconds = 625 haste rating 2.0 seconds = 820 haste rating 1.9 seconds = 1036 haste rating Haste is calculated after talents and does have an equation that you can use to estimate the effectiveness of your haste rating.

I’m going to borrow an image from over at here to show you since I think they best illustrate the math. Practical Application As restoration shaman, haste allows us to become more mobile healers. Many fights require us to move and heal, but unfortunately we only have one instant cast heal in the form of unless you are alliance and have, Haste really comes into the lime light as you progress through the later part of raiding content (and a few of the heroics).

Let us take a look at Icecrown Citadel. Fights such as,,, and you will truly notice a positive effect from haste. These fights either require lots of movement or a need for very quick healing on specific targets and reducing the cast time of chain heal will be incredibly beneficial. Also as you stack haste, can potentially replace as your fast heal single target heal.

I am sure you are asking if you are increasing the amount of spells you are casting, how is this going to play with my mana and mana consumption? Well the theory behind stacking haste is that the more spells you cast the move times and will return mana to you.

This is very true and you can gain a lot of mana back from these abilities with higher haste ratings. Combine this with Replenishment and mana should not be much of an issue. If you find it is an issue you can always use and either or to help with regeneration. It does however require you to very closely monitor your charges on,

Fights like and where you will be taking damage will see you refreshing the spell frequently as your charges will very quickly be consumed. It is highly suggested that you find a mod that will make it very clear and visible when your water shield has run out.

  1. Even so, late into end game raiding haste is an incredibly useful stat to look for and actively accumulate.
  2. Gems for haste As you gather gear you will as a matter of course gain gem sockets.
  3. If you want to stack haste for raiding you should look at the following gems.
  4. Meta Gem: Blue Socket:,
  5. To meet the meta requirement or can be used.

Yellow Socket: Red Socket: When haste is not best choice While haste is a fantastic stat for a raid healing shaman, there are some circumstances that haste is not as useful. In smaller environments such as Heroics, the usefulness of haste diminishes some.

While it is still useful, you can not count on the presence of raid haste buffs (such as or ), which would mean that you would need to stack more haste, and it does have the potential to increase downtime. In tank healing situations where you are relying on bigger heals haste can be useful, but spell power and crit can be as useful or more so than haste.

This is especially true when dealing with tanks with higher effective health such as bear druids and death knights who tend to take large chunks of damage all at once. While it can be argued that haste will still improve the casting potential of chain heal and healing wave, spell power and crit directly affect spells like and, while haste does not.

Also anytime a spell dips lower than the global cooldown (less than 1.0 seconds) the effectiveness of that spell drops very sharply. It can clip your casting time and cause disruptions in the flow of healing. Be mindful of this as you stack haste. In the end haste is a very good raiding shaman stat and in most cases will be the stat of choice.

Next week we will talk about about useful restoration macros and some game addons you may find useful in your healing travels. Show your totemic mastery by reading, whether reading s Elemental edition, ‘s coverage of Restoration or ‘s Enhancement edition, we have you covered. All products recommended by Engadget are selected by our editorial team, independent of our parent company.
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Which legendary is best for resto Shaman?

Best Overall Legendary for Restoration Shaman – You should always pick the best Legendary for the content you care about the most first. If you wish to participate equally in most types of content, or simply do not have the time to craft multiple Legendaries, we would recommend that you pick up Primal Tide Core, Riptide is extremely strong in Shadowlands, and getting more of them passively tends to be a great bonus in any type of group content. It also happens to take no or minimal mental input from yourself, freeing you to concentrate on other important tasks such as standing out of the fire. Deeptremor Stone is the best alternative, and provides a significant damage increase in most types of content.4.
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How much crit should a resto Shaman have?

Best Stats for Resto Shaman You can play around with enchants and gems to avoid reaching the diminishing return softcaps, which would be 35% for Critical Strike and 114% for Mastery (as seen in the character sheet which includes the base 5% crit and 24% mastery), 30% for the other two.
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What is the best Shaman spec TBC?

Restoration Shaman is widely considered to be the strongest healer of all of Burning Crusade Classic, beginning with being the only healing spec able to grant a party the effects of Heroism/Bloodlust.
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How much is 400 haste rating TBC?

400 haste rating is 25% weapon haste at level 70.
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What stats are best for resto Shaman?

Stat Details for Restoration Shamans – Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the power of your heals. Versatility is a direct throughput increase that also reduces damage taken.

  • It improves nearly all of your abilities, but does not scale as well as Critical Strike for pure throughput.
  • This is balanced by its damage reduction component and better DPS scaling than Critical Strike, making them roughly equal in practice.
  • In PvP, due to its defensive properties, it is generally the best stat in all situations.

Critical Strike increases your throughput and gives a very minor Mana regeneration boost through Resurgence, It is the strongest stat for pure healing throughput, as it scales well and improves nearly all of your healing spells, with the notable exception of going over 100% Critical Strike with a Tidal Waves powered Healing Surge, Mastery, represented by Mastery: Deep Healing, allows you to heal for more when targeting low health allies. It starts off at a high value and does not scale well, which tends to make it perform worse as item level rises. Still, it does have good value on difficult content where your allies are likely to be at low health when you heal them, and we recommend valuing it on par with the top stats for progression raiding, high Mythic+ and rated PvP.

  • Haste lowers the cast time of your spells and the duration of your global cooldown.
  • Haste also causes your healing over time and damage over time effects to tick faster, as well as increasing the tick rate of your healing totems.
  • When Mana is not an issue, Haste is the best throughput stat, and is always a great stat for dealing damage due to its great scaling.

However, in prolonged fights where you need to stop casting healing spells to conserve Mana, you gain more from having more powerful spells, as you cannot make full usage of your Haste as is. Leech allows you to passively self-heal for a percentage of the healing or damage of each spell you cast.

  • Due to its great scaling and the prevalence of enemy mechanics that hurt everyone in the group, it ends up doing a lot of free healing that would, otherwise, need to be covered by Mana from yourself or the other healers in your group.
  • Avoidance ‘s exact power depends on the encounter mechanics, but is often the decider on living or dying against extreme damage abilities in very high keystones.

The damage it prevents is also very helpful in a raid setting. Speed slightly increases the speed at which your character moves. This can be useful when trying to dodge encounter mechanics or when repositioning with your group, but is not as noticeable as other stats.

  • 11 Dec.2022: Reviewed for Dragonflight Season 1.
  • 28 Nov.2022: Updated for Dragonflight launch.
  • 25 Oct.2022: Updated for Dragonflight pre-patch.

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Is haste good for resto druids TBC?

Healing Power and Haste are by far the most important stats for a Resto Druid. You should aim to acquire as much as possible on every piece of gear.
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Is Venthyr resto Shaman good?

Venthyr is the simplest Covenant to use and provides both good healing and good damage, making it an excellent all-rounder Covenant for any scenario.
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Is Aldor or Scryer better for resto Shaman?

TBC: Aldor vs Scryer Any thoughts for elemental (especially PVP)? No personal thoughts here but I hear that Ele is Scryer. However I think I heard that Enhance and Resto are Aldor and its really a top min max difference so considering potential respecs in the future when your playing around Aldor may cover more bases? 2 Likes The only real diff a few months from now will be the enchant.

You want more SP – aldor, more crit – scryer. It’s almost negligible. If you care about the gearing up process then scrier is much better pve wise (for ele). The hit trinket makes hit cap a joke to hit. Scrier also has a good ring at exalted.2 Likes Isn’t ENH based around crit, so spryer would be best for ENH right? PvPwise Again I’m not super sure on this but just from what I’ve glanced over the crit was like a difference that can easily be covered by gear and almost the kind of thing where unless you got lucky or patiently grinded some drops out was going to end up with a little bit of the wrong stat anyway and end up with crit or AP covered in one way or the other.

I think PvE our crit is important as it buffs the group but PvP its still more AP and haste whenever that comes up. Crits just happen but having them be explosive by raising our strength is what kills things. Well I know you stack crit for Flurry and Shamanistic Focus procs, but I dont know which faction to choose.
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Is Night Fae good for resto Shaman?

Allegiance to the Night Fae Covenant for Restoration Shaman provides you with many benefits, two new active abilities, access to three soulbinds; these soulbinds, and much more.
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What weapon should resto Shaman use?

Maces for Shaman in Classic WoW Normally an Enhancement Shaman will use a 2H Mace with high DPS, while an Elemental or Restoration Shaman will use a 1H Mace with caster stats, paired with an off-hand or shield.
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What is the best Soulbind for resto Shaman?

Best Necrolord Restoration Shaman Max Renown 80 Soulbind On the way to Renown 80, you maintain the Emeni Soulbind throughout the Renown leveling process. Emeni remains the strongest Soulbind at all levels of renown.
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What weapon is best for enhancement Shaman TBC?

Weapons are very important for Shamans, especially early on, or when Enhancement specced, as melee swings are a huge part of your damage. For Elemental and Restoration it represents mostly a stat stick, with a bit more stats than your usual piece of gear. Dragonmaw ) are stronger because they hit harder when Stormstrike is used and can benefit longer from haste before going under 1.5 second swings, which will cause potential Windfury Weapon proc losses due to its 3-second internal cooldown. For both Elemental and Restoration weapons are merely stat sticks, where you will want to find a large portion of your main stats: Spell Power for Elemental and Healing Power for Restoration.
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Do you need 100% crit rate?

How tf do y’all get to 100 crit rate and 200 crit dmg | Fandom 1 (edited by Ixrosegold) 1 Your crit rate is fine, try to get more crit dmg Crit rate doesn’t only have to come from artifacts, there was this build where kaeya c1 + cyro resonance + blizzard set + kaeya natural crit rate = 100 crit rate without artifact stats 0 And crit rate/dmg food too, but ye thats temporary 1 Crit rate/DMG can also come from weapons or the character’s ascension stat (Hu Tao is an example for that).1

I only have 50/160 on my Klee and its perfectly fine.Also you probably should get crit Rate on the circlet/helmet and look for crit Rate substats.If you use a Weapon with crit rate/dmg as substat, do the opposite Stat on artifacts

0 You don’t need 100% crit rate, your crit rate is just fine as it is. Your crit dmg could use a little increase though : How tf do y’all get to 100 crit rate and 200 crit dmg | Fandom
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How high should my Crit DMG be?

A Genshin Impact fan shows why a famous rule that includes two character stats, Crit Rate and Crit Damage, should not be as strict as it is. Genshin Impact characters can be built in various ways, depending on a role within a team composition. Each character has numerous offensive and defensive stats that have a significant impact on their performance on the battlefield. Out of those stats, two certainly stand out, at least when building DPS characters in Genshin Impact,

Crit Damage and Crit Rate are the two stats most players look forward to when farming for artifact pieces. Since the game was introduced back in 2020, the character meta has shifted numerous times, however, most of the unwritten rules when it comes to building characters have remained the same. One of the popular rules is that the ratio between Crit Rate and Crit Damage should always be 1:2.

Crit Rate represents the chance players have of dealing increased damage with an attack, while Crit Damage is the amount of extra damage that will be dealt by landing a critical hit. Reddit user newplayer135 has shared an impressive chart showing that the 1:2 rule should not be as strict as it is in the community at the moment.

  • The Redditor reveals that the ideal character build in Genshin Impact should have a 75 Crit Rate and 150 Crit Damage.
  • However, if a character reaches a 1:3 ratio, his damage potential will be decreased by only 2%, which is insignificant compared to the grind that goes into farming to reach these stats.

The chart proves that even if players go for 35 Crit Rate and 230 Crit Damage, a character will deal only 15% less damage compared to the perfect ratio. A big mistake players often do is sacrificing other stats like Attack in order to achieve the perfect ratio, which can actually result in lower damage output.

Other stats like Elemental Mastery or Energy Recharge are heavily neglected at the moment, probably due to the fact that players focus on getting big damage numbers on their screen, rather than performing better in the long run. However, things might change in the foreseeable future as recent Genshin Impact leaks revealed that some upcoming Dendro elemental reactions scale with Elemental Mastery.

Another reason why players should not focus on this rule is the fact that getting the perfect artifact is almost impossible due to the multiple RNG layers in Genshin Impact, The addition of the upcoming Dendro element will make it even harder to get the perfect type of elemental damage on the Goblet pieces.
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What is a good amount of Crit DMG?

Have at least 70% if you want to do consistent crit damage.
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What class is the best healer in TBC?

Druid –

  • Throughput — S-tier, Druids heal primarily through instant casts, which means most of their heals cannot be interrupted. It is also very difficult to Purge their heals over time because of Subtlety and even if you succeed, Lifebloom will burst heal the target, anyway. This heal over time healing style, combined with multiple ways to crowd control enemies and escape from slow/root effects, means they can sneak out to drink quite often, which makes their Mana sustain the best in arena.
  • Utility — S-tier, besides their class buff, Mark of the Wild, Druids bring all kinds of crowd control and defensive utility imaginable, on top of significant damage pressure through limited investment into the Balance tree. Cyclone and Entangling Roots are short casts without a cooldown which can be used often through a match to keep enemies away from your team or to setup kills, and a small investment into the Feral tree brings Feral Charge which can be used to get away from pressure and also to interrupt.

are the most meta healer in TBC Arena due to their lack of weaknesses, especially in the 2v2 and 3v3 brackets, They have a wide array of healing, damage, defensive and offensive utility options and a high skill cap, making them a great healer to roll if you intend to focus on PvP! 2.1.2.
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What Shaman spec is best?

Shadowlands Shaman Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Shaman leveling guide! This WoW Shaman leveling guide is dedicated to teaching beginners how to operate the Shaman, masters of the elements. We will cover the best Shaman talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

If Shaman isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

There is a new tab on your spellbook between General and your talent specialization, simply titled “Shaman”. These are abilities that are now shared by all Shamans, regardless of what specialization they are in.New Shamans will not begin in a default spec (Elemental). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Shaman abilities available to all specializations.Experienced Shamans will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.Enhancement Shaman have received a significant rework from their Battle of Azeroth iteration: Enhancement no longer uses Maelstrom as a resource (and instead use Mana once more), with their rotation now oriented on juggling cooldowns. Maelstrom Weapon is returned to its original design – Melee attacks have a 20% to generate a stack, and each stack increases the damage and reduces the cast time of your next Lightning Bolt, Chain Lightning, Chain Heal or Healing Surge by 20%. You can pool up to 10 stacks, but only up to a maximum of 5 stacks can be used at a time. Your main focus for the new Enhancement is to manage Maelstrom Weapon stacks. Feral Spirit now generates Maelstrom Weapon stacks – 1 stack when used, and 5 over 15 seconds.Cooldowns changed: Lava Lash now has a 18 second cooldown, Stormstrike ‘s was reduced to 7.5 seconds, and Crash Lightning ‘s was increased to 9 seconds. Stormbringer no longer grants a free Stormstrike, but instead resets the remaining cooldown and increase the damage done of your next Stormstrike,

For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Elemental as the best Shaman leveling spec. Elemental’s rotation is very simple, consisting of a couple Maelstrom generation spells like Lightning Bolt and Lava Burst and Maelstrom spenders like Earth Shock and Earthquake,

The simplicity of their rotation plus a good emergency self heal in Healing Surge makes Elemental a very beginner-friendly specialization. If you’re looking at doing damage up close instead, Enhancement is a good specialization for that. The specialization is a bit more complicated than Elemental, as you need to juggle between many short-cooldown abilities like Stormstrike and Lava Lash, but this leads to a very fast-paced specialization that assures you won’t be bored during leveling! The final specialization that Shamans have, Restoration, is not recommended for leveling.

Although Restoration Shamans can deal decent damage with Lightning Bolt and Lava Burst, Restoration will not be able to do more damage than Elemental or Enhancement. However, due to dungeon leveling being a popular option, Restoration Shamans are able to benefit from that by using their quick healing queues to chain dungeons over and over.

Before level 10 you are just a Shaman with a smattering of Shaman abilities. When you reach level 10 you get to pick a specialization, Elemental, Enhancement and Restoration. Although all three Shaman specializations can be leveled with, we do not recommend going Restoration unless you want to level only through healing dungeons.At level 10 you will select a specialization.

You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button. There is no cost to swapping!Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change.

Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Shaman to be whatever race suits your aesthetic best! Shamans can choose from the following races (click on the race names to learn more about them!): Alliance

Default Races: Dwarf Draenei Pandaren

Allied Races: Horde

Default Races: Orc Tauren Troll Goblin Pandaren

Allied Races:

Highmountain Tauren Mag’har Orc Zandalari Troll Vulpera

In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Shaman. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.The talent selection below focuses on increasing a Elemental Shaman’s burst ability while leveling.

Level 15 Talents: Echo of the Elements is a very strong talent pick that grants you a second stack for Lava Burst and allows you to use it more often. Earthen Rage is a very passive talent that deals some good damage, but won’t deal as much damage as Echo of the Elements. Static Discharge is very underwhelming for the talent point, as it doesn’t deal that much damage over time.

Level 25 Talents:

Echoing Shock deals decent damage and allows you to cast your next spell twice with the extra cast being a free one, so it’s an easy pick! Aftershock can be an interesting talent if it procs often, but the proc chance is too low for this to be a reliable talent to spend points on. Elemental Blast is not a bad talent point as it deals alright damage and it’s a good proc, but it can be a bit difficult to keep it up often with constant mob switching.

Level 30 Talents:

Spirit Wolf grants many defensive benefits to your Ghost Wolf, so this talent is a no-brainer to pick. Earth Shield is not a bad defensive pick, but you will need to give up the eventual damage from Lightning Shield in order to be able to use it. Static Charge can be a very good talent for dungeon grinding as you will almost always get the maximum cooldown reduction to Capacitor Totem, but not as effective when solo leveling, where you’re unlikely to constantly be hitting that many enemies with it.

Level 35 Talents:

Master of the Elements is a very strong pick that grants additional benefits to your Lava Burst, and overall a very easy talent to use. Storm Elemental is a direct upgrade to your Fire Elemental damage-wise, but the passive effects of reducing the cast speed of your Nature spells aren’t as strong as the extra Maelstrom gains from your Fire Elemental. Liquid Magma Totem has its value when you’re engaging one target at a time, but quickly loses value as you engage more mobs at the same time, as it is completely random who will be hit by the totem’s spells.

Level 40 Talents:

Nature’s Guardian is a passive talent that can save you from dying at a reasonably short cooldown, and thus a very strong pick. Ancestral Guidance can be a very strong talent to help heal your party members in dungeons or raids, but not very useful on a solo setting. Wind Rush Totem has the same issues as Ancestral Guide – Really good on dungeon settings that might require more movement speed, near useless when solo.

Level 45 Talents

Icefury not only deals decent damage by itself, it also grants an offensive component to Frost Shock by making it deal more damage and generate Maelstrom. Surge of Power is not a bad talent to take, but can be a bit complicated for a total newcomer to Elemental Shaman, as you will need to know what each spell gets from it. Primal Elementalist is not that great of a talent, as you won’t gain any benefit from it while not using Fire Elemental,

Level 50 Talents:

Stormkeeper is the old Elemental Shaman artifact ability in Legion, and remains a really strong talent to this day, granting great benefits to Lightning Bolt and Chain Lightning on a really short cooldown for a DPS cooldown. Unlimited Power is not that great of a talent, as it relies on you proccing your Mastery: Elemental Overload consistently to keep the buff up at all times. Ascendance is an interesting burst cooldown, but Stormkeeper is more readily available for leveling. Not a bad choice against elites.

The talent selection below focuses on improving the effectiveness of the Enhancement Shaman’s main damage ability, Stormstrike, while also greatly improving an Enhancement’s AOE abilities.

Level 15 Talents: Forceful Winds is a very good passive talent that increases the benefit of Windfury Weapon, The window for the proc is very lenient and almost guarantees that you will have this buff up at all times. Lashing Flames is not necessarily a bad talent to take as Flame Shock does some significant damage, but you will likely see more benefit from Forceful Winds. Elemental Blast is a very weak talent selection for the row – Not only this is only really useful when you have the Maelstrom Weapon, the buff isn’t strong enough to spend the cast time or Maelstrom Weapon stacks on.

Level 25 Talents:

Stormflurry is a pretty interesting effect that increases the damage of Stormstrike and has a chance to chain off of itself. As Stormstrike is used on cooldown on your rotation, this talent should proc reliably. Hot Hand is also not a bad talent that improves the damage of your Hot Hand, but the proc chance is not as reliable as Stormflurry. Ice Strike can be an interesting option if you feel like you need more Flame Shock s or Frost Shock s, but this talent is weaker than the other 2 talents in this row.

Level 30 Talents:

Spirit Wolf grants many defensive benefits to your Ghost Wolf, so this talent is a no-brainer to pick. Earth Shield is not a bad defensive pick, but you will need to give up the eventual damage from Lightning Shield in order to be able to use it. Static Charge can be a very good talent for dungeon grinding as you will almost always get the maximum cooldown reduction to Capacitor Totem, but not as effective when solo leveling, where you’re unlikely to constantly be hitting that many enemies with it.

Level 35 Talents:

Hailstorm is an incredibly strong talent that transforms Frost Shock into a strong offensive spell with a lot of AOE as well. Must-pick. Elemental Assault can be an interesting pick if you feel like you need more Maelstrom Weapon stack generation, but usually not a strong pick unless you’re spending Maelstrom Weapon stacks on Healing Surge often. Fire Nova is not that great of a talent as it requires targets to be afflicted by Flame Shock to be of any use, and even then, the AOE damage is inferior to that of Hailstorm.

Level 40 Talents:

Nature’s Guardian is a passive talent that can save you from dying at a reasonably short cooldown, and thus a very strong pick. Feral Lunge can be useful if you feel like you need more gap closers, but with Ghost Wolf this is usually not a very prominent issue for Enhancement Shaman. Wind Rush Totem is a good on dungeon settings that might require more movement speed, but will see very little use if you’re leveling solo.

Level 45 Talents:

Sundering is a strong cooldown with an incapacitate attached to it, and very strong in almost all situations. Crashing Storm grants a little more AOE damage to Crash Lightning, but is still not as strong as Sundering. Stormkeeper is a very strong cooldown for Elemental Shaman, but unfortunately its Enhancement version is very weak, as it requires casting it and offers little benefit outside of the instant cast time on Lightning Bolt, something that is already easily provided by Maelstrom Weapon,

Level 50 Talents:

Elemental Spirits offers a significant cooldown reduction to your Feral Spirit and grants them extra damage, making this talent pretty reliable for a leveling setting. is not that interesting to pick in a leveling setting, as the damage buff only stays up for 50% of the time if you use it on cooldown consistently. Ascendance can be an interesting pick if you feel like you need an extra burst cooldown, but its benefit is not as strong as Elemental Spirits.

The talent selection below focuses on giving the most passive talents to a newcomer Restoration Shaman. This build should work great for dungeon leveling.

Level 15 Talents: Undulation is a strong talent that grants extra healing on your Healing Wave and Healing Surge at no additional cost. Torrent grants some benefit to the initial usage of Riptide, and can be a good option if you’re using Riptide often. Unleash Life is a pretty good talent that grants you some additional burst healing, a good pick if you’re having issues bursting tanks when they’re taking a lot of damage.

Level 25 Talents: Level 30 Talents: Level 35 Talents:

Earthen Wall Totem is a nice talent that reduces damage taken from your allies in its area, a very easy to use talent. Ancestral Vigor is a good passive talent but the benefits in leveling dungeons are usually not that noticeable to be worth the pick. Ancestral Protection Totem is only ever useful if an ally dies, and this should not be happening at all during your watch in leveling dungeons.

Level 40 Talents:

Nature’s Guardian is a passive talent that can save you from dying at a reasonably short cooldown, and thus a very strong pick. Graceful Spirit is a very niche talent that is only ever useful if you’re using Spiritwalker’s Grace often. Wind Rush Totem can be a very good talent if you feel like your group needs more movement speed in dungeons.

Level 45 Talents:

Flash Flood is a passive talent that grants additional benefits to Tidal Waves by granting a mana reduction to the passive ability. Downpour is not really that great of a talent pick due to the cooldown increase per targets healing, but can be a good emergency cooldown. Cloudburst Totem is not a bad talent for burst healing, but it can be a bit hard to use for a total newcomer to Restoration Shaman.

Level 50 Talents:

Ascendance is a great burst healing cooldown for dungeons, as it duplicates all healing you deal and distributes it evenly for the duration. High Tide is a good talent on paper due to the benefits to Chain Heal, but the fact that it requires mana used to activate can make this talent become a trap for a healer to go OOM. Wellspring is not that attractive for the talent row, as Restoration Shaman already have many ways of consistently healing in an area.

All three Shaman specializations have really different playstyles due to the nature of serving different roles. In this section of the guide, we go over basic rotations for all three Shaman specializations.Optimal Elemental Shaman Ability Use While Leveling You will want to start fights by casting a first Lightning Bolt and inflicting the target with Flame Shock to start your periodic damage.

Lava Burst should be used with the Flame Shock periodic effect active. When you accumulate enough Maelstrom, use it on Earth Shock to deal significant damage. Do not go over the Maelstrom cap, but if a target is about to die when you just get enough Maelstrom for Earth Shock, it is better to save it for your next target.

Elite Mobs: For elite mobs, try to keep your distance while blasting them with spells. At higher levels, you will learn useful abilities like Earth Elemental to help tank them for you, or Feral Spirit to deal more damage faster. If things go south, you can always try to run away and heal or even disengage with the help of Ghost Wolf,

Lots of small mobs: Elemental Shaman do not have a reliable way of dealing with many mobs at once until they learn at least Chain Lightning at level 28. Once Earthquake is learned at level 38, Elemental has a very strong kit to deal with them – Use Chain Lightning to build Maelstrom and spend it on Earthquake to quickly dispatch of the small mobs.

Dungeons : Make sure to help your group by stunning dangerous mob packs with Capacitor Totem and interrupting dangerous spellcasts with Wind Shear, If heals are an issue, help your group by at least keeping Healing Stream Totem up, but you can also help your healer with Healing Surge if any target needs more direct heals.

  1. Optimal Enhancement Ability Use While Leveling You will want to keep an eye on your weapon enchants and always keep Windfury Weapon and Flametongue Weapon active at all times – While Windfury is a significant damage increase, Flametongue doubles the damage of Lava Lash,
  2. Start fights by applying Flame Shock to a target and weave Lava Lash uses with Stormstrike and Crash Lightning as either ability comes off cooldown.

At higher levels, you will learn Maelstrom Weapon, which will become the main focus of your rotation – Try to always use Lightning Bolt once you have at least 5 stacks of Maelstrom Weapon. Elite Mobs: For elite mobs, try to keep yourself healthy when hitting them with spells.

  1. At higher levels, you will learn useful abilities like Earth Elemental to help tank them for you, or Fire Elemental to deal more damage faster.
  2. Remember you can use Maelstrom Weapon either offensively to deal more damage or defensively to instantly heal yourself with Healing Surge,
  3. If things go south, you can always try to run away and heal or even disengage with the help of Ghost Wolf,

Lots of small mobs: Enhancement Shaman do not have a reliable way of dealing with many mobs at once until they learn at least Maelstrom Weapon at level 29. Once you do, you can use your leveling rotation as normal and spend Maelstrom Weapon stacks on Chain Lightning,

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Once Crash Lightning is learned at level 38, Enhancement can use it on cooldown to defeat most of them with relative ease. Dungeons : Make sure to help your group by stunning dangerous mob packs with Capacitor Totem and interrupting dangerous spellcasts with Wind Shear, If heals are an issue, help your group by at least keeping Healing Stream Totem up, but you can also help your healer with Healing Surge if any target needs more direct heals.

At level 49, you will learn Windfury Totem, which will greatly improve melee DPS in your party! Optimal Restoration Shaman Ability Use While LevelingAs we do not recommend using a Restoration Shaman to level in Shadowlands unless you’re doing dungeon queues, we will only approach Restoration Shamans in a dungeon setting.

Dungeons: Use Riptide for some quick spot healing, and alternate between Healing Surge and Healing Wave on targets that require more direct healing. If multiple members of your group are taking damage at the same time, you can use either Healing Stream Totem, Chain Heal and Healing Rain, depending on the intensity of the healing required.

You can help DPS with Flame Shock to deal periodic Fire damage and Lightning Bolt and Lava Burst to deal direct damage, but you are not required to DPS as a healer – Do it while there’s no heavy damage going on, but quickly switch back to healing if your party’s health starts going down.

  • Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR.
  • Dungeon boosting is having a max-level character pulling a low-level character through dungeons.
  • This allows people to level a character from 10-50 in about 3 hours.
  • This may be nerfed prior to release, so do not count on this technique being available unless it is still in place when the pre-patch goes live.

In case this isn’t available, or you don’t have a max level character to do this for you, here are some general tips about dungeon leveling for Shamans.

Restoration is the spec to go with for dungeon leveling. Dungeon queues are perpetually short of healers, so you’ll find yourself getting a group nearly instantly, instead of having to wait 15 minutes (or longer) for a group as a DPS class. If you decide to heal a dungeon, your main job is to keep your group healthy. DPSing as a Healing Shaman is nice but you are not expected to do it, DPS while your entire group is safe and not taking heavy amounts of damage, but quickly heal them back up if the need arises.Elemental and Enhancement Shamans can also be useful in a dungeon leveling setting, just be mindful that you will not be able to get into dungeons super fast due to being a DPS specialization. You will want to quest while waiting for dungeon queues to maximize your leveling time.

Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Shaman players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

  • You can obtain this mount by completing the achievement Heirloom Hoarder,
  • Relics of the past are a new profession reagent added in Shadowlands.
  • When crafting profession items and adding them to the craft, these items will have their item level and required level changed.
  • All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Agility/Intellect and Stamina.

Although there are many professions to choose from, some can give a Shaman a bit of an edge. A good profession combo as a Shaman is Skinning and Leatherworking – Skinning allows you to extract scaless and furs from dead Beast mobs, and Leatherworking allows you to craft these scales and furs into wearable pieces of Mail gear.

  1. Leatherworking is especially important for Shamans at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession.
  2. Another interesting profession set for Shamans is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.

Potions are always useful, be it to extract that extra bit of damage or to heal yourself in a bad situation. If you’re looking just to make money, you can pair Skinning with one of the other gathering professions, Mining or Herbalism, Enchanting is also an interesting money making profession, as it allows you to disenchant unwanted pieces of gear into reagents used to create powerful armor and weapon enchants.

Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate

Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModeShaman are a Mail based, hybrid class that uses Intellect or Agility depending on their specialization, which invokes the power of the elements to defeat enemies or heal allies. Shamans are one of the classes in the game that can either damage or heal, depending on their specialization choice.Shamans use two resources, Mana and Maelstrom. Mana is a slowly regenerating resource that fuels an Enhancement Shaman’s abilities, an Elemental Shaman’s utility abilities or a Restoration Shaman’s heals. Holy Power is an Elemental Shaman resource that you build using basic spells to use your most devastating attacks.Shaman have access to two different resources, depending on what specialization they’re in: Elementa Shaman have Maelstrom as their primary resource. Maelstrom is generated with their most basic abilities like Lightning Bolt and Lava Burst, and can be spent on powerful abilities like Earth Shock and Earthquake, Maelstrom won’t decay while in combat, but out of combat, it will slowly deplete back to zero. They also utilize Mana for utility spellcasts like Healing Surge, On the default UI, Maelstrom is displayed below the Shaman’s health bar, with a smaller bar representing their Mana. Enhancement Shaman have Mana as their primary resource. All Enhancement abilities use mana. Enhancement Shaman use very little mana for their offensive abilities, with healing abilities like Healing Surge costing a significant portion of their mana. Although Mana regenerates slowly during combat, if you don’t use your healing spells often, you will never run into Mana issues as an Enhancement Shaman. Restoration Shaman have Mana as their primary resource. All Restoration abilities use mana. Different spells have different Mana costs, some being more efficient like Healing Wave and others healing for more but cost more mana, like Healing Surge, Mana regenerates very slowly on its own during combat, so knowing when to use each healing spell efficiently is a vital part of being a healer. An Elemental Shaman with a Maelstrom/Mana Bar, and a Restoration Shaman with only a Mana Bar. Shaman have some of the best utility in the game. They can interrupt dangerous spell cast on a very short cooldown with Wind Shear, incapacitate Humanoids and Beasts with Hex, make their allies walk over water with Water Walking, and remove beneficial effects from enemies with Purge, They can bring further utility with abilities like Capacitor Totem, which stuns all enemies around the totem after a few seconds. They can also resurrect dead allies with Ancestral Spirit, Shaman also have some unique utility by increasing the entire party or raid group’s Haste with Heroism / Bloodlust, and even bring themselves back from the dead with Reincarnation ! When you first start your Shaman you will only have one ability, Lightning Bolt, This ability deals Nature damage to a target.

At level 2, you will learn Primal Strike, an ability that instantly strikes a target with Physical damage.At level 3, you will learn Flame Shock, an ability that deals Fire damage and leaves a periodic damage effect on the target.At level 4 you will learn your first heal, Healing Surge, a quick-casting healing spell.At level 5, you will learn your first totem, Earthbind Totem, an ability that slows enemies around the totem.At level 6, you will learn the second rank of Lightning Bolt, which reduces the cast time of Lightning Bolt.At level 7, you will learn your first weapon imbue, Flametongue Weapon, an imbue that causes your melee attacks to deal additional Fire damage.At level 8, you will learn Reincarnation, a passive effect that allows you to instantly resurrect if you are killed. This ability only works once every 30 minutes.At level 9, you will learn Lightning Shield, an ability that surrounds you with lightning and hurts enemies that attack you.

At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Shaman, i.e.

Ghost Wolf (level 10): Turn into a Ghost Wolf, increasing movement speed by 30% and preventing movement speed from being reduced below 100%. Wind Shear (level 12): Disrupts the target’s concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Ancestral Spirit (level 13): Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Far Sight (level 14): Changes your viewpoint to the targeted location for 1 min. Frost Shock (level 17): Chills the target with frost, causing light Frost damage and reducing the target’s movement speed by 50% for 6 sec. Chain Heal (level 21): Heals the friendly target for moderate amounts, then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump. Capacitor Totem (level 23): Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec. Chain Lightning (level 24): Hurls a lightning bolt at the enemy, dealing light Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Healing Stream Totem (level 28): Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for light amounts every 2 sec. Astral Recall (level 32): Yanks you through the twisting nether back to your Hearthstone location. Speak to an Innkeeper in a different place to change your home location. Water Walking (level 33): Allows the friendly target to walk across water for 10 min. Damage will cancel the effect. Earth Elemental (level 37): Calls forth a Greater Earth Elemental to protect you and your allies for 1 min. Purge (level 39): Purges the enemy target, removing 1 beneficial Magic effect. Hex (level 41): Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. Astral Shift (level 42): Shift partially into the elemental planes, taking 40% less damage for 8 sec. Improved Reincarnation (level 46, Passive): Reincarnation now revives you with an additional 20% health. Tremor Totem (level 47): Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. Heroism / Bloodlust (level 48): Increases Haste by 30% for all party and raid members for 40 sec. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Heroism again for 10 min. Astral Shift (level 54, Rank 2): Astral Shift lasts an additional 4 sec. Hex (level 56, Rank 2): The cooldown of Hex is reduced by 10 sec.

These abilities can only be used by Shamans in the Elemental specialization:

Earth Shock (level 10): Instantly shocks the target with concussive force, causing heavy Nature damage. Mastery: Elemental Overload (level 10, Mastery): Your Lightning Bolt and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target, dealing 85% of normal damage and generating less Maelstrom. Lava Burst (level 11): Hurls molten lava at the target, dealing moderate Fire damage. Generates 10 Maelstrom. Cleanse Spirit (level 18): Removes all Curse effects from a friendly target. Lava Burst (level 20, Rank 2): Lava Burst will always critically strike if the target is affected by Flame Shock. Elemental Fury (level 27, Passive): Your damaging critical strikes deal 250% damage instead of the usual 200%. Lava Surge (level 29, Passive): Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Fire Elemental (level 34): Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Fire Elemental is active, Flame Shock deals damage 25% faster. Earthquake (level 38): Causes the earth within 8 yards of the target location to tremble and break, dealing moderate Physical damage over 6 sec and sometimes knocking down enemies. Chain Lightning (level 43, Rank 2): Chain Lightning jumps to 2 additional targets. Spiritwalker’s Grace (level 44): Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Thunderstorm (level 49): Calls down a bolt of lightning, dealing light Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned. Elemental Fury (level 52, Rank 2): Elemental Fury now also causes your healing critical strikes to heal for 250% instead of the normal 200%. Fire Elemental Totem (level 58, Rank 2): While your Fire Elemental is active, any newly applied Flame Shock lasts 100% longer.

These abilities can only be used by Shamans in the Enhancement specialization:

Windfury Weapon (level 10, Weapon Imbue): Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger two extra attacks, dealing moderate Physical damage each. Mastery: Enhanced Elements (level 10, Mastery): Increases your chance to trigger Stormbringer and Windfury by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.0%. Lava Lash (level 11): Charges your off-hand weapon with lava and burns your target, dealing moderate Fire damage. Damage is increased by 100% if your off-hand weapon is imbued with Flametongue Weapon. Cleanse Spirit (level 18): Removes all Curse effects from a friendly target. Stormstrike (level 20): Energizes both your weapons with lightning and delivers a massive blow to your target, dealing heavy Physical damage. Molten Assault (level 22, Rank 2): Lava Lash cooldown reduced by 6.0 sec. Stormbringer (level 27, Passive): Your special attacks have a 5% chance to reset the remaining cooldown on Stormstrike. Maelstrom Weapon (level 29, Passive): When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 10 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20% and increase the damage or healing of your next spell by 20%. A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time. Feral Spirit (level 34): Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects. Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec. Crash Lightning (level 38): Electrocutes all enemies in front of you, dealing moderate Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal moderate Nature damage to all targets in from of you. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%. Stormblast (level 43, Rank 2): Stormbringer now also increases the damage of your next Stormstrike by 25%. Spirit Walk (level 44): Removes all movement impairing effects and increases your movement speed by 60% for 8 sec. Windfury Totem (level 49): Summons a Windfury Totem with 5 health at the feet of the caster for 2 min. Party members within 30 yds have a 10% chance when they auto-attack to swing an extra time. Crashing Storms (level 52, Rank 2): Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec. Windfury Totem (level 58, Rank 2): Windfury Totem has an additional 10% chance to grant party members an extra swing.

These abilities can only be used by Shamans in the Restoration specialization:

Ancestral Vision (level 10): Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Riptide (level 10): Restorative waters wash over a friendly target, healing them for moderate amounts and an additional moderate amount over 18 sec. Mastery: Deep Healing (level 10, Mastery): Increases healing from your spells by up to 24.0%, based on the current health of your target. Lower health targets are healed for more. Lava Burst (level 11): Hurls molten lava at the target, dealing moderate Fire damage. Purify Spirit (level 18): Removes all Curse and Magic effects from a friendly target. Lava Burst (level 20, Rank 2): Lava Burst will always critically strike if the target is affected by Flame Shock. Tidal Waves (level 20, Passive): Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 10% or increases the critical effect chance of your next Healing Surge by 30%. Stacks up to 2 times. Earth Shield (level 22): Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for light amounts when they take damage.9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman at a time. Chain Heal (level 23, Rank 2): Chain Heal jumps to 1 additional target. Healing Wave (level 27): An efficient wave of healing energy that restores moderate amounts of a friendly target’s health. Tidal Waves (level 27, Rank 2): Both effects of Tidal Waves are increased by 10%. Lava Surge (level 29, Passive): Your Flame Shock damage over time has a 20% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Healing Rain (level 34): Blanket the target area in healing rains, restoring light amounts health to up to 6 allies over 10 sec. Resurgence (level 37, Passive): Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge or Riptide, and 0.25% from Chain Heal. Mana Tide Totem (level 38): Summons a Mana Tide Totem at the feet of the caster for 8 sec, granting 100% increased mana regeneration to party and raid members within 10 yds. Water Shield (level 41): The caster is surrounded by globes of water, granting 50 mana per 5 sec. When a melee attack hits the caster, the caster regains 2% of their mana. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once. Spirit Link Totem (level 43): Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Spiritwalker’s Grace (level 44): Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Healing Tide Totem (level 49): Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for moderate amounts. Mana Tide Totem (level 52, Rank 2): Mana Tide Totem’s radius is increased by 100%. Healing Tide Totem (level 58, Rank 2): Healing Tide Totem lasts an additional 2.0 sec.

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As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Shaman to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level Shaman journey! Elemental Shaman Shadowlands Guide Enhancement Shaman Shadowlands Guide Restoration Shaman Shadowlands Guide : Shadowlands Shaman Leveling Guide & Best Leveling Spec 1-60
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Is Resto Shaman good for PvP?

Restoration Shaman in the Current Meta – Restoration Shamans are the most versatile healers in the game. With roots, slows, decent healing output, big damage, some mobility, and even a ranged interrupt, they always have a place on an Arena team.3.
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What were the best arena comps in TBC?

Best TBC Arena Compositions for 2v2 – The best 2v2 team compositions have both strong defensive and offensive capabilities, and generally are composed of classes whose crowd control (CC) does not share diminishing returns (DRs), facilitating setups. These teams also tend to have very few bad matchups or counters.

Composition Strengths Weaknesses

Rogue Discipline Priest

Priests bring high offensive and defensive abilities, including the ability to remove most crowd control from the Rogue and themselves; Being able to remove many slows, damage-over-time effects, and Faerie Fire can often allow the Rogue to restealth many times during a match, especially if not focused.

The low mobility of Priests makes them a good target to train for most compositions; Well-timed slows, especially of the Physical or Poison kind, can easily stop Priests from being able to chase enemy targets or stay in line-of-sight of their Rogue.

Mage Rogue

Best burst damage and opener (both as Frost and “PoM Pyro”); Multiple interrupts and CC options.

Low healing; No spread damage.

SL/SL Warlock Rogue

Strong damage all around; Multiple interrupts and CC options.

Low healing; Limited dispel from Devour Magic,

SL/SL Warlock Discipline Priest

Strong spread damage; Dispels and shields.

Lack of mobility; Low burst damage.

Affliction Warlock Shadow Priest

Best spread damage; Multiple silences and fear effects; Dispels and shields.

Lack of mobility; Low healing; Low burst damage.

SL/SL Warlock Restoration Druid

Strong spread damage; Strong crowd control.

Limited dispel from Devour Magic, Low burst damage.

Arms Warrior Restoration Druid

Great durability; Easy to drink for Druid.

Low overall damage; Warrior CC vulnerability can leave Druid exposed for extended periods.

Rogue Restoration Druid

Double stealth ensures strong openers, and crowd control chains are powerful due to stuns, Cyclone, and Blind not sharing DRs; When “Restokin” spec (even Balance / Resto mix), the Druid can contribute a lot of damage, especially while both members of the enemy team are CC’d.

Mistakes with this comp can be hard to recover from due to the low tankyness of leather users and slow effect of heals-over-time; Lacks offensive and defensive dispels, which makes the Rogue vulnerable to most types of CC, forcing the Druid to survive on their own.

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Are resto druids good in TBC?

TBC Restoration Druid Healing Guide – Best Races, Professions, Builds – Burning Crusade Classic 2.5. About the AuthorKyx is a World of Warcraft veteran and Druid fanatic, having played since Vanilla. During her time venturing through Azeroth in both Classic and Retail, Kyx focuses on all aspects of Druid.

Tranquility —Tranquility received a sizeable buff in power but is now a 10 minute CD. Barkskin —Barkskin got a really nice rework and is now a solid defensive ability. It reduces all damage taken by 20% instead of just melee attacks. It still prevents casting pushbacks and can be used while in most CCs. —The cooldown of Rebirth has been reduced from 30 minutes to 20. While this isn’t game-breaking, it is certainly a welcome change. —Insect Swarm moved from the Restoration talent tree into the Balance tree. Omen of Clarity —Omen of Clarity moved from the Balance talent tree into the Restoration tree.

New abilities & talents

Lifebloom —Lifebloom is an incredible new HoT, healing every second over 7 seconds. It can stack up to 3 times. Upon expiration or dispel, it heals the target for an additional amount. This ability is very mana efficient and incredibly strong. Incarnation: Tree of Life —Resto Druids now get their own form! Tree of Life gives a party-wide healing received buff, reduces the mana cost of many spells by 20%, but you are only able to cast certain spells in this form and it reduces movement speed by 20%. This is a fantastic new talent. Travel Form / Travel Form —Oh yes, we get a flying shapeshift. The equivalent of the flying mounts usable in Outland, these forms are instant cast shapeshifts that allow flight. Cyclone —Cyclone takes an enemy player out of action for 6 seconds while also making them invulnerable to damage. This is an incredibly strong crowd control ability that is iconic to Druid PvP. —Lacerate is a new Bear ability that leaves a stacking bleed on the target. It generates high amounts of threat. Mangle —Mangle is the 41-point end talent for the Feral tree. It has a version for both Cat and Bear Forms. —Most every raid will aim to have a Druid who has this new talent. When fully talented, it essentially increases hit rating by all melee and hunters by 3%! —Force of Nature is the new 41-point end talent in the Balance tree. You summon 3 treants to attack enemies for 30 seconds.

Resto Druids get some fantastic changes in TBC. The addition of Incarnation: Tree of Life and Lifebloom bolster the iconic HoT playstyle. With the increase to buff cap, healers can now comfortably use all heal-over-time effects without worrying about knocking off buffs.

On top of that, HoTs stack from other players, meaning that if there are two Resto Druids in the group, both can apply Lifebloom or any other HoT to the same target. And yet, Resto still falls behind the other healers. It can do considerably good tank healing and decent raid healing, but not as well as some other healing classes.

Even though Resto will bring all the utility of a Druid ( Innervate, Rebirth,, ), the other Druid specs can be considered more crucial to the raid roster. However, Resto Druids who talent into Incarnation: Tree of Life do bring a unique party-wide buff that increases all healing received by 25% of the Druid’s total Spirit.

Resto Druid is a completely viable, realistically good, and extremely fun specialization for TBC, but don’t be surprised if other healing classes are prioritized for raid. Resto Druids are exceptional tank healers, pumping out lots of heals by maintaining Lifebloom on multiple tanks at a time. However, they can also do sizeable raid healing by casting out blanket HoTs on the raid that can easily be used with Swiftmend for a burst of healing.

Druids are known for their long list of utility. They bring buffs such as and, they are able to resurrect in combat using, they can dispel both poisons and curses with and Remove Corruption, they have powerful debuffs such as and, and can buff a friendly player with Innervate,

Druids can resurrect in combat with, They are the only class with the ability to bring a player to back to life during a fight, making them essential to any raid. Warlocks are similar but have to cast their Soulstone preemptively. Other healers bring more throughput where Druids bring the utility and flexibility.

Since the Resto kit relies so heavily on healing-over-time effects, it’s easy to end up overhealing while other healers top off targets while your HoTs are still on them. Even if you choose to cast heals such as, it is just simply too long of a cast and often will land too late.

  1. Most of the time Resto Druids will choose to play with Incarnation: Tree of Life which comes at a cost.
  2. While in Tree from, you’re unable to cast certain spells like or Remove Corruption while also being slowed 20%.
  3. While this isn’t a huge game changer, it can be a bit of a hinderance if you need to shift in and out of Tree form which costs mana.

There are talents that lower the cost of shapeshifting to help with this and boot enchants to increase movement speed. With raid teams slimming from 40 to 25 raiders (or down to 10 for Kara), raid spots will be more contested. On top of that, the only thing that Resto Druid brings that is unique utility of the spec is the party-wide healing received buff from Incarnation: Tree of Life,

  • While this buff is certainly good, there are arguably better options.
  • Other Druid specs end up bringing more to the raid and are considered vital to the composition, such as Balance which brings or Feral which brings,
  • Most raid groups will have these other specs, making Resto potentially redundant.
  • Druids do not have a “normal” resurrection ability.

Paladin, Priest, and Shaman all have an out of combat resurrection ability, but Druids only have the 20-minute cooldown combat resurrection ability, This can mean frequent corpse-runs for your group if you do not have someone who can res. Managing the mana bar is very important for Resto Druids.

If you run out of mana, you can’t cast heals and have to wait to regenerate enough mana to start healing again. Consumables are helpful, but understanding how much mana you have to begin with, how long an encounter will last, and how much mana your spells consume is vital for performance.Stats that influence your mana pool and mana regeneration are only as good as you make them.

If you are ending a fight with more than enough mana, you can aim for more healing power or cast more heals. If you are frequently running out of mana, you may need to add on more Spirit, MP5, and Intellect. Innervate is a widely disputed ability. It really depends on your group composition and skill in order to determine the best use of this ability and whether it can be used on yourself or if it needs to be allocated to another healer or dps.

  • If you are unsure how you should use your Innervate, ask your team.
  • Shapeshifting is iconic to Druids throughout all of World of Warcraft.
  • TBC opens up even more options for shifts.
  • However, they all consume mana which can be a limited resource depending on the situation.
  • Talents like reduce this cost if you have points to spare.

Formerly in Classic, in order to use a spell that was unable to be casted in whatever form you were currently in, you had to first shapeshift out or cancel that form before casting. During TBC, this restriction was lifted and the game should automatically leave form if you cast something outside that form, such as healing spells.

Making use of shapeshifts is what separates a good Druid from a great one. Knowing what forms increase movement speed in each situation (i.e. Travel Form while swimming) can save a lot of time. Knowing that Moonkin Form increases armor in the same way that does can be handy and has led to the use of Moonkin Form as an offensive substitute for defensive purposes in PvP situations (aka Restokin).

AllianceThe only Alliance race that can be Druid is Night Elf.HordeThe only Horde race that can be Druid is Tauren. Night Elf

Nature Resistance : Nature Resistance increased by 10. Wisp Spirit : Transform into a wisp upon death, increasing movement speed by 50%. Quickness : Dodge chance increased by 1%. : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Night Elves draw a lot of attention due to their overall appearance, but they also have a slightly larger mana pool. While can only be used out of combat, this ability comes in handy during PvP situations as it allows the player time undetected to drink and restore mana.

  1. Wisp Spirit may not affect combat, but it does significantly reduce the time it takes to corpse-run, making it an excellent passive racial during leveling.
  2. Quickness is stronger for melee combat, especially tanking, and will have little use to a Resto Druid.
  3. Tauren Taurens have an increased hitbox as well as extra reach on melee attacks.

This makes them a solid choice for PvP, combined with War Stomp, Cultivation comes in handy as Herbalism is a good profession for farming Druids. Endurance is great for all roles and forms. These abilities have minimal effect on PvE. The Balance tree actually has a lot to offer Resto Druids.

  • Talents such as,, and make up the “Dreamstate” Resto Druid build which goes deep into the Balance tree to pick up these talents in combination with Resto talents that empower,
  • In PvP, the “Restokin” talent build goes as far as taking Moonkin Form deep within the Balance tree.
  • This build uses Moonkin Form as an offensive substitute for the traditional since both increase armor by a huge amount.

Most every raid will want a Druid who is talented into, Normally this is not the Resto Druid as this talent is too far into the Balance tree to make good use of the deep Restoration talents, but occasionally a Resto Druid might need to take on this responsibility if there are no other options.

Unfortunately, the former build that was okay in Classic is even less so in TBC. It simply does not compare to the new Incarnation: Tree of Life build or even the Dreamstate build. For PvP, going into the Feral tree to pick up Wild Charge is about as far as Resto Druids go. Obviously, the Restoration talent tree is where we shine.

The new addition of Incarnation: Tree of Life at the end of the Resto tree makes it hard to do anything else. For a deep Resto build, you really don’t need to go outside of the Restoration tree unless you are specifically aiming to pick up one of the early talents in the other trees.

  • Going deep Resto is viable for both PvE and PvP purposes, although you may want to venture into more hybrid builds, especially for PvP.
  • Overall, the best PvE spec for Restoration Druid Healing in TBC is deep Resto using Incarnation: Tree of Life and making the best use of heal-over-time effects such as Lifebloom,, and Regrowth,

This build is the most mana efficient and flexible. The Restoration talent tree in general just has so many good options to choose from that bolster the fantastically fun HoT playstyle. Early on in TBC, Tailoring will be extremely useful in getting the best gear possible.

  1. Both the Whitemend Wisdom and Primal Mooncloth sets are high on healing power with added set bonuses.
  2. While the Whitemend set can be bought and used on non-Tailors, the Primal Mooncloth set does require Tailoring.
  3. Both of these sets require lots of expensive materials.
  4. Having multiple toons capable of crafting the cloth can help to make these less expensive and/or quicker to make.

Similarly to Tailoring, Leatherworking comes with a decent healing set of gear. Windhawk Armor has some decent healing stats and requires Leatherworking to equip. Later on in Phase 5 of TBCC, Leather Chestguard of the Sun is another Leatherworking item will be of great value.

  • With the new changes to how Drums work, it is looking like raid groups will aim to have one Leatherworker in each group.
  • While a lot of specs will have Leatherworking already for gear, Resto Druids could be a potential spec to pop Drums so it might be something you want to plan for depending on your raid team.

Early on, Alchemy doesn’t play a crucial role for Resto Druids. However, in Phase 5 Redeemer’s Alchemist Stone will be one of the best trinkets to have. In TBC, if you have Enchanting, you are able to enchant both of your own rings. For healers, adds a hefty 40 healing power which is incredibly powerful.

  • While not so important for performance, it is worth noting that Druids make excellent Herbalists due to being able to pick herbs while in Travel Form and Travel Form,
  • Similarly to Herbalistm, while Mining is related to performance, it is worth noting that due to the mobility of Druids and the new instant cast Travel Form, Druids make excellent gatherers.

Burning Crusade Classic Professions Overview : TBC Restoration Druid Healing Guide – Best Races, Professions, Builds – Burning Crusade Classic 2.5.
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Is Shaman good in TBC?

Shamans are one of the best DPS classes in The Burning Crusade (TBC). They come in two flavors, Elemental and Enhancement, and both excel in their specific roles. While they do have strong damage, their biggest strength comes in the form of utility. As a class, this is something Shamans are famous for, as totems can come in handy in just about any situation.

  1. WOW TBC CLASSIC CLASS GUIDES How to play Beast Mastery Hunter in TBC Classic How to play Restoration Shaman in TBC Classic Both specs also provide unique bonuses.
  2. Elemental features a unique totem that buffs spellcasters, while Enhancement gives a party-wide buff that boosts melee attack power.
  3. If you want to learn how to get the most out of your DPS Shaman, then you’ve come to the right place! Here’s everything you need to know about Elemental and Enhancement Shaman in TBC Classic.

Both specializations share common themes: they have simple standard talent builds and they’re all about the big critical strikes. You’ll mainly want to be grabbing the talents that increase damage and then fill out your build with Mana reduction. WOW TBC CLASSIC LEVELING GUIDES Part 1: Levels 60-65 Part 2: Levels 64-68 Part 3: Levels 67-70 Here are two builds that you cannot go wrong with:
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