Poker Cheat Sheet Texas Holdem?
12. Be patient. – One of the most important things to remember while playing poker is to be patient, which means not becoming impatient if you don’t win every hand or if you lose a few rounds in a row. Sticking to your strategy and not letting your emotions dictate your play is essential.
If you can be patient, you’ll eventually come out ahead in the long run. Poker is a game of strategy and skill. To improve your chances of success, you need to have a plan and practice. The poker cheat sheet we’ve provided can help you do both. Sign up at GGPoker today – the world’s largest online poker room – to get started.
Good luck and remember to always play smart! : Level Up Your Texas Holdem Strategy with Poker Cheat Sheet
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Contents
Are cheat sheets allowed in poker?
SUMMARY. Video poker strategy charts help players maximize returns from their favorite video poker games by eliminating mistakes that can cost real money. While most players are hesitant to use strategy charts in a casino, they are legal and the player should not be concerned about using them.
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What is the 7 2 rule in poker?
The 7-2 Game A few nights ago I had the chance to play at friend’s home game where we implemented the 7-2 game. For those of your not familiar, this is where anytime a player wins with 7-2, every other player at the table has to give them some amount of money.
- In our case, we were playing a deep-stacked 1/2 game with six players and when someone won with 7-2, they would get $10 (5 BB) from every other player.25 BB total is not a bad score, especially when you’re able to take it down preflop.
- Some people hate the game, others love it, and I certainly fall into the later category.
Anything to drum up action and encourage bluffing is a win in my book. At first, it no one was getting dealt 7-2. After at least four orbits the hand was not shown down and everyone said they hadn’t seen the had once. This makes sense though- of the 1326 possible starting hand combos in NLHE, 7-2 comprises only 16 of them, for a little over 1% of total possible hands.
After about an hour though of no one getting the hand, seemingly all at once, a very high proportion were getting dealt, and this continued for the rest of the night. There were at least 4x as many 7-2 combos dealt as what one would expect based on the odds (I certainly wasn’t complaining about that!).
While the game is normally fun, somewhat loose, with a good amount of aggression, the 7-2 game transformed the table to have a preflop aggression frequency higher than the toughest online 6max games. It seemed like there was a 3bet every few hands with no one ever really choosing to back down with 7-2.
- On top of the standard 3 and 4bet bluffs with 7-2, there were also a few notable pots where 7-2 triple barreled on a scary board and got called down on all three streets and where a player opted to flat with 7-2 preflop and make a series of bluffs postflop to take it down.
- For the home game that this was played in, I think the 7-2 game makes a lot of sense.
Everyone could afford to play these stakes so although the hyped up aggression left some people frustrated by the end of the night, it wasn’t going to make anyone not come back. The only scenario in which I could see the 7-2 game not making sense for one’s home game is if the stakes being played are meaningful to some, and the thought of losing 3 buyins or more in a friendly game is something that would discourage players from coming back (although in this type of case, my recommendation would be to lower the stakes, up the stack depth, and bring on the preflop aggression!).
What I’m excited to further explore is not the merits of whether or not to play the 7-2 game sometimes – unless you hate action and people bluffing more, it’s worth at least trying for an hour or two. I want to look at how this game effects decisions so if you find yourself in a game where people are playing the 7-2 game, you know how to adjust.
I think it’s fairly obvious for those that have played the 7-2 game, most people over-adjust and bluff too much when holding 7-2. I’m going to look at how the reward of winning a hand wth 7-2 impacts one’s EV and your frequencies. For the sake of simplicity, let’s work with the assumption that the reward for winning with 7-2 is 30 BB – 5 BB at a 7 handed home game.
- Let’s say you normally open 3 BB to win 1.5 BB.
- Now with the 7-2 game in play the reward is 31.5 BB.
- So it’s clear even in early position 7-2 is a slam-dunk open.
- Now what about a 3bet? Let’s say you standardly 3bet to 10 BB over a 3 BB open.
- So now instead of risking 10 BB to win 4.5 BB, you’re risking 10 to win 34.5 BB.
At first glance it might seem like we should be 3betting 100% of the time with 7-2. I think in most games this is probably correct, but if you’re in a really loose game where people rarely fold to 3bets, or up against a particularly sticky player, it might be best to just fold against those type of players.
- Because once called preflop, 7-2 has such poor equity against a calling range so without much fold equity postflop, best to just fold pre.
- Note in these games I would have a tiny or non-existent 3bet bluffing range without the 7-2 game.
- Most players will have a frequency that they fold to 3bets, even in a loose, aggressive, and deep stacked game, so most of the time you should replace some of your 3bet bluffs with 7-2.
The key when adjusting for this game is not completely throw off your relative frequencies – if you normally 3bet in late position with 9s+ AQ+ for value and A2s-A5s as a bluff, don’t just add 7-2 to your 3betting range unless these players won’t adjust to the 7-2 game – almost no one doesn’t adjust when playing the 7-2 game, if anything, most players in my experience over-adjust and always “put you on 7-2”.
- So against most players you should also add at least the proportionate amount of value combos to keep your ratio of value hands to bluffs the same, if not more value hands due to overadjustment.
- Now on to 4bet bluffing.
- If a standard 4bet to a 10 BB 3bet is 35 BB, you’re normally risking 35 BB to win 11.5 BB, and with the 7-2 game to win 41.5 BB.
As you can see, after more preflop betting occurs, you’re starting to risk more to win relatively less. The same logic for when to 3bet bluff with 7-2 applies to 4betting, although because of the price we’re laying ourselves, we need to be a little more conservative than with 3betting.
- Against a relatively balanced player, we should be 4bet bluffing all combos of 7-2.
- But against someone who only 3bets very good hands or is looking to gamble with a merged value range, best to fold all combos of 7-2 preflop.
- I imagine there aren’t many opponents where it is correct to do anything but fold all combos or 4bet all combos.
It would take a particular opponent who is somewhat balanced in their 3betting range but a little too loose to warrant a mixed strategy with 7-2. Postflop Barreling frequencies with 7-2 postflop are largely dependent on the size of the pot after the preflop betting.
In a similar fashion to preflop, it’s likely correct to cbet 100% in a single-raised pot heads up- if our cbet sizing is on average 1/2 pot, then one is risking 3.25 BB to win 37.5 BB. With multiple players in the pot, it still is likely correct to cbet 100% with 7-2 because of the price. Even if the 3.25 BB cbet only gets through 15% of the time in a 4way pot, it’s still a really profitable cbet because you’re risking 3.25 BB to win 43.5 BB (only needs to work about 7.5% of the time to break even).
If you’re at a table where it’s so loose that cbets don’t go through on the flop when playing the 7-2 game because everyone puts you on it, don’t ever bluff postflop with 7-2 and please let me know if you ever need another player for the game. In a 3bet pot, the same logic largely applies.
- In a heads up pot when cbetting the flop you’re risking 10 BB to win 51.5 BB, so you only need the bet to work 18% of the time as opposed to the normal 33% without the 7-2 bonus.
- Note how much more of an attractive proposition cbetting is in a single-raised versus heads up pot: cbets only need to work 8.5% of the time versus 18% of the time.
And for 4bet pots this then changes to 26.5% which while is better than the 33% that it would need to work without the 7-2 game, won’t change your range as significantly. In a 4bet pot you should probably give up with some combos of 7-2 and replace your worst normal bluffing candidates with 7-2.
- Don’t be the guy that makes the hero triple barrel – on each street the extra 30 BB becomes much less of a factor.
- If it’s a 3bet pot heads up pot with 200 BB stacks to start the hand, and you get to the river with 100 BB in the pot and 150 BB behind.
- You decide to overbet the river and risk 150 BB to win 100 + 30 BB because goddamnit if you’ll lose with 7-2.
Normally you would need this bluff to work 60%. But with the extra 30 BB, this bet still needs to work 53.5% of the time, not that significant of a difference. If you decide it makes sense to have an overbetting range on a particular river card, it will likely make sense to include at least a combo or two of 7-2, just not all 12 combos.
- Equity when called + fold equity – bet when called and miss + bounty equity = 0
- Equity is when called = x
- % Opponent folds = y
- 7-2 Bounty = z
- So let’s say I bet 50 into 100 on a flop in a heads up pot.
- So the base equation before knowing our exact hands, equities, and bounty is the following knowing the size of the bet:
- x(1-y)*200 + y*100 – 50*(1-x)(1-y) + z = 0
- The flop is Kc6h9c.
- Which is a better c-bet bluffing candidate, 72o or J10c?
Let’s approximate that 7-2 has about 5% equity against a continuing range and J10c has 35% equity. Your opponent will fold 33%, 8% more than optimal. In the home game I played, the 7-2 bounty was 50.7-2,05(1-.33)*200 +,33*100 – 50*(1-.05)(1-.33) + 50 = 57.875 J10c,35(1-.33)*200 +,33*100 – 50*(1-.35)(1-.33) + 0 = 58.125
- So in this case, we’d expect to profit about $7 (answer of equation – the bet) with our best bluffing candidate as well as 72o betting half pot in a medium sized pot for the stake, without much theoretical difference between the two hands.
- Now let’s look at what happens if this flop was bet called and a blank turn comes out.
- Kc6h9c4s
Which is a better bluffing candidate now for betting 140 into 200? Let’s adjust the base equation for this bet and pot size, how often your opponent folds (33%, a few % less than optimally against this bet size), and updated equities – 0% for 7-2 and 18% for J10c.
x(1-y)*480 + y*200 – 140*(1-x)(1-y) + z = 0 7-2 0(1-.33)*480 +,33*200 – 140*(1-0)(1-.33) + 50 = 117 J10c,18(1-.33)*480 +,33*200 – 140*(1-.18)(1-.33) + 0 = 201.796 As you can see, as the pot gets bigger, 7-2 becomes significantly worse (EV of -$23 in this example) to bluff compared to good draws (one would expect to profit $61 semibluffing J10c here).
Now a note on river play – if you do get to the river with 7-2, then it becomes your best bluff because none of your bluffs have equity but you get the extra bounty with 7-2. This doesn’t necessarily mean that you should always bluff with all combos of 7-2 you get to the river with, but you should defintely bluff all 7-2 combos before adding other bluffs.
Conclusion The big takeaway is to still be quite aggressive with 7-2 – the extra 30 BB in most circumstances makes it an excellent bluffing candidate. This becomes less and less true on later streets, and in bloated pots. Just remember to not get too crazy and have it make your ratio of value bets to bluffs go out of whack – with the addition of 7-2 to a bluffing range, remember to value bet extra thinly.
: The 7-2 Game
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Is there a strategy to Texas Holdem?
When to Raise –
If you think you have the best hand, raise big. You’ll scare weaker players in to folding, narrow the field, and raise the stakes. If you have a made hand and don’t need to draw any cards to win, raising may force players with drawing hands (that need cards to make a winning hand) to fold. Raise to bluff or semi-bluff. If you’ve got nothing but you think you can outmaneuver your opponents with a raise by making them think you’ve got a winning hand, give it a shot. It’s a risk that may pay off. Even if your bluff is called, you may be able to improve on the draw. Raise to gain information. If you raise, your opponents have to raise, call, or fold. This can give you information about how strong their hands are. You may also get a check from your opponent on the next betting round, and with it the opportunity to improve your hand with a free card.
What is the most famous cheat code?
#1: The Konami Code – This is hands down the most famous of all cheat codes. Perhaps because it is has appeared in more than 100 games made by Konami, unlocking a different feature in each one of them. It was created by Kazuhisa Hashimoto who was developing the video game Gradius back in 1985.
He found the game too hard to test so he included the sequence to achieve all bonuses at once. He forgot to delete the code and the game was launched with it and included in future video games where its popularity grew to overcome the most difficult levels. This code is so famous that is has even crossed into the world wide web.
Entering the combination in Google Hangouts will change conversation’s background to a mountainside with trees and blue skies. There is a webpage that contains a list of other webpages that reveal a secret when entering the Konami Code (of course you can only access the list by entering the Konami sequence).
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When should you not fold in poker?
The Right Way to Fold – Knowing the right time and the right way to fold are essential when learning how to play Texas Hold ’em, It is best to wait until your turn arrives before folding at a poker table. Even if you’ve been dealt bad cards and you’d like to throw them in right away, you need to be patient and wait for the players ahead of you to fold, call, or raise before you can do so yourself.
It’s poor poker etiquette to fold out of turn. You will earn the ire of your opponents, as your actions could reveal to those still playing what the odds of winning may be. Folding early also means those still playing will have one less person to call and potentially raise the pot. Your actions can impact their decision to call, raise the stakes, or fold.
If you’re playing online poker, you can program your retirement as soon as you see your cards, but at a live table, you have to wait until it’s your turn. Be courteous to the dealer by placing your cards face down and sliding them forward enough to allow him to pick them up with ease.
- Before you discard your cards face down, you should say “fold” or “I fold” to indicate your intentions.
- There is no way to change your mind and re-enter the hand once you have said you will fold.
- The other players should not see your cards when you fold.
- Be careful when tossing, and don’t expose yourself by getting too fancy with your toss – you are likely to receive a second warning from the dealer if you aren’t careful.
If you have the option to check, such as after the flop, turn, or river, it is also uncommon to fold rather than check. On most occasions, if there is a raise, you would check, then fold.
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What is the 2/4 rule in poker?
The 4-2 Rule as mentioned previously – The 4-2 Rule is a way to turn the number of drawing outs you have into your odds of hitting them. It’s times 4 on the flop to hit on the turn or river, and times 2 on the turn to hit your draw on the river. Example: a flopped flush draw is 9 outs.
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What is the weakest hand in poker?
1.2-7 offsuit – The 2-7 offsuit is considered the worst hand in Texas Hold’em and the worst poker hand to play pre-flop. You cannot make a straight with both cards and if you hit a flush you will have a very low flush. The 2-7 offsuit is the lowest two cards you can have with very few good options available to you. The ideal way to play this hand in Texas Holdem is to FOLD.
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Can you do a2345 in poker?
For instance, in poker, ace2345 or poker, a2345 is generally considered the lowest possible straight otherwise known as a wheel in poker.
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Is ace 2 3 4 5 a straight in Texas Hold em?
The idea of this project is to invent a procedure poker-value that works like this: > ( poker-value ‘(h4 s4 c6 s6 c4)) (FULL HOUSE – FOURS OVER SIXES) > (poker-value ‘(h7 s3 c5 c4 d6)) (SEVEN-HIGH STRAIGHT) > (poker-value ‘(dq d10 dj da dk)) (ROYAL FLUSH – DIAMONDS) > (poker-value ‘(da d6 d3 c9 h6)) (PAIR OF SIXES) As you can see, we are representing cards and hands just as in the Bridge project, except that poker hands have only five cards. Here are the various kinds of poker hands, in decreasing order of value:
• | Royal flush: ten, jack, queen, king, and ace, all of the same suit |
---|
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An ace can be the lowest card of a straight (ace, 2, 3, 4, 5) or the highest card of a straight (ten, jack, queen, king, ace), but a straight can’t “wrap around”; a hand with queen, king, ace, 2, 3 would be worthless (unless it’s a flush). Notice that most of the hand categories are either entirely about the ranks of the cards (pairs, straight, full house, etc.) or entirely about the suits (flush). It’s a good idea to begin your program by separating the rank information and the suit information. To check for a straight flush or royal flush, you’ll have to consider both kinds of information. In what form do you want the suit information? Really, all you need is a true or false value indicating whether or not the hand is a flush, because there aren’t any poker categories like “three of one suit and two of another.” What about ranks? There are two kinds of hand categories involving ranks: the ones about equal ranks (pairs, full house) and the ones about sequential ranks (straight). You might therefore want the rank information in two forms. A sentence containing all of the ranks in the hand, in sorted order, will make it easier to find a straight. (You still have to be careful about aces.) For the equal-rank categories, what you want is some data structure that will let you ask questions like “are there three cards of the same rank in this hand?” We ended up using a representation like this: > (compute-ranks ‘(q 3 4 3 4)) (ONE Q TWO 3 TWO 4) One slightly tricky aspect of this solution is that we spelled out the numbers of cards, one to four, instead of using the more obvious (1 Q 2 3 2 4), The reason, as you can probably tell just by looking at the latter version, is that it would lead to confusion between the names of the ranks, most of which are digits, and the numbers of occurrences, which are also digits. More specifically, by spelling out the numbers of occurrences, we can use member? to ask easily if there is a three-of-a-kind rank in the hand. You may find it easier to begin by writing a version that returns only the name of a category, such as three of a kind, and only after you get that to work, revise it to give more specific results such as three sixes,
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What is the most important skill in poker?
1. Handling Your Finances (Bankroll Management) – There are very few skills in poker as vital as the ability to manage your money. “Your bankroll is your single most important asset, so you need to learn how to handle it properly to succeed in the long run.” Poor bankroll management, playing higher than you can afford, or taking too many shots, are the fastest ways to lose all your money.
This is a lesson many poker players have to learn on their own before realizing there’s simply no way around it. On the bright side, learning to handle your bankroll in poker will help you prepare for other life situations. You will learn key aspects of planning and distributing the funds in the most efficient way, and even taking necessary risks.
Whether in business or on a personal level, this is a very good skill to have.
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What hand wins the most in Texas Holdem?
Poker-hand rankings: from strongest to weakest – 1. Royal flush The royal flush sits atop the poker-hand rankings as the best hand possible. It features five consecutive cards of the same suit in order of value from 10 through to ace.2. Straight flush Any five cards of sequential values in the same suit that’s not a royal flush is a straight flush.
It can only be beaten by a royal flush or another straight flush including higher-ranking cards.3. Four of a kind The same card in all four suits. The five-card hand is completed by the highest card among the others on the table or in your hand.4. Full house A hand comprising the same value card in three different suits (three of a kind) and a separate pair of the same rank card in two different suits.
When more than one player has a full house the winning hand is the one with the higher or highest value three of a kind.5. Flush Five cards of the same suit in any order whatsoever. When two players have flushes the flush featuring the highest valued card is the winning poker hand.6.
- Straight Five cards of sequential numerical value composed of more than one suit.
- An ace can usually rank as either high (above a king), or low (below a 2), but not both in the same hand.7.
- Three of a kind A poker hand containing three cards of the same rank in three different suits.
- The two highest available cards besides the three of a kind complete the hand.8.
Two pairs Two different sets of two cards of matching rank. The highest-ranked remaining card completes the hand.9. Pair A pair of cards of the same rank in different suits. The remainder of the hand is formed from the three highest ranked cards available.10.
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Is Texas holdem luck or skill?
Conclusion: Is Poker Based on Luck or Skill? – The answer to whether poker is gambling or based on skill is that it’s a little of both. In order to win a hand, a player will need some element of luck, but they’ll also need to know exactly what to do with the cards and the situation in front of them.
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How often should you fold in Texas Holdem?
How Often Should I Fold? – In essence, folding is for quitters. And most tight TAG players quit too often, especially near the turn & river. Most fishy players quit too rarely, and they bring WAY too much junk to showdown. Your goal is to be in the middle. First, how often is too often? Of course, there is a large difference between folding 80% of the time, 50% of the time, and 25% of the time. In general, if you allow somebody to generate outright profit from you (meaning you fold more often than the BE of their bet size), you are folding too much.
Especially since some of your folding range would actually either be ahead or have a chunk of equity, I’d say if you are routinely folding more than a third of the time you are doing so too often. If you’ve read Ed Miller’s Poker’s 1% he actually outlines only folding an average of 30% of the time in many situations.
So if you are consistently folding more than half the time (and many tighter players do), you are leaving money on the table. One of the 2 poker rules you need to live by is that if you call on one street, you should usually continue on the next street,
If we take ‘usually’ to mean ‘about 70% of the time’, that inherently means we should be folding around 30% of the time when facing bets. These numbers are ballpark numbers averaged over ALL possible flops and/or runouts – so keep in mind that really bad cards/actions may increase your folding frequency and really great cards/actions may increase your continuance frequency.
But are most players really doing that? Let’s look at another example, this time from a hand posted on the Red Chip Poker Forums. In this situation, hero has TT and faces a cbet and barrel on a Jack-high board: Pocket Tens here is right on the cusp between folding and continuing given the number of combos that hero would gladly continue with from their range (including top pair, pair+draws, flush draws, etc.).
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What is the oldest cheat code?
Cheat codes – The most basic type of cheat code is one created by the game designers and hidden within the video game itself, that will cause any type of uncommon effect that is not part of the usual game mechanics. Cheat codes are usually activated by typing secret passwords or pressing controller buttons in a certain sequence.
- Less common activation methods include entering certain high score names, holding keys or buttons while dying, picking up items in a particular order and otherwise performing unintuitive actions.
- Some games may also offer a debug console that can be used to edit game parameters.
- Effects might include unlocking a character or improving a character’s performance: for example providing a car with greater acceleration, or just visual gags such as “big-head mode” in GoldenEye 007,
Some games humorously penalize the player for using another game’s cheat codes. For example, using cheat codes from Doom in Heretic gives the opposite of the desired effect, such as instant death instead of invulnerability or stripping weapons instead of providing them.
Unlike other cheating methods, cheat codes are implemented by the game developers themselves, often as a tool to playtest certain aspects of the game without difficulty. One of the earliest known examples of this type of cheat is the Konami Code, created in 1986 by Konami developer Kazuhisa Hashimoto as he worked on porting the 1985 arcade game Gradius for use on the Nintendo Entertainment System,
Hashimoto is quoted as saying “The arcade version of Gradius is really difficult, right? I never played it that much, and there was no way I could finish the game, so I inserted the so-called Konami code.”
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What does Bekknqv cheat code do?
#1 – Pedestrians Riot – The Los Santos Riots is one of the most memorable parts of GTA San Andreas, so having a cheat code that enables the riots throughout all of San Andreas is pretty cool. It’s chaotic, fun, and works well with other pedestrian cheat codes. If players are feeling particularly anarchist, they can activate this cheat code during missions for extra fun.
It’s a cheat code that adds a lot of replay value to GTA San Andreas, considering it can be activated at any part of the game and still feel fresh. Unlike some other riot cheat codes, players can de-activate this cheat code whenever they want. Hence, they’re not obligated to restart the game if they’re tired of having the cheat code on.
On PC, one may activate this cheat code in GTA San Andreas by typing “STATEOFEMERGENCY” or “IOJUFZN”. Note: This article reflects the writer’s personal views. For comprehensive guides and walkthroughs, check out SK GTA Wiki Edited by david.benjamin Thank You! GIF Cancel Reply ❮ ❯
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What is the classic cheat code?
Examples: – open/close all folders Action-Adventure
The Legend of Zelda :
In every game, the player can choose a name for the main character, In the original The Legend of Zelda :
Naming your saved game ZELDA (or at least starting the name with ZELDA, so ZELDARA would trigger this too) starts you off on the second quest. It is often joked by fans as being a Take That! to fans who think Link’s name is Zelda. Pressing Up+ A on the player 2 controller takes you to the Continue/Save/Retry screen immediately, so you can save without having to die. In rereleases on platforms where you can’t plug in a second controller, substitute commands are used, such as Up+Select on the GBA version.
In The Legend of Zelda: Link’s Awakening, entering ZELDA treats you to a catchy remix of the series theme song.
In the Japanese version, entering とたけけ (totakeke) will play a similar remix, with the melody being Totaka’s song instead.
Metroid :
JUSTIN BAILEY – A password beginning with this sequence lets a player start Metroid with an unarmored Samus and much of the game completed. Various hypotheses arose as to who or what “Justin Bailey” was, note but it was later proven to be a coincidence — the password system is coded so that many English word combinations produce valid results. A Metroid cheat code that is not a coincidence but which remained undetected for years is NARPASSWORD, It’s hardcoded to bypass the usual password logic and checksums, and grants Samus infinite health and missiles, the Ice Beam, and every power-up in the game with the exception of Energy Tanks and missile expansions. There are several hypotheses regarding the code’s name. Some say the first three letters stand for Tohru Narihito, who converted the game to cartridge format from the original Famicom Disk System version (which used battery backup instead of passwords). Others say the code is short for N orth A merican R elease Password, inserted into the American version for debug purposes. Nintendo themselves claim it stands for N ot A R eal Password (the joke being it is a real password). Still others have searched the game far and wide for the elusive Narpas Sword, ENGAGE RIDLEY MOTHER FUCKER, Depending on the method used to play the game, it will cause negative effects of varying severity, with the most minor of them resetting the game back to the title screen, up to hardlocking the entire system it’s being played on with the potential to cause some damage to the system itself in case of the 3DS Ambassador version at its worst. The reason why the password is so destructive is because it not only has an invalid starting location, but it also changes the total ingame time value (which is used to determine the ending you get) to 2.86 billion, which comes out to 314.5 years of total playtime.
Catherine features a Shout-Out to the “Justin Bailey” code, with a character whose full name is Justin Bailey. Shadow Complex, another Metroidvania, also includes a reference: completing the Master Level Challenge of collecting 100% of its items in under 2 hours gives you the title “Jason Bailey”.
In Axiom Verge, once you get the ability to enter passwords, entering “JUSTIN BAILEY” will do exactly what you expect it to do and put the protagonist in a Leotard of Power that shows a lot of leg. Even though this protagonist is male, The Big Bad also gets a leotard during the final boss fight. Appropriate, since he and the protagonist are technically the same person,
Tomb Raider :
In the PC version of Tomb Raider II, attempting to use the “All Weapons” cheat note from the original Tomb Raider causes Lara to explode. The sequence does work as expected if Lara is holding a flare at the time. Tomb Raider III had even more fun with that: you have to do everything like in the second game, but with your pistols unholstered and adding a crouch before turning around. Wielding any other item or omitting the crouch once again causes Lara to explode.
The Konami Code (up, up, down, down, left, right, left, right, B, A, Start) was and still is used in several games made by Konami, The first time was in the NES game Gradius, where it gave your ship every powerup available. Another was Contra, where it gave you 30 lives. In the PC Engine version of the Irem game Mr. Heli no Daibouken, the code for up to 99 continues was I, II, II, I, Select. Entering the same code in Ninja Spirit would just display the message “Do you play Mr. Heli?” (This confused some American players, since Mr. Heli was released in the U.S. only as an Arcade Game under the Market-Based Title Battle Chopper,) Castlevania: Rondo of Blood had X-X!V”Q as the level select code. In Castlevania: Symphony of the Night, entering the same name allowed beginning with Alucard in Luck Mode, with 99 Luck and a Lapis Lazuli which further increases his Luck.
Adventure Game
“XYZZY” is a magic word in Colossal Cave Adventure, While not originally a cheat code, homages to Colossal Cave use it as such, and the hobbyist text-adventure development community traditionally includes a hidden “xyzzy” command as a tribute, Slightly less commonly used is ” PLUGH ” which functions the same as “XYZZY” in Colossal Cave, (Depending on what version of the game you play, other words such as ” PLOVER ” and “LWPI” also appear.)
In Deus Ex, this is one of the passwords JC Denton uses to attempt to get into Smuggler’s place when he doesn’t know the real one. In the online text adventure game Grueslayer on Uncyclopedia, there will usually be an option to either pronounce or say “xyzzy” or a variant with a different number of X’s and Z’s. Doing this at any time will kill you horribly. Kingdom of Loathing, a text-adventure parody in itself, references this in the Leaflet Quest. Some versions of Windows Minesweeper have a cheat where typing “xyzzy” and then pressing the Shift and Enter keys enables the player to identify whether or not a given square contained a mine by looking at the upper-left-most pixel of the screen. The adult text adventure game Moist has “xyzzy” teleport you to the ballroom in the middle of the map (and lampshades it with the comment “Good to see the old magic still works”). Use of this word in Level 9’s Snowball (or indeed, any magic word from any of their previous games) would cause a psychiatric droid to tap you on the shoulder, then tranquilize you, and you would wake up in a padded cell. Fortunately, there was a way out. It can be used to teleport away from death, and lets you into an area that you might not have unlocked yet, but this can lead to Script Breaking and even make the game Unwinnable, Trying either “plugh” or “xyzzy” in Zork causes the game to tell you “A hollow voice says ‘Fool’.” This in itself is commonly referenced. Counterfeit Monkey : Typing “plugh” or “xyzzy” results in the response “What we do isn’t magic. It’s science.” Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus has a silly response to “plugh” or “xyzzy”, akin to a tie-in promo found in 80s comics. The command turns out to have been the “secret word” of the day. Max and Doris break character to address an unseen audience of “Max-and-Doris Patrol Club Members” and give them a message to decode using their special decoder rings. If you decode it successfully, it gives you two commands you can use for bonus material. Savoir-Faire : Typing “xyzzy” or “plugh” actually serves a gameplay purpose; it spawns a recipe cylinder for Easter eggs. If you find the ingredients, you can even cook it. Best of Three : Typing “xyzzy” results in the perfunctory response “— obligatory easter egg —”. Pythos Mask : The “xyzzy” command results in the text “It will take more than petty incantations to save the day.” Galatea has a special response. Typing “xyzzy” or “plugh” results in a surreal ending where you break the fourth wall and apparently end up as a game developer. Cragne Manor : Subverted with “xyzzy”, which does nothing special. The world falls silent for a moment, as if holding its breath for something to happen. but nothing does. You don’t know what you expected, really. Using “plugh” or “xyzzy” in City Of Secrets gives the response “The strange word, though meaningless, endows you with a brief flush of confidence and self-assurance.”
The first Zork game has the instructions on how to use the boat start with the phrase “Hello, Sailor!” (The game gives the same response to “Hello, Sailor!” as it does to “xyzzy” and “plugh”,) The second game has the same things built in and also introduces “Hello, Aviator!” on the instructions for how to use the hot air balloon. These become a Brick Joke in the third game, in which saying “Hello, Sailor!” at the right time and place nets you an invisibility potion. Alternately, in the original, Mainframe Zork that was cut up into three pieces to make the commercial Zork series, knowing that “Hello, Sailor” was utterly useless was important.
Fighting Game
In the SNES port of Street Fighter II, you could punch in Down, R, Up, L, Y, B, on the Capcom logo to unlock mirror matches. The “sequel” Street Fighter II Turbo used it on controller 2 to enable mega turbo mode or disable specials if done on the “Licensed by Nintendo” screen. King of Dragons appended X and A to the code to unlock same-character select.
First-Person Shooter
Later id Tech 3 games of the Dark Forces Saga are consistent across the years with cheats unlocked by entering either “devmapall” or “helpusobi 1” and featuring a godmode (god) all weapons, ammo and full health/shields (give or give all) level jumps, noclip mode and the latter two games letting you set Force powers as high as you like and spawn both friendly and hostile Non Player Characters, Also present in the last game is a punching mechanic, unlocked with the code “iknowkungfu.” The PS4 port of Jedi Outcast allows for cheats by pausing the game and inputting up, down, up, down L3, R3, L3. Each of the cheats is accompanied by a Mythology Gag and, while most achievements are disabled, there is an achievement for completing a level with a cheat code active. Doom has a number of cheat codes prefixed by the character sequence “ID” — the most popular being “IDDQD” ( God Mode ) and “IDKFA” (full armor and ammo plus all weapons and keys). The “ID” prefix obviously stands for developer id Software, but not many fans know that “DQD” stands for Delta-Q-Delta, the name of a three-person informal fraternity organized by Doom programmer Dave Tailor during his college days. “KFA” simply stands for Keys, Full Ammo. note Several later games, particularly in the same genre, have carried on the tradition.
If you type any code from the original Doom into the developer console in Doom 3, you get the message “Your memory serves you well!” and nothing more. In Activision’s Windows release of Earthworm Jim, entering “IDDQD” and “IDKFA” would display two different credits screens. The same thing happens with the PC version of Pitfall: The Mayan Adventure, displaying a screen of the team saying ‘This Ain’t Doom!’ If you have one of the older versions of Microsoft Excel that has the mini-FPS hidden inside it, try the code “EXCELKFA”. Heretic includes “IDDQD”. but, in a case of Jackass Genie, doing so instantly kills you with the message “Trying to cheat, eh? Now you die!” Likewise, “IDKFA” deprives you of everything except a staff (“Cheater – you don’t deserve weapons!”). Players were likely to try these codes at least once, considering that the game used the Doom engine. Using “IDDQD” in MechWarrior 2 detonates your BattleMech with the message “This ain’t Doom, bub”. Typing “IDKFA” into Tony Hawk’s Pro Skater 3 ‘s password entry screen allows you to skate as the Doom Guy, complete with his own set of Doom -themed skateboards. Hyper Princess Pitch has a complex reference to the Doom cheat codes, where each of the game’s cheats are prefixed by a RG ( Remar Games) much like how Doom cheats use the company’s name as a prefix. The game also uses the Konami Code to trigger a one-time Smart Bomb,
The no-clip code for Doom is “IDSPISPOPD”. It’s both a code and an in-joke: an acronym for ” smashing pumpkins into small piles of putrid debris.” note Lampshaded in the novel for Doom, where the Cacodemons are called Pumpkins by the hero(es) and, after a particularly gruesome encounter, the Action Girl shouts, “OOH-RAH! Smashing pumpkins into small piles of putrid debris!”
“IDSPISPOPD” is referenced in a Cracked Photoplasty: Ads for Products That Must Exist in Video Games,
By the way, none of “IDKFA”, “IDDQD”, “IDSPISPOPD”, “IDBEHOLD” or their ilk work on the version of Doom that comes with the Doom 3 BFG Edition,
They actually do, as long as you type them in the console, rather than just during gameplay. Except “IDDQD” becomes “IDQD” for reasons unknown.
In Heretic, god mode is “QUICKEN” and all weapons is “RAMBO”. If you try “QUICKEN” three times in the sequel Hexen, your character instantly dies. However, in an unintended and unforeseen portability between the two games, typing “QUICKEN” and then “RAMBO” just so happens to include the sequence for Hexen ‘s own all weapons code: “NRA”.
“god”, which gives the player invulnerability. “noclip”, which lets the player move through walls and enemies, and lets them ignore water. “notarget”, which prevents enemies from noticing the player, Interestingly, in Quake itself, it only worked as long as the player didn’t attack them, similarly to the Ring of Shadows powerup. “impulse “, a debug command that triggers the action that is identified by the chosen number – for example, “impulse 2” in Quake makes the Shotgun the active weapon while “impulse 255” activates a Quad Damage, However, all Quake -derived games have an “impulse” that gives the player all weapons and maximum ammo. In Quake, it’s “impulse 9” (which also gives the player both the Silver and Gold Key, but they are lost upon changing levels. It’s also the only way to use the Thunderbolt in the demo), while in Half-Life -derived games it’s “impulse 101”.
Platform Game
Sonic the Hedgehog
In Sonic the Hedgehog, the level select code is “up, down, left, right, then hold A and press Start”. Pressing C after each direction activates debug mode. The first version of the code is used in a number of other Mega Drive games. In Sonic the Hedgehog 2, the level select code is “19, 65, 09, 17” on the Sound Test. It’s the birthday of Yuji Naka! In Sonic 3D: Flickies’ Island, press B, A, right, A, C, up, down, A (“BARACUDA”) to unlock level select. This is also a common sequence in Mega Drive games. Alternatively. you can just slap your cartridge while it’s in the slot since the level select also acts as a failsafe when the game has an untrappable error. note
One of the oldest cheat codes, and possibly one of the best-known, is “6031769” from the 1983 Sinclair ZX Spectrum game Manic Miner (it unlocked a teleport system). This was later homaged in Grand Theft Auto (by British developers Rockstar North), which uses this as one of its cheat codes.
- Jet Set Willy, in its original release had a teleport system if you typed in the word “typewriter”.
- A later re-release when the author moved from Bug Byte to Software Projects changed it to “writetyper”.
- Some Hudson Soft games allow to continue from the last stage you got Game Over (instead of going back to 1-1) by using hold LEFT and press START cheat code.
Works in Adventure Island and Milon’s Secret Castle, In Bubble Bobble (the arcade version), entering certain controller codes on the title screen that would make powerups permanent, reveal all secret doors, and unlock the “Super Game.” In Rainbow Islands, the same three codes produced hint messages instead.
For Spyro Reignited Trilogy, only the 99 Lives code from 1, the colour-changing codes and the Big Head/Flat Spyro codes from 3 were used. This is because they’re the only ones that don’t use the Circle button (unless it’s the last input), as that cancels out of the remake’s pause menu.
Donkey Kong Country : At the save file menu:
B, A, R, R, A, L (Barrel) — Grants 50 lives upon starting or loading a file. Down, Y, Down, Down, Y (DYDDY -> Diddy) — Instant access to the animal bonus stages. Down, A, R, B, Y, Down, A, Y (Darby Day) — Sound Test, B, A, Down, B, A, Down, Down, Y (Bad Buddy) — Allows either player to switch in two-player co-op, not just the active player.
Real-Time Strategy
All of the Age Of games have stock cheats that devious players (or campaign schemers) will know off by heart, ready to Ctrl+V and double-Enter into oblivion. The resource ones are arguably the most well-known, for Food note, Wood note, Stone note and Gold note, as well as instant units and research. note In Planet Blupi, by typing a certain word in-game, you can either refill all Blupis’ energy and cure the sick ones (“POWER”), make all Blupis’ Life Meter stay full regardless of task (“SUPERBLUPI”), make the Blupis outright invincible (“INVINCIBLE”), clear out all the black fog that limits your vision (“VISION”), among others. The password for an instant win in Starcraft is “there is no cow level”, referencing a rumor in Blizzard’s Diablo (which became an actual level in Diablo II ). There was also a user group known as “Operation: CWAL (Can’t Wait Any Longer)” on the Blizzard forums before the official release of Starcraft ; as a Shout-Out, the cheat code for super fast construction is “operation cwal”. The cheat for infinite energy is “the gathering”, a reference to Magic: The Gathering, Other cheats include “black sheep wall”, “food for thought”, and “power overwhelming”. Starcraft II has terribleterribledamage and moredotsmoredots, In the first Warcraft, the code to enable cheat codes is ” corwin of amber “. To make your units invincible and able to kill enemies in one hit, type ” it is a good day to die “. ” ides of march ” takes you to the last mission for the campaign, while ” eye of newt ” gives all casters all spell upgrades. Warcraft II once again has “it is a good day to die”, and adds “on screen” to remove the Fog of War and ” make it so ” for fast building/training/researching. Meanwhile, ” there can be only one ” results in instant victory, and ” every little thing she does ” upgrades your units’ magic. The instant win password in Warcraft III is ” allyourbasearebelongtous “, while the instant defeat password is “somebodysetupusthebomb”. The code to give yourself gold is ” keysersoze n “, where n is the amount you want. ” greedisgood n ” gets you n of both gold and lumber. ” thereisnospoon ” gives all units infinite mana. ” strength and honor ” prevents the computer from declaring your loss. ” whoisjohngalt ” allows research upgrades even if you haven’t met the requirements (such as having a Workshop in order to research Long Rifles). warpten gives instant builds. iocainepowder grants instant death attacks to all your units. ” iseedeadpeople ” removes the Fog of War, The Attack*100-plus-invincibility cheat is “whosyourdaddy”.
Shoot ‘Em Up
Burai Fighter has two special cheat passwords: LOBB (after Ken Lobb) for all weapons, and KAGA (after Taxan’s parent company, Kaga Electronics) for 99 lives.
Simulation Game
In the original SimCity, hold Shift and type “fund” to get $10,000 (each time). If you use it eight times, though, you trigger an earthquake, You can avoid the downside by saving and reloading before you reach the trigger, or by using the code prior to building anything. note
In SimCity 2000, this code offers to loan you $10,000 at 25 percent interest a week, You can exploit this by using the code repeatedly until the ridiculous interest rate wraps around and turns hugely negative. Entering “fund” in the cheat console of SimCity 3000 makes your news ticker scroll a message about “an ancient, arcane code”.
In SimCity 2000, “iamacheat” gives you $500,000 and unlocks all buildings and rewards. Typing “priscilla” gives access to a lovely debug console.
In SimAnt, SimEarth, and Sim Life, using “iamacheat”, “fund”, or any other money-related cheat from prior games results in a message saying “Congratulations, you are now $10,000 richer. Unfortunately, money is useless in this game.” Using them in SimFarm donates the money to the nearby city, rather than to your own bank account. Rather than actually doing something useful with the money, the mayor squanders it all on a new car.
In SimCity 3000, ” Call cousin Vinnie ” causes a shady-looking character to offer a large sum of money, though this works only once per game. If you reject it, a cop congratulates you for passing a Secret Test of Character and gives you another code to build a castle.
In every main Sims game since the The Sims 2, it’s been “kaching” to get 1000 simoleons and “motherlode” to get 50000 simoleons.
Strategy RPG
Heroes of Might and Magic III, Tab-nwc. In all three versions of it. One referenced Monty Python and the Holy Grail : nwcalreadygotone gives you the holy grail and nwcigotbetter to gain a level. The expansions used Matrix and Star Wars Episode 1 references. Popular fanmade expansion Wake of the Gods replaces cheatcodes as well – this time with Lord Of The Rings references.
Other Media
Invoked by Jan Valentine of Hellsing who screams the Konami Code as he and his ghouls slaughter the anti-vampire defensive forces. Perplex City has a card whose objective is to name the games that originated many of these popular codes. The Big Bad of Wreck-It Ralph uses the Konami Code to unlock the source code to Sugar Rush, Holding down shift and pressing 838 while on the title screen opened up a developer’s screen on many TI-99/4A games, typically allowing you to choose what level to start on, how many lives you had, etc. Many Game Boy games used Up, A, Start. When used any time, it would cause an in-game reset.
This is referenced in the Strong Bad Email “keep cool” as the last thing lifeguard Strong Bad recommends doing before getting in the pool after eating.
Try the Konami code (Up, Up, Down, Down, Left, Right, left, Right, B, A) on this website: http://www.vogue.co.uk/
Is there an algorithm for poker?
Algorithm – The algorithm is a numerical approach to quantify the strength of a poker hand where its result expresses the strength of a particular hand in percentile (i.e. ranging from 0 to 1), compared to all other possible hands. The underlying assumption is that an Effective Hand Strength (EHS) is composed of the current Hand Strength (HS) and its potential to improve or deteriorate (PPOT and NPOT): E H S = H S × ( 1 − N P O T ) + ( 1 − H S ) × P P O T where:
E H S is the Effective Hand Strength H S is the current Hand Strength (i.e. not taking into account potential to improve or deteriorate, depending on upcoming table cards N P O T is the Negative POTential (i.e. the probability that our current hand, if the strongest, deteriorates and becomes a losing hand) P P O T is the Positive POTential (i.e. the probability that our current hand, if losing, improves and becomes the winning hand)