Best In Slot Wow Shadowlands?
Contents
Which covenant for Shadow Priest?
Best Shadow Priest Covenants for Mythic+: Necrolord & Night Fae. Covenant Ability: Unholy Nova – A one minute cooldown that deals reasonable AoE damage over a long period of time, as well as provides the most Single Target and boss damage.
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Is Necrolord best for Shadow Priest?
Necrolord Exclusive Legendary for Shadow Priests This is an extremely potent legendary for Single Target, as it scales with our secondary stats and provides a huge amount of burst damage. We already want to cast Unholy Nova on cooldown, and that does not change.
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Is Shadow Priest easy?
How hard/complicated is shadow priest now? I haven’t really played since pre-legion. The voidform mechanic where you had rapidly draining insanity always messed me up. I am, I would say, not the best wow player. I’m only good at easy specs like ret pally and bm hunter.
But I really like shadow’s aesthetic and would like to have a shadow alt. It’s probably harder to play perfectly, but much less punishing to make mistakes on / not be good at.1 Like I think it is easier to be “good” but harder to be “great” – that’s just from my experience.1 Like Feels a little like you need a flow chart to decide which button to press, but that’s probably more just my stupidity.1 Like It feels more complex to me with all the cooldowns to manage, dots to refresh, and devouring plague casting.1 Like Easy to pick up, hard to master.
Once you realize that generating insanity is king and DP hurts a lot, you become better than most of the FOTM priests out there.2 Likes
it’s ok. (edit: less straightforward than BFA)hardest thing is getting room for the buttonsit’s easier than enh shaman to get a feel forto max out the stacking dev. plague effect, that would take some thought/timing/planning
: How hard/complicated is shadow priest now?
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Do Shadow Priests need hit?
Hit Rating is an important stat for Shadow Priests that increases the chance for your spells to hit the enemy. It is absolutely essential that a Shadow Priests have at least 17% increased chance to hit so that you don’t miss any spells.
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Which priest spec is best?
Shadowlands Priest Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Priest leveling guide! This WoW Priest leveling guide is dedicated to teaching beginners how to operate the Priest, masters of holy and void magics. We will cover the best Priest talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.
Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.
If Priest isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.
There is a new tab on your spellbook between General and your talent specialization, simply titled “Priest”. These are abilities that are now shared by all Priests, regardless of what specialization they are in.New Priests will not begin in a default spec (Shadow). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Priest abilities available to all specializations.Experienced Priests will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.Shadow Priests have received a slight rework that will be active in the Shadowlands pre-patch: Void Eruption is now a 1.5 minute cooldown and lasts for 15 seconds. You can increase its duration by picking up the level 50 talent Hungering Void, Devouring Plague returns as a short duration, strong DOT that costs Insanity to use.
For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Shadow as the best Priest leveling spec. Shadow is the only DPS specialization a Priest has, so it automatically becomes the best option for leveling.
Discipline can be a good leveling spec, as you are able to weave damage and healing spells and do significant damage on your own while keeping yourself healthy. It does not do as much damage as a Shadow Priest, but with spells like Penance, Shadow Word: Pain and Smite, you are able to level without too much issue.
This also opens up dungeon leveling with quick healing specialization queues! The final specialization that Priests have, Holy, is not recommended for leveling. Although Holy Priests can deal decent damage with Smite and Holy Fire, Discipline fills the same niche while giving you more damage in the long run.
- Holy can be considered easier to play with than Discipline, though, so it is not a terrible choice if you plan on leveling only through dungeons.
- Before level 10 you are just a Priest with a smattering of Priest abilities.
- When you reach level 10 you get to pick a specialization, Discipline, Holy or Shadow.
Although all three Priest specializations can be leveled with, we do not recommend going Holy unless you want to level only through healing dungeons.At level 10 you will select a specialization. You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button.
Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.
Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Priest to be whatever race suits your aesthetic best! Priests can choose from the following races (click on the race names to learn more about them!): Alliance
Default Races: Human Dwarf Night Elf Gnome Worgen Pandaren
Allied Races:
Void Elf Lightforged Draenei Dark Iron Dwarf Kul Tiran Mechagnome
Horde
Defaults Races: Undead Troll Blood Elf Tauren Goblin Pandaren
Allied Races:
Nightborne Mag’har Orc Zandalari Troll Vulpera
In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Priest. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.The talent selection below focuses on increasing a Discipline Priest’s damage while leveling solo, and may not be the best selection for one who just wants to do dungeons.
Level 15 Talents: Castigation is a simple talent that grants your Penance one more bolt. The strength of this talents comes from its simplicity. Twist of Fate is not that strong of a talent as it requires you healing a target below 35% for it to take effect, and this should not happen very often during leveling. Schism is not that bad of a talent, but as you kill targets quickly, the spellpower benefit starts to lose strength.
Level 25 Talents:
Angelic Feather is the strongest talent in this tier, as it grants you movement speed separate from other abilities. Just be careful to place them in a position where other players can’t steal them! Body and Soul is not that bad of a talent, but considering Discipline uses Power Word: Shield often in their healing rotation for its defensive usefulness, you will likely not benefit much from the talent as a movement speed boost. Protective Light is very limited for the talent slot, as it only gives the benefits when using on yourself.
Level 30 Talents:
Mindbender is the strongest talent in this tier, as it gives you an extra DPS cooldown that grants you some Mana returns in the process. The extra duration and mana benefit makes it a better option over the Shadowfiend, Shield Discipline is not a very strong talent for leveling, as you only get the benefit from it if your Power Word: Shield is fully absorbed. You will not gain the extra Mana if the buff simply ends. Power Word: Solace is not that bad of a talent but over time, it will deal less damage and return less mana than the Mindbender.
Level 35 Talents:
Dominant Mind is a very strong talent that allows you to use Dominate Mind while retaining control of your character. Psychic Voice is not a bad talent to take, but the danger of pulling extra mobs with Psychic Scream is ever-present, and using it more often can allow this to happen more often. Shining Force is not that strong for the talent slot, as it only does a knockback and a short-duration slow. Can be useful in very specific situations.
Level 40 Talents:
Sins of the Many is a very strong option if you do not plan to do a lot of dungeons while leveling, as it is a static damage bonus that won’t be diminished much, as you won’t have a lot of Atonement going around. However, it does quickly lose effectiveness in dungeons. Contrition is a great talent if you plan on doing dungeons, as it translates into more healing via Atonement, Shadow Covenant is by far the weakest talent in the tier, simply because you lose access to your Holy spells for the duration.
Level 45 Talents:
Purge the Wicked is by far the strongest talent in this tier, as it is a DOT that can be spread with Penance and translates to more healing via Atonement, Divine Star is a fun talent, but the damage it deals is quite weak and the nature of this spellcast makes this talent difficult to use. Halo is not that bad of a talent, but considering it spreads 30 yards around you, it does run you into the risk of aggroing more mobs. Not a bad talent if you can deal with the risk.
Level 50 Talents:
Lenience is the best talent for a Discipline Priest that is soloing, as it is a simple damage reduction. Spirit Shell is incredibly strong for dungeon leveling, but will not see that much use if you’re questing. Evangelism has the same issue as Spirit Shell: Strong for dungeons and group content, but not very strong for a Discipline Priest leveling solo.
The talent selection below focuses on increasing a Holy Priest’s effectiveness in dungeons.
Level 15 Talents: Enlightenment is a simple talent that grants you extra Mana regeneration, reducing the need to drink in between pulls in dungeons. Trail of Light can be strong if you can keep track of who you healed last, but with all the periodic healing Holy Priests have between Renew and Mastery: Echo of Light, this talent is simply not very effective and will result in a lot of overhealing. Renewed Faith is not that bad of a talent, but useless if you aren’t keeping Renew up on many targets.
Level 25 Talents:
Angelic Feather is the strongest talent in this tier, as it grants you movement speed separate from other abilities. Just be careful to place them in a position where other players can’t steal them! Body and Soul is not that bad of a talent, but considering Power Word: Shield has its defensive uses, you might not have it available when you need to use it for the movement speed. Angel’s Mercy is very weak for dungeon leveling, as this talent will only give you any benefit if the tank in your dungeon is doing a bad job,
Level 30 Talents: Level 35 Talents:
Censure is by far the most useful talent in this tier, as it transforms Holy Word: Chastise into an actual useful CC spell. Psychic Voice is not recommended to get for dungeons, simply due to the danger of Psychic Scream accidentally pulling more mobs into your group. Shining Force is not that strong for the talent slot, as it only does a knockback and a short-duration slow. Can be useful in very specific situations.
Level 40:
Censure is a great spell to pick, as the free Flash Heal s allow you to be more efficient with your healing by drinking less between pulls. Binding Heal is not very useful if you aren’t taking significant amounts of damage, which should not be the case in a normal dungeon situation. Prayer Circle is not that bad of a talent to take if you feel like you’re having to cast AOE heals often, but this can lead to your mana being drained quicker.
Level 45 Talents:
Halo is not that bad of a talent, but considering it spreads 30 yards around you, it does run you into the risk of aggroing more mobs Benediction is an ok talent, but the chance of gaining a free Renew is quite low. Divine Star is a fun talent, but the damage it deals is quite weak and the nature of this spellcast makes this talent difficult to use.
Level 50 Talents:
Light of the Naaru is an incredibly strong talent that increases your healing burst potential by bringing your Holy Word spells out of cooldown faster. Apotheosis can be an interesting option if you feel like you’re missing some burst healing. Holy Word: Salvation is a very strong healing cooldown, but the reliance on having to cast Holy Words often to bring it out of cooldown quicker makes this a less attractive option to use in dungeons.
The talent selection below focuses on making your periodic damage application as smooth as possible while allowing you to move from target to target faster. Level 25 Talents:
Body and Soul is by far the best talent choice, as it helps with one of the biggest weaknesses of a Shadow Priest, the lack of movement. San’layn is an interesting pick in a max level setting, but during leveling, you will likely not be using Vampiric Embrace enough to be worth the talent slot. Intangibility is a good oh-shit talent, but same as Sanlayn, you will likely not be using Dispersion during leveling for this to be worth the talent slot. Not a bad option if you like to live dangerously, though.
Level 30 Talents:
Misery is an incredibly convenient leveling talent, as it means you no longer need to hardcast Shadow Word: Pain on targets: it’s two DOTs for the price of one! Twist of Fate is not very strong for leveling, as mobs will not be under 35% health for long enough for the damage bonus to be of any significance. Searing Nightmare is not bad for a dungeon setting, but the damage is quite weak unless you already have Shadow Word: Pain applied to enemies, which makes using this talent quite moot.
Level 35 Talents:
Psychic Horror is the obvious choice here, as it grants the Priest with an extra CC in addition to Psychic Scream, Last Word is not a bad talent, but an extra CC is more interesting than a few seconds off of Silence for leveling. Mind Bomb is only worse than Psychic Horror due to it replacing Psychic Scream, but this talent improves Psychic Scream enough to make it very usable in dungeon settings.
Level 40 Talents:
Psychic Link is an excellent talent that not only grants a decent AOE component to Mind Blast, but synergizes pretty well with Misery, Auspicious Spirits is not a bad choice for leveling, but you will not like be creating enough Shadowy Apparitions to be worth the talent slot. is not that good for leveling, as it requires you standing in place and planning for it. It can be strong in dungeons or in settings where you have tanks keeping mobs in place for you, though.
Level 45 Talents:
Damnation is a great convenience talent that allows you to instantly apply all your DOTs, including Devouring Plague, free of charge to a target. Mindbender isn’t that great for leveling, as although it has a better uptime and more Insanity granted compared to the Shadowfiend, you will likely not be using Shadowfiend that often during leveling. Void Torrent is not a weak talent and deals decent damage, but it is hard to beat the convenience of applying every single DOT on a target without any costs.
Level 50 Talents:
is an insanely good talent that instantly casts Void Eruption and grants you more Insanity and the ability to cast while moving, and by far the strongest talent in this tier. Just be careful to not kill yourself! Ancient Madness is a weak talent, as the Critical Strike bonus will not stay in its maximum for long enough for it to be worth the slot. Hungering Void is a very weak talent due to the effect lasting for a very short time and only on a single mob. In addition, the increased duration on Voidform isn’t significant enough to warrant the talent slot.
Priests have one DPS specialization and two healing specializations with very different playstyles. In this section of the guide, we go over basic rotations for all three Priest specializations.Optimal Discipline Priest Ability Use While Leveling You will want to start fights by applying Shadow Word: Pain on a target and using Smite to deal damage to them.
- Penance can be used on cooldown for some good burst damage or burst healing on yourself.
- Elite Mobs: Make sure you keep yourself shielded with Power Word: Shield to prevent any damage and use your offensive cooldown, Shadowfiend, to deal more damage to the target.
- If you find yourself in a pinch, you can use crowd control abilities like Psychic Scream to disorient the target, or many of your healing cooldowns like Power Word: Radiance and Pain Suppression to survive longer.
Lots of small mobs: Discipline Priests do not have much in the way of AOE damage, and even after they learn Holy Nova, it is generally not recommended to engage many mobs as a Discipline Priest. Dungeons: In dungeons you will be mainly healing while dealing some damage – Make sure you keep Atonement on as many targets as possible to be able to heal everyone while dealing damage.
- As a Priest, you are also able to provide extra stamina via Power Word: Fortitude,
- Generally, using Psychic Scream is not recommended in dungeons, as it can lead to the fleeing mobs aggroing extra packs to your group.
- Optimal Holy Priest Ability Use While LevelingAs we do not recommend using a Holy Priest to level in Shadowlands unless you’re doing dungeon queues, we will only approach Holy Priests in a dungeon setting.
Dungeons: Keep Renew on targets that are taking low damage and do not require instant attention, and swap between Heal (if you want to be conservative) and Flash Heal (if people are taking lots of damage) to quickly heal them. AOE heals like Prayer of Healing and Circle of Healing heals everyone in the group, but can quickly drain your mana if you use them indiscriminately.
- Holy Word: Serenity and Holy Word: Sanctify are your oh shit buttons and should be used when there’s lot of damage going on either on a single target or on the entire group.
- Optimal Shadow Priest Ability Use While Leveling You will want to start fights by applying your main dots – Shadow Word: Pain and to your target.
Once both periodic effects are applied, use Mind Blast on cooldown and Mind Flay as a filler to generate Insanity for your strongest periodic cast, Devouring Plague, Whenever you need more damage, you can use Void Eruption to go into Voidform and deal more damage.
During Voidform, your Void Eruption spell turns into Void Bolt, which deals moderate Shadow damage instantly. Elite Mobs: Make sure you keep yourself shielded with Power Word: Shield to prevent any damage and use your cooldowns, Shadowfiend and Void Eruption, to generate even more Insanity to blast the target with more Devouring Plague s.
If you find yourself in a pinch, you can use crowd control abilities like Psychic Scream to disorient the target, heal yourself in a pinch with Desperate Prayer, or heal yourself while dealing damage with Vampiric Embrace, Lots of small mobs: Initially you won’t be able to do much but throw DOTs on all your targets, but a Shadow Priest’s AOE will get better as they learn abilities such as Mind Sear or even the talents Misery and Psychic Link,
Dungeons: Make sure to help your team by interrupting as many mobs as you can with Silence and providing your team with extra stamina via Power Word: Fortitude, Generally, using Psychic Scream is not recommended in dungeons, as it can lead to the fleeing mobs aggroing extra packs to your group. Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR.
Dungeon boosting is having a max-level character pulling a low-level character through dungeons. This allows people to level a character from 10-50 in about 3 hours. This may be nerfed prior to release, so do not count on this technique being available unless it is still in place when the pre-patch goes live.
Discipline or Holy are the specs to go with for dungeon leveling. Dungeon queues are perpetually short of healers, so you’ll find yourself getting a group nearly instantly, instead of having to wait 15 minutes (or longer) for a group as a DPS class. As a healer in a dungeon, your main job is to keep your group healthy. DPSing as a Healing Priest is nice but you are not expected to do it, DPS while your entire group is safe and not taking heavy amounts of damage, but quickly heal them back up if the need arises.Shadow Priests can also be useful in a dungeon leveling setting, just be mindful that you will not be able to get into dungeons super fast due to being a DPS specialization. You will want to quest while waiting for dungeon queues to maximize your leveling time.
Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:
2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.
As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Priest players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.
- You can obtain this mount by completing the achievement Heirloom Hoarder,
- Relics of the past are a new profession reagent added in Shadowlands.
- When crafting profession items and adding them to the craft, these items will have their item level and required level changed.
- All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to be a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Intellect and Stamina.
Although there are many professions to choose from, some can give a Priest a bit of an edge. A good profession combo as a Priest is Tailoring and Enchanting – Tailoring allows you to sew clothes you loot from mobs into equippable pieces of Cloth Armor, while Enchanting allows you to disenchant unwanted items – Including those made from Tailoring – into reagents used to enchant your armor pieces.
Tailoring is especially important for Priests at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession. Another interesting profession set for Priests is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.
As Priests have a lot of skills that exchange health, having a handful of healing potions is not a bad idea for any Priests out there. If you’re looking just to make money, you can pair Herbalism with one of the other gathering professions, Mining or Skinning,
Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate
Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModePriests are an intellect based, cloth-wearing, ranged class, using many spellcasts to slowly drain enemies to death or to heal allies back up. Priests are masters of periodic damage and self healing, dealing damage while keeping themselves healthy.Priests use two resources, Mana and Insanity. Mana is a slowly regenerating resource that fuels the Priest’s abilities as Holy and Discipline, and utility spells as Shadow. Shadow Priests have access to Insanity, a quick-generating resource that can be used to fuel their most powerful periodic effect. Mana is the universal resource for Priests. All Holy and Disc spells use mana in order to heal their allies, while Shadow uses mana in order to use their utility spells, like Dispel Magic, Mass Dispel, and, For Holy and Disc, different spells have different Mana costs, some are more efficient Mana -wise than others. Knowing when to use each spell is an essential part of being a healer. Insanity on the, is only used by Shadow Priests. Insanity is generated by most of Shadow’s damage casts. In Shadowlands, Insanity is used as a resource to cast Devouring Plague, a Shadow Priest’s most powerful periodic effect.
Holy/Disc Resources Health Bar in Green and Mana in Blue | Shadow Resources Health Bar in Green, Mana in Blue and Insanity in Purple |
Priests signature utility comes in the shape of Mass Dispel and Psychic Scream, two strong Area-of-Effect spells, the former available to all specs, removing most debuffs from allies and buffs from enemies and the latter causes all nearby enemies to flee in fear from the Priest.
- Besides those two signature spells, all specs have access to Shackle Undead, Levitate, and Resurrection, to bring allies back to life, while Holy and Discipline have Mass Resurrection, being able to bring all nearby allies back to life, instead of only one.
- Priests are also able to dispel some negative effects, with Holy and Discipline having access to Purify and having access to Purify Disease,
Levitate should prevent any deaths purely from falling from cliffs, while spells like Shackle Undead are useful while leveling to skip unwanted undead enemies and Mind Vision is really handy to find enemies inside caves and buildings in general. When you first start your Priest you will only have one ability, Smite,
At level 2 you will learn Shadow Word: Pain, an ability that deals periodic Shadow damage to an enemy.At level 3 you will learn Flash Heal, a quick-casting ability that heals the target.At level 4 you will learn Power Word: Shield, an ability that casts an absorption shield on the target.At level 5 you will learn Mind Blast, an ability that deals Shadow damage to an enemy.At level 6 you will learn Power Word: Fortitude, an ability that increases you and your party’s Stamina for 1 hour.At level 7 you will learn Psychic Scream, an ability that will disorient targets close to you for a few seconds.At level 8 you will learn Desperate Prayer, an ability that instantly heals you and increases your maximum health for a few seconds.At level 9 you will learn Fade, an ability that temporarily lowers your threat for a few seconds.
At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Priest, i.e.
- Void Elf, Lightforged Draenei, Dark Iron Dwarf, Kul Tiran, Mechagnome, Nightborne, Mag’har Orc, Zandalari Troll or Vulpera, you will start as a level 10 Priest with all the above abilities learned.
- You can choose a specialization immediately after logging on your Allied Race character for the first time.
These abilities can be used by all Priests, no matter their specializations:
Resurrection (level 10): Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. Shadow Word: Death (level 14): A word of dark binding that inflicts moderate Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage dealt is increased to targets below 20% health. Fade (level 17, Rank 2): Fade now reduces the range at which enemies will attack you. Levitate (level 21): Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water. Mind Vision (level 22): Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent. Dispel Magic (level 24): Dispels Magic on the enemy target, removing 1 beneficial Magic effect. (level 27, Rank 2): Increases the duration of Shadow Word: Pain by 4 sec. Shackle Undead (level 28): Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. Focused Will (level 33, Passive): Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec. Mind Control (level 34): Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Undead, or Mechanical beings. Shares diminishing returns with other disorienting effects. Mass Dispel (level 42): Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Eternal Rest (level 46, Rank 2): Shadow Word: Death’s cooldown is reduced by 10 sec. Leap of Faith (level 49): Pulls the spirit of a party or raid member, instantly moving them directly in front of you. (level 50, Rank 2): Mass Dispel is now potent enough to remove some Magic that is normally undispellable. Mind Soothe (level 52): Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid and Dragonkin targets. Does not cause threat. Lasts 20 sec. Power Infusion (level 58): Infuses the target with power for 20 sec, increasing Haste by 25%.
These abilities can only be used by Priests in the Discipline specialization:
Mastery: Grace (level 10, Mastery): Your healing and absorption is increased by 11.0% on targets with Atonement. Penance (level 11): Launches a volley of holy light at the target, causing moderate Holy damage to an enemy or moderate healing to an ally over 2 sec. Castable while moving. Atonement (level 12, Passive): Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 50% of the damage done. Improved Smite (level 13, Rank 2): Smite deals 50% increased damage. Mind Restrain (level 18, Rank 2): Mind Blast prevents some damage dealt by the enemy. Purify (level 18): Dispels harmful effects on the target, removing all Magic and Disease effects. (level 19): Wraps an ally in shadows which causes heavy healing, but at a price. The ally will take light Shadow damage every 1 sec, until they have taken some total damage from all sources, or leave combat. Shadowfiend (level 20): Summons a shadowy fiend to attack the target for 10 sec. Generates 1% Mana each time the Shadowfiend attacks. Power Word: Radiance (level 23): A burst of light heals the target and 4 injured allies within 30 yards for moderate healing, and applies Atonement for 60% of its normal duration. Mind Sear (level 26): Corrosive shadow energy radiates from the target, dealing moderate Shadow damage over 4.5 sec to all enemies within 10 yards of the target. Holy Nova (level 31): An explosion of holy light around you deals light Holy damage to enemies and moderate healing to allies within 12 yds, reduced if there are more than 5 targets. (level 32, Rank 2): Your Shadowfiend now restores 1% mana to you whenever it attacks. Mass Resurrection (level 37): Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat. Pain Suppression (level 38): Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. Light’s Promise (level 39, Rank 2): Power Word: Radiance has an additional cooldown charge. Rapture (level 41): Immediately Power Word: Shield your target, and for the next 10 sec, Power Word: Shield absorbs an additional 200% and may be cast on targets with Weakened Soul. (level 43, Rank 2): Focused Will now stacks up to 2. Power Word: Barrier (level 44): Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. Power of the Dark Side (level 47, Passive): Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50%. (level 56, Rank 2): If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
These abilities can only be used by Priests in the Holy specialization:
Mastery: Echo of Light (level 10, Mastery): Your direct healing spells heal for an additional 10.0% over 6 sec. Holy Word: Serenity (level 11): Perform a miracle, healing an ally for heavy amounts. Renew (level 12): Fill the target with faith in the light, healing for moderate amounts over 15 sec. Improved Smite (level 13, Rank 2): Smite deals 50% increased damage. Heal (level 15): An efficient spell that heals an ally for moderate amounts. Purify (level 18): Dispels harmful effects on the target, removing all Magic and Disease effects. Holy Fire (level 19): Consumes the enemy in Holy flames that cause moderate Holy damage and additional light Holy damage over 7 sec. Holy Word: Chastise (level 23): Chastises the target for moderate Holy damage and incapacitates them for 4 sec. Holy Words (level 26, Passive): When you cast Flash Heal or Heal, the remaining cooldown on Holy Word: Serenity is reduced by 6 sec. When you cast Prayer of Healing, the remaining cooldown on Holy Word: Sanctify is reduced by 6 sec and by 2 sec when you cast Renew. When you cast Smite, the remaining cooldown on Holy Word: Chastise is reduced by 4 sec. Spirit of Redemption (level 29, Passive): Upon death, you become the Spirit of Redemption for 15 sec. You cannot move, attack, be attacked, or be targeted by any spells or effects, and your healing spells cost no mana. When the effect ends, you die. Guardian Spirit (level 30): Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned. Massive damage amounts will kill the target despite this effect. Holy Nova (level 31): An explosion of holy light around you deals light Holy damage to enemies and moderate healing to allies within 12 yds, reduced if there are more than 5 targets. Prayer of Healing (level 32): A powerful prayer that heals the target and the 4 nearest allies within 40 yards for moderate amounts. Mass Resurrection (level 37): Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat. Circle of Healing (level 39): Heals the target and 4 injured allies within 30 yards of the target for moderate healing. Holy Word: Sanctify (level 41): Releases miraculous light at a target location, healing up to 6 allies within 10 yds for heavy amounts. (level 43, Rank 2): Focused Will now stacks up to 2. Prayer of Mending (level 43): Places a ward on an ally that heals them for light amounts the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Divine Hymn (level 44): Heals all party or raid members within 40 yards for moderate amounts over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid. Symbol of Hope (level 47): Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana immediately and every 1 sec for 5 sec. (level 48, Rank 2): Prayer of Mending is now instant cast. (level 56, Rank 2): If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
These abilities can only be used by Priests in the Shadow specialization:
Devouring Plague (level 10): Afflicts the target with a disease that instantly causes heavy Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt. Mastery: Shadow Weaving (level 10, Mastery): Your damage is increased by 4.0% for each of Shadow Word: Pain, Vampiric Touch and Devouring Plague on the target. During Void Form, all targets receive the maximum effect. Mind Flay (level 11): Assaults the target’s mind with Shadow energy, causing moderate Shadow damage over 4.5 sec and slowing their movement speed by 50%. Shadowform (level 12): Assume a Shadowform, increasing your spell damage dealt by 10%. Improved Mind Blast (level 13, Rank 2): Mind Blast’s cooldown reduced by 7.5 sec. Vampiric Touch (level 15): A touch of darkness that causes moderate Shadow damage over 21 sec, and heals you for 50% of damage dealt. Dispersion (level 16): Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec, but you are unable to attack or cast spells. Increases movement speed by 50% and makes you immune to all movement impairing effects. Purify Disease (level 18): Removes all Disease effects from a friendly target. (level 19): Wraps an ally in shadows which causes heavy healing, but at a price. The ally will take light Shadow damage every 1 sec, until they have taken some total damage from all sources, or leave combat. Shadowfiend (level 20): Summons a shadowy fiend to attack the target for 10 sec. Generates 3 Insanity each time the Shadowfiend attacks. Void Eruption (level 23): Releases an explosive blast of pure void energy, activating Voidform and causing heavy Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt. Voidform (level 23): Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 20%. Lasts 15 sec. Void Bolt : (level 23, Passive): For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt. Sends a bolt of pure void energy at the enemy, causing moderate Shadow damage. Generates 15 Insanity.
Vampiric Embrace (level 25): Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal. Mind Sear (level 26): Corrosive shadow energy radiates from the target, dealing moderate Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
Silence (level 29): Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Shadowy Apparitions (level 29, Passive): When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing light Shadow damage.
Critical strikes will cause two Apparitions to be created. (level 32, Rank 2): Your Shadowfiend now generates 3 Insanity for you each time it attacks. Void Bolt (level 37, Rank 2): Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec.
- Level 39, Rank 2): Void Eruption cast time reduced by 25%.
- Dark Thoughts (level 41, Passive): For each of your Shadow damage over time effects on the target, your Mind Flay and Mind Sear have a 3% chance to trigger a Dark Thought: Increases the number of charges of Mind Blast by 1, Mind Blast can be cast instantly, and can be cast while channeling Mind Flay or Mind Sear.
Hallucinations (level 43, Passive): Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat. (level 44, Rank 2): Voidform’s Insanity drain is temporarily reduced by 100% while dispersed.
(level 47, Rank 2): Vampiric Embrace heals for an additional 35% of your single-target Shadow spell damage. (level 48, Rank 2): If your Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. (level 56, Rank 2): When Shadowmend is cast on yourself, increases all healing you do to yourself with your own spells by 15% for 15 sec.
Stacks up to 2 times.As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Priest to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on.
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What class is Venthyr best for?
Best DPS Covenants for All Specializations – Here is a quote about Frost Death Knight Covenants from our class writer, Bicepspump. Necrolord is the best all-around option for the Frost Death Knight in a raid environment. We both get the utility from Abomination Limb and Fleshcraft, as well as getting the highest single-target DPS throughput. The other Covenants are viable and can perform on a similar level, especially Night Fae and Kyrian. Plague Deviser Marileth is your best Soulbind, both for single-target and AoE. The stats you gain from Volatile Solvent as well as the single-target damage from Kevin’s Oozeling help boost this Soulbind. Here is a quote about Unholy Death Knight Covenants from our class writer, Bicepspump. Necrolord with Plague Deviser Marileth is the best option for Raiding. It simply brings superior damage output compared to all other choices. Night Fae with Dreamweaver is our recommended pick for Mythic+. The Strength gain from Death’s Due and the synergy between Withering Ground and Defile are really strong in AoE! Here is a quote about Havoc Demon Hunter Covenants from our class writer, Wordup. With Patch 9.1.5 having opened up free Covenant swapping, you now have much more freedom to select Covenants that are more specialized at certain types of damage.
Generally speaking however, the premier options for Havoc lean toward Venthyr and Night Fae depending on the damage profile you are looking for. Venthyr excels at single-target, while Night Fae provides burst and AoE flexibility. Necrolord and Kyrian provide options, but when double Legendaries are accounted for they begin to fall behind.
Here is a quote about Balance Druid Covenants from our class writer, Bora. For most players, we will be recommending keeping up to date with both Venthyr and Night Fae as there are strengths and weaknesses of both choices. Kyrian is still a viable Covenant performing on par with the other two options given an ideal partner and fight but with its reliance on others, we would advise prioritizing the less volatile options. Convoke the Spirits allows you to do a huge amount of damage on a 2-minute cooldown that can regularly be lined up with high damage windows without worrying about downtime, or make use of damage amplification windows. It also has some small benefits of working with other niche utility such as burst healing if paired with Heart of the Wild if required. Here is a quote about Beast Mastery Hunter Covenants from our class writer, Azortharion. Night Fae with Dreamweaver is the ultimate setup for Beast Mastery Hunters for pretty much all situations, with strong single-target and extremely powerful AoE burst damage via the Fragments of the Elder Antlers Legendary Power. The Dreamweaver Soulbind grants Podtender, which is a “cheat death”-style ability every 10 minutes. It is very important to stand in the Field of Blossoms circle for the full duration of Wild Spirits when using this Soulbind, to enhance your burst. Here is a quote about Marksmanship Hunter Covenants from our class writer, Azortharion. Night Fae with Dreamweaver is the generally best Raiding setup for Marksmanship Hunters with its extremely powerful AoE burst damage via the Fragments of the Elder Antlers Legendary Power. The Dreamweaver Soulbind grants Podtender, which is a “cheat death”-style ability every 10 minutes. It is very important to stand in the Field of Blossoms circle for the full duration of Wild Spirits when using this Soulbind, to enhance your burst. Kyrian with Forgelite Prime Mikanikos (Raiding) and Pelagos (M+) is the best Kyrian setup for Marksmanship Hunters. It is ideal for Mythic+ scenarios, and fights with regular high-target AoE in the raid. Fragments of the Elder Antlers Legendary Power. The Dreamweaver Soulbind grants Podtender, which is a “cheat death”-style ability every 10 minutes. It is very important to stand in the Field of Blossoms circle for the full duration of Wild Spirits when using this Soulbind, to enhance your burst. Here is a quote about Arcane Mage Covenants from our class writer, Dutchmagoz. Kyrian is the best Covenant to pick as an Arcane Mage as it is the best single-target option while also doing the best AoE damage.
- Additionally, it also has “funnel” DPS which the other Covenants do not provide.
- Funnel DPS is when you gain bonus single-target damage from additional targets.
- Here is a quote about Fire Mage Covenants from our class writer, Dutchmagoz.
- Night Fae is the best Covenant in practically all PvE situations for Fire Mages.
It is both the best on single-target and AoE situations, while having multiple strong Soulbind options which increases the flexibility for both multi-speccing and building Soulbinds for specific situations. A primary reason which makes Night Fae a great Covenant is the class ability Shifting Power, This ability is good in both single-target and AoE situations. It reduces the cooldown of all your cooldowns, including the cooldown of Fire Blast, Combine this with 3 solid Soulbinds that all have 3 Potency Conduit slots and good damage boosting abilities, and it is clear why Night Fae is such a strong choice. Here is a quote about Frost Mage Covenants from our class writer, Kuni. Venthyr is Frost’s absolute best pick for single-target sustained damage before Unity and Tier are obtained. The issue comes in that Mirrors of Torment is pure single-target damage, procs Brain Freeze which is also single-target damage, and needs the target to survive at least 12 seconds to get the full benefit of the spell. This does not lend itself to being a great pick any time you have short-lived targets, such as Torghast, lower M+ keys, or even casual outdoor content. Night Fae, on the other hand, is functionally the opposite. Shifting Power is all but useless for single-target damage, reduces cooldowns on a spec that does not have amazing cooldowns, and is limited by an 18-yard range for the damage component. However, it is amazing in AoE, and the Covenant of choice for extremely high end Mythic+ runners who value AoE damage. Necrolord is a great middle ground. Deathborne is a nice bonus on a 3-minute cooldown, and solidly above the other picks in sustained multi-target scenarios. This comes paired with an incredible defensive cooldown in Fleshcraft, Here is a quote about Windwalker Monk Covenants from our class writer, Babylonius. Kyrian is the strongest in single-target like some boss encounters and situations where burst can occur every two minutes. It also offers an extra health potion.
Necrolord is the strongest in multi-target like Mythic+ and situations where burst is useful every minute. It scales well with multiple targets, but can feel frantic to play with. It also provides an additional defensive cooldown. Here is a quote about Retribution Paladin Covenants from our class writer, Urthearso.
For both Raiding and Mythic+, Kyrian is the top choice, with Venthyr and Night Fae slightly behind. The Necrolord Covenant is performing worse than the alternatives against everything but 2 targets. Even if you can freely switch, as Kyrian there is no real reason to do so for any content.
Here is a quote about Shadow Priest Covenants from our class writer, Publik. The current system is only about a ~13% DPS swing based on your Covenant choice at max Renown. This is most staggering when comparing Necrolord with Night Fae or Kyrian with double Legendary powers. Venthyr is technically close to Necrolord, but the Covenant Legendary is so unreliable we would not suggest going Venthyr if you want to optimize damage.
Here is a quote about Assassination Rogue Covenants from our class writer, Seliathan. The Venthyr Covenant offers a variety of Soulbinds and abilities that make it a very good choice regardless of whether you want to excel in Raids, Mythic+ or are mainly focusing on solo content like Torghast.
- It is a very flexible Covenant for Assassination Rogue and synergizes well with our class and specialization toolkit.
- The main reason why Venthyr is a very solid choice is due its high DPS performance, while offering lots of flexibility with multiple viable Soulbinds that can be customized for specific playstyles or situations.
It is not uncommon to use each Soulbind for a different content-type. Here is a quote about Outlaw Rogue Covenants from our class writer, Seliathan. The Kyrian Covenant offers a variety of Soulbinds and abilities that make it a very good choice regardless of whether you want to excel in Raids, Mythic+, or are mainly focusing on solo content like Torghast.
- It is a very flexible Covenant for Outlaw Rogue and synergizes well with our class and specialization toolkit that is centered around cooldown reduction.
- Here is a quote about Subtlety Rogue Covenants from our class writer, Ashine.
- Venthyr and Kyrian are the two best options for single-target.
- On pure single-target, Kyrian is roughly 1-2% ahead of Venthyr which is the second best choice and 5-6% ahead of Necrolord and Night Fae.
It is important to note that Venthyr is significantly stronger when it comes to funnel damage, which is often what Subtlety Rogues are brought for. Kyrian will be the best on pure single-target encounters but Venthyr will likely still be played in most encounters and pretty much always in Mythic+. Fleshcraft is almost always very helpful and on some encounters it could single-handedly make Elemental viable. Venthyr’s Class Ability rarely delivers its full potential, but its burst mobility could be invaluable on some encounters. Similarly, Night Faes’ abilities strength lies in the Signature Ability, which in some situations is straight-up formidable. Seeds of Rampant Growth, Here is a quote about Enhancement Shaman Covenants from our class writer, Wordup. With Patch 9.1.5 having opened up free Covenant swapping, you now have much more freedom to select Covenants that are more specialized at certain types of damage.
Enhancement is in the lucky position of having all Covenants have a strong reason to be played, with only Kyrian falling behind after double Legendaries are unlocked. Which you pick is mostly dictated by the type of damage you are aiming to do, and there really is not a single pick that covers all the bases right now.
Because of that, each Covenant has its own section in the Covenant guide below explaining why and when you would pick each. Here is a quote about Affliction Warlock Covenants from our class writer, Motoko. Night Fae is the most versatile and competitive PvE option for Affliction Warlock. Inevitable Demise over the default Drain Soul, It is very versatile because at least 2 out of 3 Soulbinds are extremely competitive in multiple scenarios, allowing Affliction Warlocks to run (optimally) a Soulbind for raids and dedicate the other to Mythic+, for example. The Covenant ability Soul Rot offers a 1-minute cleave ability with the additional buffs through Niya ( Grove Invigoration ) and later Dreamweaver ( Field of Blossoms ), and its synergy with Inevitable Demise both offensively and defensively should not be underestimated. Additionally, Soulshape is by far the best mobility option, giving up to 3 Blinks per activation. Here is a quote about Demonology Warlock Covenants from our class writer, Motoko. Depending on the Renown and the type of activity done, the choice falls between Night Fae and Necrolord. Soul Rot, In terms of overall performance across multiple situations, every Covenant is relatively close, with Necrolord edging out by a small margin as the best option after unlocking full trees. Here is a quote about Destruction Warlock Covenants from our class writer, Motoko. Fire and Brimstone is not talented. Kyrian can make use of Havoc to refresh Scouring Tithe ‘s cooldown and gain 5 shards at the same time, making that Covenant a strong contender for dungeons and situations where adds are dying frequently. Night Fae offer a much needed mobility for one of the most immobile spec in the game, and are close to Necrolords in terms of overall output.
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Can Shadow Priest solo Torghast?
Solo Shadow Priest in Torghast You can should make liberal usage of Shadow Word: Death as you’ll want to run Death and Madness, which will give you boat loads of Insanity. As mentioned before, Shadow has fantastic self healing and sustain.
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Is Shadow Priest DPS any good?
Why Shadow Priests Are Special? – Shadow Priest is considered by many to be among the best solo playing damage dealers in the game. Depending on equipment, talents, and socket choices it can have good additional damage against most of the enemies in the game.
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Can Shadow Priest heal?
Shadow priests in World of Warcraft – Shadow Priests are a specialization of the Priest class who have put the majority of their talents into the Shadow Tree, Priests interested in soloing and PvP usually select a heavy amount of Shadow talents, as Shadow spells dole out high DPS,
- These priests lack the healing power of priests specialized in the Holy and Discipline trees, but are formidable opponents in PvP.
- Shadow Priests can also be invaluable support, whether by silencing casters, disarming melee, applying the Misery debuff to help allies hit, reducing an enemy’s healing by use of Improved Mind Blast, shielding a party member, or dropping Shadowform to help with healing.
Prior to The Burning Crusade, Shadow priests were of limited use in group PVE, as they were generally inferior to primary DPS classes. Shadow priests now have little need to concern themselves with mana availability or crit rate, allowing them to focus almost solely on maximizing spell damage.
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What is better warlock or Shadow Priest?
Shadow priest vs affliction warlock. Which is more fun? Which one do you prefer in terms of fun, lore, gameplay, rotation and aesthetics? Please provide details if possible 2 Likes
- Fun is super subjective.
- Play what your mind tells you.
- But, if you like playing a very insane character (described “crazy”, not evil), play shadow priest.
- If you want to play an exceptionally evil character summoning demons and causing torture, affliction warlock.
3 Likes I prefer Affliction warlock as I’m not a skilled player and the game play is much more straightforward. More dots! Keep your blueberry void tank alive and all is well. Shadow, I’ve tried and just can’t quite make it work though I’ve seen other Shadow priests absolutely melt elite mobs.2 Likes Attimis:
- Fun is super subjective.
- Play what your mind tells you.
- But, if you like playing a very insane character (described “crazy”, not evil), play shadow priest.
- If you want to play an exceptionally evil character summoning demons and causing torture, affliction warlock.
I find more fun shadow because its gameplay and I also love the lore of light and shadow bend together. I just want to read opinions just for fun 1 Like Affliction. Shadow has always been annoying for me. Warlock lore is way more interesting and have better mogs. 3 Likes Felrynx: stupid chicken class that can also do the best range cleave damage Birds: Shadow has always been annoying for me. Interesing why is it annoying? I love both aesthetics, but something about Affliction playstyle just doesn’t resonate with me anymore. I used to play primarily aff, but it’s just so much crap to manage. I dunno.
It’s sort of disjointed for me, but I’ve only really done dungeons/m+ as aff so far. I’ll stick to the bastardized version of spriest we have now. Shadow resource is less annoying to spend than soul shards 1 Like Tannatoz: Please provide details if possible Battle pet for priests would be nice. Or rather, an array of void creatures that could be summoned and controlled.
With the ability of ‘mind control’ over others, one could imagine that if priests can control a player temporarily, they would have no issues controlling NPC/summoned creatures longer.in theory. Having a warlock style pet option for the priests would be a boon to solo SP’s.
In regards to the warlock. It was my first toon choice in Wow. I always keep it current lvl wise, but over the nearly two decades of the same pets I would really like to see a larger variety of options beyond the four we got. The blue skeleton slimes in ‘Draxxus world be a good start as new styles of void pets.
Just more variety on the warlock pets is sorely needed. Thematically it’s shadow over warlock all day long, because I like the void but not so much the demons (they all look dumb to me). But see, I kind of hate dot classes (I realize this class has one weak dot but that’s so not how I kill).
Why wait for damage when you can have it up front? Enjoyed Shadow in Legion, hated it in BfA, and haven’t got back to it since. At one point I leveled a few locks just because I hadn’t done them but I deleted them as I just can’t get into their aesthetic. If they were necros I’d probably still be trying to play them though, just for EQ old time’s sake if nothing else.
My shadows are basically parked until they either modify or get rid of the void form mechanic, or make a shadow graphic I actually like again. Loved the purple tinge in legion, do not like the newer “smoke” or whatever it is. leveled up a warlock to test stuff this last week afflic doesnt really have a rotation.
- You dot stuff and then explode the dots with malefic rapture to spend down your soul shards.
- For single target raiding i can imagine it would get slow.
- If you enjoy BGs then afflic is really fun, especially as night fae for the soulshape.
- Sound design is way better for afflic, satisfying.
- Shadow priest fx are too loud.
POWWWWWW SSSSSKRAAAHHH POWWWWW gets annoying 1 Like The ashen liniment cosmetic dropped from chests in Korthia rifts create true depictions of what Shadow Priests should look like imo.1 Like well they are pretty much exactly the same when you roll an alt of any class and it just gets one shot in random bg instantly, whats the point? I have to say affliction since I dislike the purple fart effect and some of the changes they’ve made to spriests over the years. 2 Likes Shadow Priests. We go further than Warlocks in the Void. To extents that even the supreme Fel user would never dare going. Shadow Priests are darker than Warlocks, edgier than Warlocks and don’t require you keep your bags filled with soul shards to be competent in combat.
Imagine you are a Warlock and you’re fighting with a Warrior, he charges at you, pushing you to the floor and scattering your soul shards across the floor. You’re dead. Meanwhile a Shadow Priest can make the Warrior charge over and over against a tree. Just made the switch to aff and its been a blast in random bgs.
If people leave you alone for any amount of time you can pump out some real damage. Spriest are fun too but it just looks like a purple inked pen broke all over you and i cant move past that. Now if they had a glyph for old shadowform I might actually consider it 1 Like Aff is extremely clunky outside of AOE.
The spec was murdered. Fun in M+ but you only press agony and sow the seeds. Spriest is the opposite, aoe clunk. Searing nightmare and mind sear are both dumb. Aff is also more annoying for any other content with a ton of very weak dots on short timers, with windows of spamming ranged aoe nukes for some reason??? That make up the majority of your damage.
: Shadow priest vs affliction warlock. Which is more fun?
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What is the best shadow legendary?
The strongest legendary for Shadow Priests focused on raiding is Shadowflame Prism.
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Are Shadow Priests evil wow?
In the RPG – This section contains information from the Warcraft RPG which is considered non-canon, A single shadow priest serves as a bishop for a community. There are also shadow priests among the trolls, they find Forsaken to be kindred spirits, supporting them because they are evil. There are also shadow priests that follow Kil’jaeden.
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Is Shadow Priest fun to play?
Shadow is also heavily reliant upon DoT type attacks, so it is a playstyle which is not suited to everyone, but if you like that type of play, shadow is a fun class to play and very powerful.
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How much haste should a Shadow Priest have?
Is There a Haste Cap for Shadow Priest? – No, there is not a set amount of Haste that you need to get as Shadow for the spec to function, or after which the stat becomes incredibly devalued. The same goes for Critical Strike, Mastery and Versatility. You will generally want to aim to just get as much Haste rating as possible, however, past 30% Haste, Critical Strike, or Versatility these stats do start to take on Diminishing Return values.
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How much hit is a Shadow Priest?
TBC Shadow Priest DPS Stat Priority and Attributes Guide – Burning Crusade Classic 2.5.1 Welcome to Wowhead’s Shadow Priest DPS Attributes and Stats TBC Guide, updated for of Burning Crusade Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during The Burning Crusade Classic end game content.
In this guide, we focus purely on Burning Crusade endgame stats. If you’re looking into what stats to focus on while leveling your Shadow Priest, check out our Shadow Priest TBC Leveling Guide for more information. Our Shadow Priest guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.
If you are interested in more in-depth Shadow Priest guides for Phase 4, make sure to browse the Navigation Bar below, and our list of Guide Navigation just beneath the Table of Contents, OverviewLeveling (1-70)Starter GuideTalents & BuildsBiS GearRotation & AbilitiesStatsGems & EnchantsBuffs & ConsumablesAddonsMacrosPre-Patch BuildsPvPAbout the Author
- Spell Power
- Spell Hit Rating
- Spell Critical Strike Rating
- Intellect, Spirit and MP5
Obviously, spell hit rating should only be stacked until you reach the cap. Spirit and mp5 are only useful if you ever run into mana problems, which should not happen in higher end gear.Straight increase to maximum health points. It comes together with other stats on gear, so it will organically increase as you acquire stronger items.
- For a Level 70 Priest :
- 1 Stamina = 10 Health
In Classic, Intellect used to be a terrible stat for all classes bar Paladin, but now in TBC sees a radical redesign. Intellect gets interwoven with Spirit in the mana regeneration formula—both stats translate into MP5 for Priest. If your Shadow Priest runs out of mana during encounters, consider using some items with Intellect provided spell power loss is not too significant.
- For a Level 70 Priest :
- 1 Intellect = 15 Mana
- 1 Intellect = 0.5 non-casting MP5 & 0.15 casting MP5
- 80 Intellect = 1% Spell Critical Strike Chance
Priest is a Spirit-based class, meaning it can derive viable MP5 from the stat. This is allowed by Meditation, an early Discipline tree talent. If your Shadow Priest runs out of mana during encounters, consider using some items with Spirit provided spell power loss is not too significant.
- For a Level 70 Priest :
- 1 Spirit = 1.0 non-casting MP5 & 0.3 casting MP5
Explain what each important secondary stat offers your class in TBC, at the end of each stat section, boil it down to a really basic formula, so absolutely nobody is confused. List whatever is important for your class and if there are any supporting graphs needed to explain stats, include them hereStraightforward increase of your spell damage.
With no other stats to stack, this should be your primary choice at all times. Increases spell hit chance. Since you get 10% base chance from Shadow Focus, you only need 76 points of this stat and anything beyond is excess. Spell Critical Strike Rating Shadow Priest scarcely does benefit from crit chance enhancing effects.
Spell critical strike rating only affects 2 spells— Mind Blast and Shadow Word: Death, Mind Flay as well as both DoT effects— Vampiric Touch and Shadow Word: Pain —are not capable of dealing critical strikes, yet account for majority of damage. This does not mean that critical strike rating is entirely worthless, but influences only approximately a quarter of all damage dealt and should be accordingly weighed.
- In contrast to other stats, spell haste rating only becomes available on gear in Tier 6 content—comprising the legendary Black Temple and Hyjal Summit, both arriving in Phase 3.
- Nonetheless, certain instances of spell haste exist even in Phase 1.
- Perhaps the most notable example would be Quagmirran’s Eye, a great and easily acquired trinket with haste proc effect.
No less remarkable is the proc effect of Mystical Skyfire Diamond, In fact, the trinket and the gem are identical in their bonus—both grant 320 spell haste for 6 sec. Since the procs are linked to different buffs, spell haste from both items may stack and will not cancel each other out.
- Spell haste rating has an important implication for Shadow Priest rotation—it does not affect cooldown.
- Mind Blast is somewhat of a pacemaker for the rotation.
- Enhanced with Improved Mind Blast, it lands at 6 sec cooldown, an ideally round number in terms of global cooldowns.
- With GCD normally being 1.5 sec, four of these may fit the 6 sec window.
Complete Mind Flay cast takes two GCD spans, and all other spells take up a single GCD—various combinations may be used depending on rotation or situation that requires adjustment. As spell haste rating is increased from zero, global cooldown is reduced from the regular 1.5 sec.320 rating translates into 20% cast time reduction, also affecting GCD, dropping it to 1.2 sec.
As GCD changes, the 6 second window can no longer simply be filled with four GCDs. Fortunately 6 sec happen to be divisible by 1.2 sec—as a result, it can now hold exactly 5 GCDs. You should keep track of procs and adjust your rotation appropriately to gained spell haste. Bear in mind the proc buffs last only 6 sec, which is not quite enough to affect the entire Mind Blast cooldown window—it cannot be filled perfectly by a combination of regular and hastened casts, resulting in GCD ending too early or too late to align with the 6 second frame.
Just as in Classic, spell hit chance against a target 3 levels above is 83% and has a ceiling of 99%, guaranting 1% chance of resisting the spell. Shadow Priests possess innate 10% bonus coming from their Shadow Focus talent, which means that they only need 6% additional hit from gear compared to default 16%.
- Below the cap, spell hit rating is worth more than any other stat and should be stacked to 76 as soon as possible.
- Above the cap, spell hit rating has no effect whatsoever.
With this in mind, you should strive to keep your spell hit rating exactly at or just slightly above the cap—any excess point of hit rating could be spell power instead. A simple way to manage it is to switch gems as necessary when you get an upgrade, but preferably you should keep pure spell power sidegrades for your hit pieces.
When changing one item, adjust another so that you lose only as much hit as you need while gaining as much spell power as you can.Hit mechanics imply that any upgrade is dependent on what you wear at given time—perhaps going for the upgrade and switching another item will increase spell power, perhaps it will not.
Best in slot lists help gauge which pieces allow highest stat gains, but in the end the player must adapt to circumstances on their own. Draenei Priests, Mages and Shamans grant their entire party 1% spell hit via Inspiring Presence, reducing cap from 76 to 63.
- Draenei Shadow Priests benefit from this effect at all times and should plan their gear accordingly, while non-Draenei players should be prepared to swap some hit gear if they happen to be grouped with a Draenei caster.
- Glyph of Power is a universal caster head enchant and you should be able to acquire it pretty fast.
You won’t be using anything else in TBC, so you can consider it free built-in 14 hit rating. With this accounted for, you will only need 62 rating or 49 if you are Draenei. With particularly low hit cap and little benefit from critical strike rating, gearing revolves almost entirely around stacking as much spell power as possible.
- This singular preference coincides with specific itemization patterns, resulting in a peculiar best in slot list.
- If you are looking for upgrades, the only significant place to raid is the auction house—crafted and world boss BoE gear are particularly rich in spell power, making it a prime choice for Shadow Priest.
As you hit 70, most of your gear will only confer relatively small values of hit rating. In order to hit the 76 point cap you are likely to need about 5 pieces with hit rating—possibly just 2 or 3 if you heavily rely on Veiled Noble Topaz or less effective yet much cheaper Veiled Flame Spessarite,
Still it’s very likely that you’ll be at or above the cap at that time. Many pieces included in pre-BiS are also Phase 1 raid BiS. Most notable of them are Spellstrike Hood and Spellstrike Pants, equally powerful as expensive. At the time you obtain these pieces, it is virtually impossible not to have the 14 hit head enchant, so you’ll only need 24 hit rating—an easy task given that many items with high spell power also offer some hit rating.
In fact you’ll encounter many items that are an upgrade in spell power yet also have some spare spell hit rating, so it is much possible to accidentally exceed hit cap with no actual spell power loss! A lot of caster gems come with spell critical strike rating, which clearly is much suboptimal a stat for Shadow Priest.
In the end you only have two options in Phase 1— Mystical Skyfire Diamond and Swift Starfire Diamond, According to Attello’s and Evey’s theorycrafting, the former is somewhat stronger and they weighed it at 19 points. It requires more blue than yellow gems, so you’ll want to stick just a single purple gem and avoid all hit ones.
The latter is still viable at 14 weight points but requires two yellow gems, preferably Veiled Noble Topaz, which must be accounted for in hit capping. With Ogri’la coming in Phase 1, Imbued Unstable Diamond is also a viable option, especially for PvP.
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How much haste should a Shadow Priest have?
Is There a Haste Cap for Shadow Priest? – No, there is not a set amount of Haste that you need to get as Shadow for the spec to function, or after which the stat becomes incredibly devalued. The same goes for Critical Strike, Mastery and Versatility. You will generally want to aim to just get as much Haste rating as possible, however, past 30% Haste, Critical Strike, or Versatility these stats do start to take on Diminishing Return values.
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How much haste does a Shadow Priest need?
Spiritual Guidance: The mechanics of shadow priest haste Spiritual Guidance: The mechanics of shadow priest haste | | May 25, 2011 6:00 PM Every week, WoW Insider brings you for, and priests. Every Wednesday, shadow priesting expert rains sheer purple destruction down on all who oppose him. Proceeds from this week’s Spiritual Guidance will be donated to Li’l Sebastian’s favorite charity, The Afghan Institute for Learning.
Haste. It’s a really easy to understand concept, right? It makes spells get cast more quickly. The end. Except that’s not quite the end. Haste reduces the casting time of our spells, sure, but there’s a limit to how much it can do so. Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an “extra tick.” These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus.
With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear? How haste rating works Haste is displayed in two different ways – as a haste rating, and as a percentage.
Haste rating is what you’ll find on your gear. Ultimately, the game sums your total haste rating, and then converts it to a percentage at a rate of 128.06 haste rating = 1% haste. *Edited: As noted below in the comments, percentage haste effects such as Heroism/Bloodlust (+30%), Mind Quickening (+5%), Dark Intent (+3%), and Darkness (+3%) do stack multiplicatively,
Contributions of haste rating from your gear stacks additively, Many people misinterpret haste percentages by thinking them to be a discount, that is, that 1% haste means your cast of will only take 99% the time it once did. This is not quite correct.
You have to think of haste in terms of being a bonus, so that 1% haste means you’ll be able to cast Mind Blast 1.01 times in the time it would normally take to cast 1. How does this work in practice? Having 1% haste (128.06 haste rating) reduces the cast time of a 1.5-second spell to 1.485 seconds; 10% haste (1,280.6 haste rating) reduces the cast time to 1.364 seconds; and 50% haste (6,304 haste rating) reduces the cast time to 1 second exactly.
For the mathematically inclined, the following formula shows how haste ultimately affects cast times: Haste and the GCD: The haste cap myth Before we go any further, I want to clear up a common misconception. There is no haste hard cap. There are no haste plateaus. More haste is always better. Always, That said, there is a point at which haste becomes significantly less valuable as a stat.
- See, each spell a shadow priest casts triggers the global cooldown (GCD), a brief period of time in which we cannot begin another spellcast.
- This is most noticeable when attempting an instant-cast spell; even though the spell’s effect is immediate, we have to wait until the GCD elapses before casting another spell.
The GCD has a base time of 1.5 seconds. It is affected by haste, but it can never go below 1 second, no matter how much haste you stack. The point at which the GCD hits 1 second is the haste soft cap, Hitting the haste soft cap requires 50% haste (6,304 haste rating at level 85).
The haste soft cap is relevant in theory. In practice, however, it’s largely not. After all, raiding shadow priests currently have only about 15% of baseline haste (raised to ~20 21.1% via and ). The only time that the soft cap is even potentially applicable is during /. And with current values of haste being what they are, the brief period of Heroism/Bloodlust will push shadow priests just over that 50% haste line.
Soft cap effects, if any, will be highly muted. Haste and DOTs: The haste plateau myth Without benefit of haste, understanding our DOT spells is a simple affair. has a 24-second duration. has a 18-second duration. has a 15-second duration. The frequency of each DOT is the same – they all tick for damage once every 3 seconds.
Simple! Of course, since Cataclysm went live, these spells do benefit from haste – and in a not-so-intuitive way. Haste affects both the total length of a DOT and the time between ticks. For low values of haste, this happens in a simple way; at 5% haste, for example, DP ticks once every 2.86 seconds over a time of 22.86 seconds, for a total of 8 ticks.
When we start seeing larger values of haste, things get a little bit weird. See, DOT durations are indeed variable, but otherwise fixed in a range of +/- 1.5 seconds of their base duration. So, at point at which the total duration of DP would otherwise get cut to less than 22.5 seconds (6.25% haste), the spell gains an extra tick, with its duration resetting up near the maximum possible duration (now ticking every 2.82 seconds over a time of ~25.4 seconds, for a total of 9 ticks).
The extra tick means more damage per cast and a longer duration of the DOT. That extra tick is the genesis of the great “haste plateau” myth. Certainly, that moment at which your DOT duration jumps from 22.5 to 25.3 is a net DPS increase. Why? Simply put, it’s because you don’t have to cast Devouring Plague as frequently as you used to.
The less time you spend casting DP, the more time you have to cast other spells (and the more mana you save). It’s a wonky mechanism, to be sure, but it definitely works in our favor. Here’s the problem with the “haste plateau” argument, though: Just because there’s a huge DPS jump at 6.67% haste doesn’t mean that getting to 6.68% haste isn’t better,
Each point of haste rating will still make your DOTs tick faster, and it will still make your spells get cast faster. To repeat: More haste is always better. Always, There’s no point in shooting for a specific target when you do even more DPS by exceeding it. To refresh or not to refresh EDIT: Thanks to Tyler Caraway’s incorrect advice and confirmation (sabotage?!), this section was edited in its entirety on May 26, 2011.
Thanks to Xaydie for the correction. As you may have been able to infer above, DOT frequencies and total lengths vary in a way to prevent the generation of fractional ticks on a single spell cast. That’s the reason why extra points of haste continue to remain valuable to us past these “extra tick” milestones.
- But what happens when you refresh that initial cast? When you refresh a DOT that’s already active on a target, you’re essentially telling the existing DOT to end on the next tick, with a full, new duration of the DOT to be tacked on seamlessly after.
- So, if you’ve cast Vampiric Touch (5 ticks over 15 seconds with 0% haste), and then refresh that cast at the 13 second mark, you’ll get your tick at 15 seconds, and also get a full complement of five ticks for the new cast through to the final tick at 30 seconds.
If the haste rating changes between casts (through, say, the Hurricane enchant), the DOT will begin to tick faster or slower after the next tick. These mechanics suggest that you’re best off refreshing your DOT after the second-to-last tick has landed, but before the final tick does. Refresh your DOT too soon, and you’ve inserted more casting time into the encounter than was necessary, resulting in a net DPS loss.
6.3% haste DP gains an extra tick 8.3% haste SW:P gains an extra tick 10% haste VT gains an extra tick 15.4% haste Heroism/Bloodlust pushes us over the soft cap 18.8% haste DP gains a second extra tick 25% haste SW:P gains a second extra tick 30% haste VT gains a second extra tick 31.3% haste DP gains a third extra tick 41.7% haste SW:P gains a third extra tick 43.8% haste DP gains a fourth extra tick 50% haste Haste soft cap; VT gains a third extra tick
Because each of these points represents sharp increases in the value of haste, theorycrafting simulations (such as ) may show that haste gets relatively less valuable immediately after surpassing them. In part, it seems as if this may be the case, but these points when other stats are valued higher than haste are fleeting.
- Stack a few more points of haste, and all of a sudden, you’ll see haste on top again.
- It’s just part of the frustratingly complex calculus that makes understanding shadow priest stats a nightmare.
- In the long run, these magical haste points make for interesting theorycrafting discussion, but they shouldn’t affect the way you gear or play the game.
For now, more haste is almost always better – there’s just not reason to actively stack something else. Are you more interested in watching health bars go down than watching them bounce back up? We’ve got more for shadow priests, from to a list of and strategies for, All products recommended by Engadget are selected by our editorial team, independent of our parent company.
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What spec is best for priest healing?
2/6 2. Priest – Discipline Specialization – Discipline Priests are perhaps the most cooldown-reliant healing spec in the game, but it makes up for that reliance with extremely high damage output and party buffs that are invaluable to Mythic progression. It’s a spec that is relatively proactive (as opposed to the Holy Priest spec which is very reactive) with plenty of ways to support the group.
- Pain Suppression and Power Word: Barrier are incredible damage mitigation abilities with long cooldowns, and best used in boss fights and overwhelming situations.
- The class puts out incredible damage with Purge The Wicked and a variety of other combat spells, and retains the Mass Dispel ability from the Holy spec.
Discipline Priest is a complicated class, reliant on a huge number of abilities to be effective. It’s not a beginner’s spec, but with the right training and mindset, it becomes one of the most effective healers in the game.
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