Best In Slot Paladin Tbc?

Best In Slot Paladin Tbc

Are Paladin tanks good in TBC?

TBC Protection Paladin Tank Guide – Best Races, Professions, Builds – Burning Crusade Classic 2.5.1 Welcome to Wowhead’s Paladin Tank TBC Class Guide, updated for of Burning Crusade Classic! This guide will help you to improve as a Tank Paladin in all aspects of the game, improving your knowledge to face the hardest Dungeons and Raids from The Burning Crusade Classic.Throughout this guide, we will cover many different aspects to increase your Paladin expertise, including concepts like Paladin talents and talents builds, Paladin BiS gear choices, Paladin stat priorities, Paladin consumables, Paladin gems, Paladin enchants, among many other aspects of your class and specialization.

Make sure to navigate to other pages of the guide to find more in-depth information, as each works as a knowledge hub for their subject. Our Paladin guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.

If you are interested in more in-depth Paladin guides for Phase 4, make sure to browse the Navigation Bar below, and our list of Guide Navigation just beneath the Table of Contents, OverviewLeveling (1-70)Starter GuideTalents & BuildsBiS GearRotation & AbilitiesStatsGems & EnchantsBuffs & ConsumablesAddonsMacrosPre-Patch BuildsPvPAbout the Author Hello! Some of you might know me, but for those that don’t I am Walther, moderator on the Light Club Paladin Discord.

  • I started playing WoW back in 05, and i’ve played Protection Paladin since WoD.
  • My biggest interest with the class is its versatility and flexibility in how you can express your character.
  • We have an incredibly varied talent tree as Protection and the class & role really encourages contemplating gear swaps to maximize your efforts.

I am currently raiding in Firemaw EU, come visit us at the Light Club Discord or my youtube channel, If you wish to learn more about this class, including the PvE viability of other specializations, basic classic mechanics, strengths, weaknesses, tier sets, and class trainer locations, please read our Paladin Class Overview linked below:Paladin Class Overview Paladins receive a HUGE amount of changes and new additions to their talents and abilities in TBC allowing them to be extremely powerful and viable tanks in dungeons and raids.

Righteous Defense —A taunt for Paladins! Can be cast on either allies or enemies, with a 40-yard range, making it a very powerful taunt. Spiritual Attunement —A powerful passive mana regeneration ability! The more damage you take, the more healing you take, which means you will regenerate more mana. This ability shows its true potential in raids and heroic dungeons, allowing Paladin tanks to maintain their rotations near-indefinitely! Avenger’s Shield —A ranged ability that can hit up to three targets at once! Excellent for pulling mobs and bosses. Avenging Wrath —An extremely powerful temporary buff that greatly boosts your threat generation, making it excellent for building threat leads at the start of encounters. Seal of Corruption / Seal of Vengeance —Seals that apply a stacking debuff which deal Damage over Time (DoT) as well as amplify the damage of Judgement, Although these seals are a bit RNG-dependent for maximizing threat, these seals have massive threat potential in various situations if used correctly. Seal of Blood / Seal of the Martyr —These seals deal a portion of your physical damage as holy damage. These seals are not necessarily powerful for Protection Paladins due to being more reliant on spellpower than physical damage for threat generation. Crusader Aura —Provides additional mobility when riding mounts! Excellent for PvP or for flying around Outland!


Combat Expertise and Sacred Duty — Protection Paladins receive a significant boost to their stamina through these two new talents. Combined, these two talents increase a Paladin’s stamina by 16.6%, adding a large amount of additional survivability that more than makes up for nerf to world buffs and consumables. Improved Holy Shield — This talent increases the number of charges of Holy Shield from 4 to 8 every 10 seconds. At 102.4% avoidance/block with Holy Shield up, this basically means that Protection Paladins are guaranteed to be uncrushable for up to 8 hits every 10 seconds, which is double that of warriors, who can only maintain uncrushability 2 times every 5 seconds with improved Shield Block, Although this doesn’t come into play that much in Pre Patch, this will become one of the defining traits of Protection Paladins in TBC raid content. Ardent Defender — This talent provides passive damage reduction at low HP. This talent can be useful for surviving many situations in which healers may be struggling to keep you up, however, it comes with some caveats. The damage reduction from Ardent Defender ONLY applies if the tank is below 35% HP, so if the tank is at 36% HP and gets hit with an extremely hard hitting attack that kills them, that damage won’t be mitigated by Ardent Defender, essentially leapfrogging the trigger.

Changes to existing abilities & talents Abilities

All but a few of the Paladin’s abilities have gained major increases to their spellpower scalings, meaning that spellpower will have a much larger effect on increasing the damage and threat output of your abilities. Seal of Righteousness can no longer trigger weapon procs, making double procs from autoattacks + SoR a thing of the past.


Improved Righteous Fury : This new talents beefs up Righteous Fury with the addition of an passive that provides up to 6% damage reduction, similar to the 10% damage reduction provided by the Warrior’s Defensive Stance, Redoubt : Redoubt has been significantly overhauled in terms of how it is able to proc. Redoubt no longer procs exlusively from crits, as it now is able to proc anytime the tank takes damage. In the long-term, for every 10 hits you take, it is expected that you will have 5 stacks of Redoubt which increases the likelihood of blocks. For tanking large packs of mobs, this ability provides a large amount of damage mitigation from block value. This talent should NOT be relied upon as a consistent source of block for the purpose of maintaining uncrushability against raid bosses. Reckoning : Reckoning has been significantly overhauled, becoming a much more powerful talent for threat generation. This talent is great to have for maximizing threat generation. Improved Seal of the Crusader has been reworked such that the Judgement debuff now increases the critical hit chance against debuffed enemies by 3%, making it a powerful raid debuff for damage dealers. One-Handed Weapon Specialization —This talent now increases damage dealt from all damage types, including Holy damage, making this a great talent to have for increasing threat generation.

Paladin tanks are a must-have for raid comps due to them being excellent raid tanks as well as providing a large degree of utility to the raid. What Paladin tanks bring to the table for raids are Judgement debuffs, Blessing buffs, and excellent single-target and AoE tanking capabilities.

  1. Paladin tanks are the kings of AoE tanking, being able to hold aggro against hordes of enemies, allowing the raid to whittle them down with AoE attacks quickly.
  2. Raid comps should typically have only one Paladin tank, however, having additional Paladin tanks in the raid means having more Blessings, greater degree of control in AoE tanking situation in situations.

We have a short and offensive cooldown in Avenging Wrath which makes us unrivaled on threat in the first minute of any encounter and since almost everything we do is on the spell hit table, we are able to reach levels of on pull reliability that other tanks do not see until much later in the game, with a properly geared protection paladin you will almost completely eliminate the danger of dodge, dodge parry sequences on pull.

  1. We’re also the only tank with such a prevalence and emphasis on ranged abilities, Judgement, Exorcism are both instants and ranged meaning we will have already established threat prior to anyone else attacking the target.
  2. Best AoE Threat Generation Protection Paladins are the best tank for encounters that have numerous mobs due to the massive AoE threat generated by Consecration which is unrivaled by any other tanking class.

This enables AoE damage classes such as Warlocks and Mages to be extremely liberal in their use of AoE spells for quickly eliminating trash packs. Raid Utility – Blessings, Auras, Judgment Paladin tanks bring a wide degree of utility to the raid outside of just tanking through various buffs and debuffs that can greatly benefit the raid’s survivability and damage output.

  1. One of the largest drawbacks of Protection Paladins is that we suffer from relatively long cooldowns compared to other tanks, should our Judgement, Exorcism or Avenger’s Shield miss or not land on our target, we do not have very strong proactive means to catch back up on threat.
  2. Whenever we drop Consecration, we are largely stuck there for a period of 8-10 seconds, we really prefer our targets to be inside of Consecration for obvious reasons.

Ontop of our issues with repositioning Consecration, we do not have the ability to reposition or re-engage when we need it unlike other tanks, the lack of Charge, Intervene, Feral Charge will force you to play differently to other tanks. A lot of our threat and damage is reflective through effects like Holy Shield, meaning we will need to be actively hit in order to generate threat, so if you find yourself in a situation where you are not being attacked, you will see a drastic decrease in your potential threat generation.

This works two ways though, because of this we are also similarily stronger when hit by fast hitting monsters. Without sufficient mana regeneration from consumables or Spiritual Attunement, Paladin tanks will run of mana very quickly after casting a few rotations. This will happen most often when tanking normal dungeons in which incoming damage and heals are low enough to the point that Spiritual Attunement cannot come close to keeping up with the high mana cost of the Paladin tank’s abilities.

In heroic dungeons and raids, however, damage intake and heals are generally high enough to allow the Paladin tank to maintain their rotations near-indefinitely. Mana is our primary resource. While you can regen mana passively through spirit and consumables, in TBCC the best and most efficient way to stay healthy on mana is ironically, to take more damage and get it restored through Spiritual Attunement,

Because it’s tied to damage intake we see similarity here to Warrior and Druids, in that we all need to be actively attacked in combat in order to unlock our full potential as tanks. Seals are temporary buffs that apply an additional effect to your autoattacks that may proc when they hit enemies. Additionally, when Judgement is cast while a Seal is active, the seal is consumed and damage is dealt or special debuff is applied against your target.

The four Seals listed below are some of the most popular seals to use as a Protection Paladin tank.

Seal of Righteousness -Applies additional Holy damage to each of your autoattacks. This is the most commonly used Seal for threat generation. Judgement of Righteousness deals a burst of Holy damage that be useful for generating additional threat. Seal of Wisdom -Gives autoattacks a chance to proc a mana restoring effect (fixed at 20 PPM regardless of weapon speed). Judgement of Wisdom applies a debuff on enemies that grants incoming attacks and spells a 50% chance of restoring mana. This Seal is primarily useful for restoring mana if mana starved, and Judgement debuff is very popular for mana users. Seal of the Crusader -The seal itself is pretty useless, however, the Judgement debuff Judgement of the Crusader is extremely useful for maximizing a Paladin tank’s threat generation. Ideally, a Retribution Paladin apply this Judgement on enemies since they’re typically into Improved Seal of the Crusader which increases the crit chance of your group by 3%. Seal of Vengeance / Seal of Corruption -These seals apply a debuff that can stack up 5 times which cause a Damage over Time (DoT) effect as well as amplify the damage of Judgement of Vengeance / Judgement of Corruption, These seals apply stacks at approximately 20 PPM. Although these seals do have extremely high threat generation potential, especially when maintained at max stacks with Seal of Righteousness, the threat potential of these seals are largely limited by the RNG-heavy nature of the keeping stacks up. This seal is primarily only recommended for long fights, not short fights, as it can take some time to build up stacks.

Blessings are buffs that can apply various effects to players of the same class. Some blessings benefits certain roles more than others.

Players may only have one Blessing on them per Paladin at any time. Regular blessings last for 10 minutes, while Greater Blessings last for 30 minutes.All Greater Blessings (except Wisdom) generate threat for each player buffed by the spellcast. This threat is also affected by Righteous Fury, This effectively makes a spam casting Greater Blessings a viable threat generation ability for certain situations in which there’s high class stacking.

The blessings listed below are among the most popular blessings to cast on you and your allies for various roles.

Greater Blessing of Kings -Increases all stats by 10%. Highly recommended to buff this on all tanks due to the increase in stamina this buff provides, which can improve survivability. Greater Blessing of Salvation -Reduces the threat generation if your allies, helping tanks to maintain aggro. This is primarily intended for DPS roles, although it can helpful for healers if they’re having to heal a lot which can generate a lot of threat, especially in Heroic dungeons. Greater Blessing of Wisdom -Provides passive mana regen. This is primarily cast on healers, although it can also be useful for Paladin tanks if they want to prioritize mana regen in order to reduce downtime between pulls. Greater Blessing of Might -Provides attack power bonus which greatly benefits physical DPS classes. This blessing is also the recommended blessing to use for Blessing Spam due to its high base threat as well as being relatively mana efficient to cast compared to other Greater Blessings. Greater Blessing of Sanctuary -Provides slight damage mitigation as well as dealing damage on blocks. This is primarily useful when AoE farming large packs of mobs in non-endgame dungeons or when dungeon boosting. Greater Blessing of Light -Amplifies the healing power of Flash of Light and Holy Light, Useful in situations where there are lots of Paladin healers as well as the raid is taking lots of damage and needs additional heals. Blessing of Protection -Extremely useful blessing to cast on your allies if they manage to take aggro from you on fights. While allies have this Blessing active, they are no longer targeted by enemies, which can buy the Paladin tank times to regain aggro on them through taunting them or generating more threat.

Auras are passive buffs that only affect the Paladin tank and their group. Players may only have one Aura on them per Paladin at any one time.Alliance Human are the recommended race for Alliance Protection Paladin tanks due to the +5 Expertise provided by Mace Specialization and Sword Specialization causing a slight decrease to the chance of your attacks being dodged and parried.

This not only increases threat generation, but also slightly reduces enemy parry haste. Horde Blood Elf are the only races available for Horde Protection Paladin tanks. Human The main thing Humans have going for them is Mace Specialization and Sword Specialization which reduce the chance of your attacks being dodged or parried by enemies.

Perception can also be useful for spotting stealthed enemies, especially in The Shattered Halls, Dwarf

Find Treasure : Allows the dwarf to sense nearby treasure, making it appear on the minimap. Frost Resistance : Increases Frost Resistance by 10. Gun Specialization : Your chance to critically hit with Guns is increased by 1%. Stoneform : While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.

Stoneform can serve as an additional emergency cooldown ability in situations where a Paladin tank may need some additional damage mitigation from the armor bonus, also useful for cleansing powerful bleed effects like Moroes ‘s Garrote and Nalorakk ‘s Lacerate.

Arcane Affinity : Enchanting skill increased by 10. Magic Resistance : All resistances increased by 5. Mana Tap : Reduces target’s mana by 50 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Arcane Torrent : Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Mana for each Mana Tap charge currently affecting you. Paladin, Hunter, Priest, Mage, Warlock Arcane Torrent : Silence all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you. Rogue

Mana Tap can be used as a very convenient pulling tool on mana users, Arcane Torrent can be useful in dungeons when needing to silence enemy spellcaster mobs while rounding them up. The holy tree is not very interesting outside of these two talents.

Improved Seal of Righteousness Improved Lay on Hands

The meat and bones of what makes Protection Paladin tanks powerful are in the Protection tree. The primary talents worth getting in the majority of Paladin tank builds are the following:The Retribution tree offers several talents that can improve a Paladin tank’s threat generation, survivability.

and utility. Some Paladin tank builds may spec deep into the Retribution tree for maximum threat generation, however, this comes at the expense of several talents in the Protection Tree that offer additional survivability.The spec shown below will get the job done for the majority of dungeon and raid tanking scenarios.

Some additional notes about the build:

Anticipation is useful when starting out in order to reach the Defense Cap of 490, however, with gear from future phases providing more Defense, this talent becomes slightly redundant, and points can be reallocated towards other talents that can further enhance survivability, utility, or threat generation.

The age old question asked repeatedly for the past 15 years – Aldors or Scryers? The Aldor Reputation GuideThe Scryers Reputation GuideFor Protection Paladins, the stat differences between the blue shoulder enchants for each faction are pretty marginal, with Scryers barely winning out on total avoidance.

The main differences between the factions come in the early game with regards to quest rewards and rep vendor items that can help you gear up much faster for tanking heroic dungeons and Phase 1 raids. In terms of rep gain, The Scryers tend to be easier faction to gain reputation with, so in that respect, Scryers are the superior option for those who want to get their shoulder enchants as fast as possible.

It is up to you to decide which of these factions will satisfy either your short-term or long-term itemization goals. The table below lists some of items, quest rewards, and enchants exclusively available to each faction.Below is an outline of the pros and cons of each mitigation shoulder enchant from Aldor & Scryers.Listed below are the three professions that provided the most utility and benefit for Protection Paladin tanks.

Note that players may only have TWO professions at any given time, so it is up to the player to choose their professions. In general, the preferred professions for Paladin tanks are Engineering and Enchanting.Engineering provides a large amount of utility for Protection Paladin Tanks through the items exclusively available to engineers such as trinkets, goggles, and consumables.

Engineer-Only Gear: Engineering Consumables

Super Sapper Charge & Goblin Sapper Charge – Primarily useful for getting a large burst of threat when running into a large pack of mobs, allowing your caster DPS to instantly begin casting AoE abilities. Gnomish Flame Turret – Constant AoE threat generator, it’s best utilized on stacked groups of enemies. Mana Potion Injector – A fully charged Injector carried carries the equivalent of 20 Super Mana Potion, This effectively reduces taken by 20 Super Mana Potion from 4 stacks to a single stack, which can provide an excellent amount of utility when it comes to making room for other consumables and gear in the tank’s inventory. Tanks are notorious for carrying lots of items (Resistance sets, mitigation sets, threat sets, off-spec sets), so the space savings provided by this item can be especially useful.

The primary benefit of going Enchanting as a Paladin tank is having the ability to enchant rings with Enchant Ring – Spellpower or Enchant Ring – Stats, Enchant Ring – Spellpower is the preferrable ring enchant for Paladin tanks, as with both rings enchanted, this provides +24 Spellpower.

Paladin Tanks will be in high demand in dungeons, so it is possible to leverage having the right to keep and disenchant leftover loot, providing an additional source of income.Jewelcrafters gain access to a variety of trinkets and powerful gems that can give them an edge on threat generation and survivability.

Burning Crusade Classic Professions Overview : TBC Protection Paladin Tank Guide – Best Races, Professions, Builds – Burning Crusade Classic 2.5.1
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Is prot pally good for leveling TBC?

Paladin tanks excel at leveling through dungeon grinding, however, their low damage output makes them very inefficient for leveling by solo questing.
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What blessing should prot Paladin use TBC?

Single Target Tanking – Paladins are also very capable boss tanks thanks largely to spiritual attunement, there are many bosses where because of the healing you will be receiving will your Mana pool will be nearly unlimited. Again it is important to note that the balance you establish between threat and survivability gearing wise is largely subjective and there is rarely an exact ‘correct’ choice, your gearing set up for tanking bosses may be drastically different than what you use when AoE tanking.

Seal of the Crusader Seal of the Crusader is only worth using to maintain the Judgement of the Crusader debuff up on the mob, if you are playing with a Ret paladin you will not have to worry about keeping this debuff up but if you do not have one you need to make sure to keep this debuff up as it is a massive spell damage/threat increase. Seal of Righteousness is the seal you will most often be using when tanking bosses, the flat damage increase that scales well with your gear makes this seal the largest threat per second increase both auto-attacking and judging. Consecration is another large source of threat, making sure you are positioned in a way that you can ensure the mob you are tanking will be inside the ground effect for its entire duration will greatly increase your threat. Judgement is a powerful tool that both provides a good amount of snap threat but also applying or maintaining one of the many seal debuffs. Holy Shield is an extremely powerful short cooldown ability that considerably increases your block chance and deals damage every time you block an attack while it is active. Greater Blessing of Kings Greater Blessing of Kings is a bit of an unorthodox way to generate threat but is very strong. In a situation where you are tanking a boss you will often find yourself without a spell off cooldown to cast, Greater Blessing of Kings can fill this void, this spell should only really be used as a filler when no other ability is available. Its only major downside being the fact it costs a considerable amount of Mana but if you are tanking a boss the amount of healing you will receive will likely negate the Mana spent on this ability. Avenger’s Shield is a strong burst of threat and damage but it is important to make sure you are not going to get meleed when casting this because you cannot mitigate damage by blocking, dodging or parrying when you are casting a spell.

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Can Paladins be Uncrushable in TBC?

The Light and How to Swing It: How to tank as a Paladin | September 4, 2007 11:00 PM Before the Burning Crusade, Paladin tanks didn’t really exist. Players certainly could spec into Protection (and some did, I’m sure), but the player base as a whole wasn’t ready to even accept the possibility that a Paladin could or should tank. The gear didn’t really exist for it, the Protection tree was weak, and most seemed willing to accept their role as heal / buff bots in raids.Protection was even more laughable than Retribution is today, if you can believe it.

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You think finding a group as a Retribution Paladin these days is tough? I can’t think of a single group I ran in before BC that had a Paladin tank, and I ran a lot of groups.However, that all changed with the introduction of the Burning Crusade, and the redone talent trees. With the new gear and talents introduced in Burning Crusade, not only could Paladins tank – they were good at it.

Really good. In some situations, even better than Warriors.But this isn’t about comparing the tanking classes – this is about how one goes about tanking with a Paladin.First off, there are some strengths and weaknesses to consider: paladins are very good at tanking multiple or fast hitting mobs at one time, and since they generate threat through holy damage they have an edge over other tanks against mobs with a high AC.

However, they have lower base health than warriors or druids, they require mana in order to use their threat generating abilities (which is in limited supply, unlike rage, which is virtually unlimited), and they have to work a bit harder to become uncrushable (more on that later). Luckily, paladins get a skill called Spiritual Attunement, which gives them mana back when they are healed, and does help keep them from running out of mana during long battles.

Unfortunately, overcoming some of the other weaknesses isn’t quite as easy.

Becoming Uncrushable Compensating for Lower Health Generating Threat

By default, every attack made by a boss mob has a 15% chance of being a crushing blow. Crushing blows do 150% more damage, and can’t be mitigated by defense. The only way to remove the possibility of receiving a crushing blow is to push it off the attack table – and the only way to do that is to have a combined miss / dodge / parry / block chance of 102.4%.This seems crazy, but it is possible.

  1. Warriors do have an easier time of it, because their Shield Block skill raises block chance by 75%.
  2. The Paladin equivalent, Holy Shield, only boosts block chance by 30%.
  3. As such, many Paladins must stack more Block Rating than Warriors.
  4. Although it is possible to gain more Parry and Dodge, items with Block are far easier to obtain.If you’re looking to become Uncrushable, you need to have a combined Avoidance (Miss/Dodge/Parry/Block) of 72.4%.

This means getting at least 490 Defense (Defense increases your chance to be missed, dodge, parry or block by,04% per 1 point), and a combined dodge/parry/block rate of 50% or so. Once you’ve done that, Holy Shield will provide the last 30% block needed, and the chance of you received a crushing blow becomes slim indeed.There are a couple of ways to do this – namely, raise your health with enchants, gems, and leg armor.

  1. In addition, the talent Ardent Defender will reduce incoming damage by 30% when your health falls below 35%.
  2. This effectively gives you around 30% more health.
  3. It has been rumored that Paladins will see a way to increase their health soon, but until that time try to make up for it as best you can.Ah, finally, the real meat and potatoes of Paladin tanking.

Although paladins generate threat through holy damage, it is far more important to focus on becoming uncrushable first, so don’t stock up on +damage gear. The best thing to do is to get a decent weapon (I recommend the, as it has good stamina, spelldamage and is relatively easy to get) and enchant it with +40 spelldamage.

Some of the gear you’ll pick up when gearing up is bound to have some +damage on it as well as tanking stats, and that’s fine.Always have Righteous Fury up when you’re tanking! Properly talented, you’ll take 6% less damage, your holy damage will generate 90% more threat, and more threat is always a good thing.

Many of the skills paladins use to tank are reactive – meaning you generate threat when you get hit. Here’s what I suggest you do when tanking:

Use Retribution Aura – this causes holy damage when you get hit. No brainer. Use Seal of Righteousness, and Judge it when you can. Again, no brainer – this causes holy damage every time you hit something. Pull with Avenger’s Shield when you can. This causes holy damage to 3 targets, and is ranged. Consecrate when appropriate. If you’ve got a lot of CC around, you may not want to use this, but it is great when tanking multiple mobs. Use Blessing of Sanctuary on yourself. This causes holy damage when you block attacks. You should be blocking a lot, so this is a great way to constantly generate threat. Use Holy Shield whenever you can. Aside from increasing your chance to block by 30%, any blocks made while Holy Shield is up do damage and generates even more threat. Take the Improved Holy Shield talent to make this even more effective.

That’s pretty much it – focus on becoming Uncrushable, get a bit of spelldamage and increase your health as much as possible. More importantly, don’t let anyone tell you that paladins can’t tank, because we certainly can! It just requires the right type of gear.
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Are blood elf Paladins good in TBC?

Are Paladins good in TBC? – Yes! All three Paladin specializations are very strong in The Burning Crusade, as many class adjustments have been made to fix the Mana issues with Retribution and Protection, while Holy still remains the dominant tank healer.4.
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Which Paladin spec is best?

Shadowlands Paladin Leveling Guide & Best Leveling Spec 1-60 Welcome to Wowhead’s WoW Shadowlands Paladin leveling guide! This WoW Paladin leveling guide is dedicated to teaching beginners how to operate the Paladin, masters of the holy light. We will cover the best Paladin talent builds, ability usage, basic concepts, and gear tips to ensure you reach level 60 quickly.Leveling has received many changes in Shadowlands, and we have prepared a series of comprehensive guides.

Whether you need the basics like experience and mounts, or advanced topics like speed leveling and addons, our detailed leveling guides have you covered! You can check them out in the links below:Shadowlands Leveling FAQShadowlands Leveling Changes & Level SquishChromie Time – How Shadowlands Leveling Works and Zone Expansion Level RangesOur class guides are always updated with the latest information based on theorycraft and in-game experience; make sure to check our changelog to this page, by clicking on View Changelog at the top of the page to see the latest updates.

If Paladin isn’t right for you, use our Guide Navigation menu to the right side of the page to find more class leveling guides for Shadowlands.The Shadowlands Covenant system is not being released in pre-patch, so will not be covered here. Players will not have the opportunity to choose a Covenant until their first character reaches level 60 in Shadowlands.

There is a new tab on your spellbook between General and your talent specialization, simply titled “Paladin”. These are abilities that are now shared by all Paladins, regardless of what specialization they are in.New Paladins will not begin in a default spec (Retribution). Until they are allowed to choose a spec at level 10, their abilities are drawn from the general Paladin abilities available to all specializations.Experienced Paladins will notice some talents have been reworked or rearranged, and may require re-acquiring some talents.Holy Power has returned as a secondary resource for Holy Paladins!

For a total beginner to the class, although each specialization has strengths and weaknesses, we recommend Protection as the best Paladin leveling spec. Although Protection is a Paladin tanking spec, it is still able to deal heavy amounts of damage with abilities like Avenger’s Shield and Judgment, and has the survivability to withstand punishment from multiple mobs at once.

Because Protection is a tank specialization, it also means you can use it to quickly get into dungeons! If you’re intimidated at the prospect of playing a tank, maybe Retribution is a better specialization for you. Retribution is a Paladin’s DPS specialization, which allows you to smite enemies with the power of the Light with powerful abilities such as Blade of Justice and Templar’s Verdict,

Retribution does more damage in general than Protection, but in exchange, have less survivability. The final specialization that Paladins have, Holy, is not recommended for leveling. Although Holy Paladins can deal decent damage with Crusader Strike and Holy Shock, Holy will not be able to do more damage or survive as many mobs as either Protection or Retribution.

However, due to dungeon leveling being a popular option, Holy Paladins are able to benefit from that by using their quick healing queues to chain dungeons over and over. Before level 10 you are just a Paladin with a smattering of Paladin abilities. When you reach level 10 you get to pick a specialization, Holy, Protection or Retribution.

Although all three Paladin specializations can be leveled with, we do not recommend going Holy unless you want to level only through healing dungeons.At level 10 you will select a specialization. You can swap between specializations by opening up the Specialization & Talents tab (or pressing N to open it quickly), choosing the specialization you like, and clicking the Activate button.

Holy : Use Crusader Strike and Judgment as you main damage abilities, with Holy Shock being able to be used to either damage or heal. Flash of Light is your main healing spell. At higher levels you will learn more healing spells, like Light of the Martyr to instantly heal someone in exchange for your own health, Light of Dawn to heal many allies at once, and Beacon of Light to have all your heals copied onto a selected target. Protection : Use Crusader Strike and Judgment to deal damage, with Avenger’s Shield serving to attack multiple targets. At higher levels you will learn many spells to damage multiple enemies at once, like Hammer of the Righteous, which deals damage to multiple targets if standing in your Consecration, as well as defensive tank abilities like Ardent Defender, which can save you from dying! Retribution : Use Crusader Strike and Judgment to deal damage and generate Holy Power, and use it on abilities such as Templar’s Verdict or Divine Storm, At higher levels, you will learn powerful abilities like Blade of Justice to generate more Holy Power and Wake of Ashes, a powerful ability that deals heavy AOE damage and stuns Undead and Demon targets.

Choosing your race can be an arduous task, as it defines our character’s appearance and is an expensive trait to change. Unlike in the past, Racial Traits don’t give players many throughput benefits, most race perks are limited to utility or profession bonuses.Paladins can choose many races to be, separated in Default Races and Allied Races:

Default Races are races that are immediately available to be played when you start your WoW account. Allied Races are races that are locked behind certain requirements that need to be met before you can create characters belonging to that race.

Each race has different racial abilities and spells, but no races offer an immediate advantage when compared to others, so you can create your Paladin to be whatever race suits your aesthetic best! Paladins can choose from the following races (click on the race names to learn more about them!): Alliance

Default Races: Human Dwarf Draenei

Allied Races:

Lightforged Draenei Dark Iron Dwarf


Default Races: Blood Elf Tauren

Allied Races:In this section of the guide, we recommend talent selections for leveling in Shadowlands as a Paladin. Please keep in mind that the selections we list below are merely suggestions, and if you want, you can select different talents that can better suit your gameplay style.The talent selection below focuses on a Holy Paladin’s healing ability in dungeons, while being able to deal some damage in the process.

Level 15 Talents: Crusader’s Might is a strong talent that grants you more Holy Shock s to heal or damage with whenever you decide to damage targets. Very simple and a must pick. Bestow Faith is not a bad talent, but it has strictly defensive usage and considering it only heals after a few seconds, you might accidentally heal the target during the duration and simply waste the ability use. Light’s Hammer is not a bad talent pick, granting you some AOE damage and healing for a few seconds.

Level 25 Talents:

Holy Prism is a strong talent that both heals allies and damages enemies no matter who you target with it, and definitely a good addition to your kit! Saved by the Light has limited usefulness, as you will never see any benefits from this talent if your Beacon of Light target never drops below 30% health, and even then, it is a weak absorption shield at best. Judgment of Light is by far the weakest talent of this tier – The healing it does is very weak, and the more melee you have with you, the quicker the healing from this talent is depleted. Avoid at all costs.

Level 30 Talents:

Fist of Justice is a very strong talent option that will significantly decrease the cooldown on Hammer of Justice, as Judgment is used very often in your rotation. Repentance is not a bad option, but any damage will break the CC from Repentance. Blinding Light is also not a terrible option, but suffers from the same limitations as Repentance, as any non-Holy damage will break the CCs.

Level 35 Talents:

Cavalier is a simple and effective talent that grants you a second charge of Divine Steed, and very effective for movement while leveling. Unbreakable Spirit is not a great talent for leveling, as if you do not use Ardent Defender or Lay on Hands often, this will be a waste of a talent slot. Rule of Law is a pretty weak talent option, as the range is only really useful for Light of Dawn healing. Almost none of your heals have that short of a range, and you will usually be pretty close to your main healing target (the tank) anyway, so the Mastery range increase is also pretty moot.

Level 40 Talents:

Seraphim is a strong cooldown that will increase the effectiveness of your heals and damage, and not that bad to use, as you have very limited Holy Power usage as a Holy Paladin. Holy Avenger can also be a good choice for dungeons as a Holy Paladin, as this will allow to more efficiently heal your entire group at once with Light of Dawn, Divine Purpose is pretty weak for Holy Paladins, as you will usually not be using Holy Power abilities enough to gain the bonus granted with this ability.

Level 45 Talents:

Sanctified Wrath is an incredibly strong talent option that grants you increased duration on Avenging Wrath and reduced cooldown on Holy Shock while under Avenging Wrath. Avenging Crusader seems like an interesting damage cooldown on paper for Holy Paladins, but as you lose the increased damage and healing from Holy Shock, the extra heals from your damaging abilities will not add much more to your healing than Avenging Wrath. Abyssal Punishment is a weak talent that requires you to use your Holy Power abilities to gain any benefit from. You will likely not use Word of Glory or Light of Dawn often enough to gain the free Avenging Wrath from this talent at a reasonable rate.

Level 50 Talents:

Glimmer of Light is an incredibly strong talent that multiplies your Holy Shock damage and healing, and lasts for long enough for you to be able to easily keep it up on multiple targets. A must pick! Beacon of Faith is not that interesting of an effect, as you should not have two targets taking so much damage to the point where two beacons are needed at them. Beacon of Virtue would be an interesting talent if Glimmer of Light didn’t exist – It won’t heal as many people often enough for it to be worth taking over Glimmer.

The talent selection below focuses on increasing a Protection Paladin’s damage while leveling solo.

Level 15 Talents: Blessed Hammer is the strongest talent in this tier, as it not only is a permanent AOE damage in exchange for Hammer of the Righteous, it decreases damage dealt to you. Holy Shield is not a bad talent choice if you plan on doing dungeons, but does not do as much damage as Blessed Hammer for solo leveling. Redoubt is a passive stat increase, and not a particularly strong one.

Level 25 Talents:

First Avenger is a really strong talent option that not only grants extra damage in AOE for your Avenger’s Shield, but you also gain an absorption shield every time you use it. Crusader’s Judgment is an interesting single-target option that grants you extra Judgment damage in the long run, but doesn’t grant as much of a defensive benefit as First Avenger. Moment of Glory is not that much of a good option as the cooldown is very long for a marginal benefit at best.

Level 30 Talents:

Fist of Justice is a very strong talent option that will significantly decrease the cooldown on Hammer of Justice, as Judgment is used very often in your rotation. Repentance is not a bad option, but any damage will break the CC from Repentance. Blinding Light is also not a terrible option, but suffers from the same limitations as Repentance, as any non-Holy damage will break the CCs.

Level 35 Talents:

Cavalier is a simple and effective talent that grants you a second charge of Divine Steed, and very effective for movement while leveling. Unbreakable Spirit is not a great talent for leveling, as if you do not use Ardent Defender or Lay on Hands often, this will be a waste of a talent slot. Blessing of Spellwarding is a pretty weak talent option, as spell immunity likely won’t be much help during leveling – Protection Paladins already have many ways to stop spellcasting from happening, to the point where Spellwarding would never be used.

Level 40 Talents: Level 45 Talents:

Consecrated Ground is a great talent option that increases the size and grants more versatility to your Consecration with the built-in speed decrease. Hand of the Protector is not a bad defensive talent option, but with how easy it is to get enough Holy Power to use, you will likely not need the extra healing that often. Judgment of Light is a very weak talent option that grants you negligible healing in the long run.

Level 50 Talents: The talent selection below focuses on granting a Retribution Paladin the most effectiveness possible while leveling, and may not be the best selection for dungeons.

Level 15 Talents: Zeal is a very strong talent that provides you with extra damage by simply using Judgment, which will be used on cooldown regardless of this talent. Righteous Verdict can be a bit hard to benefit from, as mobs will likely die too fast for you to be able to benefit from the damage increase on Templar’s Verdict, Execution Sentence is a weak talent during leveling, as again, mobs are likely to die too fast and even before Execution Sentence lands.

Level 25 Talents: Level 30 Talents:

Fist of Justice is a very strong talent option that will significantly decrease the cooldown on Hammer of Justice, as Judgment is used very often in your rotation. Repentance is not a bad option, but any damage will break the CC from Repentance. Blinding Light is also not a terrible option, but suffers from the same limitations as Repentance, as any non-Holy damage will break the CCs.

Level 35 Talents:

Cavalier is a simple and effective talent that grants you a second charge of Divine Steed, and very effective for movement while leveling. Unbreakable Spirit is not a great talent for leveling, as if you do not use Shield of Vengeance or Lay on Hands often, this will be a waste of a talent slot. Eye for an Eye is a pretty weak talent option, as you won’t get much damage reduction and also reflect little damage to enemies while it is active.

Level 40 Talents:

Divine Purpose is a strong talent option that significantly increases the power of your Holy Power offensive abilities like Templar’s Verdict and Divine Storm, Holy Avenger is not that interesting of a talent choice for Retribution Paladins, as this talent makes it easy for you to overcap on Holy Power and miss potential extra Templar’s Verdict and Divine Storm, Seraphim is a pretty bad talent for Retribution Paladins, simply because of the Holy Power requirement to use – You are missing a potential burst for a marginal increase at best.

Level 45 Talents:

Healing Hands is a very strong talent option that increases the effectiveness of Word of Glory and reduces the cooldown on Lay on Hands based on missing health when either abilities are used. As those abilities are only to be used in emergency situations, this talent sinergizes well with their utility. Selfless Healer is also a good talent that benefits you in emergency situations, but loses effectiveness if you aren’t using Flash of Light often, and in emergency situations you will likely be using Word of Glory or Lay on Hands instead. Justicar’s Vengeance is a weak talent because of its Holy Power cost and low base damage, unless you’re using it against a stun target. However, if you stun a target, you are better casting a couple Flash of Light and healing for more instead of losing all your Holy Power for a measle self-heal.

Level 50 Talents:

Final Reckoning is an incredibly strong cooldown that not only deals heavy damage and increase the power of your Holy Power abilities, it even grants you a weaker version of it while not used. Definitely a must-pick for leveling! Sanctified Wrath is not a bad talent to take, but not as strong as Final Reckoning, as you must have Avenging Wrath active to receive any benefits from it. Crusade is an iffy talent to take at best, as you need to build up stacks for the talent to be stronger than it’s counterpart Avenging Wrath, If you don’t plan your Holy Power usage before using Crusade, you will likely not have a strong Crusade buff for long.

All three Paladin specializations have really different playstyles due to the nature of serving different roles. In this section of the guide, we go over basic rotations for all three Paladin specializations.Optimal Holy Paladin Ability Use While LevelingAs we do not recommend using a Holy Paladin to level in Shadowlands unless you’re doing dungeon queues, we will only approach Holy Paladins in a dungeon setting.

  1. Dungeons: Make sure to keep a healing target with Beacon of Light at all times, if not required for a specific situation putting it on the tank should work at all times.
  2. Flash of Light and Holy Shock are your main healing abilities and should be used to keep everyone alive, with Light of Dawn being helpful as a Holy Power spender and a way to heal multiple targets.

You can help DPS with the offensive portion of Holy Shock, Crusader Strike and Judgment, but you are not required to DPS as a healer – Do it while there’s no heavy damage going on, but quickly switch back to healing if your party’s health starts going down.

Optimal Protection Ability Use While Leveling You will want to use Judgment or Avenger’s Shield to pull mobs close to you, and continue using these spells to damage them in conjunction with Crusader Strike and Hammer of the Righteous, Keep Consecration down and stay on the area at all times to access the AOE aspects of Hammer of the Righteous as well as receive benefits from your Mastery.

Elite Mobs: For elite mobs, keeping Consecration is even more important, namely for the defensive benefit. As a Protection Paladin you have multiple ways of lowering damage done to yourself – You can use your Holy Power defensively with Shield of the Righteous to reduce damage taken or Word of Glory to heal yourself, and use offensive cooldowns like Avenging Wrath to deal more damage.

If things get badly, you have big cooldowns you can use to turn the tide, like Divine Shield, Lay on Hands and even Guardian of Ancient Kings and Ardent Defender, Lots of small mobs: Luckily, a significant portion of a Protection Paladin’s damage is AOE, so your rotation won’t change much in this aspect.

Just make sure to keep Consecration at all times so your AOE damage continues with Hammer of the Righteous ! Protection Paladins are best equipped to deal with multiple mobs at the same time, so you might want to level by doing big pulls often. Dungeons: In dungeons, your main function is to keep mobs from hitting your other party members, so do your best to prevent that from happening! Make sure you always have threat on mobs and use Hand of Reckoning to attract mobs do you.

  • If you cannot control certain mobs very quickly, Hammer of Justice will buy you a few seconds with its long stun.
  • Also be mindful of your healer’s mana – You, as the tank, will dictate the pacing of the run, so make sure you healer isn’t struggling too much to keep you and everyone else alive! Optimal Retribution Paladin Ability Use While Leveling You will want to start fights by generating Holy Power with your weaker abilities like Crusader Strike, Judgment and Blade of Justice, and when you have enough Holy Power, use it on Templar’s Verdict to burst a mob down.
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Elite Mobs: For elite mobs, your rotation will continue as usual, although depending on the situation you might want to forego Templar’s Verdict by using your Holy Power on Word of Glory to heal yourself up. Make sure to use Avenging Wrath, and if necessary, you have big cooldowns you can use to turn the tide, like Divine Shield, Lay on Hands or even Shield of Vengeance,

Lots of small mobs: Not much will change with your rotation, except you will spend your Holy Power on Divine Storm instead of Templar’s Verdict. At higher levels, Wake of Ashes is a very strong Holy Power generator that deals damage to all mobs in front of you, so this can be used to dish out some extra damage.

Dungeons: Make sure to help your team by stunning as many mobs as you can with Hammer of Justice and interrupting spellcasts with Rebuke, You might need to help offheal sometimes, but this shouldn’t be too much of an issue. Currently, speed leveling through dungeon boosting is working on the Shadowlands pre-patch PTR.

  1. Dungeon boosting is having a max-level character pulling a low-level character through dungeons.
  2. This allows people to level a character from 10-50 in about 3 hours.
  3. This may be nerfed prior to release, so do not count on this technique being available unless it is still in place when the pre-patch goes live.

In case this isn’t available, or you don’t have a max level character to do this for you, here are some general tips about dungeon leveling for Paladins.

Protection or Holy are the specs to go with for dungeon leveling. Dungeon queues are perpetually short of tanks and healers, so you’ll find yourself getting a group nearly instantly, instead of having to wait 15 minutes (or longer) for a group as a DPS class. As a tank in a dungeon, your main job is to ensure mobs are hitting you and not your group, and because of this, you likely dictate the pace of the dungeon. Make sure you don’t pull too much to not strain yourself and watch your healer’s mana to ensure they don’t strain themselves!If you instead decide to heal a dungeon, your main job is to keep your group healthy. DPSing as a Healing Paladin is nice but you are not expected to do it, DPS while your entire group is safe and not taking heavy amounts of damage, but quickly heal them back up if the need arises.Retribution Paladins an also be useful in a dungeon leveling setting, just be mindful that you will not be able to get into dungeons super fast due to being a DPS specialization. You will want to quest while waiting for dungeon queues to maximize your leveling time.

Heirloom gear is a special gear category that scales with your current level, can be created on the fly with the Heirloom menu, and offers set bonuses when multiple heirloom pieces are worn. The heirloom set bonuses are listed below:

2 Pieces: Rested experience consumed is reduced by 30%.3 Pieces : Increases your out-of-combat regeneration in the outdoors, normal dungeons and battlegrounds.5 Pieces : Gaining a level triggers Burst of Knowledge, dealing 6546 Holy damage to nearby enemies and granting you 40% $pri for 2 min. Defeating enemies extends this effect, up to an additional 2 min.6 Pieces : Rested experience consumed is reduced by 30%.

As of Shadowlands, Heirlooms no longer grant increased experience gains when worn, and the only benefit from wearing them now comes from the fact that they scale with you and the set bonuses, so they are no longer considered that strong or necessary to wear.For more information on the state of heirlooms in Shadowlands, check our heirloom changes guide.Heirloom Changes in ShadowlandsHere is a list of recommended heirlooms for Paladin players to level with: Although Heirlooms themselves are not as valuable as they once were, the Heirloom mount, Chauffeured Chopper, is still very valuable, as it is the only mount you can use until you can actually learn to mount at level 10.

You can obtain this mount by completing the achievement Heirloom Hoarder, Relics of the past are a new profession reagent added in Shadowlands. When crafting profession items and adding them to the craft, these items will have their item level and required level changed. All crafting professions can craft Relics of the Past, and these are the Relics of the Past that can be crafted:These are not very useful for leveling, as you should be outleveling items fairly quickly through your leveling experience in Shadowlands, but it can be a fun experience to level using items from the past.Stat Weights are usually not that important while leveling, as considering the nature of quest rewards, you will almost never be able to gather enough for a specific stat or keep a piece of gear for long enough for looking for stats to a worthy endeavor.In the case of leveling, a piece with higher item level than the one you have equipped will almost always be better, as pieces with higher item levels will always have more Strength/Intellect and Stamina.

Although there are many professions to choose from, some can give a Paladin a bit of an edge. A good profession combo as a Paladin is Mining and Blacksmithing – Mining allows you to collect ore from several mineral veins available through the world and transform them into bars, and Blacksmithing transforms those bars into equippable pieces of Plate gear.

Blacksmithing is especially important for Paladins at maximum level, as you are able to craft the base pieces used for Level 60 Legendary Armor with the profession. Another interesting profession set for Paladins is Herbalism and Alchemy, where you use the herbs collected from Herbalism and convert them into potions with Alchemy.

Potions are a good commodity to have around that can save you from tricky situations, so this is not a bad profession combo for anyone! If you’re looking just to make money, you can pair Mining with one of the other gathering professions, Herbalism or Skinning,

Levels 1-10: Your race’s Starting Area or Exile’s Reach Levels 10-50: Battle for Azeroth zones or other expansion zones via Chromie Time Levels 50-60: Shadowlands Storyline or Threads of Fate

Brand new characters are required to do Exile’s Reach for levels 1-10 and Battle for Azeroth for levels 1-50.There is no innate advantage to level in whatever zones you’d like at levels 1 through 50, the only advantage being you will leave Exile’s Reach with a close to full set of Uncommon-quality armor. There are innate advantages to leveling in each expansion – Vanilla is more friendly for those who can’t fly, Wrath of the Lich King is very linear, Warlords of Draenor has a lot of treasures and bonus objectives, Legion has access to powerful Artifact weapons, etc.For levels 50-60, for your first time going through Shadowlands, you are forced to follow the order Bastion > Maldraxxus > Ardenweald > Revendreth, but for subsequent characters, you will be able to choose what zone order you want to go through.For more information about the Shadowlands leveling changes and level squish, check our guide:Shadowlands Leveling Changes & Level SquishThreads of Fate is a new system added in the Shadowlands expansion. The Threads of Fate system allows you to level alts through completion of World Quests, Bonus Objectives, exploring the Shadowlands zones in a non-linear way. This system grants you an early start on Covenant progress and early access to bonuses such as Shadowlands reputations. For more information on the Threads of Fate system, check our guide!Threads of Fate – Alt Leveling in Shadowlands via Adventure ModePaladins are a Plate based, melee class that uses Intellect or Strength depending on their specialization, that smites their enemies with the power of the Light. Paladins are masters of defense by being one of the classes with the most defensive abilities in the game.Paladins use two resources, Mana and Holy Power. Mana is a slowly regenerating resource that fuels a Holy Paladin’s heals and a Protection/Retribution Paladin’s utility abilities. Holy Power is a buildable resource used for a Paladin’s most devastating abilities or strongest heals. Mana is the universal resource for Paladins. All base Paladin spells and abilities use mana. Mana costs for Protection and Retribution are generally low and only really an issue when spamming healing spells. For Holy, different spells have different Mana costs, some are more efficient Mana -wise than others. Knowing when to use each spell is an essential part of being a healer. Holy Power is a secondary resource used by all Paladins. You can accumulate up to a maximum of 5 Holy Power. Holy Power is used for a plethora of powerful abilities and spells for Paladins, like Light of Dawn for Holy, Shield of the Righteous for Protection, Divine Storm and Templar’s Verdict for Retribution, or Word of Glory and Seraphim available for all specializations. On the default UI, Holy Power is displayed as a glyph below your mana bar. The glyph is divided into 5 parts, and each part shining bright with the Light is Holy Power available to use. Empty Holy Power bar, and 3 Holy Power available to use. The 2 empty spaces below the 3 light-up runes are 2 extra Holy Power runes. In Shadowlands, all Paladin specializations have access to Auras, passive effects that will benefit both the Paladin and the players surrounding him. You can change these Auras at anytime, but you can only keep one Aura active at a time. In addition to these auras, Holy Paladins are able to temporarily bolster the effects of these auras with the cooldown Aura Mastery,

Crusader Aura : Increases mounted speed by 20% for all party and raid members with 40 yards. Devotion Aura : Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%. Retribution Aura : When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec. Concentration Aura : Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.

Paladin utility comes in the form of various spells to help themselves or their partners as a whole. Blessing of Protection can be used to shield an ally from all physical harm, and Blessing of Freedom can free an ally from all movement impairing effects.

  1. Besides those signature spells, all specializations have access to spells like Hammer of Justice to stun enemies, Lay on Hands to instantly heal an ally for the Paladin’s maximum health, and Redemption to resurrect an ally back from death.
  2. Holy Paladins also have Absolution to resurrect all dead allies, and Cleanse to remove all Poison, Disease and Magic effects from an ally.

Paladins are also uniquely equipped to deal with Undead mobs: All Paladins are able to track them on their minimap via Sense Undead and fear them (in addition to Demon and Aberration mobs) with Turn Evil, When you first start your Paladin you will only have one ability, Crusader Strike,

At level 2, you will learn Shield of the Righteous, an ability that uses Holy Power to slam a target with your shield.At level 3, you will learn Judgment, an ability that strikes a target with Holy damage.At level 4 you will learn your first heal, Flash of Light, a quick-casting healing spell.At level 5, you will learn Hammer of Justice, an ability that stuns a target for a few seconds. At level 6, you will learn Consecration, a spell that deals damage to all targets in its area.At level 7, you will learn Word of Glory, a spell that uses Holy Power to heal a target for heavy amounts.At level 8, you will learn the second rank of Judgment, which makes your Judgement deal 50% more damage.At level 9, you will learn Lay on Hands, a long cooldown spell that heals you or a target for 100% of your maximum health.

At level 10, you will have to choose a specialization. You can choose a specialization by pressing N, then selecting one specialization and click on Activate. You will then start learning spells that define the specialization you chose. If you created an Allied Race Paladin, i.e.

Divine Shield (level 10): Grants immunity to all damage and harmful effects for 8 sec. Cannot be used if you have Forbearance. Causes Forbearance for 30 sec. Redemption (level 13): Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat. Hand of Reckoning (level 14): Commands the attention of an enemy target, forcing them to attack you. Divine Steed (level 17): Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat. Crusader Aura (level 21, Aura): Increases mounted speed by 20% for all party and raid members with 40 yards. Blessing of Freedom (level 22): Blesses a party or raid member, granting immunity to movement impairing effects for 8 sec. Turn Evil (level 24): The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Only one target can be turned at a time. Devotion Aura (level 28, Aura): Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%. Blessing of Protection (level 32): Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Blessing of Sacrifice (level 32): Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health. Avenging Wrath (level 37): Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec. Your first Holy Shock, Templar’s Verdict or Divine Storm or Word of Glory will critically strike. Retribution Aura (level 38, Aura): When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec. Avenging Wrath (level 43, Rank 2): Cooldown reduced by 60 sec. Hammer of Wrath (level 46): Hurls a divine hammer that strikes an enemy for moderate Holy damage. Only usable on enemies that have less than 20% health. Generates 1 Holy Power. Blessing of Sacrifice (level 47, Rank 2): Reduces the damage you take from Blessing of Sacrifice by 25%. Divine Steed (level 49, Rank 2): Cooldown reduced by 15 sec. Concentration Aura (level 52, Aura): Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter. Sense Undead (level 54): Shows the location of all nearby undead on the minimap until cancelled. Only one form of tracking can be active at a time. Retribution Aura (level 56, Rank 2): Duration increased by 4 sec. Hammer of Wrath (level 58, Rank 2): Hammer of Wrath may be used on any target during Avenging Wrath.

These abilities can only be used by Paladins in the Holy specialization:

Holy Shock (level 10): Triggers a burst of Light on the target, dealing moderate Holy damage to an enemy, or moderate healing to an ally. Generates 1 Holy Power. Mastery: Lightbringer (level 10, Mastery): Increases healing done by up to 12.00%, based on the proximity of your target. Holy Light (level 11): An efficient spell, healing a friendly target for moderate amounts. Cleanse (level 12): Cleanses a friendly target, removing all Poison, Disease, and Magic effects. Holy Shock (level 18, Rank 2): Holy Shock has an additional 30% chance to crit. Beacon of Light (level 19): Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50% of the amount healed. Infusion of Light (level 23, Passive): Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of your next Holy Light by 30%. Divine Protection (level 26): Reduces all damage you take by 20% for 8 sec. Light of the Martyr (level 27): Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Greater Judgment (level 29, Rank 3): Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock. Radiant Onslaught (level 33, Rank 3): Crusader Strike now has 2 charges. Light of Dawn (level 34): Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for light amounts. Aura Mastery (level 39): Empowers your chosen aura for 8 sec. Tower of Radiance (level 44, Rank 2): Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power. Absolution (level 47): Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat. Avenging Wrath (level 48, Rank 3): Effects increased by 10%.

These abilities can only be used by Paladins in the Protection specialization:

Avenger’s Shield (level 10): Hurls your shield at an enemy target, dealing moderate Holy damage, interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies. Generates 1 Holy Power. Mastery: Divine Bulwark (level 10, Mastery): Increases your chance to block melee attacks by 8.0%. Also increases your attack power by 8.0%. Crusader Strike (level 11, Rank 2): Crusader Strike mana cost reduced by 80%. Cleanse Toxins (level 12): Cleanses a friendly target, removing all Poison and Disease effects. Hammer of the Righteous (level 14): Hammers the current target for light Physical damage. While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for light Holy damage. Generates 1 Holy Power. Judgment (level 16, Rank 3): Judgment generates 1 Holy Power. Consecration (level 18, Rank 2): Damage taken is reduced by 5% while inside your Consecration. Mastery: Divine Bulwark (level 19, Rank 2): Reduces all damage taken while inside your Consecration, based on your Mastery. Consecration (level 23, Rank 3): Cooldown reduced by 50%. Rebuke (level 27): Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Grand Crusader (level 27, Passive): When you avoid a melee attack or use Hammer of the Righteous, you have a 15% chance to reset the remaining cooldown on Avenger’s Shield. Greater Judgment (level 29, Rank 4): Judgment causes the target to take 25% increased damage from your next Holy Power ability. Hammer of the Righteous (level 33, Rank 2): Hammer of the Righteous now has 2 charges. Word of Glory (level 34, Rank 2): When you cast Word of Glory on yourself, it is increased by up to 300% based on your missing health. Guardian of Ancient Kings (level 39): Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec. Ardent Defender (level 42): Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. Avenger’s Shield (level 44, Rank 3): Avenger’s Shield interrupts and silences the main target for 3 sec if it is not a player. Riposte (level 47, Passive): You gain Parry equal to 100% of your Critical Strike from gear. Shining Light (level 48, Passive): Judgment reduces the cost of your next Word of Glory by 1.

These abilities can only be used by Paladins in the Retribution specialization:

Templar’s Verdict (level 10): Unleashes a powerful weapon strike that deals heavy Holy damage to an enemy target. Mastery: Hand of Light (level 10, Mastery): Increases Holy damage done by 13.0%. Crusader Strike (level 11, Rank 2): Crusader Strike has no mana cost. Cleanse Toxins (level 12): Cleanses a friendly target, removing all Poison and Disease effects. Judgment (level 16, Rank 3): Judgment generates 1 Holy Power. Hand of Hindrance (level 18): Burdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec. Blade of Justice (level 19): Pierces an enemy with a blade of light, dealing moderate Physical damage. Generates 1 Holy Power. Divine Storm (level 23): Unleashes a whirl of divine energy, dealing moderate Holy damage to up to 5 nearby enemies. Art of War (level 24, Passive): Your auto attacks have a 8% chance to reset the cooldown of Blade of Justice. Shield of Vengeance (level 26): Creates a barrier of holy light that absorbs damage for 15 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies. Rebuke (level 27): Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Greater Judgment (level 29, Rank 4): Judgment causes the target to take 25% increased damage from your next Holy Power ability. Radiant Onslaught (level 33, Rank 3): Crusader Strike now has 2 charges. Blade of Justice (level 34, Rank 2): Generates 1 additional Holy Power. Wake of Ashes (level 39): Lash out at your enemies, dealing heavy Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced on secondary targets. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power. Art of War (level 48, Rank 2): Art of War has an additional 4% chance to trigger.

As you start getting closer to level 60, you may want to shift your focus from thinking about what is best for leveling your Paladin to best max level options as far as best covenant options, best stats to pursue on your gear, talents, and so on. For that, we’ve prepared many different guides to guide you in your max level Paladin journey! Retribution Paladin Shadowlands Guide Protection Paladin Shadowlands Guide Holy Paladin Shadowlands Guide : Shadowlands Paladin Leveling Guide & Best Leveling Spec 1-60
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Is it better to level Prot or Ret TBC?

Ret early on but Prot can become faster at higher levels since you can pull more while questing and live. Level as ret since you will get to 70 faster, then respec and roll through those dungeons as prot.
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Is it faster to level as Prot or Ret TBC?

Paladin Leveling as Prot So a few questions here pertaining to prot leveling. I’ve done some research already on this but am wondering about community opinions. I’m going to reach 60 soonish and want to spec into prot eventually. The thing is I still want to do some solo questing in addition to tanking a dungeon every so often (I’m assuming this is not possible as Ret) so

  • How much faster is Ret compared to Prot really? As Ret I can only really fight one or maybe two mobs at a time as prot I’m assuming 4-5 is doable is the kill time just that much slower as prot that ret is still faster?? (My assumption is spell power helps a lot in TBC for this)
  • For prot what kind of gear am I looking for pre-60? Should I be focusing on getting defense stats? int? stam?

Or should I just stay as Ret for now? Ret is probably up to 30% faster but thats if youre just trucking down one mob at a time. Prot and holy handle multiple mobs better, imo. You can quest level as any spec with Pally – its not going to be fast but little down time.1 Like depends, prot is a serious drinker, sure you can pull mutliple mobs but to be efficient and kill them fast, you will have downtime drinking but its dolable I mean even as ret I’m having to stop and drink about every 4-5 mobs anyway.

  1. Don’t get Avenger’s shield, it cost too much mana for the meager damage it does.
  2. Spam Consecrate rank 1, it does about 40% of rank 5 damage at less than 25% of the mana cost.
  3. Get Spiritual focus talent and switch to concentration aura temporarily when you need to throw a heal to yourself.
  4. Seal of wisdom, Holy shield on CD, Blessing of sanctuary, Retribution aura
  5. Judge Crusader and hit with Seal of Righteousness for enemies that need to die fast.
  6. Get Spell damage plate gear and spell damage off pieces. Just stack that spell damage.

4 Likes Phildozer: How much faster is Ret compared to Prot really? As Ret I can only really fight one or maybe two mobs at a time as prot I’m assuming 4-5 is doable is the kill time just that much slower as prot that ret is still faster?? (My assumption is spell power helps a lot in TBC for this) Ret is a lot faster than Prot for killing mobs one at a time.

  • Prot will be faster for aoe’ing down packs of mobs.
  • The thing is there aren’t that many areas where aoe farming is good.
  • The mobs need to be closely grouped, be all melee, and not have annoying abilities like stuns or silences.
  • There are a few spots (like in WPL) but not many so a lot of people just grind those spots over and over instead of questing which seems kinda boring to me.
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Phildozer: For prot what kind of gear am I looking for pre-60? Should I be focusing on getting defense stats? int? stam? Pre-60 it’s primarily stam and defense for suvivability. Int and spell power for threat/damage. How you balance the two is up to you, but I found I needed more survivability than anything.

Phildozer: Or should I just stay as Ret for now? Up to you. I personally leveled my paladin as prot and had no regrets. I will do so in outlands as well when I get to it. It’s great in dungeons, you get groups quickly, and questing is doable even if it’s a bit slower.1 Like Ret is faster at killing mobs one at a time and considerably faster at questing and getting to resource nodes (mining, etc).

Prot, however, is considerably more useful in dungeons, so you’ll rep up a lot faster as prot while also leveling at the same time. Dual spec would be great, but since we don’t have that, I’d say at 60 you’ll get things done faster as prot, both dungeon leveling and rep grinding.

  • Malberode: prot is a serious drinker I concur, they need sponsors as much as we do.
  • Signed/ A Boomkin 1 Like Who’s harder to level, Prot or Holy? Mispeled: Spam Consecrate rank 1, it does about 40% of rank 5 damage at less than 25% of the mana cost.
  • What? I don’t understand this.
  • Consecration itself is more Damage per mana as you rank up, with rank 1 being the worst.

I don’t have Rank 5 yet on my Paladin (2 bars from 60), but Rank 1 is around 0.93 DPM and Rank 4 is around 1.03 DPM. (Note: This is as Ret with 15% Physical/Holy up, but no spell power atm) Even if you take base mana costs, with 0 SP into the calculations, Rank 1 is 0.53 DPM and Rank 4 is ~0.72 DPM.1 Like Ret is a serious drinker lol, Paladins have a drinking problem 1 Like

  • Because of spell damage coefficients. Rank 1: 50% of spell damage Rank 2: 64% Rank 3: 79% Rank 4: 93%
  • Rank 5 and 6: 100%
  • It’s not as important below level 60, but once you start getting spell damage gear, were talking about numbers like 120 mana for 64 + 50% of spell damage versus
  • 505 mana for 384 + 100% of spell damage

Say you have 300 spell damage. You would get 214 damage from rank 1 at 120 mana so 1.8 damage per mana spent versus

  1. 684 damage for 505 mana so 1.35 damage per mana spent
  2. This is why prot paladins at level 70 keybind rank 1, 5 and 6 of consecrate.

4 Likes I’m leveling as Prot. It isn’t worth killing mobs unless you can grab a few at a time. If you’re going to pull 1:1 ret is for sure faster. BUT – the main benefit for me is I can tank or heal a dungeon with no effort. Lots of stam and spellpower is all I need.

  1. It’s been really smooth.
  2. As far as using the downranked consecrate that someone asked about – you can afford to down rank as I’m sitting at 500 SP in my quest gear and greens and my R1 ticks for about 60 a tick vs 93 for max rank and the mana is so much more efficient.
  3. I do drink a lot.
  4. But when I pull say 11 vultures at once, it takes me as long to kill them as it does 3 on a ret pally.

I drink after it, but I also drink after as a ret. So it’s basically the same. Just a different flavor. I find myself more survivable as prot in WPVP and I can win fairly easily against warriors/rogues/ferals/hunters. Locks and Mages can nuke me. Shaman it’s a bit rough, but you can at least get away, make them bored, or make ganking you not worth the time.2 Likes Damn, thank you for breaking this down.

  1. This was great.
  2. I tried killing a few things as prot Didn’t like it.
  3. Ret is simply more fun.1 Like As Prot you can AOE level 60-70 and it can be decently fast but you’re going to miss out on Rep, so at some point you’re going to have to spend some time questing if you want the Rep sooner, some quests are not friendly to AOEing but finding someone to group with should be very easy right now.

That’s something I wonder about. As ret you kill mobs one by one but as prot you can pull 5+ so what’s the comparison between how long it takes prot to kill those 5 mobs vs how long it will take ret? I imagine it’s quicker for prot : Paladin Leveling as Prot
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Who is the best protection Paladin?

Choosing the right Covenant – Before going more in depth about Covenants it is important to understand that any of the 4 Covenants can be played as a Protection Paladin. There will definitely be better and worse options but the choice will not be hindering your daily activities.

  1. Kyrian — Strong in AoE scenarios, Good generic pick
  2. Venthyr — Strong single-target DPS, group healing, and the ability to teleport!
  3. Night Fae — Utility for group members and, when planned well, high group DPS.
  4. Necrolord — Off-healing potential and single-target DPS.

Since Patch 9.1.5 brought the ability to swap Covenants freely (after reaching Renown 80 on one of them), you will typically be interested in switching between, at the very least, Kyrian for Mythic+ and Venthyr for Raiding.5.1.
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Can you DPS as a prot Paladin?

Can I Sim Myself? – Offensively, yes you can. SimulationCraft supports Protection Paladin DPS, and this is the recommended way to determine if an item, trait, or talent is an upgrade for your damage output. As traits are in constant flux, I would maybe not trust it fully at the moment.

Defensively, no. It is not recommended to sim tanks for defense in general. There are simply too many factors and variables that go into accurately modelling a tanking situation, and there is no single metric that will tell you “this item or trait will make you more tanky.” For example: something can reduce your overall damage taken, but not improve your ability to survive spike damage, two factors of tanking which will vary in importance depending on the encounter.

You will be much better off following the recommendations of a guide with respect to defensive gearing than you will by following sims.9.
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Is prot Paladin squishy?

Is Prot. Pally squishy? No. In terms of raw damage taken, Protection Paladin does better than other tanks when put in similar situations.
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Is paladin easy to level in TBC?

Overview – are not one of the fastest leveling classes in the game largely due to their mob kill speed, but they are extremely durable with their ability to heal, wear gear with plenty of Armor, and a large number of passive abilities that sustain your Mana and health, limiting downtime and making the leveling process extremely steady.
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How much hit Do ret Paladins need TBC?

Secondary Stats for Retribution Paladin in Burning Crusade Your hit caps are as follows: Hit Cap: 9% / 142 rating. With Precision: 6% / 95 Rating. With Precision and a Draenei: 5% / 79 Rating.
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Can paladin dual wield TBC?

As Paladins cannot dual-wield in Burning Crusade Classic WoW, you will equip a Shield in your Off-hand if you have a 1H weapon in your Main Hand.
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Why is Blood Elf so popular?

Why are blood elves so popular? So here is what I don’t quite get. -Blood elves are basically humans with pointy ears and mana addictions. -Yet void elves/high elfs are very similar, but are only played but like 5% of the fanbase. -Yet humans and almost every other form of elf in this game aren’t even half the size of the blood elf playerbase.

Something just doesn’t add up to me. I can’t see why they would be significantly more popular than humans or night elves or any of the other elf variants.5 Likes You think you want the answer to this question but you really don’t.58 Likes People like Elves. Its a fantasy race with a lot of history and lore.25 Likes I’ll speak for myself but imo blood elves are really classy 4 Likes Elves like them (light skinned, attractive) are a classic fantasy race and already popular off the bat.

Blood elves had a history even before WoW, having been big in the WC games. They’re the only ones of that aesthetic on the Horde so that gains strong appeal too. Lots of factors. Void elves are a relatively recent addition. No allied race is going to outpace blood elves or any original core race who have been here since BC.

They have a huge time advantage. And some people are still not happy the void ones aren’t “high elf” enough. But yeah! Alliance races have similar appeals to each other. I think if blood elves went Alliance in BC they would be popular for sure, but not like 50% of the faction. They just stand out so sharply from the other Horde races that it draws more attention from them.27 Likes I’m going to be honest here but both Ne’s and blood elves were a joke and were referred to as drug users and wimps.1 Like Elves are a fantasy trope.

They are very ideally attractive. People like attractive fantasy characters like a starving fatman loves fudge and peanut butter. Sex appeal is the oldest trick in the history of commerce.20 Likes Elves are like the pop music in WoW, they’re for the lowest common denominator.9 Likes In most Asian country, Blood Elves is pretty much the only race that has the perfect body proportion.

They’re a lot more sleek and elegant looking than just “humans with pointy ears”I’d argue they’re popular because they appeal to society’s typical standards of beautyThin Lanky Long beautiful hair Perfectly chiseled facial features Pretty eyes Perfect skinThe list goes on

10 Likes Why do players ask for BE druids repeatedly? Every time the answer is: I think all the other races are ugly and I don’t want to play them. So Why do so many people play BE? 6 Likes 2 Likes I’m sure there’s a wide number of reasons, but the most common I’ve seen are A.

  • They are on the more “popular” faction (universal answer) B.
  • They are the only attractive Horde Race C.
  • If I’m gonna stare at a butt for hours on end, it might as well be a hot girl’s butt.” Which is totally not a creepy reason at all.
  • Again I’m sure there’s loads of other reasons such as their backstory / lore, their racials, to spite folks who wanted alliance high elves, ect, but I’m not gonna list every single reason I’ve seen here.7 Likes They had better models than the older core races.

They were pretty much “better humans”. Isn’t human like the 2nd most played race? 2 Likes When Bood Elves entered the scene, the Horde was comprised of lumpy malformed hunchbacks. Horde but not dysfunctionally hideous? Of course people signed up in droves.

  • That was the entire point, really – the Vanilla Horde didn’t have a sustainable population.
  • Yeah, you’ll have your loud, scream-y fans and nostalgia drunk hipsters who to this day refuse to accept the Blood Elves as Horde, but the numbers don’t lie.
  • No matter how many spikes you put on your mudhut and how guttural your screams of “lok’tar ogar,” the vanilla Horde was always going to have niche, limited appeal.

For most, “lumpy, savage hunchback” is a Halloween costume, not a fulltime identity. Those people are just loud – not important. Also, be honest – the Blood Elves aren’t just Humans with pointy ears – they’re better proportioned, idealized humans with pointy ears.

The humans of WoW, at least the men, are all lumbering shaved gorillas. Even if you wanted the “bland, human experience,” the ultra-stiff, roided out humans aren’t really all that appealing of an option. Not in the face of the Blood Elves. As for the Night Elves, even Blizzard sees them as the red-headed stepchild of the Alliance.

Their design was always slapdash – seriously, you can find articles and interviews from the designers of WC3 who said they made them purple for, “some reason.” Why are Night Elves the colors they are? For the lols, apparently. It’s another non-standard, weird form that’s always going to have that caveat.

Compared to a race that doesn’t, that has broader appeal, the numbers will skew accordingly. As for the Void Elves? They were a mistake, plain and simple. Blood Elves simply hit that perfect sweet spot of design, not too weird, classically beautiful, a hint of edginess for to pander to that crowd, deep roots to WoW Lore, and just a whole lot of appeal all around.

Why the numbers are what they are isn’t hard to see at all.19 Likes Add Be and druids abilities and you see why.Invincible traits, Wrong. I most definitely want the answer. I thought they made the nelves purple for their own flavor of dark elves. Well that’s easy.

  • Because people want to be humans and people want to play Horde.
  • So they pick Blood Elf.4 Likes Cashcollecta: -Yet void elves/high elfs are very similar, but are only played but like 5% of the fanbase.
  • Void elves are an AR that have to be unlocked, have a smaller class selection, and are on the Alliance.

: Why are blood elves so popular?
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Is Holy Paladin good in TBC arena?

Overview – Holy Paladin is one of the strongest single-target healing classes in the game and their burst healing potential in PvP is unmatched. In addition to their strong healing output they offer some of the best spells in the game to mitigate damage and buff allies.2.
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Is Paladin tank or DPS?

Well, paladins are by far the squishiest of all the tank classes and are very gear dependent. If you’re pretty well geared you won’t really notice it as much however compared to something like a Brewmaster or a Guardian Druid, if you’re undergeared for the content you will REALLY feel it.
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Is tank Paladin good?

Protection Paladin Overview – As a Protection Paladin, you can expect to perform the role of a solid and reliable tank. In general, your damage intake will be relatively smooth, with many attacks being blocked by your shield or softened by your strong active mitigation.
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Is Tanking easier in TBC?

How difficult is tanking in TBC? Name says it all. I am thinking of rolling a prot pally and tanking in TBC, but I have heard alot of people say that some pulls are pretty intense. I am admittedly a bit intimidated. Thoughts? 3 Likes Don’t be intimidated,.

I could do it.Not well, not stylishly, but I could do it.If I can, you can.

5 Likes Mark targets for CC and keep Holy Shield handy on pull until you’re comfortable, CC less stuff as you learn. I have a policy in my dungeon runs: If you yank it, you tank it. I’m usually pretty easy going when it comes to mistakes or new people experiencing a dungeon for the first time.

  1. However, reckless behavior isn’t appreciated.
  2. Oh, and just pull and kill the damned pats.
  3. It makes running back after a wile that much easier.2 Likes It’s so easy that an idiot can do it.
  4. Source: I tanked everything except for Hyjal and Sunwell on my druid in TBC.4 Likes 2 Likes Cauchy: If tku yank it, you tank it.

It wasn’t my pet, I swear.2 Likes Tanking some of the 5 mans as a warrior can be tiring. Everything else isn’t so bad. If you’re getting pwned, consider using some CC.2 Likes I’m considering doing the same with a BE Paladin, so I can’t start that character yet.

  1. Would leveling either a Warrior or a Druid tank in Classic before BEs are released be useful practice? Eribeth: I’m considering doing the same with a BE Paladin, so I can’t start that character yet.
  2. Would leveling either a Warrior or a Druid tank in Classic before BEs are released be useful practice I’d say yes, if you’re looking to practice tanking.

There are skills that crossover between all three classes. If you can master being a good warrior or druid tank, you’ll likely be an even better pally tank. My perspective as a former prot pally. -Gearing up is alittle frustrating initially, You need rep from alot of sources quickly but theres a heap of gear available from normal dungeons in the 68-70 range.

  • The actual tanking is quite easy aslong as your knowledge of the instances is upto scratch.
  • Nowing which mobs do what is key to judging how to pull and what requires CC.
  • The “rotation” is simple, HS up pre-pull, cons,Judge primary target rinse and repeat.
  • You can Cleanse yourself and group mates.
  • This is a huge advantage over other tanks and can affect group comp hugely.

-CC isn’t 100% required once you have a modicum of gear. Tanking was always a blast on my warrior and paladin in the original TBC. Mostly, CC certainly makes some tricky pulls less demanding especially when there’s heavy cleaves in some of the max level dungeons.

  • Same rules apply, however.
  • Figuring out the packs and how to pull them, all while being weary of patrols that will definitely sneak up on you a few times.
  • You have a lot more tools at your disposal and I think it’s a nice spot between Classic and Wotlk (literally) where you can’t quite faceroll for a while, but your gear will allow it in time (exceptions exist).

Paladins will be a bit squishier at the beginning, but they are fantastic for faster runs once you’re somewhat geared since their AoE is fantastic on 3+ targets. Warriors will actually be much better at AoE tanking since Thunder Clap will now generate additional threat.

Bears will also be similar equipped 1 Like I read that thunderclap now works in Defensive stance, meaning the threat is significantly buffed. There is a talent in Arms tree that increases damage by 100% and reduce rage cost. Shattered Halls Heroic will be difficult for a warrior.3 Likes Aran: I read that thunderclap now works in Defensive stance, meaning the threat is significantly buffed.

There is a talent in Arms tree that increases damage by 100% and reduce rage cost. I recall warriors using it during TBC. However, I believe it’s still only hits 4 mobs. Misha: all while being weary of patrols that will definitely sneak up on you a few times.

I always preferred killing the pats. It might add a couple extra minutes to a run if a wipe happens, I’ve had it take an hour to finally regroup because the pats will pick us off 1 by 1 while running back because “waiting at the entrance is boring.” 2 Likes Pally is pretty easy going in dungeons as your aoe tanking is unbelievable compared to the other tanks but I haven’t done any raid tanking in tbc.

while protadins are great in dungeons they are not entirely ideal on raid bosses, but it can work just fine you just need some macro shenanigans for bosses with fear mechanics 1 Like : How difficult is tanking in TBC?
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Are prot Paladins good tanks?

How viable are Prot Paladins in TBC? If TBC is released I was wondering how viable a protection paladin would be in dungeon and raids. I’ve heard they are god tier in dungeons but in raids they are consider off-tanks? If that’s the case then that’s PERFECT for me going into TBC!

Also what profession would be ideal? I was thinking Enchanting/Jewelcrafting for the ring enchants and better gem sockets My goal going into TBC is playing support, I thought about holy but healing has never been my best position and I’ve become burnt out with DPS from Vanilla

3 Likes Great in dungeons. Great as off-tanks in raids for big trash pulls. If you don’t have a prot paladin for Hyjalyou’re gonna have a bad time.11 Likes That’s exactly what I like to hear! Thanks! 1 Like Soka: If TBC is released I was wondering how viable a protection paladin would be in dungeon and raids.

They’re good. And not just “good” in the same way some people say they are “good” in Classic; actually good. Soka: Also what profession would be ideal? Leatherworking, for sure. Enchanting is good; Jewelcrafting doesn’t really offer any unique benefits for a long time, and it doesn’t require you to stay Jewelcrafting.

Granted, neither does Enchanting, so once you get what you want out of those professions, you could swap. Engineering is good for snap AoE threat via bombs. If you don’t want to swap, the best would definitely be Leatherworking and Enchanting. Soka: My goal going into TBC is playing support That’s definitely not what Prot Paladin is.

  • You’re going to be playing a pretty key role in dungeons or raids.
  • You aren’t there to just support everyone else.1 Like Awesome feed back thanks! I guess when I meant as “Support” I mean as in not the main tank or strictly a DPS class.
  • Though I suppose a Ret paladin could be consider support also with its refreshing of judgments etc That is kind of actually exciting that Prot could be consider “essential” and not the meme that is ATM! Ironchain: Soka: Also what profession would be ideal? Leatherworking, for sure.

Enchanting is good; Jewelcrafting doesn’t really offer any unique benefits for a long time, and it doesn’t require you to stay Jewelcrafting. Granted, neither does Enchanting, so once you get what you want out of those professions, you could swap. Engineering is good for snap AoE threat via bombs.

If you don’t want to swap, the best would definitely be Leatherworking and Enchanting. I’ve heard Leatherworking is the main raiding profession because of those damned drums! If I had to choose them then I guess enchanting until I start racking up the gold with all the farming I do Soka: I guess when I meant as “Support” I mean as in not the main tank or strictly a DPS class.

Yeah, they’ll be great off-tanks. Just be careful not to outshine the main-tank if you’re not comfortable in that role, because a Prot Paladin can fill it pretty easily on most fights.4 Likes Prot Paladins are great in TBC. Tbh, the only things they were lacking in Classic was real itemization for defense and taunt. 3 Likes If we get 2.43 itemization they will be the best MT in the game from day 1. If we don’t they won’t take that spot till BT.2 Likes Tbc is indeed a blasty blast.1 Like Hopefully we start at 2.0 3 Likes I wouldn’t mind that, give the game more of a challenge instead of possible nerfed content! 1 Like Paladin tanks can tank everything well in BC, They have a little harder time gearing prebis to become unchrushable, but it’s not too bad.

  1. They are the AOE tank kings by far but have the weakest single target threat, “it’s still good enough”It also doesn’t matter since hunters should be misdirecting you.
  2. Most of the BC 10 mans i’ve seen take a druid, and a pally and no warriors.
  3. You will be by a far margin the most popular tanking class in BC.

I’d rather have a bear with hugh EH and armor and an unchrushable aoe king personally.1 Like Their threat will be fine since kings spam is a thing that no one knew about 15 years ago.1 Like Threat literally doesn’t matter with hunter misdirection and standard tank rotation.

Won’t need to waste the g on kings spam meme 1 Like Not only that but the classes that can out threat a tank also have threat dumps. Just have to count to 5 before blowing CDs and going ham so the tank can establish threat.1 Like Don’t even need to do that. Fight starts with a couple chain misdirects and dps can go ham.1 Like You’re a dungeon god, you have a spot as a good offtank – king of trash tanking (Muru adds, and hyjal waves 100%).

You come out as very strong tanks in Kara and ZA, you can tank more bosses just fine than not. You’re not as strong as a tank as a prot warrior, not wrath level powerfulbut you’ll be in demand as a tank Tibble: Their threat will be fine since kings spam is a thing that no one knew about 15 years ago.

  1. That is barely comparable to standard rotations for Ferals and Protection Warriors even when there’s 10+ of a class in one raid to spam Kings on.
  2. In BC, GBoK spam won’t be enough threat to be worth doing.
  3. Soka: If TBC is released I was wondering how viable a protection paladin would be in dungeon and raids.

I’ve heard they are god tier in dungeons but in raids they are consider off-tanks? If that’s the case then that’s PERFECT for me going into TBC!

Also what profession would be ideal? I was thinking Enchanting/Jewelcrafting for the ring enchants and better gem sockets My goal going into TBC is playing support, I thought about holy but healing has never been my best position and I’ve become burnt out with DPS from Vanilla

Prot Paladins are going to be the GOATs of TBC, I’m calling it now.1 Like : How viable are Prot Paladins in TBC?
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